104 lines
4.6 KiB
C#
104 lines
4.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using Mono.Addins;
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using Nini.Config;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IRegionModuleBase
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{
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/// <value>
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/// The name of the module
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/// </value>
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string Name { get; }
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/// <summary>
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/// If this returns non-null, it is the type of an interface that
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/// this module intends to register.
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/// This will cause the loader to defer loading of this module
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/// until all other modules have been loaded. If no other module
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/// has registered the interface by then, this module will be
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/// activated, else it will remain inactive, letting the other module
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/// take over. This should return non-null ONLY in modules that are
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/// intended to be easily replacable, e.g. stub implementations
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/// that the developer expects to be replaced by third party provided
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/// modules.
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/// </summary>
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Type ReplaceableInterface { get; }
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/// <summary>
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/// This is called to initialize the region module. For shared modules, this is called
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/// exactly once, after creating the single (shared) instance. For non-shared modules,
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/// this is called once on each instance, after the instace for the region has been created.
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/// </summary>
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/// <param name="source">
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/// A <see cref="IConfigSource"/>
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/// </param>
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void Initialise(IConfigSource source);
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/// <summary>
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/// This is the inverse to <see cref="Initialise"/>. After a Close(), this instance won't be usable anymore.
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/// </summary>
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void Close();
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/// <summary>
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/// This is called whenever a <see cref="Scene"/> is added. For shared modules, this can happen several times.
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/// For non-shared modules, this happens exactly once, after <see cref="Initialise"/> has been called.
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/// </summary>
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/// <param name="scene">
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/// A <see cref="Scene"/>
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/// </param>
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void AddRegion(Scene scene);
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/// <summary>
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/// This is called whenever a <see cref="Scene"/> is removed. For shared modules, this can happen several times.
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/// For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.
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/// </summary>
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/// <param name="scene">
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/// A <see cref="Scene"/>
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/// </param>
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void RemoveRegion(Scene scene);
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/// <summary>
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/// This will be called once for every scene loaded. In a shared module
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/// this will be multiple times in one instance, while a nonshared
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/// module instance will only be called once.
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/// This method is called after AddRegion has been called in all
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/// modules for that scene, providing an opportunity to request
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/// another module's interface, or hook an event from another module.
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/// </summary>
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/// <param name="scene">
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/// A <see cref="Scene"/>
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/// </param>
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void RegionLoaded(Scene scene);
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}
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}
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