154 lines
5.6 KiB
C#
154 lines
5.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using OpenMetaverse.Packets;
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namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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{
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/// <summary>
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/// This class enables synchronous testing of the LLUDPServer by allowing us to load our own data into the end
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/// receive event
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/// </summary>
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public class TestLLUDPServer : LLUDPServer
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{
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/// <summary>
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/// The chunks of data to pass to the LLUDPServer when it calls EndReceive
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/// </summary>
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protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>();
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protected override void BeginReceive()
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{
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if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
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{
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ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
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reusedEpSender = tuple.Sender;
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throw new SocketException();
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}
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}
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protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
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{
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numBytes = 0;
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//m_log.Debug("Queue size " + m_chunksToLoad.Count);
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if (m_chunksToLoad.Count <= 0)
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return false;
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ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
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RecvBuffer = tuple.Data;
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numBytes = tuple.Data.Length;
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epSender = tuple.Sender;
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return true;
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}
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public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
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{
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// Don't do anything just yet
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}
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/// <summary>
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/// Signal that this chunk should throw an exception on Socket.BeginReceive()
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/// </summary>
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/// <param name="epSender"></param>
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public void LoadReceiveWithBeginException(EndPoint epSender)
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{
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ChunkSenderTuple tuple = new ChunkSenderTuple(epSender);
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tuple.BeginReceiveException = true;
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m_chunksToLoad.Enqueue(tuple);
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}
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/// <summary>
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/// Load some data to be received by the LLUDPServer on the next receive call
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/// </summary>
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/// <param name="data"></param>
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/// <param name="epSender"></param>
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public void LoadReceive(byte[] data, EndPoint epSender)
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{
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m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender));
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}
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/// <summary>
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/// Load a packet to be received by the LLUDPServer on the next receive call
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/// </summary>
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/// <param name="packet"></param>
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public void LoadReceive(Packet packet, EndPoint epSender)
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{
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LoadReceive(packet.ToBytes(), epSender);
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}
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/// <summary>
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/// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send
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/// </summary>
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/// <param name="result"></param>
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public void ReceiveData(IAsyncResult result)
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{
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while (m_chunksToLoad.Count > 0)
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OnReceivedData(result);
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}
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/// <summary>
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/// Has a circuit with the given code been established?
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/// </summary>
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/// <param name="circuitCode"></param>
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/// <returns></returns>
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public bool HasCircuit(uint circuitCode)
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{
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lock (clientCircuits_reverse)
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{
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return clientCircuits_reverse.ContainsKey(circuitCode);
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}
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}
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}
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/// <summary>
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/// Record the data and sender tuple
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/// </summary>
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public class ChunkSenderTuple
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{
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public byte[] Data;
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public EndPoint Sender;
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public bool BeginReceiveException;
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public ChunkSenderTuple(byte[] data, EndPoint sender)
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{
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Data = data;
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Sender = sender;
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}
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public ChunkSenderTuple(EndPoint sender)
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{
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Sender = sender;
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}
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}
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}
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