OpenSimMirror/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs

106 lines
4.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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using System;
using NUnit.Framework;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
[TestFixture]
public class ThrottleTests : OpenSimTestCase
{
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[Test]
public void TestClientThrottleSetNoLimit()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
ScenePresence sp
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
byte[] throttles = new byte[28];
float resendBits = 10000;
float landBits = 20000;
float windBits = 30000;
float cloudBits = 40000;
float taskBits = 50000;
float textureBits = 60000;
float assetBits = 70000;
Array.Copy(BitConverter.GetBytes(resendBits), 0, throttles, 0, 4);
Array.Copy(BitConverter.GetBytes(landBits), 0, throttles, 4, 4);
Array.Copy(BitConverter.GetBytes(windBits), 0, throttles, 8, 4);
Array.Copy(BitConverter.GetBytes(cloudBits), 0, throttles, 12, 4);
Array.Copy(BitConverter.GetBytes(taskBits), 0, throttles, 16, 4);
Array.Copy(BitConverter.GetBytes(textureBits), 0, throttles, 20, 4);
Array.Copy(BitConverter.GetBytes(assetBits), 0, throttles, 24, 4);
// Console.WriteLine(BitConverter.ToString(throttles));
udpClient.SetThrottles(throttles);
ClientInfo ci = udpClient.GetClientInfo();
// We expect this to be lower because of the minimum bound set by MTU
float totalBits = LLUDPServer.MTU * 8 + landBits + windBits + cloudBits + taskBits + textureBits + assetBits;
Assert.AreEqual(LLUDPServer.MTU, ci.resendThrottle);
Assert.AreEqual(landBits / 8, ci.landThrottle);
Assert.AreEqual(windBits / 8, ci.windThrottle);
Assert.AreEqual(cloudBits / 8, ci.cloudThrottle);
Assert.AreEqual(taskBits / 8, ci.taskThrottle);
Assert.AreEqual(textureBits / 8, ci.textureThrottle);
Assert.AreEqual(assetBits / 8, ci.assetThrottle);
Assert.AreEqual(totalBits / 8, ci.totalThrottle);
}
}
}