219 lines
8.0 KiB
C#
219 lines
8.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Services.Interfaces;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenSim.Server.Base;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenMetaverse;
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using log4net;
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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public class EstateConnector
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected XEstateModule m_EstateModule;
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public EstateConnector(XEstateModule module)
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{
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m_EstateModule = module;
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}
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public void SendTeleportHomeOneUser(uint EstateID, UUID PreyID)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["METHOD"] = "teleport_home_one_user";
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sendData["EstateID"] = EstateID.ToString();
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sendData["PreyID"] = PreyID.ToString();
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SendToEstate(EstateID, sendData);
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}
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public void SendTeleportHomeAllUsers(uint EstateID)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["METHOD"] = "teleport_home_all_users";
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sendData["EstateID"] = EstateID.ToString();
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SendToEstate(EstateID, sendData);
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}
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public bool SendUpdateCovenant(uint EstateID, UUID CovenantID)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["METHOD"] = "update_covenant";
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sendData["CovenantID"] = CovenantID.ToString();
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sendData["EstateID"] = EstateID.ToString();
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// Handle local regions locally
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//
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foreach (Scene s in m_EstateModule.Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID == EstateID)
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s.RegionInfo.RegionSettings.Covenant = CovenantID;
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// s.ReloadEstateData();
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}
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SendToEstate(EstateID, sendData);
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return true;
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}
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public bool SendUpdateEstate(uint EstateID)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["METHOD"] = "update_estate";
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sendData["EstateID"] = EstateID.ToString();
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// Handle local regions locally
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//
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foreach (Scene s in m_EstateModule.Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID == EstateID)
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s.ReloadEstateData();
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}
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SendToEstate(EstateID, sendData);
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return true;
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}
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public void SendEstateMessage(uint EstateID, UUID FromID, string FromName, string Message)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["METHOD"] = "estate_message";
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sendData["EstateID"] = EstateID.ToString();
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sendData["FromID"] = FromID.ToString();
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sendData["FromName"] = FromName;
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sendData["Message"] = Message;
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SendToEstate(EstateID, sendData);
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}
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private void SendToEstate(uint EstateID, Dictionary<string, object> sendData)
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{
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List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID);
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UUID ScopeID = UUID.Zero;
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// Handle local regions locally
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//
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lock (m_EstateModule.Scenes)
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{
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foreach (Scene s in m_EstateModule.Scenes)
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{
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if (regions.Contains(s.RegionInfo.RegionID))
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{
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// All regions in one estate are in the same scope.
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// Use that scope.
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//
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ScopeID = s.RegionInfo.ScopeID;
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regions.Remove(s.RegionInfo.RegionID);
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}
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}
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}
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// Our own region should always be in the above list.
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// In a standalone this would not be true. But then,
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// Scope ID is not relevat there. Use first scope.
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//
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if (ScopeID == UUID.Zero)
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ScopeID = m_EstateModule.Scenes[0].RegionInfo.ScopeID;
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// Don't send to the same instance twice
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//
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List<string> done = new List<string>();
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// Send to remote regions
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//
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foreach (UUID regionID in regions)
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{
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GridRegion region = m_EstateModule.Scenes[0].GridService.GetRegionByUUID(ScopeID, regionID);
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if (region != null)
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{
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string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
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if (done.Contains(url))
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continue;
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Call(region, sendData);
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done.Add(url);
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}
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}
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}
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private bool Call(GridRegion region, Dictionary<string, object> sendData)
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{
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string reqString = ServerUtils.BuildQueryString(sendData);
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// m_log.DebugFormat("[XESTATE CONNECTOR]: queryString = {0}", reqString);
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try
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{
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string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
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string reply = SynchronousRestFormsRequester.MakeRequest("POST",
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url + "/estate",
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reqString);
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if (reply != string.Empty)
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{
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Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
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if (replyData.ContainsKey("RESULT"))
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{
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if (replyData["RESULT"].ToString().ToLower() == "true")
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return true;
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else
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return false;
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}
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else
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m_log.DebugFormat("[XESTATE CONNECTOR]: reply data does not contain result field");
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}
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else
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m_log.DebugFormat("[XESTATE CONNECTOR]: received empty reply");
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XESTATE CONNECTOR]: Exception when contacting remote sim: {0}", e.Message);
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}
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return false;
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}
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}
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}
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