OpenSimMirror/OpenSim/Tools/Configger/Util.cs

113 lines
4.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using log4net;
using Nini.Config;
namespace OpenSim.Tools.Configger
{
public static class Util
{
public static string[] Glob(string path)
{
string vol=String.Empty;
if (Path.VolumeSeparatorChar != Path.DirectorySeparatorChar)
{
string[] vcomps = path.Split(new char[] {Path.VolumeSeparatorChar}, 2, StringSplitOptions.RemoveEmptyEntries);
if (vcomps.Length > 1)
{
path = vcomps[1];
vol = vcomps[0];
}
}
string[] comps = path.Split(new char[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar}, StringSplitOptions.RemoveEmptyEntries);
// Glob
path = vol;
if (vol != String.Empty)
path += new String(new char[] {Path.VolumeSeparatorChar, Path.DirectorySeparatorChar});
else
path = new String(new char[] {Path.DirectorySeparatorChar});
List<string> paths = new List<string>();
List<string> found = new List<string>();
paths.Add(path);
int compIndex = -1;
foreach (string c in comps)
{
compIndex++;
List<string> addpaths = new List<string>();
foreach (string p in paths)
{
string[] dirs = Directory.GetDirectories(p, c);
if (dirs.Length != 0)
{
foreach (string dir in dirs)
addpaths.Add(Path.Combine(path, dir));
}
// Only add files if that is the last path component
if (compIndex == comps.Length - 1)
{
string[] files = Directory.GetFiles(p, c);
foreach (string f in files)
found.Add(f);
}
}
paths = addpaths;
}
return found.ToArray();
}
public static string configDir()
{
return ".";
}
}
}