262 lines
11 KiB
C#
262 lines
11 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Communications.OGS1;
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namespace OpenSim.Region.Communications.Hypergrid
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{
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/// <summary>
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/// For the time being, this class is just an identity wrapper around OGS1UserServices,
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/// so it always fails for foreign users.
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/// Later it needs to talk with the foreign users' user servers.
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/// </summary>
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public class HGUserServices : IUserService, IAvatarService, IMessagingService
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//private HGCommunicationsGridMode m_parent;
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private OGS1UserServices m_remoteUserServices;
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public HGUserServices(HGCommunicationsGridMode parent)
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{
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//m_parent = parent;
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m_remoteUserServices = new OGS1UserServices(parent);
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}
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public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data)
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{
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return m_remoteUserServices.ConvertXMLRPCDataToUserProfile(data);
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}
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public UserProfileData GetUserProfile(Uri uri)
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{
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throw new System.NotImplementedException();
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}
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/// <summary>
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/// Get a user agent from the user server
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/// </summary>
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/// <param name="avatarID"></param>
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/// <returns>null if the request fails</returns>
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public UserAgentData GetAgentByUUID(UUID userId)
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{
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return m_remoteUserServices.GetAgentByUUID(userId);
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}
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public AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data)
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{
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return m_remoteUserServices.ConvertXMLRPCDataToAvatarAppearance(data);
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}
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public List<AvatarPickerAvatar> ConvertXMLRPCDataToAvatarPickerList(UUID queryID, Hashtable data)
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{
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return m_remoteUserServices.ConvertXMLRPCDataToAvatarPickerList(queryID, data);
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}
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public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
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{
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return m_remoteUserServices.ConvertXMLRPCDataToFriendListItemList(data);
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}
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/// <summary>
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/// Logs off a user on the user server
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/// </summary>
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/// <param name="UserID">UUID of the user</param>
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/// <param name="regionID">UUID of the Region</param>
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/// <param name="regionhandle">regionhandle</param>
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/// <param name="position">final position</param>
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/// <param name="lookat">final lookat</param>
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public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
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{
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m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, position, lookat);
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}
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/// <summary>
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/// Logs off a user on the user server (deprecated as of 2008-08-27)
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/// </summary>
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/// <param name="UserID">UUID of the user</param>
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/// <param name="regionID">UUID of the Region</param>
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/// <param name="regionhandle">regionhandle</param>
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/// <param name="posx">final position x</param>
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/// <param name="posy">final position y</param>
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/// <param name="posz">final position z</param>
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public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
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{
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m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
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}
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public UserProfileData GetUserProfile(string firstName, string lastName)
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{
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return GetUserProfile(firstName + " " + lastName);
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}
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public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
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{
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return m_remoteUserServices.GenerateAgentPickerRequestResponse(queryID, query);
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}
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/// <summary>
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/// Get a user profile from the user server
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/// </summary>
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/// <param name="avatarID"></param>
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/// <returns>null if the request fails</returns>
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public UserProfileData GetUserProfile(string name)
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{
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return m_remoteUserServices.GetUserProfile(name);
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}
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/// <summary>
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/// Get a user profile from the user server
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/// </summary>
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/// <param name="avatarID"></param>
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/// <returns>null if the request fails</returns>
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public UserProfileData GetUserProfile(UUID avatarID)
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{
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return m_remoteUserServices.GetUserProfile(avatarID);
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}
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public void ClearUserAgent(UUID avatarID)
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{
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m_remoteUserServices.ClearUserAgent(avatarID);
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}
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/// <summary>
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/// Retrieve the user information for the given master uuid.
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/// </summary>
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/// <param name="uuid"></param>
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/// <returns></returns>
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public UserProfileData SetupMasterUser(string firstName, string lastName)
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{
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return m_remoteUserServices.SetupMasterUser(firstName, lastName);
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}
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/// <summary>
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/// Retrieve the user information for the given master uuid.
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/// </summary>
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/// <param name="uuid"></param>
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/// <returns></returns>
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public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
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{
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return m_remoteUserServices.SetupMasterUser(firstName, lastName, password);
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}
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/// <summary>
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/// Retrieve the user information for the given master uuid.
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/// </summary>
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/// <param name="uuid"></param>
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/// <returns></returns>
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public UserProfileData SetupMasterUser(UUID uuid)
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{
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return m_remoteUserServices.SetupMasterUser(uuid);
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}
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public UUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
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{
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return m_remoteUserServices.AddUserProfile(firstName, lastName, pass, regX, regY);
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}
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public bool ResetUserPassword(string firstName, string lastName, string newPassword)
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{
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return m_remoteUserServices.ResetUserPassword(firstName, lastName, newPassword);
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}
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public bool UpdateUserProfile(UserProfileData userProfile)
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{
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return m_remoteUserServices.UpdateUserProfile(userProfile);
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}
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#region IUserServices Friend Methods
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/// <summary>
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/// Adds a new friend to the database for XUser
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
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/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
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{
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m_remoteUserServices.AddNewUserFriend(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Delete friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The Ex-friend agent</param>
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public void RemoveUserFriend(UUID friendlistowner, UUID friend)
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{
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m_remoteUserServices.RemoveUserFriend(friend, friend);
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}
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/// <summary>
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/// Update permissions for friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The agent that is getting or loosing permissions</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
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{
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m_remoteUserServices.UpdateUserFriendPerms(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
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{
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return m_remoteUserServices.GetUserFriendList(friendlistowner);
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}
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#endregion
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/// Appearance
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public AvatarAppearance GetUserAppearance(UUID user)
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{
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return m_remoteUserServices.GetUserAppearance(user);
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}
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public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
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{
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m_remoteUserServices.UpdateUserAppearance(user, appearance);
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}
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#region IMessagingService
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public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
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{
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return m_remoteUserServices.GetFriendRegionInfos(uuids);
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}
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#endregion
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}
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}
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