342 lines
14 KiB
C#
342 lines
14 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Text;
|
|
using System.Runtime.InteropServices;
|
|
using System.Security.Cryptography; // for computing md5 hash
|
|
using OpenSim.Framework;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.StructuredData;
|
|
|
|
namespace OpenSim.Region.Framework.Scenes
|
|
{
|
|
public static class SOPMaterialData
|
|
{
|
|
public enum SopMaterial : int // redundante and not in use for now
|
|
{
|
|
Stone = 0,
|
|
Metal = 1,
|
|
Glass = 2,
|
|
Wood = 3,
|
|
Flesh = 4,
|
|
Plastic = 5,
|
|
Rubber = 6,
|
|
light = 7 // compatibility with old viewers
|
|
}
|
|
|
|
private struct MaterialData
|
|
{
|
|
public float friction;
|
|
public float bounce;
|
|
public MaterialData(float f, float b)
|
|
{
|
|
friction = f;
|
|
bounce = b;
|
|
}
|
|
}
|
|
|
|
private static MaterialData[] m_materialdata = {
|
|
new MaterialData(0.8f,0.4f), // Stone
|
|
new MaterialData(0.3f,0.4f), // Metal
|
|
new MaterialData(0.2f,0.7f), // Glass
|
|
new MaterialData(0.6f,0.5f), // Wood
|
|
new MaterialData(0.9f,0.3f), // Flesh
|
|
new MaterialData(0.4f,0.7f), // Plastic
|
|
new MaterialData(0.9f,0.95f), // Rubber
|
|
new MaterialData(0.0f,0.0f) // light ??
|
|
};
|
|
|
|
public static Material MaxMaterial
|
|
{
|
|
get { return (Material)(m_materialdata.Length - 1); }
|
|
}
|
|
|
|
public static float friction(Material material)
|
|
{
|
|
int indx = (int)material;
|
|
if (indx < m_materialdata.Length)
|
|
return (m_materialdata[indx].friction);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
public static float bounce(Material material)
|
|
{
|
|
int indx = (int)material;
|
|
if (indx < m_materialdata.Length)
|
|
return (m_materialdata[indx].bounce);
|
|
else
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public class FaceMaterial
|
|
{
|
|
// ll material data
|
|
public byte DiffuseAlphaMode = 1;
|
|
public byte AlphaMaskCutoff = 0;
|
|
public byte SpecularLightExponent = 51;
|
|
public byte EnvironmentIntensity = 0;
|
|
// need to have 4 bytes here
|
|
public float NormalOffsetX = 0.0f;
|
|
public float NormalOffsetY = 0.0f;
|
|
public float NormalRepeatX = 1.0f;
|
|
public float NormalRepeatY = 1.0f;
|
|
public float NormalRotation = 0.0f;
|
|
|
|
public float SpecularOffsetX = 0.0f;
|
|
public float SpecularOffsetY = 0.0f;
|
|
public float SpecularRepeatX = 1.0f;
|
|
public float SpecularRepeatY = 1.0f;
|
|
public float SpecularRotation = 0.0f;
|
|
|
|
public byte SpecularLightColorR = 255;
|
|
public byte SpecularLightColorG = 255;
|
|
public byte SpecularLightColorB = 255;
|
|
public byte SpecularLightColorA = 255;
|
|
// data size 12 ints so far
|
|
public UUID NormalMapID = UUID.Zero;
|
|
public UUID SpecularMapID = UUID.Zero;
|
|
|
|
// other data
|
|
public UUID ID;
|
|
private int inthash;
|
|
private bool validinthash;
|
|
|
|
public FaceMaterial()
|
|
{ }
|
|
|
|
public FaceMaterial(FaceMaterial other)
|
|
{
|
|
if(other == null)
|
|
return;
|
|
|
|
DiffuseAlphaMode = other.DiffuseAlphaMode;
|
|
AlphaMaskCutoff = other.AlphaMaskCutoff;
|
|
SpecularLightExponent = other.SpecularLightExponent;
|
|
EnvironmentIntensity = other.EnvironmentIntensity;
|
|
NormalOffsetX = other.NormalOffsetX;
|
|
NormalOffsetY = other.NormalOffsetY;
|
|
NormalRepeatX = other.NormalRepeatX;
|
|
NormalRepeatY = other.NormalRepeatY;
|
|
NormalRotation = other.NormalRotation;
|
|
SpecularOffsetX = other.SpecularOffsetX;
|
|
SpecularOffsetY = other.SpecularOffsetY;
|
|
SpecularRepeatX = other.SpecularRepeatX;
|
|
SpecularRepeatY = other.SpecularRepeatY;
|
|
SpecularRotation = other.SpecularRotation;
|
|
SpecularLightColorR = other.SpecularLightColorR;
|
|
SpecularLightColorG = other.SpecularLightColorG;
|
|
SpecularLightColorB = other.SpecularLightColorB;
|
|
NormalMapID = other.NormalMapID;
|
|
SpecularMapID = other.SpecularMapID;
|
|
}
|
|
|
|
public FaceMaterial(OSDMap mat)
|
|
{
|
|
if(mat == null)
|
|
return;
|
|
const float scale = 0.0001f;
|
|
NormalMapID = mat["NormMap"].AsUUID();
|
|
NormalOffsetX = scale * (float)mat["NormOffsetX"].AsReal();
|
|
NormalOffsetY = scale * (float)mat["NormOffsetY"].AsReal();
|
|
NormalRepeatX = scale * (float)mat["NormRepeatX"].AsReal();
|
|
NormalRepeatY = scale * (float)mat["NormRepeatY"].AsReal();
|
|
NormalRotation = scale * (float)mat["NormRotation"].AsReal();
|
|
|
|
SpecularMapID = mat["SpecMap"].AsUUID();
|
|
SpecularOffsetX = scale * (float)mat["SpecOffsetX"].AsReal();
|
|
SpecularOffsetY = scale * (float)mat["SpecOffsetY"].AsReal();
|
|
SpecularRepeatX = scale * (float)mat["SpecRepeatX"].AsReal();
|
|
SpecularRepeatY = scale * (float)mat["SpecRepeatY"].AsReal();
|
|
SpecularRotation = scale * (float)mat["SpecRotation"].AsReal();
|
|
|
|
Color4 SpecularLightColortmp = mat["SpecColor"].AsColor4(); // we can read as color4
|
|
SpecularLightColorR = (byte)(SpecularLightColortmp.R);
|
|
SpecularLightColorG = (byte)(SpecularLightColortmp.G);
|
|
SpecularLightColorB = (byte)(SpecularLightColortmp.B);
|
|
|
|
SpecularLightExponent = (Byte)mat["SpecExp"].AsUInteger();
|
|
EnvironmentIntensity = (Byte)mat["EnvIntensity"].AsUInteger();
|
|
DiffuseAlphaMode = (Byte)mat["DiffuseAlphaMode"].AsUInteger();
|
|
AlphaMaskCutoff = (Byte)mat["AlphaMaskCutoff"].AsUInteger();
|
|
}
|
|
|
|
public void genID()
|
|
{
|
|
string lslx = toLLSDxml();
|
|
Byte[] data = System.Text.Encoding.ASCII.GetBytes(lslx);
|
|
using (var md5 = MD5.Create())
|
|
ID = new UUID(md5.ComputeHash(data), 0);
|
|
}
|
|
|
|
public unsafe override int GetHashCode()
|
|
{
|
|
if(!validinthash)
|
|
{
|
|
unchecked
|
|
{
|
|
// if you don't like this, don't read...
|
|
int* ptr;
|
|
fixed(byte* ptrbase = &DiffuseAlphaMode)
|
|
{
|
|
ptr = (int*)ptrbase;
|
|
inthash = *ptr;
|
|
for(int i = 0; i < 11; i++)
|
|
inthash ^= *ptr++;
|
|
}
|
|
fixed(Guid* ptrbase = &NormalMapID.Guid)
|
|
{
|
|
ptr = (int*)ptrbase;
|
|
for(int i = 0; i < 16; i++)
|
|
inthash ^= ptr[i];
|
|
}
|
|
fixed(Guid* ptrbase = &SpecularMapID.Guid)
|
|
{
|
|
ptr = (int*)ptrbase;
|
|
for(int i = 0; i < 16; i++)
|
|
inthash ^= ptr[i];
|
|
}
|
|
}
|
|
validinthash = true;
|
|
}
|
|
return inthash;
|
|
}
|
|
|
|
public override bool Equals(Object o)
|
|
{
|
|
if(o == null || !(o is FaceMaterial))
|
|
return false;
|
|
|
|
FaceMaterial other = (FaceMaterial)o;
|
|
return (
|
|
DiffuseAlphaMode == other.DiffuseAlphaMode
|
|
&& AlphaMaskCutoff == other.AlphaMaskCutoff
|
|
&& SpecularLightExponent == other.SpecularLightExponent
|
|
&& EnvironmentIntensity == other.EnvironmentIntensity
|
|
&& NormalMapID == other.NormalMapID
|
|
&& NormalOffsetX == other.NormalOffsetX
|
|
&& NormalOffsetY == other.NormalOffsetY
|
|
&& NormalRepeatX == other.NormalRepeatX
|
|
&& NormalRepeatY == other.NormalRepeatY
|
|
&& NormalRotation == other.NormalRotation
|
|
&& SpecularMapID == other.SpecularMapID
|
|
&& SpecularOffsetX == other.SpecularOffsetX
|
|
&& SpecularOffsetY == other.SpecularOffsetY
|
|
&& SpecularRepeatX == other.SpecularRepeatX
|
|
&& SpecularRepeatY == other.SpecularRepeatY
|
|
&& SpecularRotation == other.SpecularRotation
|
|
&& SpecularLightColorR == other.SpecularLightColorR
|
|
&& SpecularLightColorG == other.SpecularLightColorG
|
|
&& SpecularLightColorB == other.SpecularLightColorB
|
|
);
|
|
}
|
|
|
|
public OSDMap toOSD()
|
|
{
|
|
OSDMap mat = new OSDMap();
|
|
float scale = 10000f;
|
|
|
|
mat["NormMap"] = NormalMapID;
|
|
mat["NormOffsetX"] = (int) (scale * NormalOffsetX);
|
|
mat["NormOffsetY"] = (int) (scale * NormalOffsetY);
|
|
mat["NormRepeatX"] = (int) (scale * NormalRepeatX);
|
|
mat["NormRepeatY"] = (int) (scale * NormalRepeatY);
|
|
mat["NormRotation"] = (int) (scale * NormalRotation);
|
|
|
|
mat["SpecMap"] = SpecularMapID;
|
|
mat["SpecOffsetX"] = (int) (scale * SpecularOffsetX);
|
|
mat["SpecOffsetY"] = (int) (scale * SpecularOffsetY);
|
|
mat["SpecRepeatX"] = (int) (scale * SpecularRepeatX);
|
|
mat["SpecRepeatY"] = (int) (scale * SpecularRepeatY);
|
|
mat["SpecRotation"] = (int) (scale * SpecularRotation);
|
|
|
|
OSDArray carray = new OSDArray(4);
|
|
carray.Add(SpecularLightColorR);
|
|
carray.Add(SpecularLightColorG);
|
|
carray.Add(SpecularLightColorB);
|
|
carray.Add(255); // solid color
|
|
mat["SpecColor"] = carray;
|
|
mat["SpecExp"] = SpecularLightExponent;
|
|
mat["EnvIntensity"] = EnvironmentIntensity;
|
|
mat["DiffuseAlphaMode"] = DiffuseAlphaMode;
|
|
mat["AlphaMaskCutoff"] = AlphaMaskCutoff;
|
|
|
|
return mat;
|
|
}
|
|
|
|
public string toLLSDxml(StringBuilder sb = null)
|
|
{
|
|
const float scale = 10000f;
|
|
bool fullLLSD = false;
|
|
if(sb == null)
|
|
{
|
|
|
|
sb = LLSDxmlEncode.Start(1024,false);
|
|
fullLLSD = true;
|
|
}
|
|
|
|
LLSDxmlEncode.AddMap(sb);
|
|
LLSDxmlEncode.AddElem("NormMap", NormalMapID, sb);
|
|
LLSDxmlEncode.AddElem("NormOffsetX", (int) (scale * NormalOffsetX + 0.5f), sb);
|
|
LLSDxmlEncode.AddElem("NormOffsetY", (int) (scale * NormalOffsetY + 0.5f), sb);
|
|
LLSDxmlEncode.AddElem("NormRepeatX", (int) (scale * NormalRepeatX + 0.5f), sb);
|
|
LLSDxmlEncode.AddElem("NormRepeatY", (int) (scale * NormalRepeatY + 0.5f), sb);
|
|
LLSDxmlEncode.AddElem("NormRotation", (int) (scale * NormalRotation + 0.5f), sb);
|
|
|
|
LLSDxmlEncode.AddElem("SpecMap", SpecularMapID, sb);
|
|
LLSDxmlEncode.AddElem("SpecOffsetX", (int) (scale * SpecularOffsetX + 0.5f), sb);
|
|
LLSDxmlEncode.AddElem("SpecOffsetY", (int) (scale * SpecularOffsetY + 0.5f), sb);
|
|
LLSDxmlEncode.AddElem("SpecRepeatX", (int) (scale * SpecularRepeatX + 0.5f), sb);
|
|
LLSDxmlEncode.AddElem("SpecRepeatY", (int) (scale * SpecularRepeatY + 0.5f), sb);
|
|
LLSDxmlEncode.AddElem("SpecRotation", (int) (scale * SpecularRotation + 0.5f), sb);
|
|
|
|
LLSDxmlEncode.AddArray("SpecColor", sb);
|
|
LLSDxmlEncode.AddElem(SpecularLightColorR, sb);
|
|
LLSDxmlEncode.AddElem(SpecularLightColorG, sb);
|
|
LLSDxmlEncode.AddElem(SpecularLightColorB, sb);
|
|
LLSDxmlEncode.AddElem(255, sb);
|
|
LLSDxmlEncode.AddEndArray(sb);
|
|
|
|
LLSDxmlEncode.AddElem("SpecExp", SpecularLightExponent, sb);
|
|
LLSDxmlEncode.AddElem("EnvIntensity", EnvironmentIntensity, sb);
|
|
LLSDxmlEncode.AddElem("DiffuseAlphaMode", DiffuseAlphaMode, sb);
|
|
LLSDxmlEncode.AddElem("AlphaMaskCutoff", AlphaMaskCutoff, sb);
|
|
|
|
LLSDxmlEncode.AddEndMap(sb);
|
|
|
|
if(fullLLSD)
|
|
{
|
|
return LLSDxmlEncode.End(sb);
|
|
}
|
|
else
|
|
return String.Empty; // ignored if appending
|
|
}
|
|
}
|
|
} |