204 lines
8.5 KiB
C#
204 lines
8.5 KiB
C#
/*
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* Copyright (c) 2008 Intel Corporation
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* All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* -- Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* -- Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* -- Neither the name of the Intel Corporation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE INTEL OR ITS
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Console;
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using Nini.Config;
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using log4net;
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namespace OpenSim.Grid.AssetInventoryServer
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{
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public class AssetInventoryServer : BaseOpenSimServer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public IConfigSource ConfigFile;
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public IAssetStorageProvider StorageProvider;
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public IInventoryStorageProvider InventoryProvider;
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public IAuthenticationProvider AuthenticationProvider;
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public IAuthorizationProvider AuthorizationProvider;
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public IMetricsProvider MetricsProvider;
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private List<IAssetInventoryServerPlugin> m_frontends = new List<IAssetInventoryServerPlugin>();
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private List<IAssetInventoryServerPlugin> m_backends = new List<IAssetInventoryServerPlugin>();
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public AssetInventoryServer(IConfigSource config)
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{
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ConfigFile = config;
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m_console = new ConsoleBase("AssetInventory");
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MainConsole.Instance = m_console;
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}
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public bool Start()
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{
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Startup();
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m_log.Info("[ASSETINVENTORY]: Starting AssetInventory Server");
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try
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{
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ConfigFile = AssetInventoryConfig.LoadConfig(ConfigFile);
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}
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catch (Exception)
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{
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m_log.Error("[ASSETINVENTORY]: Failed to load the config.");
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return false;
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}
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StorageProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AssetStorageProvider",
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"asset_storage_provider", false) as IAssetStorageProvider;
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m_backends.Add(StorageProvider);
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InventoryProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/InventoryStorageProvider",
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"inventory_storage_provider", false) as IInventoryStorageProvider;
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m_backends.Add(InventoryProvider);
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MetricsProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/MetricsProvider",
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"metrics_provider", false) as IMetricsProvider;
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m_backends.Add(MetricsProvider);
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try
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{
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InitHttpServer((uint) ConfigFile.Configs["Config"].GetInt("listen_port"));
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}
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catch (Exception ex)
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{
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m_log.Error("[ASSETINVENTORY]: Initializing the HTTP server failed, shutting down: " + ex.Message);
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Shutdown();
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return false;
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}
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AuthenticationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthenticationProvider",
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"authentication_provider", false) as IAuthenticationProvider;
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m_backends.Add(AuthenticationProvider);
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AuthorizationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthorizationProvider",
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"authorization_provider", false) as IAuthorizationProvider;
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m_backends.Add(AuthorizationProvider);
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m_frontends.AddRange(LoadAssetInventoryServerPlugins("/OpenSim/AssetInventoryServer/Frontend", "frontends"));
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// Inform the user if we don't have any frontends at this point.
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if (m_frontends.Count == 0)
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m_log.Info("[ASSETINVENTORY]: Starting with no frontends loaded, which isn't extremely useful. Did you set the 'frontends' configuration parameter?");
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return true;
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}
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public void Work()
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{
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m_console.Notice("Enter help for a list of commands");
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while (true)
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{
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m_console.Prompt();
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}
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}
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public override void ShutdownSpecific()
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{
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foreach (IAssetInventoryServerPlugin plugin in m_frontends)
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{
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m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name);
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try { plugin.Dispose(); }
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catch (Exception ex)
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{ m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); }
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}
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foreach (IAssetInventoryServerPlugin plugin in m_backends)
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{
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m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name);
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try { plugin.Dispose(); }
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catch (Exception ex)
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{ m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); }
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}
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if (HttpServer != null)
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HttpServer.Stop();
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}
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void InitHttpServer(uint port)
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{
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m_httpServer = new BaseHttpServer(port);
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m_httpServer.Start();
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m_log.Info("[ASSETINVENTORY]: AssetInventory server is listening on port " + port);
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}
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private IAssetInventoryServerPlugin LoadAssetInventoryServerPlugin(string addinPath, string configParam, bool optional)
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{
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IAssetInventoryServerPlugin result = null;
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List<IAssetInventoryServerPlugin> plugins = LoadAssetInventoryServerPlugins(addinPath, configParam);
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if (plugins.Count == 1)
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{
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result = plugins[0];
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}
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else if (plugins.Count > 1)
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{
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m_log.ErrorFormat("[ASSETINVENTORY]: Only 1 plugin expected for extension point '{0}', {1} plugins loaded. Check the '{2}' parameter in the config file.",
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addinPath, plugins.Count, configParam);
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Shutdown();
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Environment.Exit(0);
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}
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else if (!optional)
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{
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m_log.ErrorFormat("[ASSETINVENTORY]: The extension point '{0}' is not optional. Check the '{1}' parameter in the config file.", addinPath, configParam);
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Shutdown();
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Environment.Exit(0);
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}
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return result;
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}
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private List<IAssetInventoryServerPlugin> LoadAssetInventoryServerPlugins(string addinPath, string configParam)
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{
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PluginLoader<IAssetInventoryServerPlugin> loader = new PluginLoader<IAssetInventoryServerPlugin>(new AssetInventoryServerPluginInitialiser(this));
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loader.Add(addinPath, new PluginIdFilter(ConfigFile.Configs["Plugins"].GetString(configParam)));
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try
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{
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loader.Load();
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}
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catch (PluginNotInitialisedException e)
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{
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m_log.ErrorFormat("[ASSETINVENTORY]: Error initialising plugin '{0}' for extension point '{1}'.", e.Message, addinPath);
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Shutdown();
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Environment.Exit(0);
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}
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return loader.Plugins;
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}
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}
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}
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