OpenSimMirror/OpenSim/Addons/Groups
Diva Canto 06d2508b96 On to 0.8.3! 2015-10-18 21:47:10 -07:00
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Hypergrid refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. 2014-11-25 23:56:32 +00:00
Local Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Properties On to 0.8.3! 2015-10-18 21:47:10 -07:00
Remote Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Service Show last online status of group members from the PresenceService in group profiles 2015-07-31 17:19:13 +01:00
ForeignImporter.cs Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
GroupsExtendedData.cs Fix bug where calling PUTGROUP on the core groups service without specifying a ServiceLocation would set the group name to an empty string. 2014-07-31 00:32:35 +01:00
GroupsMessagingModule.cs Include the group name in group IM's 2014-07-21 09:09:17 +01:00
GroupsModule.cs On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. 2014-08-15 21:47:34 +01:00
IGroupsServicesConnector.cs Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes. 2013-07-27 15:38:56 -07:00
RemoteConnectorCacheWrapper.cs For built-in groups, if a delegate throws an exception (e.g. due to network failure), always remove its request from the m_ActiveRequests list. 2015-02-04 17:04:59 +00:00