474 lines
25 KiB
C#
474 lines
25 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using Nwc.XmlRpc;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using System.Threading;
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using System.Timers;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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using OpenSim.world;
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using OpenSim.Assets;
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namespace OpenSim
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{
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public partial class ClientView
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{
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public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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public delegate void RezObject(AssetBase primasset, LLVector3 pos);
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public delegate void ModifyTerrain(byte Action, float North, float West);
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public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
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public delegate void StartAnim(LLUUID animID, int seq);
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public delegate void GenericCall(ClientView RemoteClient);
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public delegate void GenericCall2();
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public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event ModifyTerrain OnModifyTerrain;
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public event GenericCall OnRegionHandShakeReply;
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public event GenericCall OnRequestWearables;
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public event SetAppearance OnSetAppearance;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event GenericCall3 OnAgentUpdate;
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public event StartAnim OnStartAnim;
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public event GenericCall OnRequestAvatarsData;
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protected override void ProcessInPacket(Packet Pack)
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{
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ack_pack(Pack);
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if (debug)
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{
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if (Pack.Type != PacketType.AgentUpdate)
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{
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Console.WriteLine(Pack.Type.ToString());
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}
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}
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if (this.ProcessPacketMethod(Pack))
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{
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//there is a handler registered that handled this packet type
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return;
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}
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else
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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switch (Pack.Type)
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{
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#region New Event system
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case PacketType.ChatFromViewer:
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ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
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if (Util.FieldToString(inchatpack.ChatData.Message) == "")
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{
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//empty message so don't bother with it
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break;
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}
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string fromName = ClientAvatar.firstname + " " + ClientAvatar.lastname;
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byte[] message = inchatpack.ChatData.Message;
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byte type = inchatpack.ChatData.Type;
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LLVector3 fromPos = ClientAvatar.Pos;
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LLUUID fromAgentID = AgentID;
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this.OnChatFromViewer(message, type, fromPos, fromName, fromAgentID);
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break;
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case PacketType.RezObject:
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RezObjectPacket rezPacket = (RezObjectPacket)Pack;
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AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
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if (inven != null)
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{
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if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
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{
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AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
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if (asset != null)
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{
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this.OnRezObject(asset, rezPacket.RezData.RayEnd);
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this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID);
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}
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}
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}
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break;
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case PacketType.ModifyLand:
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ModifyLandPacket modify = (ModifyLandPacket)Pack;
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if (modify.ParcelData.Length > 0)
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{
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OnModifyTerrain(modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West);
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}
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break;
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case PacketType.RegionHandshakeReply:
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m_world.SendLayerData(this);
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OnRegionHandShakeReply(this);
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break;
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case PacketType.AgentWearablesRequest:
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OnRequestWearables(this);
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OnRequestAvatarsData(this);
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break;
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case PacketType.AgentSetAppearance:
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AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
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// Console.WriteLine(appear.ToString());
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OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
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break;
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case PacketType.CompleteAgentMovement:
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if (this.m_child) this.UpgradeClient();
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OnCompleteMovementToRegion();
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this.EnableNeighbours();
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break;
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case PacketType.AgentUpdate:
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OnAgentUpdate(Pack);
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break;
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case PacketType.AgentAnimation:
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if (!m_child)
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{
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AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
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for (int i = 0; i < AgentAni.AnimationList.Length; i++)
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{
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if (AgentAni.AnimationList[i].StartAnim)
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{
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OnStartAnim(AgentAni.AnimationList[i].AnimID, 1);
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}
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}
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}
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break;
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case PacketType.AgentIsNowWearing:
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// AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
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//Console.WriteLine(Pack.ToString());
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break;
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#endregion
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//old handling, should move most to a event based system.
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#region World/Avatar/Primitive related packets
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case PacketType.ObjectAdd:
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m_world.AddNewPrim((ObjectAddPacket)Pack, this);
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break;
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case PacketType.ObjectLink:
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
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ObjectLinkPacket link = (ObjectLinkPacket)Pack;
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uint parentprimid = 0;
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OpenSim.world.Primitive parentprim = null;
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if (link.ObjectData.Length > 1)
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{
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parentprimid = link.ObjectData[0].ObjectLocalID;
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == parentprimid)
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{
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parentprim = (OpenSim.world.Primitive)ent;
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}
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}
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for (int i = 1; i < link.ObjectData.Length; i++)
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{
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == link.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).MakeParent(parentprim);
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}
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}
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}
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}
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break;
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case PacketType.ObjectScale:
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
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break;
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case PacketType.ObjectShape:
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ObjectShapePacket shape = (ObjectShapePacket)Pack;
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for (int i = 0; i < shape.ObjectData.Length; i++)
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{
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == shape.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
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}
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}
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}
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break;
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case PacketType.ObjectSelect:
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ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
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for (int i = 0; i < incomingselect.ObjectData.Length; i++)
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{
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == incomingselect.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).GetProperites(this);
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break;
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}
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}
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}
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break;
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case PacketType.ObjectImage:
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ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
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for (int i = 0; i < imagePack.ObjectData.Length; i++)
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{
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry);
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}
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}
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}
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break;
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case PacketType.ObjectFlagUpdate:
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ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == flags.AgentData.ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
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}
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}
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break;
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case PacketType.ViewerEffect:
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ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
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foreach (ClientView client in m_clientThreads.Values)
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{
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if (client.AgentID != this.AgentID)
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{
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viewer.AgentData.AgentID = client.AgentID;
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viewer.AgentData.SessionID = client.SessionID;
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client.OutPacket(viewer);
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}
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}
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break;
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#endregion
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#region Inventory/Asset/Other related packets
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case PacketType.RequestImage:
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RequestImagePacket imageRequest = (RequestImagePacket)Pack;
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for (int i = 0; i < imageRequest.RequestImage.Length; i++)
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{
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m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
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}
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break;
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case PacketType.TransferRequest:
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//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
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TransferRequestPacket transfer = (TransferRequestPacket)Pack;
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m_assetCache.AddAssetRequest(this, transfer);
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break;
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case PacketType.AssetUploadRequest:
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AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
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this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
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break;
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case PacketType.RequestXfer:
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//Console.WriteLine(Pack.ToString());
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break;
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case PacketType.SendXferPacket:
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this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
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break;
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case PacketType.CreateInventoryFolder:
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CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
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m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
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//Console.WriteLine(Pack.ToString());
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break;
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case PacketType.CreateInventoryItem:
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//Console.WriteLine(Pack.ToString());
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CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
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if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
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{
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this.UploadAssets.CreateInventoryItem(createItem);
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}
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else
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{
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// Console.Write(Pack.ToString());
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this.CreateInventoryItem(createItem);
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}
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break;
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case PacketType.FetchInventory:
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//Console.WriteLine("fetch item packet");
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FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
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m_inventoryCache.FetchInventory(this, FetchInventory);
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break;
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case PacketType.FetchInventoryDescendents:
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FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
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m_inventoryCache.FetchInventoryDescendents(this, Fetch);
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break;
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case PacketType.UpdateInventoryItem:
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UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
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//Console.WriteLine(Pack.ToString());
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for (int i = 0; i < update.InventoryData.Length; i++)
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{
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if (update.InventoryData[i].TransactionID != LLUUID.Zero)
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{
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AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
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if (asset != null)
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{
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// Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache");
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m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
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}
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else
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{
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asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
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if (asset != null)
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{
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//Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache");
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m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
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}
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else
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{
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//Console.WriteLine("trying to update inventory item, but asset is null");
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}
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}
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}
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else
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{
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m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
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}
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}
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break;
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case PacketType.RequestTaskInventory:
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// Console.WriteLine(Pack.ToString());
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RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
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ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
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bool foundent = false;
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == requesttask.InventoryData.LocalID)
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{
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replytask.InventoryData.TaskID = ent.uuid;
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replytask.InventoryData.Serial = 0;
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replytask.InventoryData.Filename = new byte[0];
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foundent = true;
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}
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}
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if (foundent)
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{
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this.OutPacket(replytask);
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}
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break;
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case PacketType.UpdateTaskInventory:
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// Console.WriteLine(Pack.ToString());
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UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
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AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
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if (myinventory != null)
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{
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if (updatetask.UpdateData.Key == 0)
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{
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if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null)
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{
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if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7)
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{
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LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID;
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AssetBase assBase = this.m_assetCache.GetAsset(noteaid);
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if (assBase != null)
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{
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == updatetask.UpdateData.LocalID)
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{
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if (ent is OpenSim.world.Primitive)
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{
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this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
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}
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}
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}
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}
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}
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}
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}
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}
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break;
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case PacketType.MapLayerRequest:
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this.RequestMapLayer();
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break;
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case PacketType.MapBlockRequest:
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MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
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this.RequestMapBlocks(MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
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break;
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case PacketType.TeleportLandmarkRequest:
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TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack;
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TeleportStartPacket tpStart = new TeleportStartPacket();
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tpStart.Info.TeleportFlags = 8; // tp via lm
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this.OutPacket(tpStart);
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TeleportProgressPacket tpProgress = new TeleportProgressPacket();
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tpProgress.Info.Message = (new System.Text.ASCIIEncoding()).GetBytes("sending_landmark");
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tpProgress.Info.TeleportFlags = 8;
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tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
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this.OutPacket(tpProgress);
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// Fetch landmark
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LLUUID lmid = tpReq.Info.LandmarkID;
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AssetBase lma = this.m_assetCache.GetAsset(lmid);
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if (lma != null)
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{
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AssetLandmark lm = new AssetLandmark(lma);
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if (lm.RegionID == m_regionData.SimUUID)
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{
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TeleportLocalPacket tpLocal = new TeleportLocalPacket();
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tpLocal.Info.AgentID = tpReq.Info.AgentID;
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tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
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tpLocal.Info.LocationID = 2;
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tpLocal.Info.Position = lm.Position;
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OutPacket(tpLocal);
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}
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else
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{
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TeleportCancelPacket tpCancel = new TeleportCancelPacket();
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tpCancel.Info.AgentID = tpReq.Info.AgentID;
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tpCancel.Info.SessionID = tpReq.Info.SessionID;
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OutPacket(tpCancel);
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}
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}
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else
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{
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Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
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TeleportCancelPacket tpCancel = new TeleportCancelPacket();
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tpCancel.Info.AgentID = tpReq.Info.AgentID;
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tpCancel.Info.SessionID = tpReq.Info.SessionID;
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OutPacket(tpCancel);
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}
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break;
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case PacketType.TeleportLocationRequest:
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TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
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Console.WriteLine(tpLocReq.ToString());
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tpStart = new TeleportStartPacket();
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tpStart.Info.TeleportFlags = 16; // Teleport via location
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Console.WriteLine(tpStart.ToString());
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OutPacket(tpStart);
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if (m_regionData.RegionHandle != tpLocReq.Info.RegionHandle)
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{
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/* m_gridServer.getRegion(tpLocReq.Info.RegionHandle); */
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Console.WriteLine("Inter-sim teleport not yet implemented");
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TeleportCancelPacket tpCancel = new TeleportCancelPacket();
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tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
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tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
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OutPacket(tpCancel);
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}
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else
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{
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Console.WriteLine("Local teleport");
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TeleportLocalPacket tpLocal = new TeleportLocalPacket();
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tpLocal.Info.AgentID = tpLocReq.AgentData.AgentID;
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tpLocal.Info.TeleportFlags = tpStart.Info.TeleportFlags;
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tpLocal.Info.LocationID = 2;
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tpLocal.Info.LookAt = tpLocReq.Info.LookAt;
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tpLocal.Info.Position = tpLocReq.Info.Position;
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OutPacket(tpLocal);
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}
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break;
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#endregion
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}
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}
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}
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}
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}
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