OpenSimMirror/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs

1874 lines
76 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Net;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenMetaverse.StructuredData;
using Mono.Addins;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Land;
using Caps=OpenSim.Framework.Capabilities.Caps;
using OSDArray=OpenMetaverse.StructuredData.OSDArray;
using OSDMap=OpenMetaverse.StructuredData.OSDMap;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.World.WorldMap
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WorldMapModule")]
public class WorldMapModule : INonSharedRegionModule, IWorldMapModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#pragma warning disable 414
private static string LogHeader = "[WORLD MAP]";
#pragma warning restore 414
private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg";
private static readonly UUID STOP_UUID = UUID.Random();
private BlockingCollection<MapRequestState> requests = new BlockingCollection<MapRequestState>();
private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
private IMapImageGenerator m_mapImageGenerator;
private IMapImageUploadModule m_mapImageServiceModule;
protected Scene m_scene;
private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
private byte[] myMapImageJPEG;
protected volatile bool m_Enabled = false;
private ExpiringCache<string, int> m_blacklistedurls = new ExpiringCache<string, int>();
private ExpiringCache<ulong, int> m_blacklistedregions = new ExpiringCache<ulong, int>();
private ExpiringCache<ulong, string> m_cachedRegionMapItemsAddress = new ExpiringCache<ulong, string>();
private ExpiringCache<ulong, OSDMap> m_cachedRegionMapItemsResponses =
new ExpiringCache<ulong, OSDMap>();
private List<UUID> m_rootAgents = new List<UUID>();
private volatile bool threadrunning = false;
// expire time for the blacklists in seconds
protected double expireBlackListTime = 600.0; // 10 minutes
// expire mapItems responses time in seconds. Throttles requests to regions that do answer
private const double expireResponsesTime = 120.0; // 2 minutes ?
//private int CacheRegionsDistance = 256;
protected bool m_exportPrintScale = false; // prints the scale of map in meters on exported map
protected bool m_exportPrintRegionName = false; // prints the region name exported map
protected bool m_showNPCs = true;
#region INonSharedRegionModule Members
public virtual void Initialise(IConfigSource config)
{
string[] configSections = new string[] { "Map", "Startup" };
if (Util.GetConfigVarFromSections<string>(
config, "WorldMapModule", configSections, "WorldMap") == "WorldMap")
m_Enabled = true;
expireBlackListTime = (double)Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60);
m_exportPrintScale =
Util.GetConfigVarFromSections<bool>(config, "ExportMapAddScale", configSections, m_exportPrintScale);
m_exportPrintRegionName =
Util.GetConfigVarFromSections<bool>(config, "ExportMapAddRegionName", configSections, m_exportPrintRegionName);
m_showNPCs =
Util.GetConfigVarFromSections<bool>(config, "ShowNPCs", configSections, m_showNPCs);
}
public virtual void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
lock (scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IWorldMapModule>(this);
m_scene.AddCommand(
"Regions", this, "export-map",
"export-map [<path>]",
"Save an image of the world map", HandleExportWorldMapConsoleCommand);
m_scene.AddCommand(
"Regions", this, "generate map",
"generate map",
"Generates and stores a new maptile.", HandleGenerateMapConsoleCommand);
AddHandlers();
}
}
public virtual void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
lock (m_scene)
{
m_Enabled = false;
RemoveHandlers();
m_scene = null;
}
}
public virtual void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>();
m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>();
}
public virtual void Close()
{
}
public Type ReplaceableInterface
{
get { return null; }
}
public virtual string Name
{
get { return "WorldMapModule"; }
}
#endregion
// this has to be called with a lock on m_scene
protected virtual void AddHandlers()
{
myMapImageJPEG = new byte[0];
string regionimage = "regionImage" + m_scene.RegionInfo.RegionID.ToString();
regionimage = regionimage.Replace("-", "");
m_log.Info("[WORLD MAP]: JPEG Map location: " + m_scene.RegionInfo.ServerURI + "index.php?method=" + regionimage);
MainServer.Instance.AddIndexPHPMethodHandler(regionimage, OnHTTPGetMapImage);
MainServer.Instance.AddSimpleStreamHandler(new SimpleStreamHandler(
"/MAP/MapItems/" + m_scene.RegionInfo.RegionHandle.ToString(), HandleRemoteMapItemRequest));
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
m_scene.EventManager.OnNewClient += OnNewClient;
m_scene.EventManager.OnClientClosed += ClientLoggedOut;
m_scene.EventManager.OnMakeChildAgent += MakeChildAgent;
m_scene.EventManager.OnMakeRootAgent += MakeRootAgent;
m_scene.EventManager.OnRegionUp += OnRegionUp;
StartThread(new object());
}
// this has to be called with a lock on m_scene
protected virtual void RemoveHandlers()
{
StopThread();
m_scene.EventManager.OnRegionUp -= OnRegionUp;
m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent;
m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
m_scene.EventManager.OnNewClient -= OnNewClient;
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
m_scene.UnregisterModuleInterface<IWorldMapModule>(this);
MainServer.Instance.RemoveSimpleStreamHandler("/MAP/MapItems/" + m_scene.RegionInfo.RegionHandle.ToString());
string regionimage = "regionImage" + m_scene.RegionInfo.RegionID.ToString();
regionimage = regionimage.Replace("-", "");
MainServer.Instance.RemoveIndexPHPMethodHandler(regionimage);
}
public void OnRegisterCaps(UUID agentID, Caps caps)
{
//m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
caps.RegisterSimpleHandler("MapLayer", new SimpleStreamHandler("/" + UUID.Random(), MapLayerRequest));
}
/// <summary>
/// Callback for a map layer request
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <param name="agentID"></param>
/// <param name="caps"></param>
/// <returns></returns>
public void MapLayerRequest(IOSHttpRequest request, IOSHttpResponse response)
{
// this is wrong but does seem i use
if(request.HttpMethod != "POST")
{
response.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
response.RawBuffer = System.Text.Encoding.UTF8.GetBytes(LLSDHelpers.SerialiseLLSDReply(mapResponse));
response.StatusCode = (int)HttpStatusCode.OK;
}
/// <summary>
///
/// </summary>
/// <param name="mapReq"></param>
/// <returns></returns>
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
{
// m_log.DebugFormat("[WORLD MAP]: MapLayer Request in region: {0}", m_scene.RegionInfo.RegionName);
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
return mapResponse;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected static OSDMapLayer GetOSDMapLayerResponse()
{
// not sure about this.... 2048 or master 5000 and hack above?
OSDMapLayer mapLayer = new OSDMapLayer();
mapLayer.Right = 30000;
mapLayer.Top = 30000;
mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
return mapLayer;
}
#region EventHandlers
/// <summary>
/// Registered for event
/// </summary>
/// <param name="client"></param>
private void OnNewClient(IClientAPI client)
{
client.OnRequestMapBlocks += RequestMapBlocks;
client.OnMapItemRequest += HandleMapItemRequest;
}
/// <summary>
/// Client logged out, check to see if there are any more root agents in the simulator
/// If not, stop the mapItemRequest Thread
/// Event handler
/// </summary>
/// <param name="AgentId">AgentID that logged out</param>
private void ClientLoggedOut(UUID AgentId, Scene scene)
{
lock (m_rootAgents)
{
m_rootAgents.Remove(AgentId);
}
lock (m_mapBlockRequestEvent)
{
if (m_mapBlockRequests.ContainsKey(AgentId))
m_mapBlockRequests.Remove(AgentId);
}
}
#endregion
/// <summary>
/// Starts the MapItemRequest Thread
/// Note that this only gets started when there are actually agents in the region
/// Additionally, it gets stopped when there are none.
/// </summary>
/// <param name="o"></param>
private void StartThread(object o)
{
if (threadrunning) return;
threadrunning = true;
// m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread");
WorkManager.StartThread(
process,
string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName));
WorkManager.StartThread(
MapBlockSendThread,
string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName));
}
/// <summary>
/// Enqueues a 'stop thread' MapRequestState. Causes the MapItemRequest thread to end
/// </summary>
private void StopThread()
{
MapRequestState st = new MapRequestState();
st.agentID = STOP_UUID;
st.EstateID = 0;
st.flags = 0;
st.godlike = false;
st.itemtype = 0;
st.regionhandle = 0;
requests.Add(st);
MapBlockRequestData req = new MapBlockRequestData();
req.client = null;
req.minX = 0;
req.maxX = 0;
req.minY = 0;
req.maxY = 0;
req.flags = 0;
lock (m_mapBlockRequestEvent)
{
m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
m_mapBlockRequests[UUID.Zero].Enqueue(req);
m_mapBlockRequestEvent.Set();
}
}
public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{
// m_log.DebugFormat("[WORLD MAP]: Handle MapItem request {0} {1}", regionhandle, itemtype);
lock (m_rootAgents)
{
if (!m_rootAgents.Contains(remoteClient.AgentId))
return;
}
// local or remote request?
if (regionhandle != 0 && regionhandle != m_scene.RegionInfo.RegionHandle)
{
// its Remote Map Item Request
// ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes.
RequestMapItems("", remoteClient.AgentId, flags, EstateID, godlike, itemtype, regionhandle);
return;
}
uint xstart = 0;
uint ystart = 0;
Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
// its about this region...
List<mapItemReply> mapitems = new List<mapItemReply>();
mapItemReply mapitem = new mapItemReply();
// viewers only ask for green dots to each region now
// except at login with regionhandle 0
// possible on some other rare ocasions
// use previous hack of sending all items with the green dots
bool adultRegion;
if (regionhandle == 0)
{
switch (itemtype)
{
case (int)GridItemType.AgentLocations:
// Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
int tc = Environment.TickCount;
if (m_scene.GetRootAgentCount() <= 1) //own position is not sent
{
mapitem = new mapItemReply(
xstart + 1,
ystart + 1,
UUID.Zero,
Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()),
0, 0);
mapitems.Add(mapitem);
}
else
{
m_scene.ForEachRootScenePresence(delegate (ScenePresence sp)
{
// Don't send a green dot for yourself
if (sp.UUID != remoteClient.AgentId)
{
if (sp.PresenceType == PresenceType.Npc && !m_showNPCs)
return;
mapitem = new mapItemReply(
xstart + (uint)sp.AbsolutePosition.X,
ystart + (uint)sp.AbsolutePosition.Y,
UUID.Zero,
Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()),
1, 0);
mapitems.Add(mapitem);
}
});
}
remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
break;
case (int)GridItemType.Telehub:
// Service 1 (MAP_ITEM_TELEHUB)
SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
if (sog != null)
{
mapitem = new mapItemReply(
xstart + (uint)sog.AbsolutePosition.X,
ystart + (uint)sog.AbsolutePosition.Y,
UUID.Zero,
sog.Name,
0, // color (not used)
0 // 0 = telehub / 1 = infohub
);
mapitems.Add(mapitem);
remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
}
break;
case (int)GridItemType.AdultLandForSale:
case (int)GridItemType.LandForSale:
// Service 7 (MAP_ITEM_LAND_FOR_SALE)
adultRegion = m_scene.RegionInfo.RegionSettings.Maturity == 2;
if (adultRegion)
{
if (itemtype == (int)GridItemType.LandForSale)
break;
}
else
{
if (itemtype == (int)GridItemType.AdultLandForSale)
break;
}
// Parcels
ILandChannel landChannel = m_scene.LandChannel;
List<ILandObject> parcels = landChannel.AllParcels();
if ((parcels != null) && (parcels.Count >= 1))
{
foreach (ILandObject parcel_interface in parcels)
{
// Play it safe
if (!(parcel_interface is LandObject))
continue;
LandObject land = (LandObject)parcel_interface;
LandData parcel = land.LandData;
// Show land for sale
if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale)
{
Vector3 min = parcel.AABBMin;
Vector3 max = parcel.AABBMax;
float x = (min.X + max.X) / 2;
float y = (min.Y + max.Y) / 2;
mapitem = new mapItemReply(
xstart + (uint)x,
ystart + (uint)y,
parcel.GlobalID,
parcel.Name,
parcel.Area,
parcel.SalePrice
);
mapitems.Add(mapitem);
}
}
}
remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
break;
case (uint)GridItemType.PgEvent:
case (uint)GridItemType.MatureEvent:
case (uint)GridItemType.AdultEvent:
case (uint)GridItemType.Classified:
case (uint)GridItemType.Popular:
// TODO
// just dont not cry about them
break;
default:
// unkown map item type
m_log.DebugFormat("[WORLD MAP]: Unknown MapItem type {1}", itemtype);
break;
}
}
else
{
// send all items till we get a better fix
// Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
int tc = Environment.TickCount;
if (m_scene.GetRootAgentCount() <= 1) // own is not sent
{
mapitem = new mapItemReply(
xstart + 1,
ystart + 1,
UUID.Zero,
Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()),
0, 0);
mapitems.Add(mapitem);
}
else
{
m_scene.ForEachRootScenePresence(delegate (ScenePresence sp)
{
// Don't send a green dot for yourself
if (sp.UUID != remoteClient.AgentId)
{
if (!m_showNPCs && sp.PresenceType == PresenceType.Npc)
return;
mapitem = new mapItemReply(
xstart + (uint)sp.AbsolutePosition.X,
ystart + (uint)sp.AbsolutePosition.Y,
UUID.Zero,
Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()),
1, 0);
mapitems.Add(mapitem);
}
});
}
remoteClient.SendMapItemReply(mapitems.ToArray(), 6, flags);
mapitems.Clear();
// Service 1 (MAP_ITEM_TELEHUB)
SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
if (sog != null)
{
mapitem = new mapItemReply(
xstart + (uint)sog.AbsolutePosition.X,
ystart + (uint)sog.AbsolutePosition.Y,
UUID.Zero,
sog.Name,
0, // color (not used)
0 // 0 = telehub / 1 = infohub
);
mapitems.Add(mapitem);
remoteClient.SendMapItemReply(mapitems.ToArray(), 1, flags);
mapitems.Clear();
}
// Service 7 (MAP_ITEM_LAND_FOR_SALE)
uint its = 7;
if (m_scene.RegionInfo.RegionSettings.Maturity == 2)
its = 10;
// Parcels
ILandChannel landChannel = m_scene.LandChannel;
List<ILandObject> parcels = landChannel.AllParcels();
if ((parcels != null) && (parcels.Count >= 1))
{
foreach (ILandObject parcel_interface in parcels)
{
// Play it safe
if (!(parcel_interface is LandObject))
continue;
LandObject land = (LandObject)parcel_interface;
LandData parcel = land.LandData;
// Show land for sale
if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale)
{
Vector3 min = parcel.AABBMin;
Vector3 max = parcel.AABBMax;
float x = (min.X + max.X) / 2;
float y = (min.Y + max.Y) / 2;
mapitem = new mapItemReply(
xstart + (uint)x,
ystart + (uint)y,
parcel.GlobalID,
parcel.Name,
parcel.Area,
parcel.SalePrice
);
mapitems.Add(mapitem);
}
}
if(mapitems.Count >0)
remoteClient.SendMapItemReply(mapitems.ToArray(), its, flags);
mapitems.Clear();
}
}
}
private int nAsyncRequests = 0;
/// <summary>
/// Processing thread main() loop for doing remote mapitem requests
/// </summary>
public void process()
{
const int MAX_ASYNC_REQUESTS = 20;
ScenePresence av = null;
MapRequestState st = null;
try
{
while (true)
{
av = null;
st = null;
requests.TryTake(out st, 4500);
Watchdog.UpdateThread();
if (st == null || st.agentID == UUID.Zero)
continue;
// end gracefully
if (st.agentID == STOP_UUID)
break;
// agent gone?
m_scene.TryGetScenePresence(st.agentID, out av);
if (av == null || av.IsChildAgent || av.IsDeleted || av.IsInTransit)
continue;
// region unreachable?
if (m_blacklistedregions.Contains(st.regionhandle))
continue;
bool dorequest = true;
OSDMap responseMap = null;
// check if we are already serving this region
lock (m_cachedRegionMapItemsResponses)
{
if (m_cachedRegionMapItemsResponses.Contains(st.regionhandle))
{
m_cachedRegionMapItemsResponses.TryGetValue(st.regionhandle, out responseMap);
dorequest = false;
}
else
m_cachedRegionMapItemsResponses.Add(st.regionhandle, null, expireResponsesTime); // a bit more time for the access
}
if (dorequest)
{
// nothig for region, fire a request
Interlocked.Increment(ref nAsyncRequests);
MapRequestState rst = st;
Util.FireAndForget(x =>
{
RequestMapItemsAsync(rst.agentID, rst.flags, rst.EstateID, rst.godlike, rst.itemtype, rst.regionhandle);
});
}
else
{
// do we have the response?
if (responseMap != null)
{
if(av!=null)
{
// this will mainly only send green dots now
if (responseMap.ContainsKey(st.itemtype.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
OSDArray itemarray = (OSDArray)responseMap[st.itemtype.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
OSDMap mapitem = (OSDMap)itemarray[i];
mapItemReply mi = new mapItemReply();
mi.x = (uint)mapitem["X"].AsInteger();
mi.y = (uint)mapitem["Y"].AsInteger();
mi.id = mapitem["ID"].AsUUID();
mi.Extra = mapitem["Extra"].AsInteger();
mi.Extra2 = mapitem["Extra2"].AsInteger();
mi.name = mapitem["Name"].AsString();
returnitems.Add(mi);
}
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), st.itemtype, st.flags & 0xffff);
}
}
}
else
{
// request still beeing processed, enqueue it back
requests.Add(st);
if (requests.Count < 3)
Thread.Sleep(100);
}
}
while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
{
Thread.Sleep(100);
Watchdog.UpdateThread();
}
}
}
catch (Exception e)
{
m_log.ErrorFormat("[WORLD MAP]: Map item request thread terminated abnormally with exception {0}", e);
}
threadrunning = false;
Watchdog.RemoveThread();
}
/// <summary>
/// Enqueue the MapItem request for remote processing
/// </summary>
/// <param name="httpserver">blank string, we discover this in the process</param>
/// <param name="id">Agent ID that we are making this request on behalf</param>
/// <param name="flags">passed in from packet</param>
/// <param name="EstateID">passed in from packet</param>
/// <param name="godlike">passed in from packet</param>
/// <param name="itemtype">passed in from packet</param>
/// <param name="regionhandle">Region we're looking up</param>
public void RequestMapItems(string httpserver, UUID id, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{
MapRequestState st = new MapRequestState();
st.agentID = id;
st.flags = flags;
st.EstateID = EstateID;
st.godlike = godlike;
st.itemtype = itemtype;
st.regionhandle = regionhandle;
requests.Add(st);
}
uint[] itemTypesForcedSend = new uint[] { 6, 1, 7, 10 }; // green dots, infohub, land sells
/// <summary>
/// Does the actual remote mapitem request
/// This should be called from an asynchronous thread
/// Request failures get blacklisted until region restart so we don't
/// continue to spend resources trying to contact regions that are down.
/// </summary>
/// <param name="httpserver">blank string, we discover this in the process</param>
/// <param name="id">Agent ID that we are making this request on behalf</param>
/// <param name="flags">passed in from packet</param>
/// <param name="EstateID">passed in from packet</param>
/// <param name="godlike">passed in from packet</param>
/// <param name="itemtype">passed in from packet</param>
/// <param name="regionhandle">Region we're looking up</param>
/// <returns></returns>
private void RequestMapItemsAsync(UUID id, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{
// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
string httpserver = "";
bool blacklisted = false;
lock (m_blacklistedregions)
blacklisted = m_blacklistedregions.Contains(regionhandle);
if (blacklisted)
{
Interlocked.Decrement(ref nAsyncRequests);
return;
}
UUID requestID = UUID.Random();
lock (m_cachedRegionMapItemsAddress)
m_cachedRegionMapItemsAddress.TryGetValue(regionhandle, out httpserver);
if (httpserver == null || httpserver.Length == 0)
{
uint x = 0, y = 0;
Util.RegionHandleToWorldLoc(regionhandle, out x, out y);
GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
if (mreg != null)
{
httpserver = mreg.ServerURI + "MAP/MapItems/" + regionhandle.ToString();
lock (m_cachedRegionMapItemsAddress)
m_cachedRegionMapItemsAddress.AddOrUpdate(regionhandle, httpserver, 2.0 * expireBlackListTime);
}
}
lock (m_blacklistedurls)
{
if (httpserver == null || httpserver.Length == 0 || m_blacklistedurls.Contains(httpserver))
{
// Can't find the http server or its blocked
lock (m_blacklistedregions)
m_blacklistedregions.AddOrUpdate(regionhandle, 0, expireBlackListTime);
Interlocked.Decrement(ref nAsyncRequests);
return;
}
}
WebRequest mapitemsrequest = null;
try
{
mapitemsrequest = WebRequest.Create(httpserver);
}
catch (Exception e)
{
m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
Interlocked.Decrement(ref nAsyncRequests);
return;
}
mapitemsrequest.Method = "POST";
mapitemsrequest.ContentType = "application/xml+llsd";
OSDMap RAMap = new OSDMap();
// string RAMapString = RAMap.ToString();
OSD LLSDofRAMap = RAMap; // RENAME if this works
byte[] buffer = OSDParser.SerializeLLSDXmlBytes(LLSDofRAMap);
OSDMap responseMap = new OSDMap();
try
{ // send the Post
mapitemsrequest.ContentLength = buffer.Length; //Count bytes to send
using (Stream os = mapitemsrequest.GetRequestStream())
os.Write(buffer, 0, buffer.Length); //Send it
//m_log.DebugFormat("[WORLD MAP]: Getting MapItems from {0}", httpserver);
}
catch (WebException ex)
{
m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
m_log.WarnFormat("[WORLD MAP]: Blacklisted url {0}", httpserver);
lock (m_blacklistedurls)
m_blacklistedurls.AddOrUpdate(httpserver, 0, expireBlackListTime);
lock (m_blacklistedregions)
m_blacklistedregions.AddOrUpdate(regionhandle, 0, expireBlackListTime);
Interlocked.Decrement(ref nAsyncRequests);
return;
}
catch
{
m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
Interlocked.Decrement(ref nAsyncRequests);
return;
}
string response_mapItems_reply = null;
{ // get the response
try
{
using (WebResponse webResponse = mapitemsrequest.GetResponse())
{
if (webResponse != null)
{
using (StreamReader sr = new StreamReader(webResponse.GetResponseStream()))
{
response_mapItems_reply = sr.ReadToEnd().Trim();
}
}
else
{
Interlocked.Decrement(ref nAsyncRequests);
return;
}
}
}
catch (WebException)
{
lock (m_blacklistedurls)
m_blacklistedurls.AddOrUpdate(httpserver, 0, expireBlackListTime);
lock (m_blacklistedregions)
m_blacklistedregions.AddOrUpdate(regionhandle, 0, expireBlackListTime);
m_log.WarnFormat("[WORLD MAP]: Blacklisted url {0}", httpserver);
Interlocked.Decrement(ref nAsyncRequests);
return;
}
catch
{
m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
lock (m_blacklistedregions)
m_blacklistedregions.AddOrUpdate(regionhandle, 0, expireBlackListTime);
Interlocked.Decrement(ref nAsyncRequests);
return;
}
try
{
responseMap = (OSDMap)OSDParser.DeserializeLLSDXml(response_mapItems_reply);
}
catch (Exception ex)
{
m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
lock (m_blacklistedregions)
m_blacklistedregions.AddOrUpdate(regionhandle, 0, expireBlackListTime);
Interlocked.Decrement(ref nAsyncRequests);
return;
}
}
// cache the response that may include other valid items
lock (m_cachedRegionMapItemsResponses)
m_cachedRegionMapItemsResponses.AddOrUpdate(regionhandle, responseMap, expireResponsesTime);
flags &= 0xffff;
if (id != UUID.Zero)
{
ScenePresence av = null;
m_scene.TryGetScenePresence(id, out av);
if (av != null && !av.IsChildAgent && !av.IsDeleted && !av.IsInTransit)
{
// send all the items or viewers will never ask for them, except green dots
foreach (uint itfs in itemTypesForcedSend)
{
if (responseMap.ContainsKey(itfs.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
// OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
OSDArray itemarray = (OSDArray)responseMap[itfs.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
OSDMap mapitem = (OSDMap)itemarray[i];
mapItemReply mi = new mapItemReply();
mi.x = (uint)mapitem["X"].AsInteger();
mi.y = (uint)mapitem["Y"].AsInteger();
mi.id = mapitem["ID"].AsUUID();
mi.Extra = mapitem["Extra"].AsInteger();
mi.Extra2 = mapitem["Extra2"].AsInteger();
mi.name = mapitem["Name"].AsString();
returnitems.Add(mi);
}
// av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itfs, flags);
}
}
}
}
Interlocked.Decrement(ref nAsyncRequests);
}
/// <summary>
/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
/// </summary>
/// <param name="minX"></param>
/// <param name="minY"></param>
/// <param name="maxX"></param>
/// <param name="maxY"></param>
public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{
// m_log.DebugFormat("[WoldMapModule] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag);
}
private const double SPAMBLOCKTIMEms = 300000; // 5 minutes
private Dictionary<UUID,double> spamBlocked = new Dictionary<UUID,double>();
protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{
// anti spam because of FireStorm 4.7.7 absurd request repeat rates
// possible others
double now = Util.GetTimeStampMS();
UUID agentID = remoteClient.AgentId;
lock (m_mapBlockRequestEvent)
{
if(spamBlocked.ContainsKey(agentID))
{
if(spamBlocked[agentID] < now &&
(!m_mapBlockRequests.ContainsKey(agentID) ||
m_mapBlockRequests[agentID].Count == 0 ))
{
spamBlocked.Remove(agentID);
m_log.DebugFormat("[WoldMapModule] RequestMapBlocks release spammer {0}", agentID);
}
else
return new List<MapBlockData>();
}
else
{
// ugly slow expire spammers
if(spamBlocked.Count > 0)
{
UUID k = UUID.Zero;
bool expireone = false;
foreach(UUID k2 in spamBlocked.Keys)
{
if(spamBlocked[k2] < now &&
(!m_mapBlockRequests.ContainsKey(k2) ||
m_mapBlockRequests[k2].Count == 0 ))
{
m_log.DebugFormat("[WoldMapModule] RequestMapBlocks release spammer {0}", k2);
k = k2;
expireone = true;
}
break; // doing one at a time
}
if(expireone)
spamBlocked.Remove(k);
}
}
// m_log.DebugFormat("[WoldMapModule] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
MapBlockRequestData req = new MapBlockRequestData();
req.client = remoteClient;
req.minX = minX;
req.maxX = maxX;
req.minY = minY;
req.maxY = maxY;
req.flags = flag;
if (!m_mapBlockRequests.ContainsKey(agentID))
m_mapBlockRequests[agentID] = new Queue<MapBlockRequestData>();
if(m_mapBlockRequests[agentID].Count < 150 )
m_mapBlockRequests[agentID].Enqueue(req);
else
{
spamBlocked[agentID] = now + SPAMBLOCKTIMEms;
m_log.DebugFormat("[WoldMapModule] RequestMapBlocks blocking spammer {0} for {1} s",agentID, SPAMBLOCKTIMEms/1000.0);
}
m_mapBlockRequestEvent.Set();
}
return new List<MapBlockData>();
}
protected void MapBlockSendThread()
{
List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
while (true)
{
while(!m_mapBlockRequestEvent.WaitOne(4900))
{
Watchdog.UpdateThread();
if(m_scene == null)
return;
}
Watchdog.UpdateThread();
lock (m_mapBlockRequestEvent)
{
int total = 0;
foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
{
if (q.Count > 0)
thisRunData.Add(q.Dequeue());
total += q.Count;
}
if (total == 0)
m_mapBlockRequestEvent.Reset();
}
if(thisRunData.Count > 0)
{
foreach (MapBlockRequestData req in thisRunData)
{
// Null client stops thread
if (req.client == null)
return;
GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
Watchdog.UpdateThread();
}
thisRunData.Clear();
}
Thread.Sleep(50);
}
}
protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{
List<MapBlockData> allBlocks = new List<MapBlockData>();
List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
minX * (int)Constants.RegionSize,
maxX * (int)Constants.RegionSize,
minY * (int)Constants.RegionSize,
maxY * (int)Constants.RegionSize);
// only send a negative answer for a single region request
// corresponding to a click on the map. Current viewers
// keep displaying "loading.." without this
if (regions.Count == 0 && (flag & 0x10000) != 0 && minX == maxX && minY == maxY)
{
MapBlockData block = new MapBlockData();
block.X = (ushort)minX;
block.Y = (ushort)minY;
block.MapImageId = UUID.Zero;
block.Access = (byte)SimAccess.NonExistent;
allBlocks.Add(block);
mapBlocks.Add(block);
remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
return allBlocks;
}
flag &= 0xffff;
foreach (GridRegion r in regions)
{
if (r == null)
continue;
MapBlockData block = new MapBlockData();
MapBlockFromGridRegion(block, r, flag);
mapBlocks.Add(block);
allBlocks.Add(block);
if (mapBlocks.Count >= 10)
{
remoteClient.SendMapBlock(mapBlocks, flag);
mapBlocks.Clear();
Thread.Sleep(50);
}
}
if (mapBlocks.Count > 0)
remoteClient.SendMapBlock(mapBlocks, flag);
return allBlocks;
}
public void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
{
if (r == null)
{
// we should not get here ??
// block.Access = (byte)SimAccess.Down; this is for a grid reply on r
block.Access = (byte)SimAccess.NonExistent;
block.MapImageId = UUID.Zero;
return;
}
block.Access = r.Access;
switch (flag)
{
case 0:
block.MapImageId = r.TerrainImage;
break;
case 2:
block.MapImageId = r.ParcelImage;
break;
default:
block.MapImageId = UUID.Zero;
break;
}
block.Name = r.RegionName;
block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
block.SizeX = (ushort)r.RegionSizeX;
block.SizeY = (ushort)r.RegionSizeY;
}
public Hashtable OnHTTPThrottled(Hashtable keysvals)
{
Hashtable reply = new Hashtable();
int statuscode = 500;
reply["str_response_string"] = "";
reply["int_response_code"] = statuscode;
reply["content_type"] = "text/plain";
return reply;
}
public void OnHTTPGetMapImage(IOSHttpRequest request, IOSHttpResponse response)
{
response.KeepAlive = false;
if (request.HttpMethod != "GET" || m_scene.RegionInfo.RegionSettings.TerrainImageID == UUID.Zero)
{
response.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
byte[] jpeg = null;
m_log.Debug("[WORLD MAP]: Sending map image jpeg");
if (myMapImageJPEG.Length == 0)
{
MemoryStream imgstream = null;
Bitmap mapTexture = new Bitmap(1, 1);
ManagedImage managedImage;
Image image = (Image)mapTexture;
try
{
// Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data
imgstream = new MemoryStream();
// non-async because we know we have the asset immediately.
AssetBase mapasset = m_scene.AssetService.Get(m_scene.RegionInfo.RegionSettings.TerrainImageID.ToString());
if(mapasset == null || mapasset.Data == null || mapasset.Data.Length == 0)
{
response.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
// Decode image to System.Drawing.Image
if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image))
{
// Save to bitmap
mapTexture = new Bitmap(image);
EncoderParameters myEncoderParameters = new EncoderParameters();
myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 95L);
// Save bitmap to stream
mapTexture.Save(imgstream, GetEncoderInfo("image/jpeg"), myEncoderParameters);
// Write the stream to a byte array for output
jpeg = imgstream.ToArray();
myMapImageJPEG = jpeg;
}
}
catch (Exception e)
{
// Dummy!
m_log.Warn("[WORLD MAP]: Unable to generate Map image" + e.Message);
response.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
finally
{
// Reclaim memory, these are unmanaged resources
// If we encountered an exception, one or more of these will be null
if (mapTexture != null)
mapTexture.Dispose();
if (image != null)
image.Dispose();
if (imgstream != null)
imgstream.Dispose();
}
}
else
{
// Use cached version so we don't have to loose our mind
jpeg = myMapImageJPEG;
}
if(jpeg == null)
{
response.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
response.RawBuffer = jpeg;
//response.RawBuffer = Convert.ToBase64String(jpeg);
response.ContentType = "image/jpeg";
response.StatusCode = (int)HttpStatusCode.OK;
}
// From msdn
private static ImageCodecInfo GetEncoderInfo(String mimeType)
{
ImageCodecInfo[] encoders;
encoders = ImageCodecInfo.GetImageEncoders();
for (int j = 0; j < encoders.Length; ++j)
{
if (encoders[j].MimeType == mimeType)
return encoders[j];
}
return null;
}
/// <summary>
/// Export the world map
/// </summary>
/// <param name="fileName"></param>
public void HandleExportWorldMapConsoleCommand(string module, string[] cmdparams)
{
if (m_scene.ConsoleScene() == null)
{
// FIXME: If console region is root then this will be printed by every module. Currently, there is no
// way to prevent this, short of making the entire module shared (which is complete overkill).
// One possibility is to return a bool to signal whether the module has completely handled the command
m_log.InfoFormat("[WORLD MAP]: Please change to a specific region in order to export its world map");
return;
}
if (m_scene.ConsoleScene() != m_scene)
return;
string exportPath;
if (cmdparams.Length > 1)
exportPath = cmdparams[1];
else
exportPath = DEFAULT_WORLD_MAP_EXPORT_PATH;
m_log.InfoFormat(
"[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath);
// assumed this is 1m less than next grid line
int regionsView = (int)m_scene.MaxRegionViewDistance;
string regionName = m_scene.RegionInfo.RegionName;
ulong regionHandle = m_scene.RegionInfo.RegionHandle;
int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY;
int regionX = (int)m_scene.RegionInfo.WorldLocX;
int regionY = (int)m_scene.RegionInfo.WorldLocY;
int startX = regionX - regionsView;
int startY = regionY - regionsView;
int endX = regionX + regionSizeX + regionsView;
int endY = regionY + regionSizeY + regionsView;
int spanX = endX - startX + 2;
int spanY = endY - startY + 2;
Bitmap mapTexture = new Bitmap(spanX, spanY);
ImageAttributes gatrib = new ImageAttributes();
gatrib.SetWrapMode(System.Drawing.Drawing2D.WrapMode.TileFlipXY);
Graphics g = Graphics.FromImage(mapTexture);
g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None;
SolidBrush sea = new SolidBrush(Color.DarkBlue);
g.FillRectangle(sea, 0, 0, spanX, spanY);
sea.Dispose();
Font drawFont = new Font("Arial", 32);
SolidBrush drawBrush = new SolidBrush(Color.White);
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
startX, startY, endX, endY);
startX--;
startY--;
bool doneLocal = false;
string filename = "MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png";
try
{
using(Image localMap = Bitmap.FromFile(filename))
{
int x = regionX - startX;
int y = regionY - startY;
int sx = regionSizeX;
int sy = regionSizeY;
// y origin is top
g.DrawImage(localMap,new Rectangle(x, spanY - y - sy, sx, sy),
0, 0, localMap.Width, localMap.Height, GraphicsUnit.Pixel, gatrib);
if(m_exportPrintRegionName)
{
SizeF stringSize = g.MeasureString(regionName, drawFont);
g.DrawString(regionName, drawFont, drawBrush, x + 30, spanY - y - 30 - stringSize.Height);
}
}
doneLocal = true;
}
catch {}
if(regions.Count > 0)
{
ManagedImage managedImage = null;
Image image = null;
foreach(GridRegion r in regions)
{
if(r.TerrainImage == UUID.Zero)
continue;
if(doneLocal && r.RegionHandle == regionHandle)
continue;
AssetBase texAsset = m_scene.AssetService.Get(r.TerrainImage.ToString());
if(texAsset == null)
continue;
if(OpenJPEG.DecodeToImage(texAsset.Data, out managedImage, out image))
{
int x = r.RegionLocX - startX;
int y = r.RegionLocY - startY;
int sx = r.RegionSizeX;
int sy = r.RegionSizeY;
// y origin is top
g.DrawImage(image,new Rectangle(x, spanY - y - sy, sx, sy),
0, 0, image.Width, image.Height, GraphicsUnit.Pixel, gatrib);
if(m_exportPrintRegionName && r.RegionHandle == regionHandle)
{
SizeF stringSize = g.MeasureString(r.RegionName, drawFont);
g.DrawString(r.RegionName, drawFont, drawBrush, x + 30, spanY - y - 30 - stringSize.Height);
}
}
}
if(image != null)
image.Dispose();
}
if(m_exportPrintScale)
{
String drawString = string.Format("{0}m x {1}m", spanX, spanY);
g.DrawString(drawString, drawFont, drawBrush, 30, 30);
}
drawBrush.Dispose();
drawFont.Dispose();
gatrib.Dispose();
g.Dispose();
mapTexture.Save(exportPath, ImageFormat.Jpeg);
mapTexture.Dispose();
m_log.InfoFormat(
"[WORLD MAP]: Successfully exported world map for {0} to {1}",
m_scene.RegionInfo.RegionName, exportPath);
}
public void HandleGenerateMapConsoleCommand(string module, string[] cmdparams)
{
Scene consoleScene = m_scene.ConsoleScene();
if (consoleScene != null && consoleScene != m_scene)
return;
m_scene.RegenerateMaptileAndReregister(this, null);
}
public void HandleRemoteMapItemRequest(IOSHttpRequest request, IOSHttpResponse response)
{
uint xstart = 0;
uint ystart = 0;
Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
// Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots)
OSDMap responsemap = new OSDMap();
int tc = Environment.TickCount;
if (m_scene.GetRootAgentCount() == 0)
{
OSDMap responsemapdata = new OSDMap();
responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1));
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1));
responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()));
responsemapdata["Extra"] = OSD.FromInteger(0);
responsemapdata["Extra2"] = OSD.FromInteger(0);
OSDArray responsearr = new OSDArray();
responsearr.Add(responsemapdata);
responsemap["6"] = responsearr;
}
else
{
OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
m_scene.ForEachRootScenePresence(delegate (ScenePresence sp)
{
if (!m_showNPCs && sp.IsNPC)
return;
OSDMap responsemapdata = new OSDMap();
responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X));
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sp.AbsolutePosition.Y));
responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()));
responsemapdata["Extra"] = OSD.FromInteger(1);
responsemapdata["Extra2"] = OSD.FromInteger(0);
responsearr.Add(responsemapdata);
});
responsemap["6"] = responsearr;
}
// Service 7/10 (MAP_ITEM_LAND_FOR_SALE/ADULT)
ILandChannel landChannel = m_scene.LandChannel;
List<ILandObject> parcels = landChannel.AllParcels();
if ((parcels != null) && (parcels.Count >= 0))
{
OSDArray responsearr = new OSDArray(parcels.Count);
foreach (ILandObject parcel_interface in parcels)
{
// Play it safe
if (!(parcel_interface is LandObject))
continue;
LandObject land = (LandObject)parcel_interface;
LandData parcel = land.LandData;
// Show land for sale
if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale)
{
Vector3 min = parcel.AABBMin;
Vector3 max = parcel.AABBMax;
float x = (min.X + max.X) / 2;
float y = (min.Y + max.Y) / 2;
OSDMap responsemapdata = new OSDMap();
responsemapdata["X"] = OSD.FromInteger((int)(xstart + x));
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + y));
// responsemapdata["Z"] = OSD.FromInteger((int)m_scene.GetGroundHeight(x,y));
responsemapdata["ID"] = OSD.FromUUID(parcel.GlobalID);
responsemapdata["Name"] = OSD.FromString(parcel.Name);
responsemapdata["Extra"] = OSD.FromInteger(parcel.Area);
responsemapdata["Extra2"] = OSD.FromInteger(parcel.SalePrice);
responsearr.Add(responsemapdata);
}
}
if(responsearr.Count > 0)
{
if(m_scene.RegionInfo.RegionSettings.Maturity == 2)
responsemap["10"] = responsearr;
else
responsemap["7"] = responsearr;
}
}
if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero)
{
SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
if (sog != null)
{
OSDArray responsearr = new OSDArray();
OSDMap responsemapdata = new OSDMap();
responsemapdata["X"] = OSD.FromInteger((int)(xstart + sog.AbsolutePosition.X));
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sog.AbsolutePosition.Y));
// responsemapdata["Z"] = OSD.FromInteger((int)m_scene.GetGroundHeight(x,y));
responsemapdata["ID"] = OSD.FromUUID(sog.UUID);
responsemapdata["Name"] = OSD.FromString(sog.Name);
responsemapdata["Extra"] = OSD.FromInteger(0); // color (unused)
responsemapdata["Extra2"] = OSD.FromInteger(0); // 0 = telehub / 1 = infohub
responsearr.Add(responsemapdata);
responsemap["1"] = responsearr;
}
}
response.RawBuffer = OSDParser.SerializeLLSDXmlBytes(responsemap);
response.StatusCode = (int)HttpStatusCode.OK;
}
public void GenerateMaptile()
{
// Cannot create a map for a nonexistent heightmap
if (m_scene.Heightmap == null)
return;
if (m_mapImageGenerator == null)
{
Console.WriteLine("No map image generator available for {0}", m_scene.Name);
return;
}
m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name);
using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
{
GenerateMaptile(mapbmp);
if (m_mapImageServiceModule != null)
m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp);
}
}
private void GenerateMaptile(Bitmap mapbmp)
{
bool needRegionSave = false;
// remove old assets
UUID lastID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
if (lastID != UUID.Zero)
{
m_scene.AssetService.Delete(lastID.ToString());
m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Zero;
myMapImageJPEG = new byte[0];
needRegionSave = true;
}
lastID = m_scene.RegionInfo.RegionSettings.ParcelImageID;
if (lastID != UUID.Zero)
{
m_scene.AssetService.Delete(lastID.ToString());
m_scene.RegionInfo.RegionSettings.ParcelImageID = UUID.Zero;
needRegionSave = true;
}
if(mapbmp != null)
{
try
{
byte[] data;
// if large region limit its size since new viewers will not use it
// but it is still usable for ossl
if(m_scene.RegionInfo.RegionSizeX > Constants.RegionSize ||
m_scene.RegionInfo.RegionSizeY > Constants.RegionSize)
{
int bx = mapbmp.Width;
int by = mapbmp.Height;
int mb = bx;
if(mb < by)
mb = by;
if(mb > Constants.RegionSize && mb > 0)
{
float scale = (float)Constants.RegionSize/(float)mb;
using(Bitmap scaledbmp = Util.ResizeImageSolid(mapbmp, (int)(bx * scale), (int)(by * scale)))
data = OpenJPEG.EncodeFromImage(scaledbmp, true);
}
else
data = OpenJPEG.EncodeFromImage(mapbmp, true);
}
else
data = OpenJPEG.EncodeFromImage(mapbmp, true);
if (data != null && data.Length > 0)
{
UUID terrainImageID = UUID.Random();
AssetBase asset = new AssetBase(
terrainImageID,
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString(),
(sbyte)AssetType.Texture,
m_scene.RegionInfo.RegionID.ToString());
asset.Data = data;
asset.Description = m_scene.RegionInfo.RegionName;
asset.Temporary = false;
asset.Flags = AssetFlags.Maptile;
// Store the new one
m_log.DebugFormat("[WORLD MAP]: Storing map image {0} for {1}", asset.ID, m_scene.RegionInfo.RegionName);
m_scene.AssetService.Store(asset);
m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
needRegionSave = true;
}
}
catch (Exception e)
{
m_log.Error("[WORLD MAP]: Failed generating terrain map: " + e);
}
}
// V2/3 still seem to need this, or we are missing something somewhere
byte[] overlay = GenerateOverlay();
if (overlay != null)
{
UUID parcelImageID = UUID.Random();
AssetBase parcels = new AssetBase(
parcelImageID,
"parcelImage_" + m_scene.RegionInfo.RegionID.ToString(),
(sbyte)AssetType.Texture,
m_scene.RegionInfo.RegionID.ToString());
parcels.Data = overlay;
parcels.Description = m_scene.RegionInfo.RegionName;
parcels.Temporary = false;
parcels.Flags = AssetFlags.Maptile;
m_scene.AssetService.Store(parcels);
m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID;
needRegionSave = true;
}
if (needRegionSave)
m_scene.RegionInfo.RegionSettings.Save();
}
private void MakeRootAgent(ScenePresence avatar)
{
lock (m_rootAgents)
{
if (!m_rootAgents.Contains(avatar.UUID))
{
m_rootAgents.Add(avatar.UUID);
}
}
}
private void MakeChildAgent(ScenePresence avatar)
{
lock (m_rootAgents)
{
m_rootAgents.Remove(avatar.UUID);
}
lock (m_mapBlockRequestEvent)
{
if (m_mapBlockRequests.ContainsKey(avatar.UUID))
m_mapBlockRequests.Remove(avatar.UUID);
}
}
public void OnRegionUp(GridRegion otherRegion)
{
ulong regionhandle = otherRegion.RegionHandle;
string httpserver = otherRegion.ServerURI + "MAP/MapItems/" + regionhandle.ToString();
lock (m_blacklistedregions)
{
if (m_blacklistedregions.Contains(regionhandle))
m_blacklistedregions.Remove(regionhandle);
}
lock (m_blacklistedurls)
{
if (m_blacklistedurls.Contains(httpserver))
m_blacklistedurls.Remove(httpserver);
}
lock (m_cachedRegionMapItemsAddress)
{
m_cachedRegionMapItemsAddress.AddOrUpdate(regionhandle,
httpserver, 5.0 * expireBlackListTime);
}
}
private Byte[] GenerateOverlay()
{
int landTileSize = LandManagementModule.LandUnit;
// These need to be ints for bitmap generation
int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
int regionLandTilesX = regionSizeX / landTileSize;
int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY;
int regionLandTilesY = regionSizeY / landTileSize;
bool landForSale = false;
ILandObject land;
// scan terrain avoiding potencial merges of large bitmaps
//TODO create the sell bitmap at landchannel / landmaster ?
// and auction also, still not suported
bool[,] saleBitmap = new bool[regionLandTilesX, regionLandTilesY];
for (int x = 0, xx = 0; x < regionLandTilesX; x++ ,xx += landTileSize)
{
for (int y = 0, yy = 0; y < regionLandTilesY; y++, yy += landTileSize)
{
land = m_scene.LandChannel.GetLandObject(xx, yy);
if (land != null && (land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
{
saleBitmap[x, y] = true;
landForSale = true;
}
else
saleBitmap[x, y] = false;
}
}
if (!landForSale)
{
m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
return null;
}
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
using (Bitmap overlay = new Bitmap(regionSizeX, regionSizeY))
{
Color background = Color.FromArgb(0, 0, 0, 0);
using (Graphics g = Graphics.FromImage(overlay))
{
using (SolidBrush transparent = new SolidBrush(background))
g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY);
// make it a bit transparent
using (SolidBrush yellow = new SolidBrush(Color.FromArgb(192, 249, 223, 9)))
{
for (int x = 0; x < regionLandTilesX; x++)
{
for (int y = 0; y < regionLandTilesY; y++)
{
if (saleBitmap[x, y])
g.FillRectangle(
yellow,
x * landTileSize,
regionSizeX - landTileSize - (y * landTileSize),
landTileSize,
landTileSize);
}
}
}
}
try
{
return OpenJPEG.EncodeFromImage(overlay, false);
}
catch (Exception e)
{
m_log.DebugFormat("[WORLD MAP]: Error creating parcel overlay: " + e.ToString());
}
}
return null;
}
}
public class MapRequestState
{
public UUID agentID;
public uint flags;
public uint EstateID;
public bool godlike;
public uint itemtype;
public ulong regionhandle;
}
public struct MapBlockRequestData
{
public IClientAPI client;
public int minX;
public int minY;
public int maxX;
public int maxY;
public uint flags;
}
}