240 lines
6.6 KiB
C#
240 lines
6.6 KiB
C#
/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using libsecondlife;
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using OpenSim.GridServers;
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namespace RemoteGridServers
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{
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/// <summary>
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///
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/// </summary>
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///
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public class RemoteGridPlugin : IGridPlugin
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{
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public RemoteGridPlugin()
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{
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}
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public IGridServer GetGridServer()
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{
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return(new RemoteGridServer());
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}
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}
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public class RemoteAssetPlugin : IAssetPlugin
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{
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public RemoteAssetPlugin()
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{
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}
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public IAssetServer GetAssetServer()
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{
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return(new RemoteAssetServer());
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}
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}
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public class RemoteGridServer :IGridServer
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{
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private string GridServerUrl;
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private string GridSendKey;
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private Dictionary<uint, agentcircuitdata> AgentCircuits = new Dictionary<uint, agentcircuitdata>();
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public Dictionary<uint, agentcircuitdata> agentcircuits {
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get {return AgentCircuits;}
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set {AgentCircuits=value;}
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}
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public RemoteGridServer()
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{
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ServerConsole.MainConsole.Instance.WriteLine("Remote Grid Server class created");
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}
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public bool RequestConnection()
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{
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return true;
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}
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public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
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{
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agentcircuitdata validcircuit=this.AgentCircuits[circuitcode];
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AuthenticateResponse user = new AuthenticateResponse();
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if((sessionID==validcircuit.SessionID) && (agentID==validcircuit.AgentID))
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{
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// YAY! Valid login
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user.Authorised = true;
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user.LoginInfo = new Login();
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user.LoginInfo.Agent = agentID;
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user.LoginInfo.Session = sessionID;
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user.LoginInfo.First = validcircuit.firstname;
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user.LoginInfo.Last = validcircuit.lastname;
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}
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else
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{
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// Invalid
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user.Authorised = false;
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}
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return(user);
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}
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public bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
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{
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WebRequest DeleteSession = WebRequest.Create(RemoteUrl + "/usersessions/" + sessionID.ToString());
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DeleteSession.Method="DELETE";
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WebResponse GridResponse = DeleteSession.GetResponse();
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GridResponse.Close();
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return(true);
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}
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public UUIDBlock RequestUUIDBlock()
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{
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UUIDBlock uuidBlock = new UUIDBlock();
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return(uuidBlock);
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}
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public void RequestNeighbours()
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{
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return;
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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this.GridServerUrl = ServerUrl;
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this.GridSendKey = ServerKey;
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}
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public void AddNewSession(Login session)
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{
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}
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}
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public class RemoteAssetServer : IAssetServer
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{
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private IAssetReceiver _receiver;
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private BlockingQueue<ARequest> _assetRequests;
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private Thread _remoteAssetServerThread;
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private string AssetServerUrl;
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private string AssetSendKey;
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public RemoteAssetServer()
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{
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this._assetRequests = new BlockingQueue<ARequest>();
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this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
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this._remoteAssetServerThread.IsBackground = true;
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this._remoteAssetServerThread.Start();
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ServerConsole.MainConsole.Instance.WriteLine("Remote Asset Server class created");
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}
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public void SetReceiver(IAssetReceiver receiver)
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{
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this._receiver = receiver;
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}
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public void RequestAsset(LLUUID assetID, bool isTexture)
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{
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ARequest req = new ARequest();
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req.AssetID = assetID;
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req.IsTexture = isTexture;
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this._assetRequests.Enqueue(req);
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}
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public void UpdateAsset(AssetBase asset)
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{
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}
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public void UploadNewAsset(AssetBase asset)
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{
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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this.AssetServerUrl = ServerUrl;
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this.AssetSendKey = ServerKey;
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}
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private void RunRequests()
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{
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while(true)
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{
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//we need to add support for the asset server not knowing about a requested asset
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ARequest req = this._assetRequests.Dequeue();
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LLUUID assetID = req.AssetID;
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ServerConsole.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it");
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WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data");
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WebResponse AssetResponse = AssetLoad.GetResponse();
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byte[] idata = new byte[(int)AssetResponse.ContentLength];
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BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
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idata = br.ReadBytes((int)AssetResponse.ContentLength);
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br.Close();
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AssetBase asset = new AssetBase();
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asset.FullID = assetID;
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asset.Data = idata;
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_receiver.AssetReceived(asset, req.IsTexture );
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}
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}
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}
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public class BlockingQueue< T > {
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private Queue< T > _queue = new Queue< T >();
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private object _queueSync = new object();
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public void Enqueue(T value)
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{
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lock(_queueSync)
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{
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_queue.Enqueue(value);
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Monitor.Pulse(_queueSync);
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}
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}
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public T Dequeue()
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{
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lock(_queueSync)
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{
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if( _queue.Count < 1)
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Monitor.Wait(_queueSync);
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return _queue.Dequeue();
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}
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}
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}
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}
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