168 lines
7.5 KiB
C#
168 lines
7.5 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
|
|
namespace OpenSim.Region.Framework.Interfaces
|
|
{
|
|
public interface IDialogModule
|
|
{
|
|
/// <summary>
|
|
/// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
|
|
/// small interval.
|
|
/// </summary>
|
|
/// <param name="client">
|
|
/// IClientAPI object representing the user.
|
|
/// </param>
|
|
/// <param name="message">Message text to send to the user.</param>
|
|
void SendAlertToUser(IClientAPI client, string message);
|
|
|
|
/// <summary>
|
|
/// Send an alert message to a particular user.
|
|
/// </summary>
|
|
/// <param name="client">
|
|
/// IClientAPI object representing the user.
|
|
/// </param>
|
|
/// <param name="message">Message text to send to the user.</param>
|
|
/// <param name="modal">Flag to control modality.</param>
|
|
void SendAlertToUser(IClientAPI client, string message, bool modal);
|
|
|
|
/// <summary>
|
|
/// Send a non-modal alert message to a particular user.
|
|
/// </summary>
|
|
/// <param name="agentID">UUID of agent representing the user.</param>
|
|
/// <param name="message">Message text to send to the user.</param>
|
|
void SendAlertToUser(UUID agentID, string message);
|
|
|
|
/// <summary>
|
|
/// Send an alert message to a particular user.
|
|
/// </summary>
|
|
/// <param name="agentID">UUID of agent representing the user.</param>
|
|
/// <param name="message">Message text to send to the user.</param>
|
|
/// <param name="modal">Flag to control modality.</param>
|
|
void SendAlertToUser(UUID agentID, string message, bool modal);
|
|
|
|
/// <summary>
|
|
/// Send an alert message to a particular user.
|
|
/// </summary>
|
|
/// <param name="firstName">Account first name</param>
|
|
/// <param name="lastName">Account last name</param>
|
|
/// <param name="message">Message text to send to the user.</param>
|
|
/// <param name="modal">Flag to control modality.</param>
|
|
void SendAlertToUser(string firstName, string lastName, string message, bool modal);
|
|
|
|
/// <summary>
|
|
/// Send an alert message to all users in the scene.
|
|
/// </summary>
|
|
/// <param name="message">Message text to send to all users.</param>
|
|
void SendGeneralAlert(string message);
|
|
|
|
/// <summary>
|
|
/// Send a dialog box to a particular user.
|
|
/// </summary>
|
|
/// <param name="avatarID">
|
|
/// UUID of the avatar representing the user.
|
|
/// </param>
|
|
/// <param name="objectName">
|
|
/// Name of the object sending the dialog.
|
|
/// </param>
|
|
/// <param name="objectID">
|
|
/// UUID of the object sending the dialog.
|
|
/// </param>
|
|
/// <param name="ownerID">
|
|
/// UUID of the user that owns the object.
|
|
/// </param>
|
|
/// <param name="message">Message text to send to the user.</param>
|
|
/// <param name="textureID">
|
|
/// Texture UUID to pass along with the dialog.
|
|
/// </param>
|
|
/// <param name="ch">
|
|
/// Channel on which the selected button text should be broadcast.
|
|
/// </param>
|
|
/// <param name="buttonlabels">Dialog button text.</param>
|
|
void SendDialogToUser(
|
|
UUID avatarID, string objectName, UUID objectID, UUID ownerID,
|
|
string message, UUID textureID, int ch, string[] buttonlabels);
|
|
|
|
/// <summary>
|
|
/// Send a url to a particular user.
|
|
/// </summary>
|
|
/// <param name="avatarID">
|
|
/// UUID of the avatar representing the user.
|
|
/// </param>
|
|
/// <param name="objectName">
|
|
/// Name of the object sending the dialog.
|
|
/// </param>
|
|
/// <param name="objectID">
|
|
/// UUID of the object sending the dialog.
|
|
/// </param>
|
|
/// <param name="ownerID">
|
|
/// UUID of the user that owns the object.
|
|
/// </param>
|
|
/// <param name="groupOwned">
|
|
/// Flag indicating whether or not the object is group-owned.
|
|
/// </param>
|
|
/// <param name="message">Message text to send to the user.</param>
|
|
/// <param name="url">Url to send to the user.</param>
|
|
void SendUrlToUser(
|
|
UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
|
|
|
|
/// <summary>
|
|
/// Send a notification to all users in the scene. This notification should remain around until the
|
|
/// user explicitly dismisses it.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
|
|
/// screen.
|
|
/// </remarks>
|
|
/// <param name="fromAvatarID">The user sending the message</param>
|
|
/// <param name="fromAvatarName">The name of the user doing the sending</param>
|
|
/// <param name="message">The message being sent to the user</param>
|
|
void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
|
|
|
|
/// <summary>
|
|
/// Send a textbox entry for the client to respond to
|
|
/// </summary>
|
|
/// <param name="avatarID">
|
|
/// UUID of the avatar representing the user.
|
|
/// </param>
|
|
/// <param name="message">Message text to send to the user.</param>
|
|
/// <param name="chatChannel">
|
|
/// Chat channel that the user's input should be broadcast on.
|
|
/// </param>
|
|
/// <param name="name">Name of the object sending the dialog.</param>
|
|
/// <param name="objectid">
|
|
/// UUID of the object sending the dialog.
|
|
/// </param>
|
|
/// <param name="ownerid">
|
|
/// UUID of the user that owns the object.
|
|
/// </param>
|
|
void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid);
|
|
}
|
|
}
|