OpenSimMirror/OpenSim/Region/Environment/Modules/ChatModule.cs

827 lines
31 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Sockets;
using System.Text.RegularExpressions;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules
{
public class ChatModule : IRegionModule, ISimChat
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_scenes = new List<Scene>();
private int m_whisperdistance = 10;
private int m_saydistance = 30;
private int m_shoutdistance = 100;
private IRCChatModule m_irc = null;
private string m_last_new_user = null;
private string m_last_leaving_user = null;
private string m_defaultzone = null;
internal object m_syncInit = new object();
internal object m_syncLogout = new object();
private Thread m_irc_connector=null;
public void Initialise(Scene scene, IConfigSource config)
{
lock (m_syncInit)
{
// wrap this in a try block so that defaults will work if
// the config file doesn't specify otherwise.
try
{
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
}
catch (Exception)
{
}
try
{
m_defaultzone = config.Configs["IRC"].GetString("nick","Sim");
}
catch (Exception)
{
}
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += NewClient;
scene.RegisterModuleInterface<ISimChat>(this);
}
// setup IRC Relay
if (m_irc == null) { m_irc = new IRCChatModule(config); }
if (m_irc_connector == null)
{
m_irc_connector = new Thread(IRCConnectRun);
m_irc_connector.Name = "IRCConnectorThread";
m_irc_connector.IsBackground = true;
}
}
}
public void PostInitialise()
{
if (m_irc.Enabled)
{
try
{
//m_irc.Connect(m_scenes);
if (m_irc_connector == null)
{
m_irc_connector = new Thread(IRCConnectRun);
m_irc_connector.Name = "IRCConnectorThread";
m_irc_connector.IsBackground = true;
}
if (!m_irc_connector.IsAlive)
{
m_irc_connector.Start();
OpenSim.Framework.ThreadTracker.Add(m_irc_connector);
}
}
catch (Exception)
{
}
}
}
public void Close()
{
m_irc.Close();
}
public string Name
{
get { return "ChatModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
public void NewClient(IClientAPI client)
{
try
{
client.OnChatFromViewer += SimChat;
if ((m_irc.Enabled) && (m_irc.Connected))
{
string clientName = client.FirstName + " " + client.LastName;
// handles simple case. May not work for hundred connecting in per second.
// and the NewClients calles getting interleved
// but filters out multiple reports
if (clientName != m_last_new_user)
{
m_last_new_user = clientName;
string clientRegion = FindClientRegion(client.FirstName, client.LastName);
m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " in "+clientRegion);
}
}
client.OnLogout += ClientLoggedOut;
client.OnConnectionClosed += ClientLoggedOut;
client.OnLogout += ClientLoggedOut;
}
catch (Exception ex)
{
m_log.Error("[IRC]: NewClient exception trap:" + ex.ToString());
}
}
public void ClientLoggedOut(IClientAPI client)
{
lock (m_syncLogout)
{
try
{
if ((m_irc.Enabled) && (m_irc.Connected))
{
string clientName = client.FirstName + " " + client.LastName;
string clientRegion = FindClientRegion(client.FirstName, client.LastName);
// handles simple case. May not work for hundred connecting in per second.
// and the NewClients calles getting interleved
// but filters out multiple reports
if (clientName != m_last_leaving_user)
{
m_last_leaving_user = clientName;
m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " left " + clientRegion);
m_log.Info("[IRC]: IRC watcher notices " + clientName + " left " + clientRegion);
}
}
}
catch (Exception ex)
{
m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex.ToString());
}
}
}
private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos,
LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message)
{
if (!presence.IsChildAgent)
{
LLVector3 fromRegionPos = fromPos + regionPos;
LLVector3 toRegionPos = presence.AbsolutePosition + regionPos;
int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
type == ChatTypeEnum.Say && dis > m_saydistance ||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
{
return;
}
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID);
}
}
public void SimChat(Object sender, ChatFromViewerArgs e)
{
// FROM: Sim TO: IRC
ScenePresence avatar = null;
//TODO: Move ForEachScenePresence and others into IScene.
Scene scene = (Scene) e.Scene;
//TODO: Remove the need for this check
if (scene == null)
scene = m_scenes[0];
// Filled in since it's easier than rewriting right now.
LLVector3 fromPos = e.Position;
LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
string fromName = e.From;
string message = e.Message;
LLUUID fromAgentID = LLUUID.Zero;
if (e.Sender != null)
{
avatar = scene.GetScenePresence(e.Sender.AgentId);
}
if (avatar != null)
{
fromPos = avatar.AbsolutePosition;
regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
fromName = avatar.Firstname + " " + avatar.Lastname;
fromAgentID = e.Sender.AgentId;
}
// Try to reconnect to server if not connected
if (m_irc.Enabled && !m_irc.Connected)
{
// In a non-blocking way. Eventually the connector will get it started
try
{
if (m_irc_connector == null)
{
m_irc_connector = new Thread(IRCConnectRun);
m_irc_connector.Name = "IRCConnectorThread";
m_irc_connector.IsBackground = true;
}
if (!m_irc_connector.IsAlive)
{
m_irc_connector.Start();
OpenSim.Framework.ThreadTracker.Add(m_irc_connector);
}
}
catch (Exception)
{
}
}
if (e.Message.Length > 0)
{
if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC
{
m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
}
}
if (e.Channel == 0)
{
foreach (Scene s in m_scenes)
{
s.ForEachScenePresence(delegate(ScenePresence presence)
{
TrySendChatMessage(presence, fromPos, regionPos,
fromAgentID, fromName, e.Type, message);
});
}
}
}
// if IRC is enabled then just keep trying using a monitor thread
public void IRCConnectRun()
{
while(true)
{
if ((m_irc.Enabled)&&(!m_irc.Connected))
{
m_irc.Connect(m_scenes);
}
Thread.Sleep(15000);
}
}
public string FindClientRegion(string client_FirstName,string client_LastName)
{
string sourceRegion = null;
foreach (Scene s in m_scenes)
{
s.ForEachScenePresence(delegate(ScenePresence presence)
{
if ((presence.IsChildAgent==false)
&&(presence.Firstname==client_FirstName)
&&(presence.Lastname==client_LastName))
{
sourceRegion = presence.Scene.RegionInfo.RegionName;
//sourceRegion= s.RegionInfo.RegionName;
}
});
if (sourceRegion != null) return sourceRegion;
}
if (m_defaultzone == null) { m_defaultzone = "Sim"; }
return m_defaultzone;
}
}
internal class IRCChatModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private string m_server = null;
private uint m_port = 6668;
private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
private string m_nick = null;
private string m_basenick = null;
private string m_channel = null;
private string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}";
private NetworkStream m_stream;
private TcpClient m_tcp;
private StreamWriter m_writer;
private StreamReader m_reader;
private Thread pingSender;
private Thread listener;
internal object m_syncConnect = new object();
private bool m_enabled = false;
private bool m_connected = false;
private List<Scene> m_scenes = null;
private List<Scene> m_last_scenes = null;
public IRCChatModule(IConfigSource config)
{
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
m_tcp = null;
m_writer = null;
m_reader = null;
// configuration in OpenSim.ini
// [IRC]
// server = chat.freenode.net
// nick = OSimBot_mysim
// ;username = USER OpenSimBot 8 * :I'm a OpenSim to irc bot
// ; username is the IRC command line sent
// ; USER <irc_user> <visible=8,invisible=0> * : <IRC_realname>
// channel = #opensim-regions
// port = 6667
// ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
// ;for <bot>:<user in region> :<message>
// ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
// ;for <bot>:<message> - <user of region> :
// ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
// ;for <bot>:<message> - from <user> :
// ;msgformat = "PRIVMSG {0} : {3} - from {1}"
// Traps I/O disconnects so it does not crash the sim
// Trys to reconnect if disconnected and someone says something
// Tells IRC server "QUIT" when doing a close (just to be nice)
// Default port back to 6667
try
{
m_server = config.Configs["IRC"].GetString("server");
m_nick = config.Configs["IRC"].GetString("nick");
m_basenick = m_nick;
m_channel = config.Configs["IRC"].GetString("channel");
m_port = (uint) config.Configs["IRC"].GetInt("port", (int) m_port);
m_user = config.Configs["IRC"].GetString("username", m_user);
m_privmsgformat = config.Configs["IRC"].GetString("msgformat", m_privmsgformat);
if (m_server != null && m_nick != null && m_channel != null)
{
m_nick = m_nick + Util.RandomClass.Next(1, 99);
m_enabled = true;
}
}
catch (Exception)
{
m_log.Info("[CHAT]: No IRC config information, skipping IRC bridge configuration");
}
}
public bool Connect(List<Scene> scenes)
{
lock (m_syncConnect)
{
try
{
if (m_connected) return true;
m_scenes = scenes;
if (m_last_scenes == null) { m_last_scenes = scenes; }
m_tcp = new TcpClient(m_server, (int)m_port);
m_log.Info("[IRC]: Connecting...");
m_stream = m_tcp.GetStream();
m_log.Info("[IRC]: Connected to " + m_server);
m_reader = new StreamReader(m_stream);
m_writer = new StreamWriter(m_stream);
pingSender = new Thread(new ThreadStart(PingRun));
pingSender.Name = "PingSenderThread";
pingSender.IsBackground = true;
pingSender.Start();
OpenSim.Framework.ThreadTracker.Add(pingSender);
listener = new Thread(new ThreadStart(ListenerRun));
listener.Name = "IRCChatModuleListenerThread";
listener.IsBackground = true;
listener.Start();
OpenSim.Framework.ThreadTracker.Add(listener);
m_writer.WriteLine(m_user);
m_writer.Flush();
m_writer.WriteLine("NICK " + m_nick);
m_writer.Flush();
m_writer.WriteLine("JOIN " + m_channel);
m_writer.Flush();
m_log.Info("[IRC]: Connection fully established");
m_connected = true;
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
return m_connected;
}
}
public bool Enabled
{
get { return m_enabled; }
}
public bool Connected
{
get { return m_connected; }
}
public string Nick
{
get { return m_nick; }
}
public void Reconnect()
{
m_connected = false;
listener.Abort();
pingSender.Abort();
m_writer.Close();
m_reader.Close();
m_tcp.Close();
if (m_enabled) { Connect(m_last_scenes); }
}
public void PrivMsg(string from, string region, string msg)
{
// One message to the IRC server
try
{
if (m_privmsgformat == null)
{
m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg);
}
else
{
m_writer.WriteLine(m_privmsgformat, m_channel, from, region, msg);
}
m_writer.Flush();
m_log.Info("[IRC]: PrivMsg " + from + " in " + region + " :" + msg);
}
catch (IOException)
{
m_log.Error("[IRC]: Disconnected from IRC server.(PrivMsg)");
Reconnect();
}
catch (Exception ex)
{
m_log.Error("[IRC]: PrivMsg exception trap:" + ex.ToString());
}
}
private Dictionary<string, string> ExtractMsg(string input)
{
//examines IRC commands and extracts any private messages
// which will then be reboadcast in the Sim
m_log.Info("[IRC]: ExtractMsg: " + input);
Dictionary<string, string> result = null;
//string regex = @":(?<nick>\w*)!~(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
string regex = @":(?<nick>\w*)!(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
Regex RE = new Regex(regex, RegexOptions.Multiline);
MatchCollection matches = RE.Matches(input);
// Get some direct matches $1 $4 is a
if ((matches.Count == 1) && (matches[0].Groups.Count == 5))
{
result = new Dictionary<string, string>();
result.Add("nick", matches[0].Groups[1].Value);
result.Add("user", matches[0].Groups[2].Value);
result.Add("channel", matches[0].Groups[3].Value);
result.Add("msg", matches[0].Groups[4].Value);
}
else
{
m_log.Info("[IRC]: Number of matches: " + matches.Count);
if (matches.Count > 0)
{
m_log.Info("[IRC]: Number of groups: " + matches[0].Groups.Count);
}
}
return result;
}
public void PingRun()
{
// IRC keep alive thread
// send PING ever 15 seconds
while (true)
{
try
{
if (m_connected == true)
{
m_writer.WriteLine("PING :" + m_server);
m_writer.Flush();
Thread.Sleep(15000);
}
}
catch (IOException)
{
m_log.Error("[IRC]: Disconnected from IRC server.(PingRun)");
Reconnect();
}
catch (Exception ex)
{
m_log.Error("[IRC]: PingRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
}
}
}
public void ListenerRun()
{
string inputLine;
LLVector3 pos = new LLVector3(128, 128, 20);
while (true)
{
try
{
while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null))
{
// Console.WriteLine(inputLine);
if (inputLine.Contains(m_channel))
{
Dictionary<string, string> data = ExtractMsg(inputLine);
// Any chat ???
if (data != null)
{
foreach (Scene m_scene in m_scenes)
{
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
if (!avatar.IsChildAgent)
{
avatar.ControllingClient.SendChatMessage(
Helpers.StringToField(data["msg"]), 255,
pos, data["nick"],
LLUUID.Zero);
}
});
}
}
else
{
// Was an command from the IRC server
ProcessIRCCommand(inputLine);
}
}
else
{
// Was an command from the IRC server
ProcessIRCCommand(inputLine);
}
Thread.Sleep(150);
}
}
catch (IOException)
{
m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)");
Reconnect();
}
catch (Exception ex)
{
m_log.Error("[IRC]: ListenerRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
}
}
}
public void BroadcastSim(string message,string sender)
{
LLVector3 pos = new LLVector3(128, 128, 20);
try
{
foreach (Scene m_scene in m_scenes)
{
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
if (!avatar.IsChildAgent)
{
avatar.ControllingClient.SendChatMessage(
Helpers.StringToField(message), 255,
pos, sender,
LLUUID.Zero);
}
});
}
}
catch (Exception ex) // IRC gate should not crash Sim
{
m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex.ToString() + "\n" + ex.StackTrace);
}
}
public enum ErrorReplies
{
NotRegistered = 451, // ":You have not registered"
NicknameInUse = 433 // "<nick> :Nickname is already in use"
}
public enum Replies
{
MotdStart = 375, // ":- <server> Message of the day - "
Motd = 372, // ":- <text>"
EndOfMotd = 376 // ":End of /MOTD command"
}
public void ProcessIRCCommand(string command)
{
//m_log.Info("[IRC]: ProcessIRCCommand:" + command);
string[] commArgs = new string[command.Split(' ').Length];
string c_server = m_server;
commArgs = command.Split(' ');
if (commArgs[0].Substring(0, 1) == ":")
{
commArgs[0] = commArgs[0].Remove(0, 1);
}
if (commArgs[1] == "002")
{
// fetch the correct servername
// ex: irc.freenode.net -> brown.freenode.net/kornbluth.freenode.net/...
// irc.bluewin.ch -> irc1.bluewin.ch/irc2.bluewin.ch
c_server = (commArgs[6].Split('['))[0];
m_server = c_server;
}
if (commArgs[0] == "ERROR")
{
m_log.Error("[IRC]: IRC SERVER ERROR:" + command);
}
if (commArgs[0] == "PING")
{
string p_reply = "";
for (int i = 1; i < commArgs.Length; i++)
{
p_reply += commArgs[i] + " ";
}
m_writer.WriteLine("PONG " + p_reply);
m_writer.Flush();
}
else if (commArgs[0] == c_server)
{
// server message
try
{
Int32 commandCode = Int32.Parse(commArgs[1]);
switch (commandCode)
{
case (int)ErrorReplies.NicknameInUse:
// Gen a new name
m_nick = m_basenick + Util.RandomClass.Next(1, 99);
m_log.Error("[IRC]: IRC SERVER reports NicknameInUse, trying " + m_nick);
// Retry
m_writer.WriteLine("NICK " + m_nick);
m_writer.Flush();
m_writer.WriteLine("JOIN " + m_channel);
m_writer.Flush();
break;
case (int)ErrorReplies.NotRegistered:
break;
case (int)Replies.EndOfMotd:
break;
}
}
catch (Exception)
{
}
}
else
{
// Normal message
string commAct = commArgs[1];
switch (commAct)
{
case "JOIN": eventIrcJoin(commArgs); break;
case "PART": eventIrcPart(commArgs); break;
case "MODE": eventIrcMode(commArgs); break;
case "NICK": eventIrcNickChange(commArgs); break;
case "KICK": eventIrcKick(commArgs); break;
case "QUIT": eventIrcQuit(commArgs); break;
case "PONG": break; // that's nice
}
}
}
public void eventIrcJoin(string[] commArgs)
{
string IrcChannel = commArgs[2];
string IrcUser = commArgs[0].Split('!')[0];
BroadcastSim(IrcUser + " is joining " + IrcChannel, m_nick);
}
public void eventIrcPart(string[] commArgs)
{
string IrcChannel = commArgs[2];
string IrcUser = commArgs[0].Split('!')[0];
BroadcastSim(IrcUser + " is parting " + IrcChannel, m_nick);
}
public void eventIrcMode(string[] commArgs)
{
string IrcChannel = commArgs[2];
string IrcUser = commArgs[0].Split('!')[0];
string UserMode = "";
for (int i = 3; i < commArgs.Length; i++)
{
UserMode += commArgs[i] + " ";
}
if (UserMode.Substring(0, 1) == ":")
{
UserMode = UserMode.Remove(0, 1);
}
}
public void eventIrcNickChange(string[] commArgs)
{
string UserOldNick = commArgs[0].Split('!')[0];
string UserNewNick = commArgs[2].Remove(0, 1);
BroadcastSim(UserOldNick + " changed their nick to " + UserNewNick, m_nick);
}
public void eventIrcKick(string[] commArgs)
{
string UserKicker = commArgs[0].Split('!')[0];
string UserKicked = commArgs[3];
string IrcChannel = commArgs[2];
string KickMessage = "";
for (int i = 4; i < commArgs.Length; i++)
{
KickMessage += commArgs[i] + " ";
}
BroadcastSim(UserKicker + " kicked " + UserKicked +" on "+IrcChannel+" saying "+KickMessage, m_nick);
if (UserKicked == m_nick)
{
BroadcastSim("Hey, that was me!!!", m_nick);
}
}
public void eventIrcQuit(string[] commArgs)
{
string IrcUser = commArgs[0].Split('!')[0];
string QuitMessage = "";
for (int i = 2; i < commArgs.Length; i++)
{
QuitMessage += commArgs[i] + " ";
}
BroadcastSim(IrcUser + " quits saying " + QuitMessage, m_nick);
}
public void Close()
{
m_connected = false;
m_writer.WriteLine("QUIT :" + m_nick + " to " + m_channel + " wormhole with " + m_server + " closing");
m_writer.Flush();
listener.Abort();
pingSender.Abort();
m_writer.Close();
m_reader.Close();
m_tcp.Close();
}
}
}