507 lines
20 KiB
C#
507 lines
20 KiB
C#
using System;
|
|
using libsecondlife;
|
|
using libsecondlife.Packets;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Reflection;
|
|
using System.IO;
|
|
using OpenSim.Physics.Manager;
|
|
using OpenSim.Framework.Interfaces;
|
|
using OpenSim.Framework.Assets;
|
|
using OpenSim.Framework.Terrain;
|
|
using OpenSim.Framework.Inventory;
|
|
using OpenSim.Assets;
|
|
|
|
namespace OpenSim.world
|
|
{
|
|
public class World : ILocalStorageReceiver
|
|
{
|
|
public object LockPhysicsEngine = new object();
|
|
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
|
public float[] LandMap;
|
|
public ScriptEngine Scripts;
|
|
public uint _localNumber = 0;
|
|
private PhysicsScene phyScene;
|
|
private float timeStep = 0.1f;
|
|
private libsecondlife.TerrainManager TerrainManager;
|
|
public ILocalStorage localStorage;
|
|
private Random Rand = new Random();
|
|
private uint _primCount = 702000;
|
|
private int storageCount;
|
|
private Dictionary<uint, SimClient> m_clientThreads;
|
|
private ulong m_regionHandle;
|
|
private string m_regionName;
|
|
private SimConfig m_cfg;
|
|
private InventoryCache _inventoryCache;
|
|
private AssetCache _assetCache;
|
|
|
|
public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName, SimConfig cfg)
|
|
{
|
|
m_clientThreads = clientThreads;
|
|
m_regionHandle = regionHandle;
|
|
m_regionName = regionName;
|
|
m_cfg = cfg;
|
|
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
|
|
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
|
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
|
|
TerrainManager = new TerrainManager(new SecondLife());
|
|
Avatar.SetupTemplate("avatar-template.dat");
|
|
// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
|
|
// Initialise this only after the world has loaded
|
|
// Scripts = new ScriptEngine(this);
|
|
Avatar.LoadAnims();
|
|
}
|
|
|
|
public InventoryCache InventoryCache
|
|
{
|
|
set
|
|
{
|
|
this._inventoryCache = value;
|
|
}
|
|
}
|
|
|
|
public AssetCache AssetCache
|
|
{
|
|
set
|
|
{
|
|
this._assetCache = value;
|
|
}
|
|
}
|
|
public PhysicsScene PhysScene
|
|
{
|
|
set
|
|
{
|
|
this.phyScene = value;
|
|
}
|
|
get
|
|
{
|
|
return (this.phyScene);
|
|
}
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
if (this.phyScene.IsThreaded)
|
|
{
|
|
this.phyScene.GetResults();
|
|
|
|
}
|
|
|
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
|
{
|
|
Entities[UUID].addForces();
|
|
}
|
|
|
|
lock (this.LockPhysicsEngine)
|
|
{
|
|
this.phyScene.Simulate(timeStep);
|
|
}
|
|
|
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
|
{
|
|
Entities[UUID].update();
|
|
}
|
|
|
|
//backup world data
|
|
this.storageCount++;
|
|
if (storageCount > 1200) //set to how often you want to backup
|
|
{
|
|
this.Backup();
|
|
storageCount = 0;
|
|
}
|
|
}
|
|
|
|
public bool LoadStorageDLL(string dllName)
|
|
{
|
|
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
|
ILocalStorage store = null;
|
|
|
|
foreach (Type pluginType in pluginAssembly.GetTypes())
|
|
{
|
|
if (pluginType.IsPublic)
|
|
{
|
|
if (!pluginType.IsAbstract)
|
|
{
|
|
Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
|
|
|
|
if (typeInterface != null)
|
|
{
|
|
ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
|
store = plug;
|
|
break;
|
|
}
|
|
|
|
typeInterface = null;
|
|
}
|
|
}
|
|
}
|
|
pluginAssembly = null;
|
|
this.localStorage = store;
|
|
return (store == null);
|
|
}
|
|
|
|
public void RegenerateTerrain()
|
|
{
|
|
HeightmapGenHills hills = new HeightmapGenHills();
|
|
this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
|
|
lock (this.LockPhysicsEngine)
|
|
{
|
|
this.phyScene.SetTerrain(this.LandMap);
|
|
}
|
|
m_cfg.SaveMap(this.LandMap);
|
|
|
|
foreach (SimClient client in m_clientThreads.Values)
|
|
{
|
|
this.SendLayerData(client);
|
|
}
|
|
|
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
|
{
|
|
Entities[UUID].LandRenegerated();
|
|
}
|
|
}
|
|
|
|
public void RegenerateTerrain(float[] newMap)
|
|
{
|
|
|
|
this.LandMap = newMap;
|
|
lock (this.LockPhysicsEngine)
|
|
{
|
|
this.phyScene.SetTerrain(this.LandMap);
|
|
}
|
|
m_cfg.SaveMap(this.LandMap);
|
|
|
|
foreach (SimClient client in m_clientThreads.Values)
|
|
{
|
|
this.SendLayerData(client);
|
|
}
|
|
|
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
|
{
|
|
Entities[UUID].LandRenegerated();
|
|
}
|
|
}
|
|
|
|
public void RegenerateTerrain(bool changes, int pointx, int pointy)
|
|
{
|
|
if (changes)
|
|
{
|
|
lock (this.LockPhysicsEngine)
|
|
{
|
|
this.phyScene.SetTerrain(this.LandMap);
|
|
}
|
|
m_cfg.SaveMap(this.LandMap);
|
|
|
|
foreach (SimClient client in m_clientThreads.Values)
|
|
{
|
|
this.SendLayerData(pointx , pointy , client);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void LoadPrimsFromStorage()
|
|
{
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
|
|
this.localStorage.LoadPrimitives(this);
|
|
}
|
|
|
|
public void PrimFromStorage(PrimData prim)
|
|
{
|
|
if (prim.LocalID >= this._primCount)
|
|
{
|
|
_primCount = prim.LocalID + 1;
|
|
}
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
|
|
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
|
nPrim.CreateFromStorage(prim);
|
|
this.Entities.Add(nPrim.uuid, nPrim);
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
this.localStorage.ShutDown();
|
|
}
|
|
|
|
public void SendLayerData(SimClient RemoteClient)
|
|
{
|
|
int[] patches = new int[4];
|
|
|
|
for (int y = 0; y < 16; y++)
|
|
{
|
|
for (int x = 0; x < 16; x = x + 4)
|
|
{
|
|
patches[0] = x + 0 + y * 16;
|
|
patches[1] = x + 1 + y * 16;
|
|
patches[2] = x + 2 + y * 16;
|
|
patches[3] = x + 3 + y * 16;
|
|
|
|
Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
|
|
RemoteClient.OutPacket(layerpack);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SendLayerData(int px, int py, SimClient RemoteClient)
|
|
{
|
|
int[] patches = new int[1];
|
|
int patchx, patchy;
|
|
patchx = px / 16;
|
|
/* if (patchx > 12)
|
|
{
|
|
patchx = 12;
|
|
}*/
|
|
patchy = py / 16;
|
|
|
|
patches[0] = patchx + 0 + patchy * 16;
|
|
//patches[1] = patchx + 1 + patchy * 16;
|
|
//patches[2] = patchx + 2 + patchy * 16;
|
|
//patches[3] = patchx + 3 + patchy * 16;
|
|
|
|
Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
|
|
RemoteClient.OutPacket(layerpack);
|
|
|
|
}
|
|
public void GetInitialPrims(SimClient RemoteClient)
|
|
{
|
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
|
{
|
|
if (Entities[UUID].ToString() == "OpenSim.world.Primitive")
|
|
{
|
|
((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void AddViewerAgent(SimClient AgentClient)
|
|
{
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
|
Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle);
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
|
NewAvatar.SendRegionHandshake(this);
|
|
PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z);
|
|
lock (this.LockPhysicsEngine)
|
|
{
|
|
NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
|
}
|
|
this.Entities.Add(AgentClient.AgentID, NewAvatar);
|
|
}
|
|
|
|
public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
|
|
{
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
|
|
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
|
|
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
|
|
PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z);
|
|
PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
|
|
if (OpenSim.world.Avatar.PhysicsEngineFlying)
|
|
{
|
|
lock (this.LockPhysicsEngine)
|
|
{
|
|
prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
|
|
}
|
|
}
|
|
//prim.PhysicsEnabled = true;
|
|
this.Entities.Add(prim.uuid, prim);
|
|
this._primCount++;
|
|
}
|
|
|
|
public bool DeRezObject(SimClient simClient, Packet packet)
|
|
{
|
|
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
|
|
// Console.WriteLine(DeRezPacket);
|
|
//Needs to delete object from physics at a later date
|
|
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
|
{
|
|
libsecondlife.LLUUID[] DeRezEnts;
|
|
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
|
|
int i = 0;
|
|
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
|
{
|
|
|
|
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
|
foreach (Entity ent in this.Entities.Values)
|
|
{
|
|
if (ent.localid == Data.ObjectLocalID)
|
|
{
|
|
DeRezEnts[i++] = ent.uuid;
|
|
this.localStorage.RemovePrim(ent.uuid);
|
|
KillObjectPacket kill = new KillObjectPacket();
|
|
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
|
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
|
kill.ObjectData[0].ID = ent.localid;
|
|
foreach (SimClient client in m_clientThreads.Values)
|
|
{
|
|
client.OutPacket(kill);
|
|
}
|
|
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
|
|
//Uncomment when prim/object UUIDs are random or such
|
|
//2007-03-22 - Randomskk
|
|
//this._primCount--;
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
|
|
}
|
|
}
|
|
}
|
|
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
|
|
{
|
|
lock (Entities)
|
|
{
|
|
Entities.Remove(uuid);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
|
{
|
|
Entity selectedEnt = null;
|
|
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
|
foreach (Entity ent in this.Entities.Values)
|
|
{
|
|
if (ent.localid == Data.ObjectLocalID)
|
|
{
|
|
AssetBase primAsset = new AssetBase();
|
|
primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
|
|
primAsset.InvType = 6;
|
|
primAsset.Type = 6;
|
|
primAsset.Name = "Prim";
|
|
primAsset.Description = "";
|
|
primAsset.Data = ((Primitive)ent).GetByteArray();
|
|
this._assetCache.AddAsset(primAsset);
|
|
this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
|
|
selectedEnt = ent;
|
|
break;
|
|
}
|
|
}
|
|
if (selectedEnt != null)
|
|
{
|
|
this.localStorage.RemovePrim(selectedEnt.uuid);
|
|
KillObjectPacket kill = new KillObjectPacket();
|
|
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
|
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
|
kill.ObjectData[0].ID = selectedEnt.localid;
|
|
foreach (SimClient client in m_clientThreads.Values)
|
|
{
|
|
client.OutPacket(kill);
|
|
}
|
|
lock (Entities)
|
|
{
|
|
Entities.Remove(selectedEnt.uuid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool Backup()
|
|
{
|
|
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
|
|
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
|
{
|
|
Entities[UUID].BackUp();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#region Packet Handlers
|
|
public bool ModifyTerrain(SimClient simClient, Packet packet)
|
|
{
|
|
ModifyLandPacket modify = (ModifyLandPacket)packet;
|
|
|
|
switch (modify.ModifyBlock.Action)
|
|
{
|
|
case 1:
|
|
// raise terrain
|
|
if (modify.ParcelData.Length > 0)
|
|
{
|
|
int mody = (int)modify.ParcelData[0].North;
|
|
int modx = (int)modify.ParcelData[0].West;
|
|
lock (LandMap)
|
|
{
|
|
LandMap[(mody * 256) + modx - 1] += 0.05f;
|
|
LandMap[(mody * 256) + modx] += 0.1f;
|
|
LandMap[(mody * 256) + modx + 1] += 0.05f;
|
|
LandMap[((mody + 1) * 256) + modx] += 0.05f;
|
|
LandMap[((mody - 1) * 256) + modx] += 0.05f;
|
|
}
|
|
RegenerateTerrain(true, modx, mody);
|
|
}
|
|
break;
|
|
case 2:
|
|
//lower terrain
|
|
if (modify.ParcelData.Length > 0)
|
|
{
|
|
int mody = (int)modify.ParcelData[0].North;
|
|
int modx = (int)modify.ParcelData[0].West;
|
|
lock (LandMap)
|
|
{
|
|
LandMap[(mody * 256) + modx - 1] -= 0.05f;
|
|
LandMap[(mody * 256) + modx] -= 0.1f;
|
|
LandMap[(mody * 256) + modx + 1] -= 0.05f;
|
|
LandMap[((mody + 1) * 256) + modx] -= 0.05f;
|
|
LandMap[((mody - 1) * 256) + modx] -= 0.05f;
|
|
}
|
|
RegenerateTerrain(true, modx, mody);
|
|
}
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool SimChat(SimClient simClient, Packet packet)
|
|
{
|
|
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
|
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;
|
|
if (Helpers.FieldToString(inchatpack.ChatData.Message) == "")
|
|
{
|
|
//empty message so don't bother with it
|
|
return true;
|
|
}
|
|
|
|
libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
|
|
reply.ChatData.Audible = 1;
|
|
reply.ChatData.Message = inchatpack.ChatData.Message;
|
|
reply.ChatData.ChatType = 1;
|
|
reply.ChatData.SourceType = 1;
|
|
reply.ChatData.Position = simClient.ClientAvatar.position;
|
|
reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
|
|
reply.ChatData.OwnerID = simClient.AgentID;
|
|
reply.ChatData.SourceID = simClient.AgentID;
|
|
foreach (SimClient client in m_clientThreads.Values)
|
|
{
|
|
client.OutPacket(reply);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool RezObject(SimClient simClient, Packet packet)
|
|
{
|
|
RezObjectPacket rezPacket = (RezObjectPacket)packet;
|
|
AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
|
|
if (inven != null)
|
|
{
|
|
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
|
|
{
|
|
AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
|
|
if (asset != null)
|
|
{
|
|
PrimData primd = new PrimData(asset.Data);
|
|
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
|
nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
|
|
this.Entities.Add(nPrim.uuid, nPrim);
|
|
this._primCount++;
|
|
this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|