OpenSimMirror/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs

1399 lines
60 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security;
using System.Timers;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using RegionFlags = OpenMetaverse.RegionFlags;
namespace OpenSim.Region.CoreModules.World.Estate
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateManagementModule")]
public class EstateManagementModule : IEstateModule, INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Timer m_regionChangeTimer = new Timer();
public Scene Scene { get; private set; }
public IUserManagement UserManager { get; private set; }
protected EstateManagementCommands m_commands;
/// <summary>
/// If false, region restart requests from the client are blocked even if they are otherwise legitimate.
/// </summary>
public bool AllowRegionRestartFromClient { get; set; }
private EstateTerrainXferHandler TerrainUploader;
public TelehubManager m_Telehub;
public event ChangeDelegate OnRegionInfoChange;
public event ChangeDelegate OnEstateInfoChange;
public event MessageDelegate OnEstateMessage;
private int m_delayCount = 0;
#region Region Module interface
public string Name { get { return "EstateManagementModule"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
AllowRegionRestartFromClient = true;
IConfig config = source.Configs["EstateManagement"];
if (config != null)
AllowRegionRestartFromClient = config.GetBoolean("AllowRegionRestartFromClient", true);
}
public void AddRegion(Scene scene)
{
Scene = scene;
Scene.RegisterModuleInterface<IEstateModule>(this);
Scene.EventManager.OnNewClient += EventManager_OnNewClient;
Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
m_Telehub = new TelehubManager(scene);
m_commands = new EstateManagementCommands(this);
m_commands.Initialise();
}
public void RemoveRegion(Scene scene) {}
public void RegionLoaded(Scene scene)
{
// Sets up the sun module based no the saved Estate and Region Settings
// DO NOT REMOVE or the sun will stop working
scene.TriggerEstateSunUpdate();
UserManager = scene.RequestModuleInterface<IUserManagement>();
}
public void Close()
{
m_commands.Close();
}
#endregion
#region Packet Data Responders
private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice)
{
sendDetailedEstateData(remote_client, invoice);
sendEstateLists(remote_client, invoice);
}
private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
{
uint sun = 0;
if (Scene.RegionInfo.EstateSettings.FixedSun)
sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800;
UUID estateOwner;
estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner;
if (Scene.Permissions.IsGod(remote_client.AgentId))
estateOwner = remote_client.AgentId;
remote_client.SendDetailedEstateData(invoice,
Scene.RegionInfo.EstateSettings.EstateName,
Scene.RegionInfo.EstateSettings.EstateID,
Scene.RegionInfo.EstateSettings.ParentEstateID,
GetEstateFlags(),
sun,
Scene.RegionInfo.RegionSettings.Covenant,
(uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime,
Scene.RegionInfo.EstateSettings.AbuseEmail,
estateOwner);
}
private void sendEstateLists(IClientAPI remote_client, UUID invoice)
{
remote_client.SendEstateList(invoice,
(int)Constants.EstateAccessCodex.EstateManagers,
Scene.RegionInfo.EstateSettings.EstateManagers,
Scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendEstateList(invoice,
(int)Constants.EstateAccessCodex.AccessOptions,
Scene.RegionInfo.EstateSettings.EstateAccess,
Scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendEstateList(invoice,
(int)Constants.EstateAccessCodex.AllowedGroups,
Scene.RegionInfo.EstateSettings.EstateGroups,
Scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendBannedUserList(invoice,
Scene.RegionInfo.EstateSettings.EstateBans,
Scene.RegionInfo.EstateSettings.EstateID);
}
private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
int matureLevel, bool restrictPushObject, bool allowParcelChanges)
{
if (blockTerraform)
Scene.RegionInfo.RegionSettings.BlockTerraform = true;
else
Scene.RegionInfo.RegionSettings.BlockTerraform = false;
if (noFly)
Scene.RegionInfo.RegionSettings.BlockFly = true;
else
Scene.RegionInfo.RegionSettings.BlockFly = false;
if (allowDamage)
Scene.RegionInfo.RegionSettings.AllowDamage = true;
else
Scene.RegionInfo.RegionSettings.AllowDamage = false;
if (blockLandResell)
Scene.RegionInfo.RegionSettings.AllowLandResell = false;
else
Scene.RegionInfo.RegionSettings.AllowLandResell = true;
if((byte)maxAgents <= Scene.RegionInfo.AgentCapacity)
Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents;
else
Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity;
Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
if (matureLevel <= 13)
Scene.RegionInfo.RegionSettings.Maturity = 0;
else if (matureLevel <= 21)
Scene.RegionInfo.RegionSettings.Maturity = 1;
else
Scene.RegionInfo.RegionSettings.Maturity = 2;
if (restrictPushObject)
Scene.RegionInfo.RegionSettings.RestrictPushing = true;
else
Scene.RegionInfo.RegionSettings.RestrictPushing = false;
if (allowParcelChanges)
Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true;
else
Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false;
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
sendRegionInfoPacketToAll();
}
public void setEstateTerrainBaseTexture(int level, UUID texture)
{
setEstateTerrainBaseTexture(null, level, texture);
sendRegionHandshakeToAll();
}
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
{
if (texture == UUID.Zero)
return;
switch (level)
{
case 0:
Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
break;
case 1:
Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
break;
case 2:
Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
break;
case 3:
Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
break;
}
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
sendRegionInfoPacketToAll();
}
public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
{
setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
}
public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
{
switch (corner)
{
case 0:
Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
Scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
break;
case 1:
Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
Scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
break;
case 2:
Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
Scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
break;
case 3:
Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
break;
}
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
sendRegionHandshakeToAll();
sendRegionInfoPacketToAll();
}
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
{
// sendRegionHandshakeToAll();
}
public void setRegionTerrainSettings(float WaterHeight,
float TerrainRaiseLimit, float TerrainLowerLimit,
bool UseEstateSun, bool UseFixedSun, float SunHour,
bool UseGlobal, bool EstateFixedSun, float EstateSunHour)
{
// Water Height
Scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight;
// Terraforming limits
Scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit;
Scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit;
// Time of day / fixed sun
Scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun;
Scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun;
Scene.RegionInfo.RegionSettings.SunPosition = SunHour;
Scene.TriggerEstateSunUpdate();
//m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
//m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
sendRegionInfoPacketToAll();
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
}
private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
{
if (!AllowRegionRestartFromClient)
{
remoteClient.SendAlertMessage("Region restart has been disabled on this simulator.");
return;
}
IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
if (restartModule != null)
{
List<int> times = new List<int>();
while (timeInSeconds > 0)
{
times.Add(timeInSeconds);
if (timeInSeconds > 300)
timeInSeconds -= 120;
else if (timeInSeconds > 30)
timeInSeconds -= 30;
else
timeInSeconds -= 15;
}
restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
m_log.InfoFormat(
"User {0} requested restart of region {1} in {2} seconds",
remoteClient.Name, Scene.Name, times.Count != 0 ? times[0] : 0);
}
}
private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
{
// m_log.DebugFormat(
// "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}",
// remoteClient.Name, estateCovenantID);
Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
Scene.RegionInfo.RegionSettings.CovenantChangedDateTime = Util.UnixTimeSinceEpoch();
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
}
private void handleEstateAccessDeltaRequest(IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user)
{
// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
if (user == Scene.RegionInfo.EstateSettings.EstateOwner)
return; // never process EO
if ((estateAccessType & 4) != 0) // User add
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddEstateUser(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.AddEstateUser(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 8) != 0) // User remove
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveEstateUser(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 16) != 0) // Group add
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddEstateGroup(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.AddEstateGroup(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 32) != 0) // Group remove
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveEstateGroup(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 64) != 0) // Ban add
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
{
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
bool alreadyInList = false;
for (int i = 0; i < banlistcheck.Length; i++)
{
if (user == banlistcheck[i].BannedUserID)
{
alreadyInList = true;
break;
}
}
if (!alreadyInList)
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
EstateBan bitem = new EstateBan();
bitem.BannedUserID = user;
bitem.EstateID = (uint)estateID;
bitem.BannedHostAddress = "0.0.0.0";
bitem.BannedHostIPMask = "0.0.0.0";
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddBan(bitem);
estateSettings.Save();
}
}
}
EstateBan item = new EstateBan();
item.BannedUserID = user;
item.EstateID = Scene.RegionInfo.EstateSettings.EstateID;
item.BannedHostAddress = "0.0.0.0";
item.BannedHostIPMask = "0.0.0.0";
Scene.RegionInfo.EstateSettings.AddBan(item);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
ScenePresence s = Scene.GetScenePresence(user);
if (s != null)
{
if (!s.IsChildAgent)
{
if (!Scene.TeleportClientHome(user, s.ControllingClient))
{
s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out.");
Scene.CloseAgent(s.UUID, false);
}
}
}
}
else
{
remote_client.SendAlertMessage("User is already on the region ban list");
}
//Scene.RegionInfo.regionBanlist.Add(Manager(user);
remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 128) != 0) // Ban remove
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
{
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
bool alreadyInList = false;
EstateBan listitem = null;
for (int i = 0; i < banlistcheck.Length; i++)
{
if (user == banlistcheck[i].BannedUserID)
{
alreadyInList = true;
listitem = banlistcheck[i];
break;
}
}
if (alreadyInList && listitem != null)
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveBan(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
}
else
{
remote_client.SendAlertMessage("User is not on the region ban list");
}
//Scene.RegionInfo.regionBanlist.Add(Manager(user);
remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 256) != 0) // Manager add
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddEstateManager(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.AddEstateManager(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 512) != 0) // Manager remove
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveEstateManager(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
}
public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
{
SceneObjectPart part;
switch (cmd)
{
case "info ui":
break;
case "connect":
// Add the Telehub
part = Scene.GetSceneObjectPart((uint)param1);
if (part == null)
return;
SceneObjectGroup grp = part.ParentGroup;
m_Telehub.Connect(grp);
break;
case "delete":
// Disconnect Telehub
m_Telehub.Disconnect();
break;
case "spawnpoint add":
// Add SpawnPoint to the Telehub
part = Scene.GetSceneObjectPart((uint)param1);
if (part == null)
return;
m_Telehub.AddSpawnPoint(part.AbsolutePosition);
break;
case "spawnpoint remove":
// Remove SpawnPoint from Telehub
m_Telehub.RemoveSpawnPoint((int)param1);
break;
default:
break;
}
if (client != null)
SendTelehubInfo(client);
}
private void SendSimulatorBlueBoxMessage(
IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
{
IDialogModule dm = Scene.RequestModuleInterface<IDialogModule>();
if (dm != null)
dm.SendNotificationToUsersInRegion(senderID, senderName, message);
}
private void SendEstateBlueBoxMessage(
IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
{
TriggerEstateMessage(senderID, senderName, message);
}
private void handleEstateDebugRegionRequest(
IClientAPI remote_client, UUID invoice, UUID senderID,
bool disableScripts, bool disableCollisions, bool disablePhysics)
{
Scene.RegionInfo.RegionSettings.DisablePhysics = disablePhysics;
Scene.RegionInfo.RegionSettings.DisableScripts = disableScripts;
Scene.RegionInfo.RegionSettings.DisableCollisions = disableCollisions;
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
ISceneCommandsModule scm = Scene.RequestModuleInterface<ISceneCommandsModule>();
if (scm != null)
{
scm.SetSceneDebugOptions(
new Dictionary<string, string>() {
{ "scripting", (!disableScripts).ToString() },
{ "collisions", (!disableCollisions).ToString() },
{ "physics", (!disablePhysics).ToString() }
}
);
}
}
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
{
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
return;
if (prey != UUID.Zero)
{
ScenePresence s = Scene.GetScenePresence(prey);
if (s != null)
{
if (!Scene.TeleportClientHome(prey, s.ControllingClient))
{
s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
Scene.CloseAgent(s.UUID, false);
}
}
}
}
private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID)
{
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
return;
Scene.ForEachRootClient(delegate(IClientAPI client)
{
if (client.AgentId != senderID)
{
// make sure they are still there, we could be working down a long list
// Also make sure they are actually in the region
ScenePresence p;
if(Scene.TryGetScenePresence(client.AgentId, out p))
{
if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
{
p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
Scene.CloseAgent(p.UUID, false);
}
}
}
});
}
private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID)
{
if (TerrainUploader != null)
{
lock (TerrainUploader)
{
if (XferID == TerrainUploader.XferID)
{
remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
TerrainUploader = null;
remoteClient.SendAlertMessage("Terrain Upload aborted by the client");
}
}
}
}
private void HandleTerrainApplication(string filename, byte[] terrainData, IClientAPI remoteClient)
{
lock (TerrainUploader)
{
remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
TerrainUploader = null;
}
remoteClient.SendAlertMessage("Terrain Upload Complete. Loading....");
ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>();
if (terr != null)
{
m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName);
try
{
MemoryStream terrainStream = new MemoryStream(terrainData);
terr.LoadFromStream(filename, terrainStream);
terrainStream.Close();
FileInfo x = new FileInfo(filename);
remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
}
catch (IOException e)
{
m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space.");
return;
}
catch (SecurityException e)
{
m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive");
return;
}
catch (UnauthorizedAccessException e)
{
m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive");
return;
}
catch (Exception e)
{
m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again");
}
}
else
{
remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module");
}
}
private void handleUploadTerrain(IClientAPI remote_client, string clientFileName)
{
if (TerrainUploader == null)
{
TerrainUploader = new EstateTerrainXferHandler(remote_client, clientFileName);
lock (TerrainUploader)
{
remote_client.OnXferReceive += TerrainUploader.XferReceive;
remote_client.OnAbortXfer += AbortTerrainXferHandler;
TerrainUploader.TerrainUploadDone += HandleTerrainApplication;
}
TerrainUploader.RequestStartXfer(remote_client);
}
else
{
remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!");
}
}
private void handleTerrainRequest(IClientAPI remote_client, string clientFileName)
{
// Save terrain here
ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>();
if (terr != null)
{
m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName);
if (File.Exists(Util.dataDir() + "/terrain.raw"))
{
File.Delete(Util.dataDir() + "/terrain.raw");
}
terr.SaveToFile(Util.dataDir() + "/terrain.raw");
FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.Open);
byte[] bdata = new byte[input.Length];
input.Read(bdata, 0, (int)input.Length);
remote_client.SendAlertMessage("Terrain file written, starting download...");
Scene.XferManager.AddNewFile("terrain.raw", bdata);
// Tell client about it
m_log.Warn("[CLIENT]: Sending Terrain to " + remote_client.Name);
remote_client.SendInitiateDownload("terrain.raw", clientFileName);
}
}
private void HandleRegionInfoRequest(IClientAPI remote_client)
{
RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs();
args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor;
args.estateID = Scene.RegionInfo.EstateSettings.EstateID;
args.maxAgents = (byte)Scene.RegionInfo.RegionSettings.AgentLimit;
args.objectBonusFactor = (float)Scene.RegionInfo.RegionSettings.ObjectBonus;
args.parentEstateID = Scene.RegionInfo.EstateSettings.ParentEstateID;
args.pricePerMeter = Scene.RegionInfo.EstateSettings.PricePerMeter;
args.redirectGridX = Scene.RegionInfo.EstateSettings.RedirectGridX;
args.redirectGridY = Scene.RegionInfo.EstateSettings.RedirectGridY;
args.regionFlags = GetRegionFlags();
args.simAccess = Scene.RegionInfo.AccessLevel;
args.sunHour = (float)Scene.RegionInfo.RegionSettings.SunPosition;
args.terrainLowerLimit = (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit;
args.terrainRaiseLimit = (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
args.useEstateSun = Scene.RegionInfo.RegionSettings.UseEstateSun;
args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight;
args.simName = Scene.RegionInfo.RegionName;
args.regionType = Scene.RegionInfo.RegionType;
remote_client.SendRegionInfoToEstateMenu(args);
}
private void HandleEstateCovenantRequest(IClientAPI remote_client)
{
remote_client.SendEstateCovenantInformation(Scene.RegionInfo.RegionSettings.Covenant);
}
private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
{
if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false))
return;
Dictionary<uint, float> sceneData = null;
if (reportType == 1)
{
sceneData = Scene.PhysicsScene.GetTopColliders();
}
else if (reportType == 0)
{
IScriptModule scriptModule = Scene.RequestModuleInterface<IScriptModule>();
if (scriptModule != null)
sceneData = scriptModule.GetObjectScriptsExecutionTimes();
}
List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
if (sceneData != null)
{
var sortedSceneData
= sceneData.Select(
item => new { Measurement = item.Value, Part = Scene.GetSceneObjectPart(item.Key) });
sortedSceneData.OrderBy(item => item.Measurement);
int items = 0;
foreach (var entry in sortedSceneData)
{
// The object may have been deleted since we received the data.
if (entry.Part == null)
continue;
// Don't show scripts that haven't executed or where execution time is below one microsecond in
// order to produce a more readable report.
if (entry.Measurement < 0.001)
continue;
items++;
SceneObjectGroup so = entry.Part.ParentGroup;
LandStatReportItem lsri = new LandStatReportItem();
lsri.LocationX = so.AbsolutePosition.X;
lsri.LocationY = so.AbsolutePosition.Y;
lsri.LocationZ = so.AbsolutePosition.Z;
lsri.Score = entry.Measurement;
lsri.TaskID = so.UUID;
lsri.TaskLocalID = so.LocalId;
lsri.TaskName = entry.Part.Name;
lsri.OwnerName = UserManager.GetUserName(so.OwnerID);
if (filter.Length != 0)
{
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
{
}
else
{
continue;
}
}
SceneReport.Add(lsri);
if (items >= 100)
break;
}
}
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
}
#endregion
#region Outgoing Packets
public void sendRegionInfoPacketToAll()
{
Scene.ForEachRootClient(delegate(IClientAPI client)
{
HandleRegionInfoRequest(client);
});
}
public void sendRegionHandshake(IClientAPI remoteClient)
{
RegionHandshakeArgs args = new RegionHandshakeArgs();
args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId);
if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId)
args.isEstateManager = true;
args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor;
args.terrainStartHeight0 = (float)Scene.RegionInfo.RegionSettings.Elevation1SW;
args.terrainHeightRange0 = (float)Scene.RegionInfo.RegionSettings.Elevation2SW;
args.terrainStartHeight1 = (float)Scene.RegionInfo.RegionSettings.Elevation1NW;
args.terrainHeightRange1 = (float)Scene.RegionInfo.RegionSettings.Elevation2NW;
args.terrainStartHeight2 = (float)Scene.RegionInfo.RegionSettings.Elevation1SE;
args.terrainHeightRange2 = (float)Scene.RegionInfo.RegionSettings.Elevation2SE;
args.terrainStartHeight3 = (float)Scene.RegionInfo.RegionSettings.Elevation1NE;
args.terrainHeightRange3 = (float)Scene.RegionInfo.RegionSettings.Elevation2NE;
args.simAccess = Scene.RegionInfo.AccessLevel;
args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight;
args.regionFlags = GetRegionFlags();
args.regionName = Scene.RegionInfo.RegionName;
args.SimOwner = Scene.RegionInfo.EstateSettings.EstateOwner;
args.terrainBase0 = UUID.Zero;
args.terrainBase1 = UUID.Zero;
args.terrainBase2 = UUID.Zero;
args.terrainBase3 = UUID.Zero;
args.terrainDetail0 = Scene.RegionInfo.RegionSettings.TerrainTexture1;
args.terrainDetail1 = Scene.RegionInfo.RegionSettings.TerrainTexture2;
args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3;
args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4;
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName);
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName);
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName);
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName);
remoteClient.SendRegionHandshake(Scene.RegionInfo,args);
}
public void sendRegionHandshakeToAll()
{
Scene.ForEachClient(sendRegionHandshake);
}
public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2)
{
if (parms2 == 0)
{
Scene.RegionInfo.EstateSettings.UseGlobalTime = true;
Scene.RegionInfo.EstateSettings.SunPosition = 0.0;
}
else
{
Scene.RegionInfo.EstateSettings.UseGlobalTime = false;
Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0;
// Warning: FixedSun should be set to True, otherwise this sun position won't be used.
}
if ((parms1 & 0x00000010) != 0)
Scene.RegionInfo.EstateSettings.FixedSun = true;
else
Scene.RegionInfo.EstateSettings.FixedSun = false;
if ((parms1 & 0x00008000) != 0)
Scene.RegionInfo.EstateSettings.PublicAccess = true;
else
Scene.RegionInfo.EstateSettings.PublicAccess = false;
if ((parms1 & 0x10000000) != 0)
Scene.RegionInfo.EstateSettings.AllowVoice = true;
else
Scene.RegionInfo.EstateSettings.AllowVoice = false;
if ((parms1 & 0x00100000) != 0)
Scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
else
Scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
if ((parms1 & 0x00800000) != 0)
Scene.RegionInfo.EstateSettings.DenyAnonymous = true;
else
Scene.RegionInfo.EstateSettings.DenyAnonymous = false;
if ((parms1 & 0x01000000) != 0)
Scene.RegionInfo.EstateSettings.DenyIdentified = true;
else
Scene.RegionInfo.EstateSettings.DenyIdentified = false;
if ((parms1 & 0x02000000) != 0)
Scene.RegionInfo.EstateSettings.DenyTransacted = true;
else
Scene.RegionInfo.EstateSettings.DenyTransacted = false;
if ((parms1 & 0x40000000) != 0)
Scene.RegionInfo.EstateSettings.DenyMinors = true;
else
Scene.RegionInfo.EstateSettings.DenyMinors = false;
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
Scene.TriggerEstateSunUpdate();
sendDetailedEstateData(remoteClient, invoice);
}
#endregion
#region Other Functions
public void changeWaterHeight(float height)
{
setRegionTerrainSettings(height,
(float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit,
(float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit,
Scene.RegionInfo.RegionSettings.UseEstateSun,
Scene.RegionInfo.RegionSettings.FixedSun,
(float)Scene.RegionInfo.RegionSettings.SunPosition,
Scene.RegionInfo.EstateSettings.UseGlobalTime,
Scene.RegionInfo.EstateSettings.FixedSun,
(float)Scene.RegionInfo.EstateSettings.SunPosition);
sendRegionInfoPacketToAll();
}
#endregion
private void EventManager_OnNewClient(IClientAPI client)
{
client.OnDetailedEstateDataRequest += clientSendDetailedEstateData;
client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights;
client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest;
client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
client.OnEstateChangeInfo += handleEstateChangeInfo;
client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest;
client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest;
client.OnEstateTeleportAllUsersHomeRequest += handleEstateTeleportAllUsersHomeRequest;
client.OnRequestTerrain += handleTerrainRequest;
client.OnUploadTerrain += handleUploadTerrain;
client.OnRegionInfoRequest += HandleRegionInfoRequest;
client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
client.OnLandStatRequest += HandleLandStatRequest;
sendRegionHandshake(client);
}
public uint GetRegionFlags()
{
RegionFlags flags = RegionFlags.None;
// Fully implemented
//
if (Scene.RegionInfo.RegionSettings.AllowDamage)
flags |= RegionFlags.AllowDamage;
if (Scene.RegionInfo.RegionSettings.BlockTerraform)
flags |= RegionFlags.BlockTerraform;
if (!Scene.RegionInfo.RegionSettings.AllowLandResell)
flags |= RegionFlags.BlockLandResell;
if (Scene.RegionInfo.RegionSettings.DisableCollisions)
flags |= RegionFlags.SkipCollisions;
if (Scene.RegionInfo.RegionSettings.DisableScripts)
flags |= RegionFlags.SkipScripts;
if (Scene.RegionInfo.RegionSettings.DisablePhysics)
flags |= RegionFlags.SkipPhysics;
if (Scene.RegionInfo.RegionSettings.BlockFly)
flags |= RegionFlags.NoFly;
if (Scene.RegionInfo.RegionSettings.RestrictPushing)
flags |= RegionFlags.RestrictPushObject;
if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
flags |= RegionFlags.AllowParcelChanges;
if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
flags |= RegionFlags.BlockParcelSearch;
if (Scene.RegionInfo.RegionSettings.FixedSun)
flags |= RegionFlags.SunFixed;
if (Scene.RegionInfo.RegionSettings.Sandbox)
flags |= RegionFlags.Sandbox;
if (Scene.RegionInfo.EstateSettings.AllowVoice)
flags |= RegionFlags.AllowVoice;
if (Scene.RegionInfo.EstateSettings.AllowLandmark)
flags |= RegionFlags.AllowLandmark;
if (Scene.RegionInfo.EstateSettings.AllowSetHome)
flags |= RegionFlags.AllowSetHome;
if (Scene.RegionInfo.EstateSettings.BlockDwell)
flags |= RegionFlags.BlockDwell;
if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
flags |= RegionFlags.ResetHomeOnTeleport;
// TODO: SkipUpdateInterestList
// Omitted
//
// Omitted: NullLayer (what is that?)
// Omitted: SkipAgentAction (what does it do?)
return (uint)flags;
}
public uint GetEstateFlags()
{
RegionFlags flags = RegionFlags.None;
if (Scene.RegionInfo.EstateSettings.FixedSun)
flags |= RegionFlags.SunFixed;
if (Scene.RegionInfo.EstateSettings.PublicAccess)
flags |= (RegionFlags.PublicAllowed |
RegionFlags.ExternallyVisible);
if (Scene.RegionInfo.EstateSettings.AllowVoice)
flags |= RegionFlags.AllowVoice;
if (Scene.RegionInfo.EstateSettings.AllowDirectTeleport)
flags |= RegionFlags.AllowDirectTeleport;
if (Scene.RegionInfo.EstateSettings.DenyAnonymous)
flags |= RegionFlags.DenyAnonymous;
if (Scene.RegionInfo.EstateSettings.DenyIdentified)
flags |= RegionFlags.DenyIdentified;
if (Scene.RegionInfo.EstateSettings.DenyTransacted)
flags |= RegionFlags.DenyTransacted;
if (Scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
flags |= RegionFlags.AbuseEmailToEstateOwner;
if (Scene.RegionInfo.EstateSettings.BlockDwell)
flags |= RegionFlags.BlockDwell;
if (Scene.RegionInfo.EstateSettings.EstateSkipScripts)
flags |= RegionFlags.EstateSkipScripts;
if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
flags |= RegionFlags.ResetHomeOnTeleport;
if (Scene.RegionInfo.EstateSettings.TaxFree)
flags |= RegionFlags.TaxFree;
if (Scene.RegionInfo.EstateSettings.AllowLandmark)
flags |= RegionFlags.AllowLandmark;
if (Scene.RegionInfo.EstateSettings.AllowParcelChanges)
flags |= RegionFlags.AllowParcelChanges;
if (Scene.RegionInfo.EstateSettings.AllowSetHome)
flags |= RegionFlags.AllowSetHome;
if (Scene.RegionInfo.EstateSettings.DenyMinors)
flags |= (RegionFlags)(1 << 30);
return (uint)flags;
}
public bool IsManager(UUID avatarID)
{
if (avatarID == Scene.RegionInfo.EstateSettings.EstateOwner)
return true;
List<UUID> ems = new List<UUID>(Scene.RegionInfo.EstateSettings.EstateManagers);
if (ems.Contains(avatarID))
return true;
return false;
}
public void TriggerRegionInfoChange()
{
m_regionChangeTimer.Stop();
m_regionChangeTimer.Start();
}
protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
{
ChangeDelegate change = OnRegionInfoChange;
if (change != null)
change(Scene.RegionInfo.RegionID);
}
public void TriggerEstateInfoChange()
{
ChangeDelegate change = OnEstateInfoChange;
if (change != null)
change(Scene.RegionInfo.RegionID);
}
public void TriggerEstateMessage(UUID fromID, string fromName, string message)
{
MessageDelegate onmessage = OnEstateMessage;
if (onmessage != null)
onmessage(Scene.RegionInfo.RegionID, fromID, fromName, message);
}
private void SendTelehubInfo(IClientAPI client)
{
RegionSettings settings =
this.Scene.RegionInfo.RegionSettings;
SceneObjectGroup telehub = null;
if (settings.TelehubObject != UUID.Zero &&
(telehub = Scene.GetSceneObjectGroup(settings.TelehubObject)) != null)
{
List<Vector3> spawnPoints = new List<Vector3>();
foreach (SpawnPoint sp in settings.SpawnPoints())
{
spawnPoints.Add(sp.GetLocation(Vector3.Zero, Quaternion.Identity));
}
client.SendTelehubInfo(settings.TelehubObject,
telehub.Name,
telehub.AbsolutePosition,
telehub.GroupRotation,
spawnPoints);
}
else
{
client.SendTelehubInfo(UUID.Zero,
String.Empty,
Vector3.Zero,
Quaternion.Identity,
new List<Vector3>());
}
}
}
}