OpenSimMirror/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs

177 lines
6.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.Reflection;
using System.Threading;
using System.Text;
using System.Collections.Generic;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture, LongRunning]
public class EntityManagerTests : OpenSimTestCase
{
static public Random random;
SceneObjectGroup found;
Scene scene = new SceneHelpers().SetupScene();
[Test]
public void T010_AddObjects()
{
TestHelpers.InMethod();
random = new Random();
SceneObjectGroup found;
EntityManager entman = new EntityManager();
SceneObjectGroup sog = NewSOG();
UUID obj1 = sog.UUID;
uint li1 = sog.LocalId;
entman.Add(sog);
sog = NewSOG();
UUID obj2 = sog.UUID;
uint li2 = sog.LocalId;
entman.Add(sog);
found = (SceneObjectGroup)entman[obj1];
Assert.That(found.UUID ,Is.EqualTo(obj1));
found = (SceneObjectGroup)entman[li1];
Assert.That(found.UUID ,Is.EqualTo(obj1));
found = (SceneObjectGroup)entman[obj2];
Assert.That(found.UUID ,Is.EqualTo(obj2));
found = (SceneObjectGroup)entman[li2];
Assert.That(found.UUID ,Is.EqualTo(obj2));
entman.Remove(obj1);
entman.Remove(li2);
Assert.That(entman.ContainsKey(obj1), Is.False);
Assert.That(entman.ContainsKey(li1), Is.False);
Assert.That(entman.ContainsKey(obj2), Is.False);
Assert.That(entman.ContainsKey(li2), Is.False);
}
[Test]
public void T011_ThreadAddRemoveTest()
{
TestHelpers.InMethod();
// This test adds and removes with mutiple threads, attempting to break the
// uuid and localid dictionary coherence.
EntityManager entman = new EntityManager();
SceneObjectGroup sog = NewSOG();
for (int j=0; j<20; j++)
{
List<Thread> trdlist = new List<Thread>();
for (int i=0; i<4; i++)
{
// Adds scene object
NewTestThreads test = new NewTestThreads(entman,sog);
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
start.Start();
trdlist.Add(start);
// Removes it
test = new NewTestThreads(entman,sog);
start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
start.Start();
trdlist.Add(start);
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) {
found = (SceneObjectGroup)entman[sog.UUID];
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
found = (SceneObjectGroup)entman[sog.LocalId];
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
}
}
}
private SceneObjectGroup NewSOG()
{
SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
sop.Name = RandomName();
sop.Description = sop.Name;
sop.Text = RandomName();
sop.SitName = RandomName();
sop.TouchName = RandomName();
sop.Flags |= PrimFlags.Phantom;
SceneObjectGroup sog = new SceneObjectGroup(sop);
scene.AddNewSceneObject(sog, false);
return sog;
}
private static string RandomName()
{
StringBuilder name = new StringBuilder();
int size = random.Next(40,80);
char ch ;
for (int i=0; i<size; i++)
{
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
name.Append(ch);
}
return name.ToString();
}
}
public class NewTestThreads
{
private EntityManager entman;
private SceneObjectGroup sog;
private Random random;
public NewTestThreads(EntityManager entman, SceneObjectGroup sog)
{
this.entman = entman;
this.sog = sog;
this.random = new Random();
}
public void TestAddSceneObject()
{
Thread.Sleep(random.Next(0,50));
entman.Add(sog);
}
public void TestRemoveSceneObject()
{
Thread.Sleep(random.Next(0,50));
entman.Remove(sog.UUID);
}
}
}