OpenSimMirror/bin
MW a84b9a318b Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing)
Users can now have a inventory and in sandbox mode each user is given a couple of test textures (note: should change the actual textures to better ones soon)
Can now change the texture on the prims.
Added a Local Asset server (a DB4o database) (although currently new created assets aren't backed up into it)
2007-03-13 17:25:21 +00:00
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Assets Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing) 2007-03-13 17:25:21 +00:00
Axiom.MathLib.dll Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing) 2007-03-13 17:25:21 +00:00
Db4objects.Db4o.dll Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing) 2007-03-13 17:25:21 +00:00
PhysX-wrapper.dll Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing) 2007-03-13 17:25:21 +00:00
PhysX_Wrapper_Dotnet.dll Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing) 2007-03-13 17:25:21 +00:00
RealPhysXplugin.dll Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing) 2007-03-13 17:25:21 +00:00
avatar-template.dat Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing) 2007-03-13 17:25:21 +00:00
libsecondlife.dll Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing) 2007-03-13 17:25:21 +00:00
log4net.dll Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing) 2007-03-13 17:25:21 +00:00
new-login.dat Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing) 2007-03-13 17:25:21 +00:00