OpenSimMirror/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs

1523 lines
65 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Timers;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using System.Text;
using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")]
public class GroupsModule : ISharedRegionModule, IGroupsModule
{
/// <summary>
/// ; To use this module, you must specify the following in your OpenSim.ini
/// [GROUPS]
/// Enabled = true
///
/// Module = GroupsModule
/// NoticesEnabled = true
/// DebugEnabled = true
///
/// GroupsServicesConnectorModule = XmlRpcGroupsServicesConnector
/// XmlRpcServiceURL = http://osflotsam.org/xmlrpc.php
/// XmlRpcServiceReadKey = 1234
/// XmlRpcServiceWriteKey = 1234
///
/// MessagingModule = GroupsMessagingModule
/// MessagingEnabled = true
///
/// ; Disables HTTP Keep-Alive for Groups Module HTTP Requests, work around for
/// ; a problem discovered on some Windows based region servers. Only disable
/// ; if you see a large number (dozens) of the following Exceptions:
/// ; System.Net.WebException: The request was aborted: The request was canceled.
///
/// XmlRpcDisableKeepAlive = false
/// </summary>
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_sceneList = new List<Scene>();
private IMessageTransferModule m_msgTransferModule = null;
private IGroupsServicesConnector m_groupData = null;
// Configuration settings
private bool m_groupsEnabled = false;
private bool m_groupNoticesEnabled = true;
private bool m_debugEnabled = false;
private int m_levelGroupCreate = 0;
#region Region Module interfaceBase Members
public void Initialise(IConfigSource config)
{
IConfig groupsConfig = config.Configs["Groups"];
if (groupsConfig == null)
{
// Do not run this module by default.
return;
}
else
{
m_groupsEnabled = groupsConfig.GetBoolean("Enabled", false);
if (!m_groupsEnabled)
{
return;
}
if (groupsConfig.GetString("Module", "Default") != Name)
{
m_groupsEnabled = false;
return;
}
m_log.InfoFormat("[GROUPS]: Initializing {0}", this.Name);
m_groupNoticesEnabled = groupsConfig.GetBoolean("NoticesEnabled", true);
m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", false);
m_levelGroupCreate = groupsConfig.GetInt("LevelGroupCreate", 0);
}
}
public void AddRegion(Scene scene)
{
if (m_groupsEnabled)
{
scene.RegisterModuleInterface<IGroupsModule>(this);
scene.AddCommand(
"Debug",
this,
"debug groups verbose",
"debug groups verbose <true|false>",
"This setting turns on very verbose groups debugging",
HandleDebugGroupsVerbose);
}
}
private void HandleDebugGroupsVerbose(object modules, string[] args)
{
if (args.Length < 4)
{
MainConsole.Instance.Output("Usage: debug groups verbose <true|false>");
return;
}
bool verbose = false;
if (!bool.TryParse(args[3], out verbose))
{
MainConsole.Instance.Output("Usage: debug groups verbose <true|false>");
return;
}
m_debugEnabled = verbose;
MainConsole.Instance.OutputFormat("{0} verbose logging set to {1}", Name, m_debugEnabled);
}
public void RegionLoaded(Scene scene)
{
if (!m_groupsEnabled)
return;
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
if (m_groupData == null)
{
m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>();
// No Groups Service Connector, then nothing works...
if (m_groupData == null)
{
m_groupsEnabled = false;
m_log.Error("[GROUPS]: Could not get IGroupsServicesConnector");
Close();
return;
}
}
if (m_msgTransferModule == null)
{
m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
// No message transfer module, no notices, group invites, rejects, ejects, etc
if (m_msgTransferModule == null)
{
m_groupsEnabled = false;
m_log.Warn("[GROUPS]: Could not get MessageTransferModule");
}
}
lock (m_sceneList)
{
m_sceneList.Add(scene);
}
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
// The InstantMessageModule itself doesn't do this,
// so lets see if things explode if we don't do it
// scene.EventManager.OnClientClosed += OnClientClosed;
}
public void RemoveRegion(Scene scene)
{
if (!m_groupsEnabled)
return;
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
lock (m_sceneList)
{
m_sceneList.Remove(scene);
}
}
public void Close()
{
if (!m_groupsEnabled)
return;
if (m_debugEnabled) m_log.Debug("[GROUPS]: Shutting down Groups module.");
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "GroupsModule"; }
}
#endregion
#region ISharedRegionModule Members
public void PostInitialise()
{
// NoOp
}
#endregion
#region EventHandlers
private void OnNewClient(IClientAPI client)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
// Used for Notices and Group Invites/Accept/Reject
client.OnInstantMessage += OnInstantMessage;
// Send client their groups information.
SendAgentGroupDataUpdate(client, client.AgentId);
}
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
//GroupMembershipData[] avatarGroups = m_groupData.GetAgentGroupMemberships(GetRequestingAgentID(remoteClient), avatarID).ToArray();
GroupMembershipData[] avatarGroups = GetProfileListedGroupMemberships(remoteClient, avatarID);
remoteClient.SendAvatarGroupsReply(avatarID, avatarGroups);
}
/*
* This becomes very problematic in a shared module. In a shared module you may have more then one
* reference to IClientAPI's, one for 0 or 1 root connections, and 0 or more child connections.
* The OnClientClosed event does not provide anything to indicate which one of those should be closed
* nor does it provide what scene it was from so that the specific reference can be looked up.
* The InstantMessageModule.cs does not currently worry about unregistering the handles,
* and it should be an issue, since it's the client that references us not the other way around
* , so as long as we don't keep a reference to the client laying around, the client can still be GC'ed
private void OnClientClosed(UUID AgentId)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
lock (m_ActiveClients)
{
if (m_ActiveClients.ContainsKey(AgentId))
{
IClientAPI client = m_ActiveClients[AgentId];
client.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
client.OnAgentDataUpdateRequest -= OnAgentDataUpdateRequest;
client.OnDirFindQuery -= OnDirFindQuery;
client.OnInstantMessage -= OnInstantMessage;
m_ActiveClients.Remove(AgentId);
}
else
{
if (m_debugEnabled) m_log.WarnFormat("[GROUPS]: Client closed that wasn't registered here.");
}
}
}
*/
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
UUID activeGroupID = UUID.Zero;
string activeGroupTitle = string.Empty;
string activeGroupName = string.Empty;
ulong activeGroupPowers = (ulong)GroupPowers.None;
GroupMembershipData membership = m_groupData.GetAgentActiveMembership(GetRequestingAgentID(remoteClient), dataForAgentID);
if (membership != null)
{
activeGroupID = membership.GroupID;
activeGroupTitle = membership.GroupTitle;
activeGroupPowers = membership.GroupPowers;
}
SendAgentDataUpdate(remoteClient, dataForAgentID, activeGroupID, activeGroupName, activeGroupPowers, activeGroupTitle);
SendScenePresenceUpdate(dataForAgentID, activeGroupTitle);
}
private void HandleUUIDGroupNameRequest(UUID GroupID, IClientAPI remoteClient)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
string GroupName;
GroupRecord group = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), GroupID, null);
if (group != null)
{
GroupName = group.GroupName;
}
else
{
GroupName = "Unknown";
}
remoteClient.SendGroupNameReply(GroupID, GroupName);
}
private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Group invitations
if ((im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) || (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline))
{
UUID inviteID = new UUID(im.imSessionID);
GroupInviteInfo inviteInfo = m_groupData.GetAgentToGroupInvite(GetRequestingAgentID(remoteClient), inviteID);
if (inviteInfo == null)
{
if (m_debugEnabled) m_log.WarnFormat("[GROUPS]: Received an Invite IM for an invite that does not exist {0}.", inviteID);
return;
}
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Invite is for Agent {0} to Group {1}.", inviteInfo.AgentID, inviteInfo.GroupID);
UUID fromAgentID = new UUID(im.fromAgentID);
if ((inviteInfo != null) && (fromAgentID == inviteInfo.AgentID))
{
// Accept
if (im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Received an accept invite notice.");
// and the sessionid is the role
m_groupData.AddAgentToGroup(GetRequestingAgentID(remoteClient), inviteInfo.AgentID, inviteInfo.GroupID, inviteInfo.RoleID);
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
msg.fromAgentID = UUID.Zero.Guid;
msg.toAgentID = inviteInfo.AgentID.Guid;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.fromAgentName = "Groups";
msg.message = string.Format("You have been added to the group.");
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageBox;
msg.fromGroup = false;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = UUID.Zero.Guid;
msg.binaryBucket = new byte[0];
OutgoingInstantMessage(msg, inviteInfo.AgentID);
UpdateAllClientsWithGroupInfo(inviteInfo.AgentID);
// TODO: If the inviter is still online, they need an agent dataupdate
// and maybe group membership updates for the invitee
m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentID(remoteClient), inviteID);
}
// Reject
if (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Received a reject invite notice.");
m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentID(remoteClient), inviteID);
}
}
}
// Group notices
if ((im.dialog == (byte)InstantMessageDialog.GroupNotice))
{
if (!m_groupNoticesEnabled)
{
return;
}
UUID GroupID = new UUID(im.toAgentID);
if (m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), GroupID, null) != null)
{
UUID NoticeID = UUID.Random();
string Subject = im.message.Substring(0, im.message.IndexOf('|'));
string Message = im.message.Substring(Subject.Length + 1);
InventoryItemBase item = null;
bool hasAttachment = false;
UUID itemID = UUID.Zero; //Assignment to quiet compiler
UUID ownerID = UUID.Zero; //Assignment to quiet compiler
byte[] bucket;
if (im.binaryBucket.Length >= 1 && im.binaryBucket[0] > 0)
{
string binBucket = OpenMetaverse.Utils.BytesToString(im.binaryBucket);
binBucket = binBucket.Remove(0, 14).Trim();
OSDMap binBucketOSD = (OSDMap)OSDParser.DeserializeLLSDXml(binBucket);
if (binBucketOSD is OSD)
{
OSDMap binBucketMap = (OSDMap)binBucketOSD;
itemID = binBucketMap["item_id"].AsUUID();
ownerID = binBucketMap["owner_id"].AsUUID();
//Attempt to get the details of the attached item.
//If sender doesn't own the attachment, the item
//variable will be set to null and attachment will
//not be included with the group notice.
Scene scene = (Scene)remoteClient.Scene;
item = new InventoryItemBase(itemID, ownerID);
item = scene.InventoryService.GetItem(item);
if (item != null)
{
//Got item details so include the attachment.
hasAttachment = true;
}
}
else
{
m_log.DebugFormat("[Groups]: Received OSD with unexpected type: {0}", binBucketOSD.GetType());
}
}
if (hasAttachment)
{
//Bucket contains information about attachment.
//
//Byte offset and description of bucket data:
//0: 1 byte indicating if attachment is present
//1: 1 byte indicating the type of attachment
//2: 16 bytes - Group UUID
//18: 16 bytes - UUID of the attachment owner
//34: 16 bytes - UUID of the attachment
//50: variable - Name of the attachment
//??: NUL byte to terminate the attachment name
byte[] name = Encoding.UTF8.GetBytes(item.Name);
bucket = new byte[51 + name.Length];//3 bytes, 3 UUIDs, and name
bucket[0] = 1; //Has attachment flag
bucket[1] = (byte)item.InvType; //Type of Attachment
GroupID.ToBytes(bucket, 2);
ownerID.ToBytes(bucket, 18);
itemID.ToBytes(bucket, 34);
name.CopyTo(bucket, 50);
}
else
{
bucket = new byte[19];
bucket[0] = 0; //Has attachment flag
bucket[1] = 0; //Type of attachment
GroupID.ToBytes(bucket, 2);
bucket[18] = 0; //NUL terminate name of attachment
}
m_groupData.AddGroupNotice(GetRequestingAgentID(remoteClient), GroupID, NoticeID, im.fromAgentName, Subject, Message, bucket);
if (OnNewGroupNotice != null)
{
OnNewGroupNotice(GroupID, NoticeID);
}
// Send notice out to everyone that wants notices
foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), GroupID))
{
if (m_debugEnabled)
{
UserAccount targetUser = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, member.AgentID);
if (targetUser != null)
{
m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, targetUser.FirstName + " " + targetUser.LastName, member.AcceptNotices);
}
else
{
m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, member.AgentID, member.AcceptNotices);
}
}
if (member.AcceptNotices)
{
// Build notice IM
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
msg.toAgentID = member.AgentID.Guid;
OutgoingInstantMessage(msg, member.AgentID);
}
}
}
}
if (im.dialog == (byte)InstantMessageDialog.GroupNoticeInventoryAccepted)
{
//Is bucket large enough to hold UUID of the attachment?
if (im.binaryBucket.Length < 16)
return;
UUID noticeID = new UUID(im.imSessionID);
GroupNoticeInfo notice = m_groupData.GetGroupNotice(GetRequestingAgentID(remoteClient), noticeID);
if (notice != null)
{
UUID giver = new UUID(notice.BinaryBucket, 18);
UUID attachmentUUID = new UUID(notice.BinaryBucket, 34);
if (m_debugEnabled)
m_log.DebugFormat("[Groups]: Giving inventory from {0} to {1}", giver, remoteClient.AgentId);
InventoryItemBase itemCopy = ((Scene)(remoteClient.Scene)).GiveInventoryItem(remoteClient.AgentId,
giver, attachmentUUID);
if (itemCopy == null)
{
remoteClient.SendAgentAlertMessage("Can't find item to give. Nothing given.", false);
return;
}
remoteClient.SendInventoryItemCreateUpdate(itemCopy, 0);
}
}
// Interop, received special 210 code for ejecting a group member
// this only works within the comms servers domain, and won't work hypergrid
// TODO:FIXME: Use a presence server of some kind to find out where the
// client actually is, and try contacting that region directly to notify them,
// or provide the notification via xmlrpc update queue
if ((im.dialog == 210))
{
// This is sent from the region that the ejectee was ejected from
// if it's being delivered here, then the ejectee is here
// so we need to send local updates to the agent.
UUID ejecteeID = new UUID(im.toAgentID);
im.dialog = (byte)InstantMessageDialog.MessageFromAgent;
OutgoingInstantMessage(im, ejecteeID);
IClientAPI ejectee = GetActiveClient(ejecteeID);
if (ejectee != null)
{
UUID groupID = new UUID(im.imSessionID);
ejectee.SendAgentDropGroup(groupID);
}
}
}
private void OnGridInstantMessage(GridInstantMessage msg)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Trigger the above event handler
OnInstantMessage(null, msg);
// If a message from a group arrives here, it may need to be forwarded to a local client
if (msg.fromGroup == true)
{
switch (msg.dialog)
{
case (byte)InstantMessageDialog.GroupInvitation:
case (byte)InstantMessageDialog.GroupNotice:
UUID toAgentID = new UUID(msg.toAgentID);
IClientAPI localClient = GetActiveClient(toAgentID);
if (localClient != null)
{
localClient.SendInstantMessage(msg);
}
break;
}
}
}
#endregion
#region IGroupsModule Members
public event NewGroupNotice OnNewGroupNotice;
public GroupRecord GetGroupRecord(UUID GroupID)
{
return m_groupData.GetGroupRecord(UUID.Zero, GroupID, null);
}
public GroupRecord GetGroupRecord(string name)
{
return m_groupData.GetGroupRecord(UUID.Zero, UUID.Zero, name);
}
public void ActivateGroup(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_groupData.SetAgentActiveGroup(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID);
// Changing active group changes title, active powers, all kinds of things
// anyone who is in any region that can see this client, should probably be
// updated with new group info. At a minimum, they should get ScenePresence
// updated with new title.
UpdateAllClientsWithGroupInfo(GetRequestingAgentID(remoteClient));
}
/// <summary>
/// Get the Role Titles for an Agent, for a specific group
/// </summary>
public List<GroupTitlesData> GroupTitlesRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
List<GroupRolesData> agentRoles = m_groupData.GetAgentGroupRoles(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID);
GroupMembershipData agentMembership = m_groupData.GetAgentGroupMembership(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID);
List<GroupTitlesData> titles = new List<GroupTitlesData>();
foreach (GroupRolesData role in agentRoles)
{
GroupTitlesData title = new GroupTitlesData();
title.Name = role.Name;
if (agentMembership != null)
{
title.Selected = agentMembership.ActiveRole == role.RoleID;
}
title.UUID = role.RoleID;
titles.Add(title);
}
return titles;
}
public List<GroupMembersData> GroupMembersRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled)
m_log.DebugFormat(
"[GROUPS]: GroupMembersRequest called for {0} from client {1}", groupID, remoteClient.Name);
List<GroupMembersData> data = m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), groupID);
if (m_debugEnabled)
{
foreach (GroupMembersData member in data)
{
m_log.DebugFormat("[GROUPS]: Member({0}) - IsOwner({1})", member.AgentID, member.IsOwner);
}
}
return data;
}
public List<GroupRolesData> GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
List<GroupRolesData> data = m_groupData.GetGroupRoles(GetRequestingAgentID(remoteClient), groupID);
return data;
}
public List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
List<GroupRoleMembersData> data = m_groupData.GetGroupRoleMembers(GetRequestingAgentID(remoteClient), groupID);
if (m_debugEnabled)
{
foreach (GroupRoleMembersData member in data)
{
m_log.DebugFormat("[GROUPS]: Member({0}) - Role({1})", member.MemberID, member.RoleID);
}
}
return data;
}
public GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupProfileData profile = new GroupProfileData();
GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), groupID, null);
if (groupInfo != null)
{
profile.AllowPublish = groupInfo.AllowPublish;
profile.Charter = groupInfo.Charter;
profile.FounderID = groupInfo.FounderID;
profile.GroupID = groupID;
profile.GroupMembershipCount = m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), groupID).Count;
profile.GroupRolesCount = m_groupData.GetGroupRoles(GetRequestingAgentID(remoteClient), groupID).Count;
profile.InsigniaID = groupInfo.GroupPicture;
profile.MaturePublish = groupInfo.MaturePublish;
profile.MembershipFee = groupInfo.MembershipFee;
profile.Money = 0; // TODO: Get this from the currency server?
profile.Name = groupInfo.GroupName;
profile.OpenEnrollment = groupInfo.OpenEnrollment;
profile.OwnerRole = groupInfo.OwnerRoleID;
profile.ShowInList = groupInfo.ShowInList;
}
GroupMembershipData memberInfo = m_groupData.GetAgentGroupMembership(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID);
if (memberInfo != null)
{
profile.MemberTitle = memberInfo.GroupTitle;
profile.PowersMask = memberInfo.GroupPowers;
}
return profile;
}
public GroupMembershipData[] GetMembershipData(UUID agentID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
return m_groupData.GetAgentGroupMemberships(UUID.Zero, agentID).ToArray();
}
public GroupMembershipData GetMembershipData(UUID groupID, UUID agentID)
{
if (m_debugEnabled)
m_log.DebugFormat(
"[GROUPS]: {0} called with groupID={1}, agentID={2}",
System.Reflection.MethodBase.GetCurrentMethod().Name, groupID, agentID);
return m_groupData.GetAgentGroupMembership(UUID.Zero, agentID, groupID);
}
public void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Note: Permissions checking for modification rights is handled by the Groups Server/Service
m_groupData.UpdateGroup(GetRequestingAgentID(remoteClient), groupID, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish);
}
public void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile)
{
// Note: Permissions checking for modification rights is handled by the Groups Server/Service
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_groupData.SetAgentGroupInfo(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID, acceptNotices, listInProfile);
}
public UUID CreateGroup(IClientAPI remoteClient, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
if (m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), UUID.Zero, name) != null)
{
remoteClient.SendCreateGroupReply(UUID.Zero, false, "A group with the same name already exists.");
return UUID.Zero;
}
// check user level
ScenePresence avatar = null;
Scene scene = (Scene)remoteClient.Scene;
scene.TryGetScenePresence(remoteClient.AgentId, out avatar);
if (avatar != null)
{
if (avatar.UserLevel < m_levelGroupCreate)
{
remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient permissions to create a group.");
return UUID.Zero;
}
}
// check funds
// is there is a money module present ?
IMoneyModule money = scene.RequestModuleInterface<IMoneyModule>();
if (money != null)
{
// do the transaction, that is if the agent has got sufficient funds
if (!money.AmountCovered(remoteClient.AgentId, money.GroupCreationCharge)) {
remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient funds to create a group.");
return UUID.Zero;
}
money.ApplyCharge(GetRequestingAgentID(remoteClient), money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
}
UUID groupID = m_groupData.CreateGroup(GetRequestingAgentID(remoteClient), name, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish, GetRequestingAgentID(remoteClient));
remoteClient.SendCreateGroupReply(groupID, true, "Group created successfullly");
// Update the founder with new group information.
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
return groupID;
}
public GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// ToDo: check if agent is a member of group and is allowed to see notices?
return m_groupData.GetGroupNotices(GetRequestingAgentID(remoteClient), groupID).ToArray();
}
/// <summary>
/// Get the title of the agent's current role.
/// </summary>
public string GetGroupTitle(UUID avatarID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupMembershipData membership = m_groupData.GetAgentActiveMembership(UUID.Zero, avatarID);
if (membership != null)
{
return membership.GroupTitle;
}
return string.Empty;
}
/// <summary>
/// Change the current Active Group Role for Agent
/// </summary>
public void GroupTitleUpdate(IClientAPI remoteClient, UUID groupID, UUID titleRoleID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_groupData.SetAgentActiveGroupRole(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID, titleRoleID);
// TODO: Not sure what all is needed here, but if the active group role change is for the group
// the client currently has set active, then we need to do a scene presence update too
// if (m_groupData.GetAgentActiveMembership(GetRequestingAgentID(remoteClient)).GroupID == GroupID)
UpdateAllClientsWithGroupInfo(GetRequestingAgentID(remoteClient));
}
public void GroupRoleUpdate(IClientAPI remoteClient, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, byte updateType)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Security Checks are handled in the Groups Service.
switch ((OpenMetaverse.GroupRoleUpdate)updateType)
{
case OpenMetaverse.GroupRoleUpdate.Create:
m_groupData.AddGroupRole(GetRequestingAgentID(remoteClient), groupID, UUID.Random(), name, description, title, powers);
break;
case OpenMetaverse.GroupRoleUpdate.Delete:
m_groupData.RemoveGroupRole(GetRequestingAgentID(remoteClient), groupID, roleID);
break;
case OpenMetaverse.GroupRoleUpdate.UpdateAll:
case OpenMetaverse.GroupRoleUpdate.UpdateData:
case OpenMetaverse.GroupRoleUpdate.UpdatePowers:
if (m_debugEnabled)
{
GroupPowers gp = (GroupPowers)powers;
m_log.DebugFormat("[GROUPS]: Role ({0}) updated with Powers ({1}) ({2})", name, powers.ToString(), gp.ToString());
}
m_groupData.UpdateGroupRole(GetRequestingAgentID(remoteClient), groupID, roleID, name, description, title, powers);
break;
case OpenMetaverse.GroupRoleUpdate.NoUpdate:
default:
// No Op
break;
}
// TODO: This update really should send out updates for everyone in the role that just got changed.
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
}
public void GroupRoleChanges(IClientAPI remoteClient, UUID groupID, UUID roleID, UUID memberID, uint changes)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Todo: Security check
switch (changes)
{
case 0:
// Add
m_groupData.AddAgentToGroupRole(GetRequestingAgentID(remoteClient), memberID, groupID, roleID);
break;
case 1:
// Remove
m_groupData.RemoveAgentFromGroupRole(GetRequestingAgentID(remoteClient), memberID, groupID, roleID);
break;
default:
m_log.ErrorFormat("[GROUPS]: {0} does not understand changes == {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, changes);
break;
}
// TODO: This update really should send out updates for everyone in the role that just got changed.
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
}
public void GroupNoticeRequest(IClientAPI remoteClient, UUID groupNoticeID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupNoticeInfo data = m_groupData.GetGroupNotice(GetRequestingAgentID(remoteClient), groupNoticeID);
if (data != null)
{
GridInstantMessage msg = CreateGroupNoticeIM(remoteClient.AgentId, groupNoticeID, (byte)InstantMessageDialog.GroupNoticeRequested);
OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient));
}
}
public GridInstantMessage CreateGroupNoticeIM(UUID agentID, UUID groupNoticeID, byte dialog)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GridInstantMessage msg = new GridInstantMessage();
byte[] bucket;
msg.imSessionID = groupNoticeID.Guid;
msg.toAgentID = agentID.Guid;
msg.dialog = dialog;
msg.fromGroup = true;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = UUID.Zero.Guid;
GroupNoticeInfo info = m_groupData.GetGroupNotice(agentID, groupNoticeID);
if (info != null)
{
msg.fromAgentID = info.GroupID.Guid;
msg.timestamp = info.noticeData.Timestamp;
msg.fromAgentName = info.noticeData.FromName;
msg.message = info.noticeData.Subject + "|" + info.Message;
if (info.BinaryBucket[0] > 0)
{
//32 is due to not needing space for two of the UUIDs.
//(Don't need UUID of attachment or its owner in IM)
//50 offset gets us to start of attachment name.
//We are skipping the attachment flag, type, and
//the three UUID fields at the start of the bucket.
bucket = new byte[info.BinaryBucket.Length-32];
bucket[0] = 1; //Has attachment
bucket[1] = info.BinaryBucket[1];
Array.Copy(info.BinaryBucket, 50,
bucket, 18, info.BinaryBucket.Length-50);
}
else
{
bucket = new byte[19];
bucket[0] = 0; //No attachment
bucket[1] = 0; //Attachment type
bucket[18] = 0; //NUL terminate name
}
info.GroupID.ToBytes(bucket, 2);
msg.binaryBucket = bucket;
}
else
{
if (m_debugEnabled)
m_log.DebugFormat("[GROUPS]: Group Notice {0} not found, composing empty message.", groupNoticeID);
msg.fromAgentID = UUID.Zero.Guid;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.fromAgentName = string.Empty;
msg.message = string.Empty;
msg.binaryBucket = new byte[0];
}
return msg;
}
public void SendAgentGroupDataUpdate(IClientAPI remoteClient)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Send agent information about his groups
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
}
public void JoinGroupRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Should check to see if OpenEnrollment, or if there's an outstanding invitation
m_groupData.AddAgentToGroup(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID, UUID.Zero);
remoteClient.SendJoinGroupReply(groupID, true);
// Should this send updates to everyone in the group?
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
}
public void LeaveGroupRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_groupData.RemoveAgentFromGroup(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID);
remoteClient.SendLeaveGroupReply(groupID, true);
remoteClient.SendAgentDropGroup(groupID);
// SL sends out notifcations to the group messaging session that the person has left
// Should this also update everyone who is in the group?
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
}
public void EjectGroupMemberRequest(IClientAPI remoteClient, UUID groupID, UUID ejecteeID)
{
EjectGroupMember(remoteClient, GetRequestingAgentID(remoteClient), groupID, ejecteeID);
}
public void EjectGroupMember(IClientAPI remoteClient, UUID agentID, UUID groupID, UUID ejecteeID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Todo: Security check?
m_groupData.RemoveAgentFromGroup(agentID, ejecteeID, groupID);
string agentName;
RegionInfo regionInfo;
// remoteClient provided or just agentID?
if (remoteClient != null)
{
agentName = remoteClient.Name;
regionInfo = remoteClient.Scene.RegionInfo;
remoteClient.SendEjectGroupMemberReply(agentID, groupID, true);
}
else
{
IClientAPI client = GetActiveClient(agentID);
if (client != null)
{
agentName = client.Name;
regionInfo = client.Scene.RegionInfo;
client.SendEjectGroupMemberReply(agentID, groupID, true);
}
else
{
regionInfo = m_sceneList[0].RegionInfo;
UserAccount acc = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, agentID);
if (acc != null)
{
agentName = acc.FirstName + " " + acc.LastName;
}
else
{
agentName = "Unknown member";
}
}
}
GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID, groupID, null);
UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, ejecteeID);
if ((groupInfo == null) || (account == null))
{
return;
}
// Send Message to Ejectee
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
msg.fromAgentID = agentID.Guid;
// msg.fromAgentID = info.GroupID;
msg.toAgentID = ejecteeID.Guid;
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.timestamp = 0;
msg.fromAgentName = agentName;
msg.message = string.Format("You have been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName);
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
msg.fromGroup = false;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = regionInfo.RegionID.Guid;
msg.binaryBucket = new byte[0];
OutgoingInstantMessage(msg, ejecteeID);
// Message to ejector
// Interop, received special 210 code for ejecting a group member
// this only works within the comms servers domain, and won't work hypergrid
// TODO:FIXME: Use a presence server of some kind to find out where the
// client actually is, and try contacting that region directly to notify them,
// or provide the notification via xmlrpc update queue
msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
msg.fromAgentID = agentID.Guid;
msg.toAgentID = agentID.Guid;
msg.timestamp = 0;
msg.fromAgentName = agentName;
if (account != null)
{
msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName, account.FirstName + " " + account.LastName);
}
else
{
msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName, "Unknown member");
}
msg.dialog = (byte)210; //interop
msg.fromGroup = false;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = regionInfo.RegionID.Guid;
msg.binaryBucket = new byte[0];
OutgoingInstantMessage(msg, agentID);
// SL sends out messages to everyone in the group
// Who all should receive updates and what should they be updated with?
UpdateAllClientsWithGroupInfo(ejecteeID);
}
public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID)
{
InviteGroup(remoteClient, GetRequestingAgentID(remoteClient), groupID, invitedAgentID, roleID);
}
public void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID groupID, UUID invitedAgentID, UUID roleID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
string agentName;
RegionInfo regionInfo;
// remoteClient provided or just agentID?
if (remoteClient != null)
{
agentName = remoteClient.Name;
regionInfo = remoteClient.Scene.RegionInfo;
}
else
{
IClientAPI client = GetActiveClient(agentID);
if (client != null)
{
agentName = client.Name;
regionInfo = client.Scene.RegionInfo;
}
else
{
regionInfo = m_sceneList[0].RegionInfo;
UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, agentID);
if (account != null)
{
agentName = account.FirstName + " " + account.LastName;
}
else
{
agentName = "Unknown member";
}
}
}
// Todo: Security check, probably also want to send some kind of notification
UUID InviteID = UUID.Random();
m_groupData.AddAgentToGroupInvite(agentID, InviteID, groupID, roleID, invitedAgentID);
// Check to see if the invite went through, if it did not then it's possible
// the remoteClient did not validate or did not have permission to invite.
GroupInviteInfo inviteInfo = m_groupData.GetAgentToGroupInvite(agentID, InviteID);
if (inviteInfo != null)
{
if (m_msgTransferModule != null)
{
Guid inviteUUID = InviteID.Guid;
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = inviteUUID;
// msg.fromAgentID = agentID.Guid;
msg.fromAgentID = groupID.Guid;
msg.toAgentID = invitedAgentID.Guid;
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.timestamp = 0;
msg.fromAgentName = agentName;
msg.message = string.Format("{0} has invited you to join a group. There is no cost to join this group.", agentName);
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupInvitation;
msg.fromGroup = true;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = regionInfo.RegionID.Guid;
msg.binaryBucket = new byte[20];
OutgoingInstantMessage(msg, invitedAgentID);
}
}
}
public List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query)
{
return m_groupData.FindGroups(GetRequestingAgentID(remoteClient), query);
}
#endregion
#region Client/Update Tools
/// <summary>
/// Try to find an active IClientAPI reference for agentID giving preference to root connections
/// </summary>
private IClientAPI GetActiveClient(UUID agentID)
{
IClientAPI child = null;
// Try root avatar first
foreach (Scene scene in m_sceneList)
{
ScenePresence sp = scene.GetScenePresence(agentID);
if (sp != null)
{
if (!sp.IsChildAgent)
{
return sp.ControllingClient;
}
else
{
child = sp.ControllingClient;
}
}
}
// If we didn't find a root, then just return whichever child we found, or null if none
return child;
}
/// <summary>
/// Send 'remoteClient' the group membership 'data' for agent 'dataForAgentID'.
/// </summary>
private void SendGroupMembershipInfoViaCaps(IClientAPI remoteClient, UUID dataForAgentID, GroupMembershipData[] data)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
OSDArray AgentData = new OSDArray(1);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
AgentData.Add(AgentDataMap);
OSDArray GroupData = new OSDArray(data.Length);
OSDArray NewGroupData = new OSDArray(data.Length);
foreach (GroupMembershipData membership in data)
{
if (GetRequestingAgentID(remoteClient) != dataForAgentID)
{
if (!membership.ListInProfile)
{
// If we're sending group info to remoteclient about another agent,
// filter out groups the other agent doesn't want to share.
continue;
}
}
OSDMap GroupDataMap = new OSDMap(6);
OSDMap NewGroupDataMap = new OSDMap(1);
GroupDataMap.Add("GroupID", OSD.FromUUID(membership.GroupID));
GroupDataMap.Add("GroupPowers", OSD.FromULong(membership.GroupPowers));
GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(membership.AcceptNotices));
GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(membership.GroupPicture));
GroupDataMap.Add("Contribution", OSD.FromInteger(membership.Contribution));
GroupDataMap.Add("GroupName", OSD.FromString(membership.GroupName));
NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(membership.ListInProfile));
GroupData.Add(GroupDataMap);
NewGroupData.Add(NewGroupDataMap);
}
OSDMap llDataStruct = new OSDMap(3);
llDataStruct.Add("AgentData", AgentData);
llDataStruct.Add("GroupData", GroupData);
llDataStruct.Add("NewGroupData", NewGroupData);
if (m_debugEnabled)
{
m_log.InfoFormat("[GROUPS]: {0}", OSDParser.SerializeJsonString(llDataStruct));
}
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
if (queue != null)
{
queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient));
}
}
private void SendScenePresenceUpdate(UUID AgentID, string Title)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title);
ScenePresence presence = null;
foreach (Scene scene in m_sceneList)
{
presence = scene.GetScenePresence(AgentID);
if (presence != null)
{
if (presence.Grouptitle != Title)
{
presence.Grouptitle = Title;
if (! presence.IsChildAgent)
presence.SendAvatarDataToAllAgents();
}
}
}
}
/// <summary>
/// Send updates to all clients who might be interested in groups data for dataForClientID
/// </summary>
private void UpdateAllClientsWithGroupInfo(UUID dataForClientID)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// TODO: Probably isn't nessesary to update every client in every scene.
// Need to examine client updates and do only what's nessesary.
lock (m_sceneList)
{
foreach (Scene scene in m_sceneList)
{
scene.ForEachClient(delegate(IClientAPI client) { SendAgentGroupDataUpdate(client, dataForClientID); });
}
}
}
/// <summary>
/// Update remoteClient with group information about dataForAgentID
/// </summary>
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForAgentID)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name);
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
OnAgentDataUpdateRequest(remoteClient, dataForAgentID, UUID.Zero);
// Need to send a group membership update to the client
// UDP version doesn't seem to behave nicely. But we're going to send it out here
// with an empty group membership to hopefully remove groups being displayed due
// to the core Groups Stub
remoteClient.SendGroupMembership(new GroupMembershipData[0]);
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID);
SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
if (remoteClient.AgentId == dataForAgentID)
remoteClient.RefreshGroupMembership();
}
/// <summary>
/// Get a list of groups memberships for the agent that are marked "ListInProfile"
/// (unless that agent has a godLike aspect, in which case get all groups)
/// </summary>
/// <param name="dataForAgentID"></param>
/// <returns></returns>
private GroupMembershipData[] GetProfileListedGroupMemberships(IClientAPI requestingClient, UUID dataForAgentID)
{
List<GroupMembershipData> membershipData = m_groupData.GetAgentGroupMemberships(requestingClient.AgentId, dataForAgentID);
GroupMembershipData[] membershipArray;
// cScene and property accessor 'isGod' are in support of the opertions to bypass 'hidden' group attributes for
// those with a GodLike aspect.
Scene cScene = (Scene)requestingClient.Scene;
bool isGod = cScene.Permissions.IsGod(requestingClient.AgentId);
if (isGod)
{
membershipArray = membershipData.ToArray();
}
else
{
if (requestingClient.AgentId != dataForAgentID)
{
Predicate<GroupMembershipData> showInProfile = delegate(GroupMembershipData membership)
{
return membership.ListInProfile;
};
membershipArray = membershipData.FindAll(showInProfile).ToArray();
}
else
{
membershipArray = membershipData.ToArray();
}
}
if (m_debugEnabled)
{
m_log.InfoFormat("[GROUPS]: Get group membership information for {0} requested by {1}", dataForAgentID, requestingClient.AgentId);
foreach (GroupMembershipData membership in membershipArray)
{
m_log.InfoFormat("[GROUPS]: {0} :: {1} - {2} - {3}", dataForAgentID, membership.GroupName, membership.GroupTitle, membership.GroupPowers);
}
}
return membershipArray;
}
private void SendAgentDataUpdate(IClientAPI remoteClient, UUID dataForAgentID, UUID activeGroupID, string activeGroupName, ulong activeGroupPowers, string activeGroupTitle)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, dataForAgentID);
string firstname, lastname;
if (account != null)
{
firstname = account.FirstName;
lastname = account.LastName;
}
else
{
firstname = "Unknown";
lastname = "Unknown";
}
remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname,
lastname, activeGroupPowers, activeGroupName,
activeGroupTitle);
}
#endregion
#region IM Backed Processes
private void OutgoingInstantMessage(GridInstantMessage msg, UUID msgTo)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
IClientAPI localClient = GetActiveClient(msgTo);
if (localClient != null)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: MsgTo ({0}) is local, delivering directly", localClient.Name);
localClient.SendInstantMessage(msg);
}
else if (m_msgTransferModule != null)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: MsgTo ({0}) is not local, delivering via TransferModule", msgTo);
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Message Sent: {0}", success?"Succeeded":"Failed"); });
}
}
public void NotifyChange(UUID groupID)
{
// Notify all group members of a chnge in group roles and/or
// permissions
//
}
#endregion
private UUID GetRequestingAgentID(IClientAPI client)
{
UUID requestingAgentID = UUID.Zero;
if (client != null)
{
requestingAgentID = client.AgentId;
}
return requestingAgentID;
}
}
public class GroupNoticeInfo
{
public GroupNoticeData noticeData = new GroupNoticeData();
public UUID GroupID = UUID.Zero;
public string Message = string.Empty;
public byte[] BinaryBucket = new byte[0];
}
}