827 lines
31 KiB
C#
827 lines
31 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net.Sockets;
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using System.Text.RegularExpressions;
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using System.Threading;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules
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{
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public class ChatModule : IRegionModule, ISimChat
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private List<Scene> m_scenes = new List<Scene>();
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private int m_whisperdistance = 10;
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private int m_saydistance = 30;
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private int m_shoutdistance = 100;
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private IRCChatModule m_irc = null;
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private string m_last_new_user = null;
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private string m_last_leaving_user = null;
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private string m_defaultzone = null;
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internal object m_syncInit = new object();
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internal object m_syncLogout = new object();
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private Thread m_irc_connector=null;
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public void Initialise(Scene scene, IConfigSource config)
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{
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lock (m_syncInit)
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{
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// wrap this in a try block so that defaults will work if
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// the config file doesn't specify otherwise.
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try
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{
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m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
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m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
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m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
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}
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catch (Exception)
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{
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}
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try
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{
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m_defaultzone = config.Configs["IRC"].GetString("nick","Sim");
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}
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catch (Exception)
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{
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}
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if (!m_scenes.Contains(scene))
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{
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m_scenes.Add(scene);
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scene.EventManager.OnNewClient += NewClient;
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scene.RegisterModuleInterface<ISimChat>(this);
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}
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// setup IRC Relay
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if (m_irc == null) { m_irc = new IRCChatModule(config); }
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if (m_irc_connector == null)
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{
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m_irc_connector = new Thread(IRCConnectRun);
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m_irc_connector.Name = "IRCConnectorThread";
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m_irc_connector.IsBackground = true;
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}
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}
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}
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public void PostInitialise()
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{
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if (m_irc.Enabled)
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{
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try
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{
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//m_irc.Connect(m_scenes);
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if (m_irc_connector == null)
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{
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m_irc_connector = new Thread(IRCConnectRun);
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m_irc_connector.Name = "IRCConnectorThread";
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m_irc_connector.IsBackground = true;
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}
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if (!m_irc_connector.IsAlive)
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{
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m_irc_connector.Start();
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OpenSim.Framework.ThreadTracker.Add(m_irc_connector);
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}
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}
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catch (Exception)
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{
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}
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}
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}
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public void Close()
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{
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m_irc.Close();
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}
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public string Name
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{
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get { return "ChatModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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public void NewClient(IClientAPI client)
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{
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try
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{
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client.OnChatFromViewer += SimChat;
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if ((m_irc.Enabled) && (m_irc.Connected))
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{
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string clientName = client.FirstName + " " + client.LastName;
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// handles simple case. May not work for hundred connecting in per second.
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// and the NewClients calles getting interleved
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// but filters out multiple reports
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if (clientName != m_last_new_user)
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{
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m_last_new_user = clientName;
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string clientRegion = FindClientRegion(client.FirstName, client.LastName);
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m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " in "+clientRegion);
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}
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}
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client.OnLogout += ClientLoggedOut;
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client.OnConnectionClosed += ClientLoggedOut;
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client.OnLogout += ClientLoggedOut;
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}
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catch (Exception ex)
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{
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m_log.Error("[IRC]: NewClient exception trap:" + ex.ToString());
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}
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}
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public void ClientLoggedOut(IClientAPI client)
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{
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lock (m_syncLogout)
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{
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try
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{
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if ((m_irc.Enabled) && (m_irc.Connected))
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{
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string clientName = client.FirstName + " " + client.LastName;
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string clientRegion = FindClientRegion(client.FirstName, client.LastName);
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// handles simple case. May not work for hundred connecting in per second.
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// and the NewClients calles getting interleved
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// but filters out multiple reports
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if (clientName != m_last_leaving_user)
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{
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m_last_leaving_user = clientName;
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m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " left " + clientRegion);
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m_log.Info("[IRC]: IRC watcher notices " + clientName + " left " + clientRegion);
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}
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}
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}
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catch (Exception ex)
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{
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m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex.ToString());
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}
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}
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}
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private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos,
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LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message)
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{
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if (!presence.IsChildAgent)
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{
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LLVector3 fromRegionPos = fromPos + regionPos;
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LLVector3 toRegionPos = presence.AbsolutePosition + regionPos;
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int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
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if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
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type == ChatTypeEnum.Say && dis > m_saydistance ||
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type == ChatTypeEnum.Shout && dis > m_shoutdistance)
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{
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return;
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}
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// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID);
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}
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}
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public void SimChat(Object sender, ChatFromViewerArgs e)
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{
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// FROM: Sim TO: IRC
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ScenePresence avatar = null;
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//TODO: Move ForEachScenePresence and others into IScene.
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Scene scene = (Scene) e.Scene;
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//TODO: Remove the need for this check
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if (scene == null)
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scene = m_scenes[0];
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// Filled in since it's easier than rewriting right now.
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LLVector3 fromPos = e.Position;
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LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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string fromName = e.From;
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string message = e.Message;
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LLUUID fromAgentID = LLUUID.Zero;
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if (e.Sender != null)
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{
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avatar = scene.GetScenePresence(e.Sender.AgentId);
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}
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if (avatar != null)
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{
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fromPos = avatar.AbsolutePosition;
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regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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fromName = avatar.Firstname + " " + avatar.Lastname;
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fromAgentID = e.Sender.AgentId;
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}
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// Try to reconnect to server if not connected
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if (m_irc.Enabled && !m_irc.Connected)
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{
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// In a non-blocking way. Eventually the connector will get it started
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try
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{
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if (m_irc_connector == null)
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{
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m_irc_connector = new Thread(IRCConnectRun);
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m_irc_connector.Name = "IRCConnectorThread";
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m_irc_connector.IsBackground = true;
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}
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if (!m_irc_connector.IsAlive)
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{
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m_irc_connector.Start();
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OpenSim.Framework.ThreadTracker.Add(m_irc_connector);
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}
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}
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catch (Exception)
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{
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}
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}
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if (e.Message.Length > 0)
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{
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if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC
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{
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m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
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}
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}
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if (e.Channel == 0)
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{
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foreach (Scene s in m_scenes)
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{
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s.ForEachScenePresence(delegate(ScenePresence presence)
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{
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TrySendChatMessage(presence, fromPos, regionPos,
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fromAgentID, fromName, e.Type, message);
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});
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}
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}
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}
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// if IRC is enabled then just keep trying using a monitor thread
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public void IRCConnectRun()
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{
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while(true)
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{
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if ((m_irc.Enabled)&&(!m_irc.Connected))
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{
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m_irc.Connect(m_scenes);
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}
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Thread.Sleep(15000);
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}
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}
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public string FindClientRegion(string client_FirstName,string client_LastName)
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{
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string sourceRegion = null;
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foreach (Scene s in m_scenes)
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{
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s.ForEachScenePresence(delegate(ScenePresence presence)
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{
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if ((presence.IsChildAgent==false)
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&&(presence.Firstname==client_FirstName)
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&&(presence.Lastname==client_LastName))
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{
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sourceRegion = presence.Scene.RegionInfo.RegionName;
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//sourceRegion= s.RegionInfo.RegionName;
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}
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});
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if (sourceRegion != null) return sourceRegion;
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}
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if (m_defaultzone == null) { m_defaultzone = "Sim"; }
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return m_defaultzone;
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}
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}
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internal class IRCChatModule
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private string m_server = null;
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private uint m_port = 6668;
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private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
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private string m_nick = null;
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private string m_basenick = null;
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private string m_channel = null;
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private string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}";
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private NetworkStream m_stream;
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private TcpClient m_tcp;
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private StreamWriter m_writer;
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private StreamReader m_reader;
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private Thread pingSender;
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private Thread listener;
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internal object m_syncConnect = new object();
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private bool m_enabled = false;
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private bool m_connected = false;
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private List<Scene> m_scenes = null;
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private List<Scene> m_last_scenes = null;
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public IRCChatModule(IConfigSource config)
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{
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m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
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m_tcp = null;
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m_writer = null;
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m_reader = null;
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// configuration in OpenSim.ini
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// [IRC]
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// server = chat.freenode.net
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// nick = OSimBot_mysim
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// ;username = USER OpenSimBot 8 * :I'm a OpenSim to irc bot
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// ; username is the IRC command line sent
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// ; USER <irc_user> <visible=8,invisible=0> * : <IRC_realname>
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// channel = #opensim-regions
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// port = 6667
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// ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
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// ;for <bot>:<user in region> :<message>
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// ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
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// ;for <bot>:<message> - <user of region> :
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// ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
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// ;for <bot>:<message> - from <user> :
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// ;msgformat = "PRIVMSG {0} : {3} - from {1}"
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// Traps I/O disconnects so it does not crash the sim
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// Trys to reconnect if disconnected and someone says something
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// Tells IRC server "QUIT" when doing a close (just to be nice)
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// Default port back to 6667
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try
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{
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m_server = config.Configs["IRC"].GetString("server");
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m_nick = config.Configs["IRC"].GetString("nick");
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m_basenick = m_nick;
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m_channel = config.Configs["IRC"].GetString("channel");
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m_port = (uint) config.Configs["IRC"].GetInt("port", (int) m_port);
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m_user = config.Configs["IRC"].GetString("username", m_user);
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m_privmsgformat = config.Configs["IRC"].GetString("msgformat", m_privmsgformat);
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if (m_server != null && m_nick != null && m_channel != null)
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{
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m_nick = m_nick + Util.RandomClass.Next(1, 99);
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m_enabled = true;
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}
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}
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catch (Exception)
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{
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m_log.Info("[CHAT]: No IRC config information, skipping IRC bridge configuration");
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}
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}
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public bool Connect(List<Scene> scenes)
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{
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lock (m_syncConnect)
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{
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try
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{
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if (m_connected) return true;
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m_scenes = scenes;
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if (m_last_scenes == null) { m_last_scenes = scenes; }
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m_tcp = new TcpClient(m_server, (int)m_port);
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m_log.Info("[IRC]: Connecting...");
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m_stream = m_tcp.GetStream();
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m_log.Info("[IRC]: Connected to " + m_server);
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m_reader = new StreamReader(m_stream);
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m_writer = new StreamWriter(m_stream);
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pingSender = new Thread(new ThreadStart(PingRun));
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pingSender.Name = "PingSenderThread";
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pingSender.IsBackground = true;
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pingSender.Start();
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OpenSim.Framework.ThreadTracker.Add(pingSender);
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listener = new Thread(new ThreadStart(ListenerRun));
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listener.Name = "IRCChatModuleListenerThread";
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listener.IsBackground = true;
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listener.Start();
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OpenSim.Framework.ThreadTracker.Add(listener);
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m_writer.WriteLine(m_user);
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m_writer.Flush();
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m_writer.WriteLine("NICK " + m_nick);
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m_writer.Flush();
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m_writer.WriteLine("JOIN " + m_channel);
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m_writer.Flush();
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m_log.Info("[IRC]: Connection fully established");
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m_connected = true;
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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return m_connected;
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}
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}
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public bool Enabled
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{
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get { return m_enabled; }
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}
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public bool Connected
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{
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get { return m_connected; }
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}
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public string Nick
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{
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get { return m_nick; }
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}
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public void Reconnect()
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{
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m_connected = false;
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listener.Abort();
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pingSender.Abort();
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m_writer.Close();
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m_reader.Close();
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m_tcp.Close();
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if (m_enabled) { Connect(m_last_scenes); }
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}
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public void PrivMsg(string from, string region, string msg)
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{
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// One message to the IRC server
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try
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{
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if (m_privmsgformat == null)
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{
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m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg);
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}
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else
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{
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m_writer.WriteLine(m_privmsgformat, m_channel, from, region, msg);
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}
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m_writer.Flush();
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m_log.Info("[IRC]: PrivMsg " + from + " in " + region + " :" + msg);
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}
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catch (IOException)
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{
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m_log.Error("[IRC]: Disconnected from IRC server.(PrivMsg)");
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Reconnect();
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}
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catch (Exception ex)
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{
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m_log.Error("[IRC]: PrivMsg exception trap:" + ex.ToString());
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}
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}
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private Dictionary<string, string> ExtractMsg(string input)
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{
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//examines IRC commands and extracts any private messages
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// which will then be reboadcast in the Sim
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m_log.Info("[IRC]: ExtractMsg: " + input);
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Dictionary<string, string> result = null;
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//string regex = @":(?<nick>\w*)!~(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
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string regex = @":(?<nick>\w*)!(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
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Regex RE = new Regex(regex, RegexOptions.Multiline);
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MatchCollection matches = RE.Matches(input);
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// Get some direct matches $1 $4 is a
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if ((matches.Count == 1) && (matches[0].Groups.Count == 5))
|
|
{
|
|
result = new Dictionary<string, string>();
|
|
result.Add("nick", matches[0].Groups[1].Value);
|
|
result.Add("user", matches[0].Groups[2].Value);
|
|
result.Add("channel", matches[0].Groups[3].Value);
|
|
result.Add("msg", matches[0].Groups[4].Value);
|
|
}
|
|
else
|
|
{
|
|
m_log.Info("[IRC]: Number of matches: " + matches.Count);
|
|
if (matches.Count > 0)
|
|
{
|
|
m_log.Info("[IRC]: Number of groups: " + matches[0].Groups.Count);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public void PingRun()
|
|
{
|
|
// IRC keep alive thread
|
|
// send PING ever 15 seconds
|
|
while (true)
|
|
{
|
|
try
|
|
{
|
|
if (m_connected == true)
|
|
{
|
|
m_writer.WriteLine("PING :" + m_server);
|
|
m_writer.Flush();
|
|
Thread.Sleep(15000);
|
|
}
|
|
}
|
|
catch (IOException)
|
|
{
|
|
m_log.Error("[IRC]: Disconnected from IRC server.(PingRun)");
|
|
Reconnect();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_log.Error("[IRC]: PingRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ListenerRun()
|
|
{
|
|
string inputLine;
|
|
LLVector3 pos = new LLVector3(128, 128, 20);
|
|
while (true)
|
|
{
|
|
try
|
|
{
|
|
while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null))
|
|
{
|
|
// Console.WriteLine(inputLine);
|
|
if (inputLine.Contains(m_channel))
|
|
{
|
|
Dictionary<string, string> data = ExtractMsg(inputLine);
|
|
// Any chat ???
|
|
if (data != null)
|
|
{
|
|
foreach (Scene m_scene in m_scenes)
|
|
{
|
|
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
|
{
|
|
if (!avatar.IsChildAgent)
|
|
{
|
|
avatar.ControllingClient.SendChatMessage(
|
|
Helpers.StringToField(data["msg"]), 255,
|
|
pos, data["nick"],
|
|
LLUUID.Zero);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Was an command from the IRC server
|
|
ProcessIRCCommand(inputLine);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Was an command from the IRC server
|
|
ProcessIRCCommand(inputLine);
|
|
}
|
|
Thread.Sleep(150);
|
|
}
|
|
}
|
|
catch (IOException)
|
|
{
|
|
m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)");
|
|
Reconnect();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_log.Error("[IRC]: ListenerRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void BroadcastSim(string message,string sender)
|
|
{
|
|
LLVector3 pos = new LLVector3(128, 128, 20);
|
|
try
|
|
{
|
|
foreach (Scene m_scene in m_scenes)
|
|
{
|
|
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
|
{
|
|
if (!avatar.IsChildAgent)
|
|
{
|
|
avatar.ControllingClient.SendChatMessage(
|
|
Helpers.StringToField(message), 255,
|
|
pos, sender,
|
|
LLUUID.Zero);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
catch (Exception ex) // IRC gate should not crash Sim
|
|
{
|
|
m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
|
}
|
|
}
|
|
|
|
public enum ErrorReplies
|
|
{
|
|
NotRegistered = 451, // ":You have not registered"
|
|
NicknameInUse = 433 // "<nick> :Nickname is already in use"
|
|
}
|
|
|
|
public enum Replies
|
|
{
|
|
MotdStart = 375, // ":- <server> Message of the day - "
|
|
Motd = 372, // ":- <text>"
|
|
EndOfMotd = 376 // ":End of /MOTD command"
|
|
}
|
|
|
|
public void ProcessIRCCommand(string command)
|
|
{
|
|
//m_log.Info("[IRC]: ProcessIRCCommand:" + command);
|
|
|
|
string[] commArgs = new string[command.Split(' ').Length];
|
|
string c_server = m_server;
|
|
|
|
commArgs = command.Split(' ');
|
|
if (commArgs[0].Substring(0, 1) == ":")
|
|
{
|
|
commArgs[0] = commArgs[0].Remove(0, 1);
|
|
}
|
|
|
|
if (commArgs[1] == "002")
|
|
{
|
|
// fetch the correct servername
|
|
// ex: irc.freenode.net -> brown.freenode.net/kornbluth.freenode.net/...
|
|
// irc.bluewin.ch -> irc1.bluewin.ch/irc2.bluewin.ch
|
|
|
|
c_server = (commArgs[6].Split('['))[0];
|
|
m_server = c_server;
|
|
}
|
|
|
|
if (commArgs[0] == "ERROR")
|
|
{
|
|
m_log.Error("[IRC]: IRC SERVER ERROR:" + command);
|
|
}
|
|
|
|
if (commArgs[0] == "PING")
|
|
{
|
|
string p_reply = "";
|
|
|
|
for (int i = 1; i < commArgs.Length; i++)
|
|
{
|
|
p_reply += commArgs[i] + " ";
|
|
}
|
|
|
|
m_writer.WriteLine("PONG " + p_reply);
|
|
m_writer.Flush();
|
|
}
|
|
else if (commArgs[0] == c_server)
|
|
{
|
|
// server message
|
|
try
|
|
{
|
|
Int32 commandCode = Int32.Parse(commArgs[1]);
|
|
switch (commandCode)
|
|
{
|
|
case (int)ErrorReplies.NicknameInUse:
|
|
// Gen a new name
|
|
m_nick = m_basenick + Util.RandomClass.Next(1, 99);
|
|
m_log.Error("[IRC]: IRC SERVER reports NicknameInUse, trying " + m_nick);
|
|
// Retry
|
|
m_writer.WriteLine("NICK " + m_nick);
|
|
m_writer.Flush();
|
|
m_writer.WriteLine("JOIN " + m_channel);
|
|
m_writer.Flush();
|
|
break;
|
|
case (int)ErrorReplies.NotRegistered:
|
|
break;
|
|
case (int)Replies.EndOfMotd:
|
|
break;
|
|
}
|
|
}
|
|
catch (Exception)
|
|
{
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Normal message
|
|
string commAct = commArgs[1];
|
|
switch (commAct)
|
|
{
|
|
case "JOIN": eventIrcJoin(commArgs); break;
|
|
case "PART": eventIrcPart(commArgs); break;
|
|
case "MODE": eventIrcMode(commArgs); break;
|
|
case "NICK": eventIrcNickChange(commArgs); break;
|
|
case "KICK": eventIrcKick(commArgs); break;
|
|
case "QUIT": eventIrcQuit(commArgs); break;
|
|
case "PONG": break; // that's nice
|
|
}
|
|
}
|
|
}
|
|
|
|
public void eventIrcJoin(string[] commArgs)
|
|
{
|
|
string IrcChannel = commArgs[2];
|
|
string IrcUser = commArgs[0].Split('!')[0];
|
|
BroadcastSim(IrcUser + " is joining " + IrcChannel, m_nick);
|
|
}
|
|
|
|
public void eventIrcPart(string[] commArgs)
|
|
{
|
|
string IrcChannel = commArgs[2];
|
|
string IrcUser = commArgs[0].Split('!')[0];
|
|
BroadcastSim(IrcUser + " is parting " + IrcChannel, m_nick);
|
|
}
|
|
|
|
public void eventIrcMode(string[] commArgs)
|
|
{
|
|
string IrcChannel = commArgs[2];
|
|
string IrcUser = commArgs[0].Split('!')[0];
|
|
string UserMode = "";
|
|
for (int i = 3; i < commArgs.Length; i++)
|
|
{
|
|
UserMode += commArgs[i] + " ";
|
|
}
|
|
|
|
if (UserMode.Substring(0, 1) == ":")
|
|
{
|
|
UserMode = UserMode.Remove(0, 1);
|
|
}
|
|
}
|
|
|
|
public void eventIrcNickChange(string[] commArgs)
|
|
{
|
|
string UserOldNick = commArgs[0].Split('!')[0];
|
|
string UserNewNick = commArgs[2].Remove(0, 1);
|
|
BroadcastSim(UserOldNick + " changed their nick to " + UserNewNick, m_nick);
|
|
}
|
|
|
|
public void eventIrcKick(string[] commArgs)
|
|
{
|
|
string UserKicker = commArgs[0].Split('!')[0];
|
|
string UserKicked = commArgs[3];
|
|
string IrcChannel = commArgs[2];
|
|
string KickMessage = "";
|
|
for (int i = 4; i < commArgs.Length; i++)
|
|
{
|
|
KickMessage += commArgs[i] + " ";
|
|
}
|
|
BroadcastSim(UserKicker + " kicked " + UserKicked +" on "+IrcChannel+" saying "+KickMessage, m_nick);
|
|
if (UserKicked == m_nick)
|
|
{
|
|
BroadcastSim("Hey, that was me!!!", m_nick);
|
|
}
|
|
}
|
|
|
|
public void eventIrcQuit(string[] commArgs)
|
|
{
|
|
string IrcUser = commArgs[0].Split('!')[0];
|
|
string QuitMessage = "";
|
|
|
|
for (int i = 2; i < commArgs.Length; i++)
|
|
{
|
|
QuitMessage += commArgs[i] + " ";
|
|
}
|
|
BroadcastSim(IrcUser + " quits saying " + QuitMessage, m_nick);
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
m_connected = false;
|
|
m_writer.WriteLine("QUIT :" + m_nick + " to " + m_channel + " wormhole with " + m_server + " closing");
|
|
m_writer.Flush();
|
|
listener.Abort();
|
|
pingSender.Abort();
|
|
m_writer.Close();
|
|
m_reader.Close();
|
|
m_tcp.Close();
|
|
}
|
|
}
|
|
}
|