OpenSimMirror/OpenGridServices/OpenGridServices.InventoryS.../InventoryManager.cs

126 lines
4.9 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using OpenGrid.Framework.Data;
using libsecondlife;
using System.Reflection;
using System.Xml;
using Nwc.XmlRpc;
using OpenSim.Framework.Sims;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using System.Security.Cryptography;
namespace OpenGridServices.InventoryServer
{
class InventoryManager
{
Dictionary<string, IInventoryData> _plugins = new Dictionary<string, IInventoryData>();
/// <summary>
/// Adds a new inventory server plugin - user servers will be requested in the order they were loaded.
/// </summary>
/// <param name="FileName">The filename to the inventory server plugin DLL</param>
public void AddPlugin(string FileName)
{
OpenSim.Framework.Console.MainConsole.Instance.Verbose( "Invenstorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
OpenSim.Framework.Console.MainConsole.Instance.Verbose( "Invenstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces.");
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IInventoryData", true);
if (typeInterface != null)
{
IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise();
this._plugins.Add(plug.getName(), plug);
OpenSim.Framework.Console.MainConsole.Instance.Verbose( "Invenstorage: Added IUserData Interface");
}
typeInterface = null;
}
}
pluginAssembly = null;
}
public List<InventoryFolderBase> getRootFolders(LLUUID user)
{
foreach (KeyValuePair<string, IInventoryData> kvp in _plugins)
{
try
{
return kvp.Value.getUserRootFolders(user);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.Notice("Unable to get root folders via " + kvp.Key + " (" + e.ToString() + ")");
}
}
return null;
}
public XmlRpcResponse XmlRpcInventoryRequest(XmlRpcRequest request)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
Hashtable responseData = new Hashtable();
// Stuff happens here
if (requestData.ContainsKey("Access-type"))
{
if (requestData["access-type"] == "rootfolders")
{
// responseData["rootfolders"] =
}
}
else
{
responseData["error"] = "No access-type specified.";
}
// Stuff stops happening here
response.Value = responseData;
return response;
}
}
}