OpenSimMirror/OpenSim/Region/Framework/Scenes/EventManager.cs

3273 lines
129 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.Framework.Scenes
{
/// <summary>
/// A class for triggering remote scene events.
/// </summary>
public class EventManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public delegate void OnFrameDelegate();
/// <summary>
/// Triggered on each sim frame.
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/>
/// Core uses it for things like Sun, Wind & Clouds
/// The MRM module also uses it.
/// </remarks>
public event OnFrameDelegate OnFrame;
public delegate void ClientMovement(ScenePresence client);
/// <summary>
/// Trigerred when an agent moves.
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/>
/// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/>
/// </remarks>
public event ClientMovement OnClientMovement;
public delegate void OnTerrainTaintedDelegate();
/// <summary>
/// Triggered if the terrain has been edited
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/>
/// after it determines that an update has been made.
/// </remarks>
public event OnTerrainTaintedDelegate OnTerrainTainted;
public delegate void OnTerrainTickDelegate();
/// <summary>
/// Triggered if the terrain has been edited
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/>
/// but is used by core solely to update the physics engine.
/// </remarks>
public event OnTerrainTickDelegate OnTerrainTick;
public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
/// <summary>
/// Triggered when a region is backed up/persisted to storage
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/>
/// and is fired before the persistence occurs.
/// </remarks>
public event OnBackupDelegate OnBackup;
public delegate void OnClientConnectCoreDelegate(IClientCore client);
/// <summary>
/// Triggered when a new client connects to the scene.
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="TriggerOnNewClient"/>,
/// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/>
/// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such,
/// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>.
/// </remarks>
public event OnClientConnectCoreDelegate OnClientConnect;
public delegate void OnNewClientDelegate(IClientAPI client);
/// <summary>
/// Triggered when a new client is added to the scene.
/// </summary>
/// <remarks>
/// This is triggered for both child and root agent client connections.
///
/// Triggered before OnClientLogin.
///
/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
/// do this on a separate thread.
/// </remarks>
public event OnNewClientDelegate OnNewClient;
/// <summary>
/// Fired if the client entering this sim is doing so as a new login
/// </summary>
/// <remarks>
/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
/// do this on a separate thread.
/// </remarks>
public event Action<IClientAPI> OnClientLogin;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
/// <summary>
/// Triggered when a new presence is added to the scene
/// </summary>
/// <remarks>
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
/// </remarks>
public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(UUID agentId);
/// <summary>
/// Triggered when a presence is removed from the scene
/// </summary>
/// <remarks>
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
///
/// Triggered under per-agent lock. So if you want to perform any long-running operations, please
/// do this on a separate thread.
/// </remarks>
public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
/// <summary>
/// Triggered whenever the prim count may have been altered, or prior
/// to an action that requires the current prim count to be accurate.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in
/// <see cref="OpenSim.OpenSimBase.CreateRegion"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/>
/// </remarks>
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
/// <summary>
/// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for
/// objects that actually contribute to parcel prim count.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/>
/// </remarks>
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public delegate void OnPluginConsoleDelegate(string[] args);
/// <summary>
/// Triggered after <see cref="OpenSim.IApplicationPlugin.PostInitialise"/>
/// has been called for all <see cref="OpenSim.IApplicationPlugin"/>
/// loaded via <see cref="OpenSim.OpenSimBase.LoadPlugins"/>.
/// Handlers for this event are typically used to parse the arguments
/// from <see cref="OnPluginConsoleDelegate"/> in order to process or
/// filter the arguments and pass them onto <see cref="OpenSim.Region.CoreModules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand"/>
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerOnPluginConsole"/> in
/// <see cref="Scene.SendCommandToPlugins"/> via
/// <see cref="SceneManager.SendCommandToPluginModules"/> via
/// <see cref="OpenSim.OpenSimBase.HandleCommanderCommand"/> via
/// <see cref="OpenSim.OpenSimBase.AddPluginCommands"/> via
/// <see cref="OpenSim.OpenSimBase.StartupSpecific"/>
/// </remarks>
public event OnPluginConsoleDelegate OnPluginConsole;
/// <summary>
/// Triggered when the entire simulator is shutdown.
/// </summary>
public event Action OnShutdown;
public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public delegate void ScriptResetDelegate(uint localID, UUID itemID);
public delegate void OnPermissionErrorDelegate(UUID user, string reason);
public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
/// <summary>
/// Triggered before the grunt work for adding a root agent to a
/// scene has been performed (resuming attachment scripts, physics,
/// animations etc.)
/// </summary>
/// <remarks>
/// Triggered before <see cref="OnMakeRootAgent"/>
/// by <see cref="TriggerSetRootAgentScene"/>
/// in <see cref="ScenePresence.MakeRootAgent"/>
/// via <see cref="Scene.AgentCrossing"/>
/// and <see cref="ScenePresence.CompleteMovement"/>
/// </remarks>
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
/// <summary>
/// Triggered after parcel properties have been updated.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/>
/// </remarks>
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
/// <summary>
/// Triggered when an individual scene is shutdown.
/// </summary>
/// <remarks>
/// This does not automatically mean that the entire simulator is shutting down. Listen to OnShutdown for that
/// notification.
/// </remarks>
public event Action<Scene> OnSceneShuttingDown;
/// <summary>
/// Fired when an object is touched/grabbed.
/// </summary>
/// <remarks>
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
/// the root part.
/// Triggerd in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
/// via <see cref="TriggerObjectGrab"/>
/// in <see cref="Scene.ProcessObjectGrab"/>
/// </remarks>
public event ObjectGrabDelegate OnObjectGrab;
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
/// <summary>
/// Triggered when an object is being touched/grabbed continuously.
/// </summary>
/// <remarks>
/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabUpdate"/>
/// via <see cref="TriggerObjectGrabbing"/>
/// in <see cref="Scene.ProcessObjectGrabUpdate"/>
/// </remarks>
public event ObjectGrabDelegate OnObjectGrabbing;
/// <summary>
/// Triggered when an object stops being touched/grabbed.
/// </summary>
/// <remarks>
/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnDeGrabObject"/>
/// via <see cref="TriggerObjectDeGrab"/>
/// in <see cref="Scene.ProcessObjectDeGrab"/>
/// </remarks>
public event ObjectDeGrabDelegate OnObjectDeGrab;
/// <summary>
/// Triggered when a script resets.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerScriptReset"/>
/// in <see cref="Scene.ProcessScriptReset"/>
/// via <see cref="OpenSim.Framework.IClientAPI.OnScriptReset"/>
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleScriptReset"/>
/// </remarks>
public event ScriptResetDelegate OnScriptReset;
public event OnPermissionErrorDelegate OnPermissionError;
/// <summary>
/// Fired when a script is run.
/// </summary>
/// <remarks>
/// Occurs after OnNewScript.
/// Triggered by <see cref="TriggerRezScript"/>
/// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>
/// </remarks>
public event NewRezScript OnRezScript;
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
public delegate void RemoveScript(uint localID, UUID itemID);
/// <summary>
/// Triggered when a script is removed from an object.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerRemoveScript"/>
/// in <see cref="Scene.RemoveTaskInventory"/>,
/// <see cref="Scene.CreateAgentInventoryItemFromTask"/>,
/// <see cref="SceneObjectPartInventory.RemoveScriptInstance"/>,
/// <see cref="SceneObjectPartInventory.RemoveInventoryItem"/>
/// </remarks>
public event RemoveScript OnRemoveScript;
public delegate void StartScript(uint localID, UUID itemID);
/// <summary>
/// Triggered when a script starts.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerStartScript"/>
/// in <see cref="Scene.SetScriptRunning"/>
/// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>,
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/>
/// XXX: This is only triggered when it is the client that starts the script, not in other situations where
/// a script is started, unlike OnStopScript!
/// </remarks>
public event StartScript OnStartScript;
public delegate void StopScript(uint localID, UUID itemID);
/// <summary>
/// Triggered when a script stops.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerStopScript"/>,
/// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>,
/// <see cref="SceneObjectPartInventory.StopScriptInstance"/>,
/// <see cref="Scene.SetScriptRunning"/>
/// XXX: This is triggered when a sciprt is stopped for any reason, unlike OnStartScript!
/// </remarks>
public event StopScript OnStopScript;
public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
/// <summary>
/// Triggered when an object is moved.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerGroupMove"/>
/// in <see cref="SceneObjectGroup.UpdateGroupPosition"/>,
/// <see cref="SceneObjectGroup.GrabMovement"/>
/// </remarks>
public event SceneGroupMoved OnSceneGroupMove;
public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
/// <summary>
/// Triggered when an object is grabbed.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerGroupGrab"/>
/// in <see cref="SceneObjectGroup.OnGrabGroup"/>
/// via <see cref="SceneObjectGroup.ObjectGrabHandler"/>
/// via <see cref="Scene.ProcessObjectGrab"/>
/// via <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectGrab"/>
/// </remarks>
public event SceneGroupGrabed OnSceneGroupGrab;
public delegate bool SceneGroupSpinStarted(UUID groupID);
/// <summary>
/// Triggered when an object starts to spin.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerGroupSpinStart"/>
/// in <see cref="SceneObjectGroup.SpinStart"/>
/// via <see cref="SceneGraph.SpinStart"/>
/// via <see cref="OpenSim.Framework.IClientAPI.OnSpinStart"/>
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinStart"/>
/// </remarks>
public event SceneGroupSpinStarted OnSceneGroupSpinStart;
public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
/// <summary>
/// Triggered when an object is being spun.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerGroupSpin"/>
/// in <see cref="SceneObjectGroup.SpinMovement"/>
/// via <see cref="SceneGraph.SpinObject"/>
/// via <see cref="OpenSim.Framework.IClientAPI.OnSpinUpdate"/>
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinUpdate"/>
/// </remarks>
public event SceneGroupSpun OnSceneGroupSpin;
public delegate void LandObjectAdded(ILandObject newParcel);
public event LandObjectAdded OnLandObjectAdded;
public delegate void LandObjectRemoved(UUID globalID);
public event LandObjectRemoved OnLandObjectRemoved;
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public delegate void AvatarAppearanceChange(ScenePresence avatar);
public event AvatarAppearanceChange OnAvatarAppearanceChange;
public event Action<ScenePresence> OnSignificantClientMovement;
public delegate void IncomingInstantMessage(GridInstantMessage message);
public event IncomingInstantMessage OnIncomingInstantMessage;
public event IncomingInstantMessage OnUnhandledInstantMessage;
public delegate void ClientClosed(UUID clientID, Scene scene);
/// <summary>
/// Fired when a client is removed from a scene whether it's a child or a root agent.
/// </summary>
/// <remarks>
/// At the point of firing, the scene still contains the client's scene presence.
///
/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
/// do this on a separate thread.
/// </remarks>
public event ClientClosed OnClientClosed;
public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
/// <summary>
/// Fired when a script is created.
/// </summary>
/// <remarks>
/// Occurs before OnRezScript
/// Triggered by <see cref="TriggerNewScript"/>
/// in <see cref="Scene.RezScriptFromAgentInventory"/>,
/// <see cref="Scene.RezNewScript"/>
/// </remarks>
public event NewScript OnNewScript;
public delegate void ExtraSettingChangedDelegate(Scene scene, string name, string value);
public event ExtraSettingChangedDelegate OnExtraSettingChanged;
public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
NewScript handlerNewScript = OnNewScript;
if (handlerNewScript != null)
{
foreach (NewScript d in handlerNewScript.GetInvocationList())
{
try
{
d(clientID, part, itemID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
/// <summary>
/// An indication that the script has changed.
/// </summary>
/// <remarks>
/// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset.
/// Triggered by <see cref="TriggerUpdateScript"/>
/// in <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
/// via <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
/// via <see cref="OpenSim.Region.ClientStack.Linden.BunchOfCaps.TaskScriptUpdated"/>
/// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.OnUpLoad"/>
/// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.uploaderCaps"/>
/// </remarks>
public event UpdateScript OnUpdateScript;
public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
{
UpdateScript handlerUpdateScript = OnUpdateScript;
if (handlerUpdateScript != null)
{
foreach (UpdateScript d in handlerUpdateScript.GetInvocationList())
{
try
{
d(clientId, itemId, primId, isScriptRunning, newAssetID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerUpdateScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
/// <summary>
/// Triggered when some scene object properties change.
/// </summary>
/// <remarks>
/// ScriptChangedEvent is fired when a scene object property that a script might be interested
/// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event.
/// This is not an indication that the script has changed (see OnUpdateScript for that).
/// This event is sent to a script to tell it that some property changed on
/// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed .
/// Triggered by <see cref="TriggerOnScriptChangedEvent"/>
/// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.TeleportAgentWithinRegion"/>,
/// <see cref="SceneObjectPart.TriggerScriptChangedEvent"/>
/// </remarks>
public event ScriptChangedEvent OnScriptChangedEvent;
public delegate void ScriptChangedEvent(uint localID, uint change);
public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed);
/// <summary>
/// Triggered when a script receives control input from an agent.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerControlEvent"/>
/// in <see cref="ScenePresence.SendControlsToScripts"/>
/// via <see cref="ScenePresence.HandleAgentUpdate"/>
/// via <see cref="OpenSim.Framework.IClientAPI.OnAgentUpdate"/>
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleAgentUpdate"/>
/// </remarks>
public event ScriptControlEvent OnScriptControlEvent;
public delegate void ScriptMovingStartEvent(uint localID);
/// <summary>
/// TODO: Should be triggered when a physics object starts moving.
/// </summary>
public event ScriptMovingStartEvent OnScriptMovingStartEvent;
public delegate void ScriptMovingEndEvent(uint localID);
/// <summary>
/// TODO: Should be triggered when a physics object stops moving.
/// </summary>
public event ScriptMovingEndEvent OnScriptMovingEndEvent;
public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
/// <summary>
/// Triggered when an object has arrived within a tolerance distance
/// of a motion target.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerAtTargetEvent"/>
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
/// </remarks>
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
public delegate void ScriptNotAtTargetEvent(uint localID);
/// <summary>
/// Triggered when an object has a motion target but has not arrived
/// within a tolerance distance.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerNotAtTargetEvent"/>
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
/// </remarks>
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
/// <summary>
/// Triggered when an object has arrived within a tolerance rotation
/// of a rotation target.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerAtRotTargetEvent"/>
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
/// </remarks>
public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
public delegate void ScriptNotAtRotTargetEvent(uint localID);
/// <summary>
/// Triggered when an object has a rotation target but has not arrived
/// within a tolerance rotation.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerNotAtRotTargetEvent"/>
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
/// </remarks>
public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
/// <summary>
/// Triggered when a physical collision has started between a prim
/// and something other than the region terrain.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerScriptCollidingStart"/>
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptColliderStart;
/// <summary>
/// Triggered when something that previously collided with a prim has
/// not stopped colliding with it.
/// </summary>
/// <remarks>
/// <seealso cref="OnScriptColliderStart"/>
/// Triggered by <see cref="TriggerScriptColliding"/>
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptColliding;
/// <summary>
/// Triggered when something that previously collided with a prim has
/// stopped colliding with it.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerScriptCollidingEnd"/>
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptCollidingEnd;
/// <summary>
/// Triggered when a physical collision has started between an object
/// and the region terrain.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerScriptLandCollidingStart"/>
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptLandColliderStart;
/// <summary>
/// Triggered when an object that previously collided with the region
/// terrain has not yet stopped colliding with it.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerScriptLandColliding"/>
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptLandColliding;
/// <summary>
/// Triggered when an object that previously collided with the region
/// terrain has stopped colliding with it.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerScriptLandCollidingEnd"/>
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptLandColliderEnd;
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
/// <summary>
/// Triggered when an agent has been made a child agent of a scene.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerOnMakeChildAgent"/>
/// in <see cref="ScenePresence.MakeChildAgent"/>
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>,
/// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>,
/// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/>
/// </remarks>
public event OnMakeChildAgentDelegate OnMakeChildAgent;
public delegate void OnSaveNewWindlightProfileDelegate();
public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
/// <summary>
/// Triggered after the grunt work for adding a root agent to a
/// scene has been performed (resuming attachment scripts, physics,
/// animations etc.)
/// </summary>
/// <remarks>
/// This event is on the critical path for transferring an avatar from one region to another. Try and do
/// as little work on this event as possible, or do work asynchronously.
/// Triggered after <see cref="OnSetRootAgentScene"/>
/// by <see cref="TriggerOnMakeRootAgent"/>
/// in <see cref="ScenePresence.MakeRootAgent"/>
/// via <see cref="Scene.AgentCrossing"/>
/// and <see cref="ScenePresence.CompleteMovement"/>
/// </remarks>
public event Action<ScenePresence> OnMakeRootAgent;
public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile;
/// <summary>
/// Triggered when an object or attachment enters a scene
/// </summary>
public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
public delegate void NewInventoryItemUploadComplete(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel);
public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
public delegate void RequestChangeWaterHeight(float height);
public event RequestChangeWaterHeight OnRequestChangeWaterHeight;
/// <summary>
/// Fired if any avatar is 'killed' due to its health falling to zero
/// </summary>
public event AvatarKillData OnAvatarKilled;
public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar);
/*
public delegate void ScriptTimerEvent(uint localID, double timerinterval);
/// <summary>
/// Used to be triggered when the LSL timer event fires.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerTimerEvent"/>
/// via <see cref="SceneObjectPart.handleTimerAccounting"/>
/// </remarks>
public event ScriptTimerEvent OnScriptTimerEvent;
*/
public delegate void EstateToolsSunUpdate(ulong regionHandle);
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
/// <summary>
/// Triggered when an object is added to the scene.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerObjectAddedToScene"/>
/// in <see cref="Scene.AddNewSceneObject"/>,
/// <see cref="Scene.DuplicateObject"/>,
/// <see cref="Scene.doObjectDuplicateOnRay"/>
/// </remarks>
public event Action<SceneObjectGroup> OnObjectAddedToScene;
/// <summary>
/// Delegate for <see cref="OnObjectBeingRemovedFromScene"/>
/// </summary>
/// <param name="obj">The object being removed from the scene</param>
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
/// <summary>
/// Triggered when an object is placed into the physical scene (PhysicsActor created).
/// </summary>
public event Action<SceneObjectPart> OnObjectAddedToPhysicalScene;
/// <summary>
/// Triggered when an object is removed from the physical scene (PhysicsActor destroyed).
/// </summary>
/// <remarks>
/// Note: this is triggered just before the PhysicsActor is removed from the
/// physics engine so the receiver can do any necessary cleanup before its destruction.
/// </remarks>
public event Action<SceneObjectPart> OnObjectRemovedFromPhysicalScene;
/// <summary>
/// Triggered when an object is removed from the scene.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/>
/// in <see cref="Scene.DeleteSceneObject"/>
/// </remarks>
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
public delegate void NoticeNoLandDataFromStorage();
public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage;
public delegate void IncomingLandDataFromStorage(List<LandData> data);
public event IncomingLandDataFromStorage OnIncomingLandDataFromStorage;
public delegate void SetAllowForcefulBan(bool allow);
public event SetAllowForcefulBan OnSetAllowForcefulBan;
public delegate void RequestParcelPrimCountUpdate();
public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate;
public delegate void ParcelPrimCountTainted();
/// <summary>
/// Triggered when the parcel prim count has been altered.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in
/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>,
/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>,
/// <see cref="Scene.DeleteSceneObject"/>,
/// <see cref="Scene.SelectPrim"/>,
/// <see cref="Scene.DeselectPrim"/>,
/// <see cref="SceneObjectGroup.UpdatePrimFlags"/>,
/// <see cref="SceneObjectGroup.AbsolutePosition"/>
/// </remarks>
public event ParcelPrimCountTainted OnParcelPrimCountTainted;
public event GetScriptRunning OnGetScriptRunning;
/// <summary>
/// RegisterCapsEvent is called by Scene after the Caps object
/// has been instantiated and before it is return to the
/// client and provides region modules to add their caps.
/// </summary>
public delegate void RegisterCapsEvent(UUID agentID, Caps caps);
public event RegisterCapsEvent OnRegisterCaps;
/// <summary>
/// DeregisterCapsEvent is called by Scene when the caps
/// handler for an agent are removed.
/// </summary>
public delegate void DeregisterCapsEvent(UUID agentID, Caps caps);
public event DeregisterCapsEvent OnDeregisterCaps;
/// <summary>
/// ChatFromWorldEvent is called via Scene when a chat message
/// from world comes in.
/// </summary>
public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat);
public event ChatFromWorldEvent OnChatFromWorld;
/// <summary>
/// ChatFromClientEvent is triggered via ChatModule (or
/// substitutes thereof) when a chat message
/// from the client comes in.
/// </summary>
public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat);
public event ChatFromClientEvent OnChatFromClient;
/// <summary>
/// ChatToClientsEvent is triggered via ChatModule (or
/// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
/// received chat message if they satisfy various conditions (within audible range, etc.)
/// </summary>
public delegate void ChatToClientsEvent(
UUID senderID, HashSet<UUID> receiverIDs,
string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
ChatSourceType src, ChatAudibleLevel level);
public event ChatToClientsEvent OnChatToClients;
/// <summary>
/// ChatBroadcastEvent is called via Scene when a broadcast chat message
/// from world comes in
/// </summary>
public delegate void ChatBroadcastEvent(Object sender, OSChatMessage chat);
public event ChatBroadcastEvent OnChatBroadcast;
public delegate float SunLindenHour();
public event SunLindenHour OnGetCurrentTimeAsLindenSunHour;
/// <summary>
/// Called when oar file has finished loading, although
/// the scripts may not have started yet
/// Message is non empty string if there were problems loading the oar file
/// </summary>
public delegate void OarFileLoaded(Guid guid, List<UUID> loadedScenes, string message);
public event OarFileLoaded OnOarFileLoaded;
/// <summary>
/// Called when an oar file has finished saving
/// Message is non empty string if there were problems saving the oar file
/// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise
/// Guid.Empty is returned.
/// </summary>
public delegate void OarFileSaved(Guid guid, string message);
public event OarFileSaved OnOarFileSaved;
/// <summary>
/// Called when the script compile queue becomes empty
/// Returns the number of scripts which failed to start
/// </summary>
public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message);
public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue;
/// <summary>
/// Called whenever an object is attached, or detached from an in-world presence.
/// </summary>
/// If the object is being attached, then the avatarID will be present. If the object is being detached then
/// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
public event Attach OnAttach;
/// <summary>
/// Called immediately after an object is loaded from storage.
/// </summary>
public event SceneObjectDelegate OnSceneObjectLoaded;
public delegate void SceneObjectDelegate(SceneObjectGroup so);
/// <summary>
/// Called immediately before an object is saved to storage.
/// </summary>
/// <param name="persistingSo">
/// The scene object being persisted.
/// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory.
/// </param>
/// <param name="originalSo">
/// The original scene object being persisted. Changes here will stay in memory but will not be saved to storage on this save.
/// </param>
public event SceneObjectPreSaveDelegate OnSceneObjectPreSave;
public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo);
/// <summary>
/// Called when a scene object part is cloned within the region.
/// </summary>
/// <param name="copy"></param>
/// <param name="original"></param>
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
/// <remarks>
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/>
/// </remarks>
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
public delegate void SceneObjectPartUpdated(SceneObjectPart sop, bool full);
public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
public delegate void ScenePresenceUpdated(ScenePresence sp);
public event ScenePresenceUpdated OnScenePresenceUpdated;
public delegate void RegionUp(GridRegion region);
public event RegionUp OnRegionUp;
public delegate void RegionStarted(Scene scene);
public event RegionStarted OnRegionStarted;
public delegate void RegionHeartbeatStart(Scene scene);
public event RegionHeartbeatStart OnRegionHeartbeatStart;
public delegate void RegionHeartbeatEnd(Scene scene);
public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
/// <summary>
/// Fired when logins to a region are enabled or disabled.
/// </summary>
/// <remarks>
///
/// </remarks>
/// Fired
public event RegionLoginsStatusChange OnRegionLoginsStatusChange;
public delegate void RegionLoginsStatusChange(IScene scene);
/// <summary>
/// Fired when a region is considered ready for use.
/// </summary>
/// <remarks>
/// A region is considered ready when startup operations such as loading of scripts already on the region
/// have been completed.
/// </remarks>
public event Action<IScene> OnRegionReadyStatusChange;
public delegate void PrimsLoaded(Scene s);
public event PrimsLoaded OnPrimsLoaded;
public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout);
/// <summary>
/// Triggered when a teleport starts
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerTeleportStart"/>
/// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CreateAgent"/>
/// and <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule.CreateAgent"/>
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
/// </remarks>
public event TeleportStart OnTeleportStart;
public delegate void TeleportFail(IClientAPI client, bool gridLogout);
/// <summary>
/// Trigered when a teleport fails.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerTeleportFail"/>
/// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.Fail"/>
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
/// </remarks>
public event TeleportFail OnTeleportFail;
// public delegate void GatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids);
//
// /// <summary>
// /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc.
// /// </summary>
// /// <remarks>
// /// The listener should add references to the IDictionary<UUID, AssetType> as appropriate.
// /// </remarks>
// public event GatherUuids OnGatherUuids;
public class MoneyTransferArgs : EventArgs
{
public UUID sender;
public UUID receiver;
/// <summary>
/// Always false. The SL protocol sucks.
/// </summary>
public bool authenticated = false;
public int amount;
public int transactiontype;
public string description;
public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription)
{
sender = asender;
receiver = areceiver;
amount = aamount;
transactiontype = atransactiontype;
description = adescription;
}
}
public class LandBuyArgs : EventArgs
{
public UUID agentId = UUID.Zero;
public UUID groupId = UUID.Zero;
public UUID parcelOwnerID = UUID.Zero;
public bool final = false;
public bool groupOwned = false;
public bool removeContribution = false;
public int parcelLocalID = 0;
public int parcelArea = 0;
public int parcelPrice = 0;
public bool authenticated = false;
public bool landValidated = false;
public bool economyValidated = false;
public int transactionID = 0;
public int amountDebited = 0;
public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned,
bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
bool pauthenticated)
{
agentId = pagentId;
groupId = pgroupId;
final = pfinal;
groupOwned = pgroupOwned;
removeContribution = premoveContribution;
parcelLocalID = pparcelLocalID;
parcelArea = pparcelArea;
parcelPrice = pparcelPrice;
authenticated = pauthenticated;
}
}
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
public delegate void LandBuy(Object sender, LandBuyArgs e);
/// <summary>
/// Triggered when an attempt to transfer grid currency occurs
/// </summary>
/// <remarks>
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/>
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/>
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/>
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/>
/// </remarks>
public event MoneyTransferEvent OnMoneyTransfer;
/// <summary>
/// Triggered after after <see cref="OnValidateLandBuy"/>
/// </summary>
public event LandBuy OnLandBuy;
/// <summary>
/// Triggered to allow or prevent a real estate transaction
/// </summary>
/// <remarks>
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/>
/// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/>
/// </remarks>
public event LandBuy OnValidateLandBuy;
public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
{
Attach handlerOnAttach = OnAttach;
if (handlerOnAttach != null)
{
foreach (Attach d in handlerOnAttach.GetInvocationList())
{
try
{
d(localID, itemID, avatarID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
GetScriptRunning handlerGetScriptRunning = OnGetScriptRunning;
if (handlerGetScriptRunning != null)
{
foreach (GetScriptRunning d in handlerGetScriptRunning.GetInvocationList())
{
try
{
d(controllingClient, objectID, itemID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerGetScriptRunning failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnScriptChangedEvent(uint localID, uint change)
{
ScriptChangedEvent handlerScriptChangedEvent = OnScriptChangedEvent;
if (handlerScriptChangedEvent != null)
{
foreach (ScriptChangedEvent d in handlerScriptChangedEvent.GetInvocationList())
{
try
{
d(localID, change);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnScriptChangedEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnClientMovement(ScenePresence avatar)
{
ClientMovement handlerClientMovement = OnClientMovement;
if (handlerClientMovement != null)
{
foreach (ClientMovement d in handlerClientMovement.GetInvocationList())
{
try
{
d(avatar);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnClientMovement failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerPermissionError(UUID user, string reason)
{
OnPermissionErrorDelegate handlerPermissionError = OnPermissionError;
if (handlerPermissionError != null)
{
foreach (OnPermissionErrorDelegate d in handlerPermissionError.GetInvocationList())
{
try
{
d(user, reason);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerPermissionError failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnPluginConsole(string[] args)
{
OnPluginConsoleDelegate handlerPluginConsole = OnPluginConsole;
if (handlerPluginConsole != null)
{
foreach (OnPluginConsoleDelegate d in handlerPluginConsole.GetInvocationList())
{
try
{
d(args);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnPluginConsole failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnFrame()
{
OnFrameDelegate handlerFrame = OnFrame;
if (handlerFrame != null)
{
foreach (OnFrameDelegate d in handlerFrame.GetInvocationList())
{
try
{
d();
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnFrame failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnNewClient(IClientAPI client)
{
OnNewClientDelegate handlerNewClient = OnNewClient;
if (handlerNewClient != null)
{
foreach (OnNewClientDelegate d in handlerNewClient.GetInvocationList())
{
try
{
d(client);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnNewClient failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
if (client is IClientCore)
{
OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect;
if (handlerClientConnect != null)
{
foreach (OnClientConnectCoreDelegate d in handlerClientConnect.GetInvocationList())
{
try
{
d((IClientCore)client);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnNewClient (IClientCore) failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
}
public void TriggerOnClientLogin(IClientAPI client)
{
Action<IClientAPI> handlerClientLogin = OnClientLogin;
if (handlerClientLogin != null)
{
foreach (Action<IClientAPI> d in handlerClientLogin.GetInvocationList())
{
try
{
d(client);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnClientLogin failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnNewPresence(ScenePresence presence)
{
OnNewPresenceDelegate handlerNewPresence = OnNewPresence;
if (handlerNewPresence != null)
{
foreach (OnNewPresenceDelegate d in handlerNewPresence.GetInvocationList())
{
try
{
d(presence);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnNewPresence failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnRemovePresence(UUID agentId)
{
OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence;
if (handlerRemovePresence != null)
{
foreach (OnRemovePresenceDelegate d in handlerRemovePresence.GetInvocationList())
{
try
{
d(agentId);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnRemovePresence failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnBackup(ISimulationDataService dstore, bool forced)
{
OnBackupDelegate handlerOnAttach = OnBackup;
if (handlerOnAttach != null)
{
foreach (OnBackupDelegate d in handlerOnAttach.GetInvocationList())
{
try
{
d(dstore, forced);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnBackup failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerParcelPrimCountUpdate()
{
OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
if (handlerParcelPrimCountUpdate != null)
{
foreach (OnParcelPrimCountUpdateDelegate d in handlerParcelPrimCountUpdate.GetInvocationList())
{
try
{
d();
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerParcelPrimCountUpdate failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args)
{
MoneyTransferEvent handlerMoneyTransfer = OnMoneyTransfer;
if (handlerMoneyTransfer != null)
{
foreach (MoneyTransferEvent d in handlerMoneyTransfer.GetInvocationList())
{
try
{
d(sender, args);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerMoneyTransfer failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerTerrainTick()
{
OnTerrainTickDelegate handlerTerrainTick = OnTerrainTick;
if (handlerTerrainTick != null)
{
foreach (OnTerrainTickDelegate d in handlerTerrainTick.GetInvocationList())
{
try
{
d();
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerTerrainTick failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerTerrainTainted()
{
OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
if (handlerTerrainTainted != null)
{
foreach (OnTerrainTaintedDelegate d in handlerTerrainTainted.GetInvocationList())
{
try
{
d();
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
{
OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
if (handlerParcelPrimCountAdd != null)
{
foreach (OnParcelPrimCountAddDelegate d in handlerParcelPrimCountAdd.GetInvocationList())
{
try
{
d(obj);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerParcelPrimCountAdd failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerObjectAddedToScene(SceneObjectGroup obj)
{
Action<SceneObjectGroup> handler = OnObjectAddedToScene;
if (handler != null)
{
foreach (Action<SceneObjectGroup> d in handler.GetInvocationList())
{
try
{
d(obj);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
if (handlerObjectBeingRemovedFromScene != null)
{
foreach (ObjectBeingRemovedFromScene d in handlerObjectBeingRemovedFromScene.GetInvocationList())
{
try
{
d(obj);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerObjectBeingRemovedFromScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerObjectAddedToPhysicalScene(SceneObjectPart obj)
{
Action<SceneObjectPart> handler = OnObjectAddedToPhysicalScene;
if (handler != null)
{
foreach (Action<SceneObjectPart> d in handler.GetInvocationList())
{
try
{
d(obj);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerObjectAddedToPhysicalScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerObjectRemovedFromPhysicalScene(SceneObjectPart obj)
{
Action<SceneObjectPart> handler = OnObjectRemovedFromPhysicalScene;
if (handler != null)
{
foreach (Action<SceneObjectPart> d in handler.GetInvocationList())
{
try
{
d(obj);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerObjectRemovedFromPhysicalScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerShutdown()
{
Action handlerShutdown = OnShutdown;
if (handlerShutdown != null)
{
foreach (Action d in handlerShutdown.GetInvocationList())
{
try
{
d();
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerShutdown failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
if (handlerObjectGrab != null)
{
foreach (ObjectGrabDelegate d in handlerObjectGrab.GetInvocationList())
{
try
{
d(localID, originalID, offsetPos, remoteClient, surfaceArgs);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerObjectGrab failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
if (handlerObjectGrabbing != null)
{
foreach (ObjectGrabDelegate d in handlerObjectGrabbing.GetInvocationList())
{
try
{
d(localID, originalID, offsetPos, remoteClient, surfaceArgs);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerObjectGrabbing failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
if (handlerObjectDeGrab != null)
{
foreach (ObjectDeGrabDelegate d in handlerObjectDeGrab.GetInvocationList())
{
try
{
d(localID, originalID, remoteClient, surfaceArgs);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerObjectDeGrab failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerScriptReset(uint localID, UUID itemID)
{
ScriptResetDelegate handlerScriptReset = OnScriptReset;
if (handlerScriptReset != null)
{
foreach (ScriptResetDelegate d in handlerScriptReset.GetInvocationList())
{
try
{
d(localID, itemID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerScriptReset failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{
NewRezScript handlerRezScript = OnRezScript;
if (handlerRezScript != null)
{
foreach (NewRezScript d in handlerRezScript.GetInvocationList())
{
try
{
d(localID, itemID, script, startParam, postOnRez, engine, stateSource);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerRezScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerStartScript(uint localID, UUID itemID)
{
StartScript handlerStartScript = OnStartScript;
if (handlerStartScript != null)
{
foreach (StartScript d in handlerStartScript.GetInvocationList())
{
try
{
d(localID, itemID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerStartScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerStopScript(uint localID, UUID itemID)
{
StopScript handlerStopScript = OnStopScript;
if (handlerStopScript != null)
{
foreach (StopScript d in handlerStopScript.GetInvocationList())
{
try
{
d(localID, itemID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerStopScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerRemoveScript(uint localID, UUID itemID)
{
RemoveScript handlerRemoveScript = OnRemoveScript;
if (handlerRemoveScript != null)
{
foreach (RemoveScript d in handlerRemoveScript.GetInvocationList())
{
try
{
d(localID, itemID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public bool TriggerGroupMove(UUID groupID, Vector3 delta)
{
bool result = true;
SceneGroupMoved handlerSceneGroupMove = OnSceneGroupMove;
if (handlerSceneGroupMove != null)
{
foreach (SceneGroupMoved d in handlerSceneGroupMove.GetInvocationList())
{
try
{
if (d(groupID, delta) == false)
result = false;
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
return result;
}
public bool TriggerGroupSpinStart(UUID groupID)
{
bool result = true;
SceneGroupSpinStarted handlerSceneGroupSpinStarted = OnSceneGroupSpinStart;
if (handlerSceneGroupSpinStarted != null)
{
foreach (SceneGroupSpinStarted d in handlerSceneGroupSpinStarted.GetInvocationList())
{
try
{
if (d(groupID) == false)
result = false;
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerGroupSpinStart failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
return result;
}
public bool TriggerGroupSpin(UUID groupID, Quaternion rotation)
{
bool result = true;
SceneGroupSpun handlerSceneGroupSpin = OnSceneGroupSpin;
if (handlerSceneGroupSpin != null)
{
foreach (SceneGroupSpun d in handlerSceneGroupSpin.GetInvocationList())
{
try
{
if (d(groupID, rotation) == false)
result = false;
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerGroupSpin failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
return result;
}
public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID)
{
SceneGroupGrabed handlerSceneGroupGrab = OnSceneGroupGrab;
if (handlerSceneGroupGrab != null)
{
foreach (SceneGroupGrabed d in handlerSceneGroupGrab.GetInvocationList())
{
try
{
d(groupID, offset, userID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerGroupGrab failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerLandObjectAdded(ILandObject newParcel)
{
LandObjectAdded handlerLandObjectAdded = OnLandObjectAdded;
if (handlerLandObjectAdded != null)
{
foreach (LandObjectAdded d in handlerLandObjectAdded.GetInvocationList())
{
try
{
d(newParcel);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerLandObjectAdded failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerLandObjectRemoved(UUID globalID)
{
LandObjectRemoved handlerLandObjectRemoved = OnLandObjectRemoved;
if (handlerLandObjectRemoved != null)
{
foreach (LandObjectRemoved d in handlerLandObjectRemoved.GetInvocationList())
{
try
{
d(globalID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerLandObjectRemoved failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
{
TriggerLandObjectAdded(newParcel);
}
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
if (handlerAvatarEnteringNewParcel != null)
{
foreach (AvatarEnteringNewParcel d in handlerAvatarEnteringNewParcel.GetInvocationList())
{
try
{
d(avatar, localLandID, regionID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerAvatarEnteringNewParcel failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerAvatarAppearanceChanged(ScenePresence avatar)
{
AvatarAppearanceChange handler = OnAvatarAppearanceChange;
if (handler != null)
{
foreach (AvatarAppearanceChange d in handler.GetInvocationList())
{
try
{
d(avatar);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerAvatarAppearanceChanged failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerIncomingInstantMessage(GridInstantMessage message)
{
IncomingInstantMessage handlerIncomingInstantMessage = OnIncomingInstantMessage;
if (handlerIncomingInstantMessage != null)
{
foreach (IncomingInstantMessage d in handlerIncomingInstantMessage.GetInvocationList())
{
try
{
d(message);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerIncomingInstantMessage failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerUnhandledInstantMessage(GridInstantMessage message)
{
IncomingInstantMessage handlerUnhandledInstantMessage = OnUnhandledInstantMessage;
if (handlerUnhandledInstantMessage != null)
{
foreach (IncomingInstantMessage d in handlerUnhandledInstantMessage.GetInvocationList())
{
try
{
d(message);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerClientClosed(UUID ClientID, Scene scene)
{
ClientClosed handlerClientClosed = OnClientClosed;
if (handlerClientClosed != null)
{
foreach (ClientClosed d in handlerClientClosed.GetInvocationList())
{
try
{
d(ClientID, scene);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerClientClosed failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnMakeChildAgent(ScenePresence presence)
{
OnMakeChildAgentDelegate handlerMakeChildAgent = OnMakeChildAgent;
if (handlerMakeChildAgent != null)
{
foreach (OnMakeChildAgentDelegate d in handlerMakeChildAgent.GetInvocationList())
{
try
{
d(presence);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnMakeChildAgent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID user)
{
OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted;
if (handlerSendNewWindlightProfileTargeted != null)
{
handlerSendNewWindlightProfileTargeted(wl, user);
}
}
public void TriggerOnSaveNewWindlightProfile()
{
OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile;
if (handlerSaveNewWindlightProfile != null)
{
handlerSaveNewWindlightProfile();
}
}
public void TriggerOnMakeRootAgent(ScenePresence presence)
{
Action<ScenePresence> handlerMakeRootAgent = OnMakeRootAgent;
if (handlerMakeRootAgent != null)
{
foreach (Action<ScenePresence> d in handlerMakeRootAgent.GetInvocationList())
{
try
{
d(presence);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnMakeRootAgent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnIncomingSceneObject(SceneObjectGroup so)
{
OnIncomingSceneObjectDelegate handlerIncomingSceneObject = OnIncomingSceneObject;
if (handlerIncomingSceneObject != null)
{
foreach (OnIncomingSceneObjectDelegate d in handlerIncomingSceneObject.GetInvocationList())
{
try
{
d(so);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
{
RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;
if (handlerRegisterCaps != null)
{
foreach (RegisterCapsEvent d in handlerRegisterCaps.GetInvocationList())
{
try
{
d(agentID, caps);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnRegisterCaps failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnDeregisterCaps(UUID agentID, Caps caps)
{
DeregisterCapsEvent handlerDeregisterCaps = OnDeregisterCaps;
if (handlerDeregisterCaps != null)
{
foreach (DeregisterCapsEvent d in handlerDeregisterCaps.GetInvocationList())
{
try
{
d(agentID, caps);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnDeregisterCaps failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, AssetType type, UUID AssetID, String AssetName, int userlevel)
{
NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
if (handlerNewInventoryItemUpdateComplete != null)
{
foreach (NewInventoryItemUploadComplete d in handlerNewInventoryItemUpdateComplete.GetInvocationList())
{
try
{
d(agentID, type, AssetID, AssetName, userlevel);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerLandBuy(Object sender, LandBuyArgs args)
{
LandBuy handlerLandBuy = OnLandBuy;
if (handlerLandBuy != null)
{
foreach (LandBuy d in handlerLandBuy.GetInvocationList())
{
try
{
d(sender, args);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerLandBuy failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerValidateLandBuy(Object sender, LandBuyArgs args)
{
LandBuy handlerValidateLandBuy = OnValidateLandBuy;
if (handlerValidateLandBuy != null)
{
foreach (LandBuy d in handlerValidateLandBuy.GetInvocationList())
{
try
{
d(sender, args);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerValidateLandBuy failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
{
ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
if (handlerScriptAtTargetEvent != null)
{
foreach (ScriptAtTargetEvent d in handlerScriptAtTargetEvent.GetInvocationList())
{
try
{
d(localID, handle, targetpos, currentpos);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerAtTargetEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerNotAtTargetEvent(uint localID)
{
ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent;
if (handlerScriptNotAtTargetEvent != null)
{
foreach (ScriptNotAtTargetEvent d in handlerScriptNotAtTargetEvent.GetInvocationList())
{
try
{
d(localID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerNotAtTargetEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
{
ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
if (handlerScriptAtRotTargetEvent != null)
{
foreach (ScriptAtRotTargetEvent d in handlerScriptAtRotTargetEvent.GetInvocationList())
{
try
{
d(localID, handle, targetrot, currentrot);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerAtRotTargetEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerNotAtRotTargetEvent(uint localID)
{
ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent;
if (handlerScriptNotAtRotTargetEvent != null)
{
foreach (ScriptNotAtRotTargetEvent d in handlerScriptNotAtRotTargetEvent.GetInvocationList())
{
try
{
d(localID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerNotAtRotTargetEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerMovingStartEvent(uint localID)
{
ScriptMovingStartEvent handlerScriptMovingStartEvent = OnScriptMovingStartEvent;
if (handlerScriptMovingStartEvent != null)
{
foreach (ScriptMovingStartEvent d in handlerScriptMovingStartEvent.GetInvocationList())
{
try
{
d(localID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerMovingStartEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerMovingEndEvent(uint localID)
{
ScriptMovingEndEvent handlerScriptMovingEndEvent = OnScriptMovingEndEvent;
if (handlerScriptMovingEndEvent != null)
{
foreach (ScriptMovingEndEvent d in handlerScriptMovingEndEvent.GetInvocationList())
{
try
{
d(localID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerMovingEndEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerRequestChangeWaterHeight(float height)
{
if (height < 0)
{
// ignore negative water height
return;
}
RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
if (handlerRequestChangeWaterHeight != null)
{
foreach (RequestChangeWaterHeight d in handlerRequestChangeWaterHeight.GetInvocationList())
{
try
{
d(height);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerRequestChangeWaterHeight failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
{
AvatarKillData handlerAvatarKill = OnAvatarKilled;
if (handlerAvatarKill != null)
{
foreach (AvatarKillData d in handlerAvatarKill.GetInvocationList())
{
try
{
d(KillerObjectLocalID, DeadAvatar);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerAvatarKill failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerSignificantClientMovement(ScenePresence presence)
{
Action<ScenePresence> handlerSignificantClientMovement = OnSignificantClientMovement;
if (handlerSignificantClientMovement != null)
{
foreach (Action<ScenePresence> d in handlerSignificantClientMovement.GetInvocationList())
{
try
{
d(presence);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerSignificantClientMovement failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
{
ChatFromWorldEvent handlerChatFromWorld = OnChatFromWorld;
if (handlerChatFromWorld != null)
{
foreach (ChatFromWorldEvent d in handlerChatFromWorld.GetInvocationList())
{
try
{
d(sender, chat);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnChatFromWorld failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
{
ChatFromClientEvent handlerChatFromClient = OnChatFromClient;
if (handlerChatFromClient != null)
{
foreach (ChatFromClientEvent d in handlerChatFromClient.GetInvocationList())
{
try
{
d(sender, chat);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnChatFromClient failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnChatToClients(
UUID senderID, HashSet<UUID> receiverIDs,
string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
ChatSourceType src, ChatAudibleLevel level)
{
ChatToClientsEvent handler = OnChatToClients;
if (handler != null)
{
foreach (ChatToClientsEvent d in handler.GetInvocationList())
{
try
{
d(senderID, receiverIDs, message, type, fromPos, fromName, src, level);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnChatToClients failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
{
ChatBroadcastEvent handlerChatBroadcast = OnChatBroadcast;
if (handlerChatBroadcast != null)
{
foreach (ChatBroadcastEvent d in handlerChatBroadcast.GetInvocationList())
{
try
{
d(sender, chat);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnChatBroadcast failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
internal void TriggerControlEvent(UUID scriptUUID, UUID avatarID, uint held, uint _changed)
{
ScriptControlEvent handlerScriptControlEvent = OnScriptControlEvent;
if (handlerScriptControlEvent != null)
{
foreach (ScriptControlEvent d in handlerScriptControlEvent.GetInvocationList())
{
try
{
d(scriptUUID, avatarID, held, _changed);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerControlEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerNoticeNoLandDataFromStorage()
{
NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage;
if (handlerNoticeNoLandDataFromStorage != null)
{
foreach (NoticeNoLandDataFromStorage d in handlerNoticeNoLandDataFromStorage.GetInvocationList())
{
try
{
d();
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerNoticeNoLandDataFromStorage failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerIncomingLandDataFromStorage(List<LandData> landData)
{
IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage;
if (handlerIncomingLandDataFromStorage != null)
{
foreach (IncomingLandDataFromStorage d in handlerIncomingLandDataFromStorage.GetInvocationList())
{
try
{
d(landData);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerIncomingLandDataFromStorage failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerSetAllowForcefulBan(bool allow)
{
SetAllowForcefulBan handlerSetAllowForcefulBan = OnSetAllowForcefulBan;
if (handlerSetAllowForcefulBan != null)
{
foreach (SetAllowForcefulBan d in handlerSetAllowForcefulBan.GetInvocationList())
{
try
{
d(allow);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerSetAllowForcefulBan failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerRequestParcelPrimCountUpdate()
{
RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate;
if (handlerRequestParcelPrimCountUpdate != null)
{
foreach (RequestParcelPrimCountUpdate d in handlerRequestParcelPrimCountUpdate.GetInvocationList())
{
try
{
d();
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerRequestParcelPrimCountUpdate failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerParcelPrimCountTainted()
{
ParcelPrimCountTainted handlerParcelPrimCountTainted = OnParcelPrimCountTainted;
if (handlerParcelPrimCountTainted != null)
{
foreach (ParcelPrimCountTainted d in handlerParcelPrimCountTainted.GetInvocationList())
{
try
{
d();
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerParcelPrimCountTainted failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
/// <summary>
/// this lets us keep track of nasty script events like timer, etc.
/// </summary>
/// <param name="objLocalID"></param>
/// <param name="Interval"></param>
public void TriggerTimerEvent(uint objLocalID, double Interval)
{
throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak");
//handlerScriptTimerEvent = OnScriptTimerEvent;
//if (handlerScriptTimerEvent != null)
//{
// handlerScriptTimerEvent(objLocalID, Interval);
//}
}
/// <summary>
/// Called when the sun's position parameters have changed in the Region and/or Estate
/// </summary>
/// <param name="regionHandle">The region that changed</param>
public void TriggerEstateToolsSunUpdate(ulong regionHandle)
{
EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
if (handlerEstateToolsSunUpdate != null)
{
foreach (EstateToolsSunUpdate d in handlerEstateToolsSunUpdate.GetInvocationList())
{
try
{
d(regionHandle);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerEstateToolsSunUpdate failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public float GetCurrentTimeAsSunLindenHour()
{
SunLindenHour handlerCurrentTimeAsLindenSunHour = OnGetCurrentTimeAsLindenSunHour;
if (handlerCurrentTimeAsLindenSunHour != null)
{
foreach (SunLindenHour d in handlerCurrentTimeAsLindenSunHour.GetInvocationList())
{
try
{
return d();
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
return 6;
}
public void TriggerOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message)
{
OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
if (handlerOarFileLoaded != null)
{
foreach (OarFileLoaded d in handlerOarFileLoaded.GetInvocationList())
{
try
{
d(requestId, loadedScenes, message);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOarFileLoaded failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOarFileSaved(Guid requestId, string message)
{
OarFileSaved handlerOarFileSaved = OnOarFileSaved;
if (handlerOarFileSaved != null)
{
foreach (OarFileSaved d in handlerOarFileSaved.GetInvocationList())
{
try
{
d(requestId, message);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOarFileSaved failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
{
EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue;
if (handlerEmptyScriptCompileQueue != null)
{
foreach (EmptyScriptCompileQueue d in handlerEmptyScriptCompileQueue.GetInvocationList())
{
try
{
d(numScriptsFailed, message);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerEmptyScriptCompileQueue failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
{
ScriptColliding handlerCollidingStart = OnScriptColliderStart;
if (handlerCollidingStart != null)
{
foreach (ScriptColliding d in handlerCollidingStart.GetInvocationList())
{
try
{
d(localId, colliders);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerScriptCollidingStart failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
{
ScriptColliding handlerColliding = OnScriptColliding;
if (handlerColliding != null)
{
foreach (ScriptColliding d in handlerColliding.GetInvocationList())
{
try
{
d(localId, colliders);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerScriptColliding failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
{
ScriptColliding handlerCollidingEnd = OnScriptCollidingEnd;
if (handlerCollidingEnd != null)
{
foreach (ScriptColliding d in handlerCollidingEnd.GetInvocationList())
{
try
{
d(localId, colliders);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerScriptCollidingEnd failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
{
ScriptColliding handlerLandCollidingStart = OnScriptLandColliderStart;
if (handlerLandCollidingStart != null)
{
foreach (ScriptColliding d in handlerLandCollidingStart.GetInvocationList())
{
try
{
d(localId, colliders);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingStart failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
{
ScriptColliding handlerLandColliding = OnScriptLandColliding;
if (handlerLandColliding != null)
{
foreach (ScriptColliding d in handlerLandColliding.GetInvocationList())
{
try
{
d(localId, colliders);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerScriptLandColliding failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
{
ScriptColliding handlerLandCollidingEnd = OnScriptLandColliderEnd;
if (handlerLandCollidingEnd != null)
{
foreach (ScriptColliding d in handlerLandCollidingEnd.GetInvocationList())
{
try
{
d(localId, colliders);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingEnd failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
{
OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene;
if (handlerSetRootAgentScene != null)
{
foreach (OnSetRootAgentSceneDelegate d in handlerSetRootAgentScene.GetInvocationList())
{
try
{
d(agentID, scene);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerSetRootAgentScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnRegionUp(GridRegion otherRegion)
{
RegionUp handlerOnRegionUp = OnRegionUp;
if (handlerOnRegionUp != null)
{
foreach (RegionUp d in handlerOnRegionUp.GetInvocationList())
{
try
{
d(otherRegion);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnRegionUp failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnSceneObjectLoaded(SceneObjectGroup so)
{
SceneObjectDelegate handler = OnSceneObjectLoaded;
if (handler != null)
{
foreach (SceneObjectDelegate d in handler.GetInvocationList())
{
try
{
d(so);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnSceneObjectLoaded failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
{
SceneObjectPreSaveDelegate handler = OnSceneObjectPreSave;
if (handler != null)
{
foreach (SceneObjectPreSaveDelegate d in handler.GetInvocationList())
{
try
{
d(persistingSo, originalSo);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
{
SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy;
if (handler != null)
{
foreach (SceneObjectPartCopyDelegate d in handler.GetInvocationList())
{
try
{
d(copy, original, userExposed);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerSceneObjectPartUpdated(SceneObjectPart sop, bool full)
{
SceneObjectPartUpdated handler = OnSceneObjectPartUpdated;
if (handler != null)
{
foreach (SceneObjectPartUpdated d in handler.GetInvocationList())
{
try
{
d(sop, full);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerScenePresenceUpdated(ScenePresence sp)
{
ScenePresenceUpdated handler = OnScenePresenceUpdated;
if (handler != null)
{
foreach (ScenePresenceUpdated d in handler.GetInvocationList())
{
try
{
d(sp);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
int local_id, IClientAPI remote_client)
{
ParcelPropertiesUpdateRequest handler = OnParcelPropertiesUpdateRequest;
if (handler != null)
{
foreach (ParcelPropertiesUpdateRequest d in handler.GetInvocationList())
{
try
{
d(args, local_id, remote_client);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerSceneShuttingDown(Scene s)
{
Action<Scene> handler = OnSceneShuttingDown;
if (handler != null)
{
foreach (Action<Scene> d in handler.GetInvocationList())
{
try
{
d(s);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerSceneShuttingDown failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnRegionStarted(Scene scene)
{
RegionStarted handler = OnRegionStarted;
if (handler != null)
{
foreach (RegionStarted d in handler.GetInvocationList())
{
try
{
d(scene);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for RegionStarted failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerRegionHeartbeatStart(Scene scene)
{
RegionHeartbeatStart handler = OnRegionHeartbeatStart;
if (handler != null)
{
foreach (RegionHeartbeatStart d in handler.GetInvocationList())
{
try
{
d(scene);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatStart failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerRegionHeartbeatEnd(Scene scene)
{
RegionHeartbeatEnd handler = OnRegionHeartbeatEnd;
if (handler != null)
{
foreach (RegionHeartbeatEnd d in handler.GetInvocationList())
{
try
{
d(scene);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatEnd failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerRegionLoginsStatusChange(IScene scene)
{
RegionLoginsStatusChange handler = OnRegionLoginsStatusChange;
if (handler != null)
{
foreach (RegionLoginsStatusChange d in handler.GetInvocationList())
{
try
{
d(scene);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerRegionReadyStatusChange(IScene scene)
{
Action<IScene> handler = OnRegionReadyStatusChange;
if (handler != null)
{
foreach (Action<IScene> d in handler.GetInvocationList())
{
try
{
d(scene);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerPrimsLoaded(Scene s)
{
PrimsLoaded handler = OnPrimsLoaded;
if (handler != null)
{
foreach (PrimsLoaded d in handler.GetInvocationList())
{
try
{
d(s);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for PrimsLoaded failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerTeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout)
{
TeleportStart handler = OnTeleportStart;
if (handler != null)
{
foreach (TeleportStart d in handler.GetInvocationList())
{
try
{
d(client, destination, finalDestination, teleportFlags, gridLogout);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportStart failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerTeleportFail(IClientAPI client, bool gridLogout)
{
TeleportFail handler = OnTeleportFail;
if (handler != null)
{
foreach (TeleportFail d in handler.GetInvocationList())
{
try
{
d(client, gridLogout);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportFail failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerExtraSettingChanged(Scene scene, string name, string val)
{
ExtraSettingChangedDelegate handler = OnExtraSettingChanged;
if (handler != null)
{
foreach (ExtraSettingChangedDelegate d in handler.GetInvocationList())
{
try
{
d(scene, name, val);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for ExtraSettingChanged failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
// public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids)
// {
// GatherUuids handler = OnGatherUuids;
//
// if (handler != null)
// {
// foreach (GatherUuids d in handler.GetInvocationList())
// {
// try
// {
// d(sop, assetUuids);
// }
// catch (Exception e)
// {
// m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}",
// e.Message, e.StackTrace);
// }
// }
// }
// }
}
}