224 lines
7.9 KiB
C#
224 lines
7.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Region.ClientStack.Linden
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{
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/// <summary>
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/// SimulatorFeatures capability.
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/// </summary>
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/// <remarks>
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/// This is required for uploading Mesh.
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/// Since is accepts an open-ended response, we also send more information
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/// for viewers that care to interpret it.
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///
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/// NOTE: Part of this code was adapted from the Aurora project, specifically
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/// the normal part of the response in the capability handler.
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/// </remarks>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SimulatorFeaturesModule")]
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public class SimulatorFeaturesModule : ISharedRegionModule, ISimulatorFeaturesModule
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public event SimulatorFeaturesRequestDelegate OnSimulatorFeaturesRequest;
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private Scene m_scene;
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/// <summary>
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/// Simulator features
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/// </summary>
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private OSDMap m_features = new OSDMap();
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private string m_MapImageServerURL = string.Empty;
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private string m_SearchURL = string.Empty;
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#region ISharedRegionModule Members
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["SimulatorFeatures"];
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if (config != null)
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{
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m_MapImageServerURL = config.GetString("MapImageServerURI", string.Empty);
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if (m_MapImageServerURL != string.Empty)
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{
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m_MapImageServerURL = m_MapImageServerURL.Trim();
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if (!m_MapImageServerURL.EndsWith("/"))
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m_MapImageServerURL = m_MapImageServerURL + "/";
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}
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m_SearchURL = config.GetString("SearchServerURI", string.Empty);
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}
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AddDefaultFeatures();
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}
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public void AddRegion(Scene s)
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{
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m_scene = s;
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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m_scene.RegisterModuleInterface<ISimulatorFeaturesModule>(this);
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}
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public void RemoveRegion(Scene s)
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{
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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}
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public void RegionLoaded(Scene s)
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{
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}
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public void PostInitialise()
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{
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}
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public void Close() { }
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public string Name { get { return "SimulatorFeaturesModule"; } }
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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#endregion
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/// <summary>
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/// Add default features
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/// </summary>
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/// <remarks>
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/// TODO: These should be added from other modules rather than hardcoded.
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/// </remarks>
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private void AddDefaultFeatures()
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{
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lock (m_features)
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{
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m_features["MeshRezEnabled"] = true;
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m_features["MeshUploadEnabled"] = true;
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m_features["MeshXferEnabled"] = true;
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m_features["PhysicsMaterialsEnabled"] = true;
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OSDMap typesMap = new OSDMap();
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typesMap["convex"] = true;
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typesMap["none"] = true;
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typesMap["prim"] = true;
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m_features["PhysicsShapeTypes"] = typesMap;
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// Extra information for viewers that want to use it
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OSDMap gridServicesMap = new OSDMap();
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if (m_MapImageServerURL != string.Empty)
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gridServicesMap["map-server-url"] = m_MapImageServerURL;
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if (m_SearchURL != string.Empty)
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gridServicesMap["search"] = m_SearchURL;
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m_features["GridServices"] = gridServicesMap;
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}
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}
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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IRequestHandler reqHandler
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= new RestHTTPHandler(
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"GET", "/CAPS/" + UUID.Random(),
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x => { return HandleSimulatorFeaturesRequest(x, agentID); }, "SimulatorFeatures", agentID.ToString());
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caps.RegisterHandler("SimulatorFeatures", reqHandler);
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}
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public void AddFeature(string name, OSD value)
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{
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lock (m_features)
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m_features[name] = value;
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}
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public bool RemoveFeature(string name)
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{
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lock (m_features)
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return m_features.Remove(name);
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}
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public bool TryGetFeature(string name, out OSD value)
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{
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lock (m_features)
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return m_features.TryGetValue(name, out value);
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}
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public OSDMap GetFeatures()
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{
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lock (m_features)
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return new OSDMap(m_features);
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}
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private OSDMap DeepCopy()
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{
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// This isn't the cheapest way of doing this but the rate
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// of occurrence is low (on sim entry only) and it's a sure
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// way to get a true deep copy.
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OSD copy = OSDParser.DeserializeLLSDXml(OSDParser.SerializeLLSDXmlString(m_features));
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return (OSDMap)copy;
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}
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private Hashtable HandleSimulatorFeaturesRequest(Hashtable mDhttpMethod, UUID agentID)
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{
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// m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: SimulatorFeatures request");
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OSDMap copy = DeepCopy();
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SimulatorFeaturesRequestDelegate handlerOnSimulatorFeaturesRequest = OnSimulatorFeaturesRequest;
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if (handlerOnSimulatorFeaturesRequest != null)
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handlerOnSimulatorFeaturesRequest(agentID, ref copy);
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//Send back data
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 200;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(copy);
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return responsedata;
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}
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}
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}
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