OpenSimMirror/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs

357 lines
14 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.Chat
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ChatModule")]
public class ChatModule : ISharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int DEBUG_CHANNEL = 2147483647;
private bool m_enabled = true;
private int m_saydistance = 20;
private int m_shoutdistance = 100;
private int m_whisperdistance = 10;
internal object m_syncy = new object();
internal IConfig m_config;
#region ISharedRegionModule Members
public virtual void Initialise(IConfigSource config)
{
m_config = config.Configs["Chat"];
if (null == m_config)
{
m_log.Info("[CHAT]: no config found, plugin disabled");
m_enabled = false;
return;
}
if (!m_config.GetBoolean("enabled", true))
{
m_log.Info("[CHAT]: plugin disabled by configuration");
m_enabled = false;
return;
}
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
}
public virtual void AddRegion(Scene scene)
{
if (!m_enabled)
return;
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
scene.EventManager.OnChatBroadcast += OnChatBroadcast;
m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
m_whisperdistance, m_saydistance, m_shoutdistance);
}
public virtual void RegionLoaded(Scene scene)
{
}
public virtual void RemoveRegion(Scene scene)
{
if (!m_enabled)
return;
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
}
public virtual void Close()
{
}
public virtual void PostInitialise()
{
}
public Type ReplaceableInterface
{
get { return null; }
}
public virtual string Name
{
get { return "ChatModule"; }
}
#endregion
public virtual void OnNewClient(IClientAPI client)
{
client.OnChatFromClient += OnChatFromClient;
}
protected OSChatMessage FixPositionOfChatMessage(OSChatMessage c)
{
ScenePresence avatar;
Scene scene = (Scene)c.Scene;
if ((avatar = scene.GetScenePresence(c.Sender.AgentId)) != null)
c.Position = avatar.AbsolutePosition;
return c;
}
public virtual void OnChatFromClient(Object sender, OSChatMessage c)
{
c = FixPositionOfChatMessage(c);
// redistribute to interested subscribers
Scene scene = (Scene)c.Scene;
scene.EventManager.TriggerOnChatFromClient(sender, c);
// early return if not on public or debug channel
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
// sanity check:
if (c.Sender == null)
{
m_log.ErrorFormat("[CHAT]: OnChatFromClient from {0} has empty Sender field!", sender);
return;
}
DeliverChatToAvatars(ChatSourceType.Agent, c);
}
public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
{
// early return if not on public or debug channel
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
DeliverChatToAvatars(ChatSourceType.Object, c);
}
protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
{
string fromName = c.From;
UUID fromID = UUID.Zero;
UUID ownerID = UUID.Zero;
UUID targetID = c.TargetUUID;
string message = c.Message;
Scene scene = (Scene)c.Scene;
Vector3 fromPos = c.Position;
Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
switch (sourceType)
{
case ChatSourceType.Agent:
ScenePresence avatar = scene.GetScenePresence(c.Sender.AgentId);
fromPos = avatar.AbsolutePosition;
fromName = avatar.Name;
fromID = c.Sender.AgentId;
ownerID = c.Sender.AgentId;
break;
case ChatSourceType.Object:
fromID = c.SenderUUID;
if (c.SenderObject != null && c.SenderObject is SceneObjectPart)
ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
break;
}
// TODO: iterate over message
if (message.Length >= 1000) // libomv limit
message = message.Substring(0, 1000);
// m_log.DebugFormat(
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}",
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID);
HashSet<UUID> receiverIDs = new HashSet<UUID>();
if (targetID == UUID.Zero)
{
// This should use ForEachClient, but clients don't have a position.
// If camera is moved into client, then camera position can be used
scene.ForEachScenePresence(
delegate(ScenePresence presence)
{
if (TrySendChatMessage(
presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false))
receiverIDs.Add(presence.UUID);
}
);
}
else
{
// This is a send to a specific client eg from llRegionSayTo
// no need to check distance etc, jand send is as say
ScenePresence presence = scene.GetScenePresence(targetID);
if (presence != null && !presence.IsChildAgent)
{
if (TrySendChatMessage(
presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
receiverIDs.Add(presence.UUID);
}
}
scene.EventManager.TriggerOnChatToClients(
fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
}
static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
{
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
ChatTypeEnum cType = c.Type;
if (c.Channel == DEBUG_CHANNEL)
cType = ChatTypeEnum.DebugChannel;
if (cType == ChatTypeEnum.Region)
cType = ChatTypeEnum.Say;
if (c.Message.Length > 1100)
c.Message = c.Message.Substring(0, 1000);
// broadcast chat works by redistributing every incoming chat
// message to each avatar in the scene.
string fromName = c.From;
UUID fromID = UUID.Zero;
ChatSourceType sourceType = ChatSourceType.Object;
if (null != c.Sender)
{
ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
fromID = c.Sender.AgentId;
fromName = avatar.Name;
sourceType = ChatSourceType.Agent;
}
else if (c.SenderUUID != UUID.Zero)
{
fromID = c.SenderUUID;
}
// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
HashSet<UUID> receiverIDs = new HashSet<UUID>();
((Scene)c.Scene).ForEachRootClient(
delegate(IClientAPI client)
{
// don't forward SayOwner chat from objects to
// non-owner agents
if ((c.Type == ChatTypeEnum.Owner) &&
(null != c.SenderObject) &&
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
return;
client.SendChatMessage(
c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
receiverIDs.Add(client.AgentId);
});
(c.Scene as Scene).EventManager.TriggerOnChatToClients(
fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
}
/// <summary>
/// Try to send a message to the given presence
/// </summary>
/// <param name="presence">The receiver</param>
/// <param name="fromPos"></param>
/// <param name="regionPos">/param>
/// <param name="fromAgentID"></param>
/// <param name='ownerID'>
/// Owner of the message. For at least some messages from objects, this has to be correctly filled with the owner's UUID.
/// This is the case for script error messages in viewer 3 since LLViewer change EXT-7762
/// </param>
/// <param name="fromName"></param>
/// <param name="type"></param>
/// <param name="message"></param>
/// <param name="src"></param>
/// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
/// precondition</returns>
protected virtual bool TrySendChatMessage(
ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
string message, ChatSourceType src, bool ignoreDistance)
{
if (presence.LifecycleState != ScenePresenceState.Running)
return false;
if (!ignoreDistance)
{
Vector3 fromRegionPos = fromPos + regionPos;
Vector3 toRegionPos = presence.AbsolutePosition +
new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
type == ChatTypeEnum.Say && dis > m_saydistance ||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
{
return false;
}
}
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(
message, (byte) type, fromPos, fromName,
fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully);
return true;
}
}
}