597 lines
25 KiB
C#
597 lines
25 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using log4net;
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using NDesk.Options;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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/// <summary>
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/// This module loads and saves OpenSimulator inventory archives
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "InventoryArchiverModule")]
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public class InventoryArchiverModule : ISharedRegionModule, IInventoryArchiverModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <value>
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/// Enable or disable checking whether the iar user is actually logged in
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/// </value>
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// public bool DisablePresenceChecks { get; set; }
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public event InventoryArchiveSaved OnInventoryArchiveSaved;
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/// <summary>
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/// The file to load and save inventory if no filename has been specified
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/// </summary>
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protected const string DEFAULT_INV_BACKUP_FILENAME = "user-inventory.iar";
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/// <value>
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/// Pending save completions initiated from the console
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/// </value>
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protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
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/// <value>
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/// All scenes that this module knows about
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/// </value>
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private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
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private Scene m_aScene;
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private IUserAccountService m_UserAccountService;
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protected IUserAccountService UserAccountService
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{
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get
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{
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if (m_UserAccountService == null)
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// What a strange thing to do...
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foreach (Scene s in m_scenes.Values)
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{
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m_UserAccountService = s.RequestModuleInterface<IUserAccountService>();
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break;
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}
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return m_UserAccountService;
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}
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}
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public InventoryArchiverModule() {}
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// public InventoryArchiverModule(bool disablePresenceChecks)
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// {
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// DisablePresenceChecks = disablePresenceChecks;
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// }
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#region ISharedRegionModule
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public void Initialise(IConfigSource source)
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{
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}
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public void AddRegion(Scene scene)
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{
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if (m_scenes.Count == 0)
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{
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scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
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OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
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scene.AddCommand(
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"Archiving", this, "load iar",
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"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
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"Load user inventory archive (IAR).",
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"-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
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+ "<first> is user's first name." + Environment.NewLine
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+ "<last> is user's last name." + Environment.NewLine
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+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
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+ "<password> is the user's password." + Environment.NewLine
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+ "<IAR path> is the filesystem path or URI from which to load the IAR."
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+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
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HandleLoadInvConsoleCommand);
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scene.AddCommand(
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"Archiving", this, "save iar",
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"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]",
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"Save user inventory archive (IAR).",
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"<first> is the user's first name.\n"
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+ "<last> is the user's last name.\n"
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+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
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+ "<IAR path> is the filesystem path at which to save the IAR."
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+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
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+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
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+ "-c|--creators preserves information about foreign creators.\n"
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+ "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
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+ "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
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+ "-v|--verbose extra debug messages.\n"
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+ "--noassets stops assets being saved to the IAR.",
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HandleSaveInvConsoleCommand);
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m_aScene = scene;
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}
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m_scenes[scene.RegionInfo.RegionID] = scene;
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void Close() {}
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public void RegionLoaded(Scene scene)
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{
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}
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public void PostInitialise()
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name { get { return "Inventory Archiver Module"; } }
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#endregion
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/// <summary>
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/// Trigger the inventory archive saved event.
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/// </summary>
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protected internal void TriggerInventoryArchiveSaved(
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Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
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Exception reportedException)
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{
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InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
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if (handlerInventoryArchiveSaved != null)
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handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
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}
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public bool ArchiveInventory(
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Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
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{
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return ArchiveInventory(id, firstName, lastName, invPath, pass, saveStream, new Dictionary<string, object>());
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}
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public bool ArchiveInventory(
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Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
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Dictionary<string, object> options)
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{
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if (m_scenes.Count > 0)
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{
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UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
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if (userInfo != null)
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{
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// if (CheckPresence(userInfo.PrincipalID))
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// {
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try
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{
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new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService);
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}
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catch (EntryPointNotFoundException e)
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
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+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
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m_log.Error(e);
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return false;
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}
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return true;
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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// }
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}
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}
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return false;
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}
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public bool ArchiveInventory(
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Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
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Dictionary<string, object> options)
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{
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// if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, savePath))
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// return false;
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if (m_scenes.Count > 0)
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{
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UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
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if (userInfo != null)
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{
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// if (CheckPresence(userInfo.PrincipalID))
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// {
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try
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{
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new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService);
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}
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catch (EntryPointNotFoundException e)
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
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+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
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m_log.Error(e);
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return false;
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}
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return true;
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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// }
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}
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}
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return false;
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}
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public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream)
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{
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return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
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}
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public bool DearchiveInventory(
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string firstName, string lastName, string invPath, string pass, Stream loadStream,
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Dictionary<string, object> options)
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{
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if (m_scenes.Count > 0)
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{
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UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
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if (userInfo != null)
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{
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// if (CheckPresence(userInfo.PrincipalID))
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// {
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InventoryArchiveReadRequest request;
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bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
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try
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{
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request = new InventoryArchiveReadRequest(m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadStream, merge);
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}
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catch (EntryPointNotFoundException e)
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
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+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
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m_log.Error(e);
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return false;
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}
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UpdateClientWithLoadedNodes(userInfo, request.Execute());
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return true;
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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// }
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}
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else
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found",
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firstName, lastName);
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}
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return false;
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}
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public bool DearchiveInventory(
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string firstName, string lastName, string invPath, string pass, string loadPath,
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Dictionary<string, object> options)
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{
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if (m_scenes.Count > 0)
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{
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UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
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if (userInfo != null)
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{
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// if (CheckPresence(userInfo.PrincipalID))
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// {
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InventoryArchiveReadRequest request;
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bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
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try
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{
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request = new InventoryArchiveReadRequest(m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadPath, merge);
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}
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catch (EntryPointNotFoundException e)
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
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+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
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m_log.Error(e);
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return false;
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}
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UpdateClientWithLoadedNodes(userInfo, request.Execute());
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return true;
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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// }
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}
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}
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return false;
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}
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/// <summary>
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/// Load inventory from an inventory file archive
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/// </summary>
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/// <param name="cmdparams"></param>
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protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
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{
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try
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{
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Dictionary<string, object> options = new Dictionary<string, object>();
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OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
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List<string> mainParams = optionSet.Parse(cmdparams);
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if (mainParams.Count < 6)
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{
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m_log.Error(
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"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
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return;
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}
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string firstName = mainParams[2];
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string lastName = mainParams[3];
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string invPath = mainParams[4];
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string pass = mainParams[5];
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string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
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loadPath, invPath, firstName, lastName);
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if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
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loadPath, firstName, lastName);
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}
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catch (InventoryArchiverException e)
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{
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
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}
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}
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/// <summary>
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/// Save inventory to a file archive
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/// </summary>
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/// <param name="cmdparams"></param>
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protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
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{
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Guid id = Guid.NewGuid();
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Dictionary<string, object> options = new Dictionary<string, object>();
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OptionSet ops = new OptionSet();
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//ops.Add("v|version=", delegate(string v) { options["version"] = v; });
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ops.Add("h|home=", delegate(string v) { options["home"] = v; });
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ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
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ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
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ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
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ops.Add("e|exclude=", delegate(string v)
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{
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if (!options.ContainsKey("exclude"))
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options["exclude"] = new List<String>();
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((List<String>)options["exclude"]).Add(v);
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});
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ops.Add("f|excludefolder=", delegate(string v)
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{
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if (!options.ContainsKey("excludefolders"))
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options["excludefolders"] = new List<String>();
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((List<String>)options["excludefolders"]).Add(v);
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});
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List<string> mainParams = ops.Parse(cmdparams);
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try
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{
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if (mainParams.Count < 6)
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{
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m_log.Error(
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"[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
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return;
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}
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if (options.ContainsKey("home"))
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m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
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string firstName = mainParams[2];
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string lastName = mainParams[3];
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string invPath = mainParams[4];
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string pass = mainParams[5];
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string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
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savePath, invPath, firstName, lastName);
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lock (m_pendingConsoleSaves)
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m_pendingConsoleSaves.Add(id);
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ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, options);
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}
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catch (InventoryArchiverException e)
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{
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
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}
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}
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private void SaveInvConsoleCommandCompleted(
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Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
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Exception reportedException)
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{
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lock (m_pendingConsoleSaves)
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{
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if (m_pendingConsoleSaves.Contains(id))
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m_pendingConsoleSaves.Remove(id);
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else
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return;
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}
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if (succeeded)
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{
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
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userInfo.FirstName, userInfo.LastName, reportedException.Message);
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}
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}
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/// <summary>
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/// Get user information for the given name.
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/// </summary>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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|
/// <param name="pass">User password</param>
|
|
/// <returns></returns>
|
|
protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
|
|
{
|
|
UserAccount account
|
|
= m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
|
|
|
|
if (null == account)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
|
|
firstName, lastName);
|
|
return null;
|
|
}
|
|
|
|
try
|
|
{
|
|
string encpass = Util.Md5Hash(pass);
|
|
if (m_aScene.AuthenticationService.Authenticate(account.PrincipalID, encpass, 1) != string.Empty)
|
|
{
|
|
return account;
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
|
|
firstName, lastName);
|
|
return null;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Notify the client of loaded nodes if they are logged in
|
|
/// </summary>
|
|
/// <param name="loadedNodes">Can be empty. In which case, nothing happens</param>
|
|
private void UpdateClientWithLoadedNodes(UserAccount userInfo, HashSet<InventoryNodeBase> loadedNodes)
|
|
{
|
|
if (loadedNodes.Count == 0)
|
|
return;
|
|
|
|
foreach (Scene scene in m_scenes.Values)
|
|
{
|
|
ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
|
|
|
|
if (user != null && !user.IsChildAgent)
|
|
{
|
|
foreach (InventoryNodeBase node in loadedNodes)
|
|
{
|
|
// m_log.DebugFormat(
|
|
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
|
|
// user.Name, node.Name);
|
|
|
|
user.ControllingClient.SendBulkUpdateInventory(node);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// /// <summary>
|
|
// /// Check if the given user is present in any of the scenes.
|
|
// /// </summary>
|
|
// /// <param name="userId">The user to check</param>
|
|
// /// <returns>true if the user is in any of the scenes, false otherwise</returns>
|
|
// protected bool CheckPresence(UUID userId)
|
|
// {
|
|
// if (DisablePresenceChecks)
|
|
// return true;
|
|
//
|
|
// foreach (Scene scene in m_scenes.Values)
|
|
// {
|
|
// ScenePresence p;
|
|
// if ((p = scene.GetScenePresence(userId)) != null)
|
|
// {
|
|
// p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
|
|
// return true;
|
|
// }
|
|
// }
|
|
//
|
|
// return false;
|
|
// }
|
|
}
|
|
}
|