168 lines
7.8 KiB
C#
168 lines
7.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System.IO;
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using System.Xml;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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namespace OpenSim.Framework.Communications.Cache
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{
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/// <summary>
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/// Basically a hack to give us a Inventory library while we don't have a inventory server
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/// once the server is fully implemented then should read the data from that
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/// </summary>
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public class LibraryRootFolder : InventoryFolderImpl
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{
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private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
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private InventoryFolderImpl m_textureFolder;
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public LibraryRootFolder()
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{
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agentID = libOwner;
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folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
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name = "OpenSim Library";
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parentID = LLUUID.Zero;
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type = (short) -1;
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version = (ushort) 1;
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InventoryFolderImpl folderInfo = new InventoryFolderImpl();
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folderInfo.agentID = libOwner;
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folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001");
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folderInfo.name = "Texture Library";
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folderInfo.parentID = folderID;
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folderInfo.type = -1;
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folderInfo.version = 1;
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SubFolders.Add(folderInfo.folderID, folderInfo);
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m_textureFolder = folderInfo;
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CreateLibraryItems();
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string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml");
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if (File.Exists(filePath))
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{
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try
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{
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XmlConfigSource source = new XmlConfigSource(filePath);
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ReadItemsFromFile(source);
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}
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catch (XmlException e)
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{
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MainLog.Instance.Error("INVENTORY", "Error loading " + filePath + ": " + e.ToString());
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}
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}
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}
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private void CreateLibraryItems()
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{
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InventoryItemBase item =
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CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"),
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new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape",
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(int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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item =
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CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"),
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new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin",
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(int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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item =
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CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"),
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new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt",
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(int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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item =
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CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"),
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new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants",
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(int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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}
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public InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description,
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int assetType, int invType, LLUUID parentFolderID)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = inventoryID;
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item.assetID = assetID;
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item.inventoryDescription = description;
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item.inventoryName = name;
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item.assetType = assetType;
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item.invType = invType;
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item.parentFolderID = parentFolderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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return item;
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}
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private void ReadItemsFromFile(IConfigSource source)
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{
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for (int i = 0; i < source.Configs.Count; i++)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID =
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new LLUUID(source.Configs[i].GetString("inventoryID", LLUUID.Random().ToString()));
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item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToString()));
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item.inventoryDescription = source.Configs[i].GetString("description", "");
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item.inventoryName = source.Configs[i].GetString("name", "");
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item.assetType = source.Configs[i].GetInt("assetType", 0);
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item.invType = source.Configs[i].GetInt("inventoryType", 0);
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item.inventoryCurrentPermissions = (uint) source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF);
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item.inventoryNextPermissions = (uint) source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF);
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item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF);
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item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF);
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if (item.assetType == 0)
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{
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item.parentFolderID = m_textureFolder.folderID;
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m_textureFolder.Items.Add(item.inventoryID, item);
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}
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else
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{
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item.parentFolderID = folderID;
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Items.Add(item.inventoryID, item);
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}
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}
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}
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}
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} |