79 lines
3.8 KiB
C#
79 lines
3.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Communications.OGS1;
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namespace OpenSim.Region.Communications.Hypergrid
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{
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public class HGCommunicationsStandalone : CommunicationsManager
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{
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public HGCommunicationsStandalone(
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ConfigSettings configSettings,
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NetworkServersInfo serversInfo,
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BaseHttpServer httpServer,
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IAssetCache assetCache,
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LocalInventoryService inventoryService,
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HGGridServices gridService,
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LibraryRootFolder libraryRootFolder,
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bool dumpAssetsToFile)
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: base(serversInfo, httpServer, assetCache, dumpAssetsToFile, libraryRootFolder)
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{
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LocalUserServices localUserService =
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new LocalUserServices(
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serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);
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localUserService.AddPlugin(configSettings.StandaloneUserPlugin, configSettings.StandaloneUserSource);
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AddInventoryService(inventoryService);
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m_defaultInventoryHost = inventoryService.Host;
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m_interServiceInventoryService = inventoryService;
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m_assetCache = assetCache;
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// Let's swap to always be secure access to inventory
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AddSecureInventoryService((ISecureInventoryService)inventoryService);
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m_inventoryServices = null;
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HGUserServices hgUserService = new HGUserServices(this, localUserService);
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// This plugin arrangement could eventually be configurable rather than hardcoded here.
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hgUserService.AddPlugin(new TemporaryUserProfilePlugin());
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hgUserService.AddPlugin(new OGS1UserDataPlugin(this));
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m_userService = hgUserService;
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m_userAdminService = hgUserService;
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m_avatarService = hgUserService;
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m_messageService = hgUserService;
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gridService.UserProfileCache = m_userProfileCacheService;
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m_gridService = gridService;
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}
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}
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}
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