182 lines
7.4 KiB
C#
182 lines
7.4 KiB
C#
/*
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* Copyright (c) 2008 Intel Corporation
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* All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* -- Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* -- Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* -- Neither the name of the Intel Corporation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE INTEL OR ITS
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Console;
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using Nini.Config;
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using log4net;
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namespace OpenSim.Grid.AssetInventoryServer
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{
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public class AssetInventoryServer : BaseOpenSimServer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public IConfigSource ConfigFile;
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public IAssetStorageProvider StorageProvider;
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public IInventoryStorageProvider InventoryProvider;
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public IAuthenticationProvider AuthenticationProvider;
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public IAuthorizationProvider AuthorizationProvider;
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public IMetricsProvider MetricsProvider;
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private List<IAssetInventoryServerPlugin> m_frontends = new List<IAssetInventoryServerPlugin>();
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private List<IAssetInventoryServerPlugin> m_backends = new List<IAssetInventoryServerPlugin>();
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public AssetInventoryServer(IConfigSource config)
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{
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ConfigFile = config;
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m_console = new ConsoleBase("AssetInventory");
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MainConsole.Instance = m_console;
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}
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public bool Start()
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{
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Startup();
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m_log.Info("[ASSETINVENTORY]: Starting AssetInventory Server");
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try
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{
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ConfigFile = AssetInventoryConfig.LoadConfig(ConfigFile);
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}
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catch (Exception)
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{
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m_log.Error("[ASSETINVENTORY]: Failed to load the config.");
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return false;
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}
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IConfig pluginConfig = ConfigFile.Configs["Plugins"];
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StorageProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AssetStorageProvider", pluginConfig.GetString("asset_storage_provider")) as IAssetStorageProvider;
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m_backends.Add(StorageProvider);
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InventoryProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/InventoryStorageProvider", pluginConfig.GetString("inventory_storage_provider")) as IInventoryStorageProvider;
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m_backends.Add(InventoryProvider);
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MetricsProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/MetricsProvider", pluginConfig.GetString("metrics_provider")) as IMetricsProvider;
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m_backends.Add(MetricsProvider);
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try
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{
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InitHttpServer((uint) ConfigFile.Configs["Config"].GetInt("listen_port"));
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}
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catch (Exception ex)
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{
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m_log.Error("[ASSETINVENTORY]: Initializing the HTTP server failed, shutting down: " + ex.Message);
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Shutdown();
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return false;
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}
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AuthenticationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthenticationProvider", pluginConfig.GetString("authentication_provider")) as IAuthenticationProvider;
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m_backends.Add(AuthenticationProvider);
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AuthorizationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthorizationProvider", pluginConfig.GetString("authorization_provider")) as IAuthorizationProvider;
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m_backends.Add(AuthorizationProvider);
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m_frontends.AddRange(LoadAssetInventoryServerPlugins("/OpenSim/AssetInventoryServer/Frontend", pluginConfig.GetString("frontends")));
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return true;
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}
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public void Work()
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{
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m_console.Notice("Enter help for a list of commands");
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while (true)
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{
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m_console.Prompt();
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}
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}
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public override void ShutdownSpecific()
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{
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foreach (IAssetInventoryServerPlugin plugin in m_frontends)
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{
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m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name);
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try { plugin.Dispose(); }
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catch (Exception ex)
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{ m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); }
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}
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foreach (IAssetInventoryServerPlugin plugin in m_backends)
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{
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m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name);
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try { plugin.Dispose(); }
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catch (Exception ex)
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{ m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); }
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}
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if (HttpServer != null)
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HttpServer.Stop();
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}
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void InitHttpServer(uint port)
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{
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m_httpServer = new BaseHttpServer(port);
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m_httpServer.Start();
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m_log.Info("[ASSETINVENTORY]: AssetInventory server is listening on port " + port);
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}
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private IAssetInventoryServerPlugin LoadAssetInventoryServerPlugin(string addinPath, string provider)
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{
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PluginLoader<IAssetInventoryServerPlugin> loader = new PluginLoader<IAssetInventoryServerPlugin>(new AssetInventoryServerPluginInitialiser(this));
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if (provider == String.Empty)
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loader.Add(addinPath);
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else
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loader.Add(addinPath, new PluginIdFilter(provider));
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//loader.Add(addinPath, new PluginCountConstraint(1));
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loader.Load();
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return loader.Plugin;
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}
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private List<IAssetInventoryServerPlugin> LoadAssetInventoryServerPlugins(string addinPath, string provider)
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{
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PluginLoader<IAssetInventoryServerPlugin> loader = new PluginLoader<IAssetInventoryServerPlugin>(new AssetInventoryServerPluginInitialiser(this));
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if (provider == String.Empty)
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loader.Add(addinPath);
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else
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loader.Add(addinPath, new PluginIdFilter(provider));
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//loader.Add(addinPath, new PluginCountConstraint(1));
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loader.Load();
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return loader.Plugins;
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}
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}
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}
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