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themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class. |
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.. | ||
Application | ||
ClientStack | ||
CoreModules | ||
DataSnapshot | ||
Framework | ||
OptionalModules | ||
Physics | ||
RegionCombinerModule | ||
ReplaceableModules | ||
ScriptEngine | ||
UserStatistics |