441 lines
16 KiB
C#
441 lines
16 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using Nini.Config;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.Imaging;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
using log4net;
|
|
using System.Reflection;
|
|
|
|
namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|
{
|
|
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
|
|
{
|
|
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private const int ALL_SIDES = -1;
|
|
|
|
public const int DISP_EXPIRE = 1;
|
|
public const int DISP_TEMP = 2;
|
|
|
|
private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
|
|
|
|
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
|
new Dictionary<string, IDynamicTextureRender>();
|
|
|
|
private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>();
|
|
|
|
#region IDynamicTextureManager Members
|
|
|
|
public void RegisterRender(string handleType, IDynamicTextureRender render)
|
|
{
|
|
if (!RenderPlugins.ContainsKey(handleType))
|
|
{
|
|
RenderPlugins.Add(handleType, render);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by code which actually renders the dynamic texture to supply texture data.
|
|
/// </summary>
|
|
/// <param name="id"></param>
|
|
/// <param name="data"></param>
|
|
public void ReturnData(UUID id, byte[] data)
|
|
{
|
|
DynamicTextureUpdater updater = null;
|
|
|
|
lock (Updaters)
|
|
{
|
|
if (Updaters.ContainsKey(id))
|
|
{
|
|
updater = Updaters[id];
|
|
}
|
|
}
|
|
|
|
if (updater != null)
|
|
{
|
|
if (RegisteredScenes.ContainsKey(updater.SimUUID))
|
|
{
|
|
Scene scene = RegisteredScenes[updater.SimUUID];
|
|
updater.DataReceived(data, scene);
|
|
}
|
|
}
|
|
|
|
if (updater.UpdateTimer == 0)
|
|
{
|
|
lock (Updaters)
|
|
{
|
|
if (!Updaters.ContainsKey(updater.UpdaterID))
|
|
{
|
|
Updaters.Remove(updater.UpdaterID);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
|
|
string extraParams, int updateTimer)
|
|
{
|
|
return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255);
|
|
}
|
|
|
|
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
|
|
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
|
|
{
|
|
return AddDynamicTextureURL(simID, primID, contentType, url,
|
|
extraParams, updateTimer, SetBlending,
|
|
(int)(DISP_TEMP|DISP_EXPIRE), AlphaValue, ALL_SIDES);
|
|
}
|
|
|
|
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
|
|
string extraParams, int updateTimer, bool SetBlending,
|
|
int disp, byte AlphaValue, int face)
|
|
{
|
|
if (RenderPlugins.ContainsKey(contentType))
|
|
{
|
|
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
|
updater.SimUUID = simID;
|
|
updater.PrimID = primID;
|
|
updater.ContentType = contentType;
|
|
updater.Url = url;
|
|
updater.UpdateTimer = updateTimer;
|
|
updater.UpdaterID = UUID.Random();
|
|
updater.Params = extraParams;
|
|
updater.BlendWithOldTexture = SetBlending;
|
|
updater.FrontAlpha = AlphaValue;
|
|
updater.Face = face;
|
|
updater.Disp = disp;
|
|
|
|
lock (Updaters)
|
|
{
|
|
if (!Updaters.ContainsKey(updater.UpdaterID))
|
|
{
|
|
Updaters.Add(updater.UpdaterID, updater);
|
|
}
|
|
}
|
|
|
|
RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
|
|
return updater.UpdaterID;
|
|
}
|
|
return UUID.Zero;
|
|
}
|
|
|
|
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
|
|
string extraParams, int updateTimer)
|
|
{
|
|
return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255);
|
|
}
|
|
|
|
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
|
|
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
|
|
{
|
|
return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, SetBlending,
|
|
(int) (DISP_TEMP|DISP_EXPIRE), AlphaValue, ALL_SIDES);
|
|
}
|
|
|
|
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
|
|
string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face)
|
|
{
|
|
if (RenderPlugins.ContainsKey(contentType))
|
|
{
|
|
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
|
updater.SimUUID = simID;
|
|
updater.PrimID = primID;
|
|
updater.ContentType = contentType;
|
|
updater.BodyData = data;
|
|
updater.UpdateTimer = updateTimer;
|
|
updater.UpdaterID = UUID.Random();
|
|
updater.Params = extraParams;
|
|
updater.BlendWithOldTexture = SetBlending;
|
|
updater.FrontAlpha = AlphaValue;
|
|
updater.Face = face;
|
|
updater.Url = "Local image";
|
|
updater.Disp = disp;
|
|
|
|
lock (Updaters)
|
|
{
|
|
if (!Updaters.ContainsKey(updater.UpdaterID))
|
|
{
|
|
Updaters.Add(updater.UpdaterID, updater);
|
|
}
|
|
}
|
|
|
|
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
|
|
return updater.UpdaterID;
|
|
}
|
|
|
|
return UUID.Zero;
|
|
}
|
|
|
|
public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
|
|
out double xSize, out double ySize)
|
|
{
|
|
xSize = 0;
|
|
ySize = 0;
|
|
if (RenderPlugins.ContainsKey(contentType))
|
|
{
|
|
RenderPlugins[contentType].GetDrawStringSize(text, fontName, fontSize, out xSize, out ySize);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IRegionModule Members
|
|
|
|
public void Initialise(Scene scene, IConfigSource config)
|
|
{
|
|
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
|
|
{
|
|
RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
|
|
scene.RegisterModuleInterface<IDynamicTextureManager>(this);
|
|
}
|
|
}
|
|
|
|
public void PostInitialise()
|
|
{
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
}
|
|
|
|
public string Name
|
|
{
|
|
get { return "DynamicTextureModule"; }
|
|
}
|
|
|
|
public bool IsSharedModule
|
|
{
|
|
get { return true; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Nested type: DynamicTextureUpdater
|
|
|
|
public class DynamicTextureUpdater
|
|
{
|
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
public bool BlendWithOldTexture = false;
|
|
public string BodyData;
|
|
public string ContentType;
|
|
public byte FrontAlpha = 255;
|
|
public string Params;
|
|
public UUID PrimID;
|
|
public bool SetNewFrontAlpha = false;
|
|
public UUID SimUUID;
|
|
public UUID UpdaterID;
|
|
public int UpdateTimer;
|
|
public int Face;
|
|
public int Disp;
|
|
public string Url;
|
|
|
|
public DynamicTextureUpdater()
|
|
{
|
|
UpdateTimer = 0;
|
|
BodyData = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called once new texture data has been received for this updater.
|
|
/// </summary>
|
|
public void DataReceived(byte[] data, Scene scene)
|
|
{
|
|
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
|
|
|
|
if (part == null || data == null || data.Length <= 1)
|
|
{
|
|
string msg =
|
|
String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
|
|
scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,
|
|
0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false);
|
|
return;
|
|
}
|
|
|
|
byte[] assetData = null;
|
|
AssetBase oldAsset = null;
|
|
|
|
if (BlendWithOldTexture)
|
|
{
|
|
Primitive.TextureEntryFace defaultFace = part.Shape.Textures.DefaultTexture;
|
|
if (defaultFace != null)
|
|
{
|
|
oldAsset = scene.AssetService.Get(defaultFace.TextureID.ToString());
|
|
|
|
if (oldAsset != null)
|
|
assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha);
|
|
}
|
|
}
|
|
|
|
if (assetData == null)
|
|
{
|
|
assetData = new byte[data.Length];
|
|
Array.Copy(data, assetData, data.Length);
|
|
}
|
|
|
|
// Create a new asset for user
|
|
AssetBase asset
|
|
= new AssetBase(
|
|
UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture,
|
|
scene.RegionInfo.RegionID.ToString());
|
|
asset.Data = assetData;
|
|
asset.Description = String.Format("URL image : {0}", Url);
|
|
asset.Local = false;
|
|
asset.Temporary = ((Disp & DISP_TEMP) != 0);
|
|
scene.AssetService.Store(asset);
|
|
|
|
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
|
|
if (cacheLayerDecode != null)
|
|
{
|
|
cacheLayerDecode.Decode(asset.FullID, asset.Data);
|
|
cacheLayerDecode = null;
|
|
}
|
|
|
|
UUID oldID = UUID.Zero;
|
|
|
|
lock (part)
|
|
{
|
|
// mostly keep the values from before
|
|
Primitive.TextureEntry tmptex = part.Shape.Textures;
|
|
|
|
// remove the old asset from the cache
|
|
oldID = tmptex.DefaultTexture.TextureID;
|
|
|
|
if (Face == ALL_SIDES)
|
|
{
|
|
tmptex.DefaultTexture.TextureID = asset.FullID;
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
|
|
texface.TextureID = asset.FullID;
|
|
tmptex.FaceTextures[Face] = texface;
|
|
}
|
|
catch (Exception)
|
|
{
|
|
tmptex.DefaultTexture.TextureID = asset.FullID;
|
|
}
|
|
}
|
|
|
|
// I'm pretty sure we always want to force this to true
|
|
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
|
|
// tmptex.DefaultTexture.Fullbright = true;
|
|
|
|
part.UpdateTextureEntry(tmptex.GetBytes());
|
|
}
|
|
|
|
if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
|
|
{
|
|
if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString());
|
|
if (oldAsset != null)
|
|
{
|
|
if (oldAsset.Temporary == true)
|
|
{
|
|
scene.AssetService.Delete(oldID.ToString());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
|
|
{
|
|
ManagedImage managedImage;
|
|
Image image;
|
|
|
|
if (OpenJPEG.DecodeToImage(frontImage, out managedImage, out image))
|
|
{
|
|
Bitmap image1 = new Bitmap(image);
|
|
|
|
if (OpenJPEG.DecodeToImage(backImage, out managedImage, out image))
|
|
{
|
|
Bitmap image2 = new Bitmap(image);
|
|
|
|
if (setNewAlpha)
|
|
SetAlpha(ref image1, newAlpha);
|
|
|
|
Bitmap joint = MergeBitMaps(image1, image2);
|
|
|
|
byte[] result = new byte[0];
|
|
|
|
try
|
|
{
|
|
result = OpenJPEG.EncodeFromImage(joint, true);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public Bitmap MergeBitMaps(Bitmap front, Bitmap back)
|
|
{
|
|
Bitmap joint;
|
|
Graphics jG;
|
|
|
|
joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb);
|
|
jG = Graphics.FromImage(joint);
|
|
|
|
jG.DrawImage(back, 0, 0, back.Width, back.Height);
|
|
jG.DrawImage(front, 0, 0, back.Width, back.Height);
|
|
|
|
return joint;
|
|
}
|
|
|
|
private void SetAlpha(ref Bitmap b, byte alpha)
|
|
{
|
|
for (int w = 0; w < b.Width; w++)
|
|
{
|
|
for (int h = 0; h < b.Height; h++)
|
|
{
|
|
b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|