OpenSimMirror/bin/assets
..
AnimationsAssetSet
Avatar/Newruth
BodyPartsAssetSet
ClothingAssetSet
GesturesAssetSet
LandmarksAssetSet
NotecardsAssetSet
ObjectsAssetSet
OpenSimAssetSet
PhotosAssetSet
ScriptsAssetSet remove void keyword for osWeatherMap.lsl. Update asset and inventory 2008-07-28 14:13:48 +00:00
SoundsAssetSet
TexturesAssetSet Fixed the missing reference to a texture in TexturesAssetSet.xml , reported in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed. 2008-07-29 08:50:46 +00:00
AssetSets.xml
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.