80 lines
3.0 KiB
C#
80 lines
3.0 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Data;
|
|
|
|
namespace OpenSim.Data.Null
|
|
{
|
|
public class NullAuthenticationData : IAuthenticationData
|
|
{
|
|
private static Dictionary<UUID, AuthenticationData> m_DataByUUID = new Dictionary<UUID, AuthenticationData>();
|
|
private static Dictionary<UUID, string> m_Tokens = new Dictionary<UUID, string>();
|
|
|
|
public NullAuthenticationData(string connectionString, string realm)
|
|
{
|
|
}
|
|
|
|
public AuthenticationData Get(UUID principalID)
|
|
{
|
|
if (m_DataByUUID.ContainsKey(principalID))
|
|
return m_DataByUUID[principalID];
|
|
|
|
return null;
|
|
}
|
|
|
|
public bool Store(AuthenticationData data)
|
|
{
|
|
m_DataByUUID[data.PrincipalID] = data;
|
|
return true;
|
|
}
|
|
|
|
public bool SetDataItem(UUID principalID, string item, string value)
|
|
{
|
|
// Not implemented
|
|
return false;
|
|
}
|
|
|
|
public bool SetToken(UUID principalID, string token, int lifetime)
|
|
{
|
|
m_Tokens[principalID] = token;
|
|
return true;
|
|
}
|
|
|
|
public bool CheckToken(UUID principalID, string token, int lifetime)
|
|
{
|
|
if (m_Tokens.ContainsKey(principalID))
|
|
return m_Tokens[principalID] == token;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
} |