OpenSimMirror/OpenSim/Framework/ChildAgentDataUpdate.cs

785 lines
28 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
// Soon to be dismissed
[Serializable]
public class ChildAgentDataUpdate
{
public Guid ActiveGroupID;
public Guid AgentID;
public bool alwaysrun;
public float AVHeight;
public Vector3 cameraPosition;
public float drawdistance;
public float godlevel;
public uint GroupAccess;
public Vector3 Position;
public ulong regionHandle;
public byte[] throttles;
public Vector3 Velocity;
public ChildAgentDataUpdate()
{
}
}
public interface IAgentData
{
UUID AgentID { get; set; }
OSDMap Pack();
void Unpack(OSDMap map, IScene scene);
}
/// <summary>
/// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms.
/// </summary>
public class AgentPosition : IAgentData
{
private UUID m_id;
public UUID AgentID
{
get { return m_id; }
set { m_id = value; }
}
public ulong RegionHandle;
public uint CircuitCode;
public UUID SessionID;
public float Far;
public Vector3 Position;
public Vector3 Velocity;
public Vector3 Center;
public Vector3 Size;
public Vector3 AtAxis;
public Vector3 LeftAxis;
public Vector3 UpAxis;
public bool ChangedGrid;
// This probably shouldn't be here
public byte[] Throttles;
public OSDMap Pack()
{
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentPosition");
args["region_handle"] = OSD.FromString(RegionHandle.ToString());
args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
args["agent_uuid"] = OSD.FromUUID(AgentID);
args["session_uuid"] = OSD.FromUUID(SessionID);
args["position"] = OSD.FromString(Position.ToString());
args["velocity"] = OSD.FromString(Velocity.ToString());
args["center"] = OSD.FromString(Center.ToString());
args["size"] = OSD.FromString(Size.ToString());
args["at_axis"] = OSD.FromString(AtAxis.ToString());
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
args["up_axis"] = OSD.FromString(UpAxis.ToString());
args["far"] = OSD.FromReal(Far);
args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
if ((Throttles != null) && (Throttles.Length > 0))
args["throttles"] = OSD.FromBinary(Throttles);
return args;
}
public void Unpack(OSDMap args, IScene scene)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
if (args["circuit_code"] != null)
UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
if (args["agent_uuid"] != null)
AgentID = args["agent_uuid"].AsUUID();
if (args["session_uuid"] != null)
SessionID = args["session_uuid"].AsUUID();
if (args["position"] != null)
Vector3.TryParse(args["position"].AsString(), out Position);
if (args["velocity"] != null)
Vector3.TryParse(args["velocity"].AsString(), out Velocity);
if (args["center"] != null)
Vector3.TryParse(args["center"].AsString(), out Center);
if (args["size"] != null)
Vector3.TryParse(args["size"].AsString(), out Size);
if (args["at_axis"] != null)
Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
if (args["left_axis"] != null)
Vector3.TryParse(args["left_axis"].AsString(), out LeftAxis);
if (args["up_axis"] != null)
Vector3.TryParse(args["up_axis"].AsString(), out UpAxis);
if (args["changed_grid"] != null)
ChangedGrid = args["changed_grid"].AsBoolean();
if (args["far"] != null)
Far = (float)(args["far"].AsReal());
if (args["throttles"] != null)
Throttles = args["throttles"].AsBinary();
}
/// <summary>
/// Soon to be decommissioned
/// </summary>
/// <param name="cAgent"></param>
public void CopyFrom(ChildAgentDataUpdate cAgent, UUID sid)
{
AgentID = new UUID(cAgent.AgentID);
SessionID = sid;
// next: ???
Size = new Vector3();
Size.Z = cAgent.AVHeight;
Center = cAgent.cameraPosition;
Far = cAgent.drawdistance;
Position = cAgent.Position;
RegionHandle = cAgent.regionHandle;
Throttles = cAgent.throttles;
Velocity = cAgent.Velocity;
}
}
public class AgentGroupData
{
public UUID GroupID;
public ulong GroupPowers;
public bool AcceptNotices;
public AgentGroupData(UUID id, ulong powers, bool notices)
{
GroupID = id;
GroupPowers = powers;
AcceptNotices = notices;
}
public AgentGroupData(OSDMap args)
{
UnpackUpdateMessage(args);
}
public OSDMap PackUpdateMessage()
{
OSDMap groupdata = new OSDMap();
groupdata["group_id"] = OSD.FromUUID(GroupID);
groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString());
groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices);
return groupdata;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args["group_id"] != null)
GroupID = args["group_id"].AsUUID();
if (args["group_powers"] != null)
UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers);
if (args["accept_notices"] != null)
AcceptNotices = args["accept_notices"].AsBoolean();
}
}
public class ControllerData
{
public UUID ObjectID;
public UUID ItemID;
public uint IgnoreControls;
public uint EventControls;
public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
{
ObjectID = obj;
ItemID = item;
IgnoreControls = ignore;
EventControls = ev;
}
public ControllerData(OSDMap args)
{
UnpackUpdateMessage(args);
}
public OSDMap PackUpdateMessage()
{
OSDMap controldata = new OSDMap();
controldata["object"] = OSD.FromUUID(ObjectID);
controldata["item"] = OSD.FromUUID(ItemID);
controldata["ignore"] = OSD.FromInteger(IgnoreControls);
controldata["event"] = OSD.FromInteger(EventControls);
return controldata;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args["object"] != null)
ObjectID = args["object"].AsUUID();
if (args["item"] != null)
ItemID = args["item"].AsUUID();
if (args["ignore"] != null)
IgnoreControls = (uint)args["ignore"].AsInteger();
if (args["event"] != null)
EventControls = (uint)args["event"].AsInteger();
}
}
public class AgentData : IAgentData
{
private UUID m_id;
public UUID AgentID
{
get { return m_id; }
set { m_id = value; }
}
public UUID RegionID;
public uint CircuitCode;
public UUID SessionID;
public Vector3 Position;
public Vector3 Velocity;
public Vector3 Center;
public Vector3 Size;
public Vector3 AtAxis;
public Vector3 LeftAxis;
public Vector3 UpAxis;
/// <summary>
/// Signal on a V2 teleport that Scene.IncomingChildAgentDataUpdate(AgentData ad) should wait for the
/// scene presence to become root (triggered when the viewer sends a CompleteAgentMovement UDP packet after
/// establishing the connection triggered by it's receipt of a TeleportFinish EQ message).
/// </summary>
public bool SenderWantsToWaitForRoot;
public float Far;
public float Aspect;
//public int[] Throttles;
public byte[] Throttles;
public uint LocomotionState;
public Quaternion HeadRotation;
public Quaternion BodyRotation;
public uint ControlFlags;
public float EnergyLevel;
public Byte GodLevel;
public bool AlwaysRun;
public UUID PreyAgent;
public Byte AgentAccess;
public UUID ActiveGroupID;
public AgentGroupData[] Groups;
public Animation[] Anims;
public Animation DefaultAnim = null;
public Animation AnimState = null;
public UUID GranterID;
public UUID ParentPart;
public Vector3 SitOffset;
// Appearance
public AvatarAppearance Appearance;
// DEBUG ON
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// DEBUG OFF
/*
public byte[] AgentTextures;
public byte[] VisualParams;
public UUID[] Wearables;
public AvatarAttachment[] Attachments;
*/
// Scripted
public ControllerData[] Controllers;
public string CallbackURI;
// These two must have the same Count
public List<ISceneObject> AttachmentObjects;
public List<string> AttachmentObjectStates;
public virtual OSDMap Pack()
{
// m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData");
args["region_id"] = OSD.FromString(RegionID.ToString());
args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
args["agent_uuid"] = OSD.FromUUID(AgentID);
args["session_uuid"] = OSD.FromUUID(SessionID);
args["position"] = OSD.FromString(Position.ToString());
args["velocity"] = OSD.FromString(Velocity.ToString());
args["center"] = OSD.FromString(Center.ToString());
args["size"] = OSD.FromString(Size.ToString());
args["at_axis"] = OSD.FromString(AtAxis.ToString());
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
args["up_axis"] = OSD.FromString(UpAxis.ToString());
//backwards compatibility
args["changed_grid"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
args["wait_for_root"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
args["far"] = OSD.FromReal(Far);
args["aspect"] = OSD.FromReal(Aspect);
if ((Throttles != null) && (Throttles.Length > 0))
args["throttles"] = OSD.FromBinary(Throttles);
args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
args["control_flags"] = OSD.FromString(ControlFlags.ToString());
args["energy_level"] = OSD.FromReal(EnergyLevel);
args["god_level"] = OSD.FromString(GodLevel.ToString());
args["always_run"] = OSD.FromBoolean(AlwaysRun);
args["prey_agent"] = OSD.FromUUID(PreyAgent);
args["agent_access"] = OSD.FromString(AgentAccess.ToString());
args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
if ((Groups != null) && (Groups.Length > 0))
{
OSDArray groups = new OSDArray(Groups.Length);
foreach (AgentGroupData agd in Groups)
groups.Add(agd.PackUpdateMessage());
args["groups"] = groups;
}
if ((Anims != null) && (Anims.Length > 0))
{
OSDArray anims = new OSDArray(Anims.Length);
foreach (Animation aanim in Anims)
anims.Add(aanim.PackUpdateMessage());
args["animations"] = anims;
}
if (DefaultAnim != null)
{
args["default_animation"] = DefaultAnim.PackUpdateMessage();
}
if (AnimState != null)
{
args["animation_state"] = AnimState.PackUpdateMessage();
}
if (Appearance != null)
args["packed_appearance"] = Appearance.Pack();
//if ((AgentTextures != null) && (AgentTextures.Length > 0))
//{
// OSDArray textures = new OSDArray(AgentTextures.Length);
// foreach (UUID uuid in AgentTextures)
// textures.Add(OSD.FromUUID(uuid));
// args["agent_textures"] = textures;
//}
// The code to pack textures, visuals, wearables and attachments
// should be removed; packed appearance contains the full appearance
// This is retained for backward compatibility only
if (Appearance.Texture != null)
{
byte[] rawtextures = Appearance.Texture.GetBytes();
args["texture_entry"] = OSD.FromBinary(rawtextures);
}
if ((Appearance.VisualParams != null) && (Appearance.VisualParams.Length > 0))
args["visual_params"] = OSD.FromBinary(Appearance.VisualParams);
// We might not pass this in all cases...
if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
{
int wearsCount;
if(Appearance.PackLegacyWearables)
wearsCount = AvatarWearable.LEGACY_VERSION_MAX_WEARABLES;
else
wearsCount = AvatarWearable.MAX_WEARABLES;
if(wearsCount > Appearance.Wearables.Length)
wearsCount = Appearance.Wearables.Length;
OSDArray wears = new OSDArray(wearsCount);
for(int i = 0; i < wearsCount ; i++)
wears.Add(Appearance.Wearables[i].Pack());
args["wearables"] = wears;
}
List<AvatarAttachment> attachments = Appearance.GetAttachments();
if ((attachments != null) && (attachments.Count > 0))
{
OSDArray attachs = new OSDArray(attachments.Count);
foreach (AvatarAttachment att in attachments)
attachs.Add(att.Pack());
args["attachments"] = attachs;
}
// End of code to remove
if ((Controllers != null) && (Controllers.Length > 0))
{
OSDArray controls = new OSDArray(Controllers.Length);
foreach (ControllerData ctl in Controllers)
controls.Add(ctl.PackUpdateMessage());
args["controllers"] = controls;
}
if ((CallbackURI != null) && (!CallbackURI.Equals("")))
args["callback_uri"] = OSD.FromString(CallbackURI);
// Attachment objects for fatpack messages
if (AttachmentObjects != null)
{
int i = 0;
OSDArray attObjs = new OSDArray(AttachmentObjects.Count);
foreach (ISceneObject so in AttachmentObjects)
{
OSDMap info = new OSDMap(4);
info["sog"] = OSD.FromString(so.ToXml2());
info["extra"] = OSD.FromString(so.ExtraToXmlString());
info["modified"] = OSD.FromBoolean(so.HasGroupChanged);
try
{
info["state"] = OSD.FromString(AttachmentObjectStates[i++]);
}
catch (IndexOutOfRangeException)
{
m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list.");
}
attObjs.Add(info);
}
args["attach_objects"] = attObjs;
}
args["parent_part"] = OSD.FromUUID(ParentPart);
args["sit_offset"] = OSD.FromString(SitOffset.ToString());
return args;
}
/// <summary>
/// Deserialization of agent data.
/// Avoiding reflection makes it painful to write, but that's the price!
/// </summary>
/// <param name="hash"></param>
public virtual void Unpack(OSDMap args, IScene scene)
{
//m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
if (args.ContainsKey("region_id"))
UUID.TryParse(args["region_id"].AsString(), out RegionID);
if (args["circuit_code"] != null)
UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
if (args["agent_uuid"] != null)
AgentID = args["agent_uuid"].AsUUID();
if (args["session_uuid"] != null)
SessionID = args["session_uuid"].AsUUID();
if (args["position"] != null)
Vector3.TryParse(args["position"].AsString(), out Position);
if (args["velocity"] != null)
Vector3.TryParse(args["velocity"].AsString(), out Velocity);
if (args["center"] != null)
Vector3.TryParse(args["center"].AsString(), out Center);
if (args["size"] != null)
Vector3.TryParse(args["size"].AsString(), out Size);
if (args["at_axis"] != null)
Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
if (args["left_axis"] != null)
Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
if (args["up_axis"] != null)
Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null)
SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean();
if (args["far"] != null)
Far = (float)(args["far"].AsReal());
if (args["aspect"] != null)
Aspect = (float)args["aspect"].AsReal();
if (args["throttles"] != null)
Throttles = args["throttles"].AsBinary();
if (args["locomotion_state"] != null)
UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
if (args["head_rotation"] != null)
Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
if (args["body_rotation"] != null)
Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
if (args["control_flags"] != null)
UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
if (args["energy_level"] != null)
EnergyLevel = (float)(args["energy_level"].AsReal());
if (args["god_level"] != null)
Byte.TryParse(args["god_level"].AsString(), out GodLevel);
if (args["always_run"] != null)
AlwaysRun = args["always_run"].AsBoolean();
if (args["prey_agent"] != null)
PreyAgent = args["prey_agent"].AsUUID();
if (args["agent_access"] != null)
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
if (args["active_group_id"] != null)
ActiveGroupID = args["active_group_id"].AsUUID();
if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
{
OSDArray groups = (OSDArray)(args["groups"]);
Groups = new AgentGroupData[groups.Count];
int i = 0;
foreach (OSD o in groups)
{
if (o.Type == OSDType.Map)
{
Groups[i++] = new AgentGroupData((OSDMap)o);
}
}
}
if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
{
OSDArray anims = (OSDArray)(args["animations"]);
Anims = new Animation[anims.Count];
int i = 0;
foreach (OSD o in anims)
{
if (o.Type == OSDType.Map)
{
Anims[i++] = new Animation((OSDMap)o);
}
}
}
if (args["default_animation"] != null)
{
try
{
DefaultAnim = new Animation((OSDMap)args["default_animation"]);
}
catch
{
DefaultAnim = null;
}
}
if (args["animation_state"] != null)
{
try
{
AnimState = new Animation((OSDMap)args["animation_state"]);
}
catch
{
AnimState = null;
}
}
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
//{
// OSDArray textures = (OSDArray)(args["agent_textures"]);
// AgentTextures = new UUID[textures.Count];
// int i = 0;
// foreach (OSD o in textures)
// AgentTextures[i++] = o.AsUUID();
//}
Appearance = new AvatarAppearance();
// The code to unpack textures, visuals, wearables and attachments
// should be removed; packed appearance contains the full appearance
// This is retained for backward compatibility only
if (args["texture_entry"] != null)
{
byte[] rawtextures = args["texture_entry"].AsBinary();
Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures,0,rawtextures.Length);
Appearance.SetTextureEntries(textures);
}
if (args["visual_params"] != null)
Appearance.SetVisualParams(args["visual_params"].AsBinary());
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
{
OSDArray wears = (OSDArray)(args["wearables"]);
int count = wears.Count;
if (count > AvatarWearable.MAX_WEARABLES)
count = AvatarWearable.MAX_WEARABLES;
for (int i = 0; i < count / 2; i++)
{
AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
Appearance.SetWearable(i,awear);
}
}
if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
{
OSDArray attachs = (OSDArray)(args["attachments"]);
foreach (OSD o in attachs)
{
if (o.Type == OSDType.Map)
{
// We know all of these must end up as attachments so we
// append rather than replace to ensure multiple attachments
// per point continues to work
// m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID);
Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
}
}
}
// end of code to remove
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]);
else
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
{
OSDArray controls = (OSDArray)(args["controllers"]);
Controllers = new ControllerData[controls.Count];
int i = 0;
foreach (OSD o in controls)
{
if (o.Type == OSDType.Map)
{
Controllers[i++] = new ControllerData((OSDMap)o);
}
}
}
if (args["callback_uri"] != null)
CallbackURI = args["callback_uri"].AsString();
// Attachment objects
if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array)
{
OSDArray attObjs = (OSDArray)(args["attach_objects"]);
AttachmentObjects = new List<ISceneObject>();
AttachmentObjectStates = new List<string>();
foreach (OSD o in attObjs)
{
if (o.Type == OSDType.Map)
{
OSDMap info = (OSDMap)o;
ISceneObject so = scene.DeserializeObject(info["sog"].AsString());
so.ExtraFromXmlString(info["extra"].AsString());
so.HasGroupChanged = info["modified"].AsBoolean();
AttachmentObjects.Add(so);
AttachmentObjectStates.Add(info["state"].AsString());
}
}
}
if (args["parent_part"] != null)
ParentPart = args["parent_part"].AsUUID();
if (args["sit_offset"] != null)
Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
}
public AgentData()
{
}
public AgentData(Hashtable hash)
{
//UnpackUpdateMessage(hash);
}
public void Dump()
{
System.Console.WriteLine("------------ AgentData ------------");
System.Console.WriteLine("UUID: " + AgentID);
System.Console.WriteLine("Region: " + RegionID);
System.Console.WriteLine("Position: " + Position);
}
}
public class CompleteAgentData : AgentData
{
public override OSDMap Pack()
{
return base.Pack();
}
public override void Unpack(OSDMap map, IScene scene)
{
base.Unpack(map, scene);
}
}
}