616 lines
26 KiB
C#
616 lines
26 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using System.Reflection;
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using OpenSim.Services.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.InventoryService;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Server.Base;
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namespace OpenSim.Services.HypergridService
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{
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/// <summary>
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/// Hypergrid inventory service. It serves the IInventoryService interface,
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/// but implements it in ways that are appropriate for inter-grid
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/// inventory exchanges. Specifically, it does not performs deletions
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/// and it responds to GetRootFolder requests with the ID of the
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/// Suitcase folder, not the actual "My Inventory" folder.
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/// </summary>
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public class HGSuitcaseInventoryService : XInventoryService, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private string m_HomeURL;
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private IUserAccountService m_UserAccountService;
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private IAvatarService m_AvatarService;
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// private UserAccountCache m_Cache;
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private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID, List<XInventoryFolder>>();
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private ExpiringCache<UUID, AvatarAppearance> m_Appearances = new ExpiringCache<UUID, AvatarAppearance>();
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public HGSuitcaseInventoryService(IConfigSource config, string configName)
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: base(config, configName)
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Starting with config name {0}", configName);
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if (configName != string.Empty)
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m_ConfigName = configName;
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if (m_Database == null)
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m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: m_Database is null!");
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//
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// Try reading the [InventoryService] section, if it exists
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//
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IConfig invConfig = config.Configs[m_ConfigName];
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if (invConfig != null)
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{
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string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
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if (userAccountsDll == string.Empty)
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throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
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Object[] args = new Object[] { config };
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m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
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if (m_UserAccountService == null)
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throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
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string avatarDll = invConfig.GetString("AvatarService", string.Empty);
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if (avatarDll == string.Empty)
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throw new Exception("Please specify AvatarService in HGInventoryService configuration");
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m_AvatarService = ServerUtils.LoadPlugin<IAvatarService>(avatarDll, args);
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if (m_AvatarService == null)
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throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll));
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m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI", new string[] { "Startup", "Hypergrid", m_ConfigName });
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// m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
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}
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m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Starting...");
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}
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public override bool CreateUserInventory(UUID principalID)
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{
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// NOGO
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return false;
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}
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public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
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{
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XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
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List<XInventoryFolder> tree = GetFolderTree(principalID, suitcase.folderID);
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if (tree == null || (tree != null && tree.Count == 0))
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return null;
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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foreach (XInventoryFolder x in tree)
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{
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folders.Add(ConvertToOpenSim(x));
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}
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SetAsNormalFolder(suitcase);
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folders.Add(ConvertToOpenSim(suitcase));
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return folders;
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}
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public override InventoryCollection GetUserInventory(UUID userID)
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Get Suitcase inventory for user {0}", userID);
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InventoryCollection userInventory = new InventoryCollection();
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userInventory.UserID = userID;
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userInventory.Folders = new List<InventoryFolderBase>();
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userInventory.Items = new List<InventoryItemBase>();
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XInventoryFolder suitcase = GetSuitcaseXFolder(userID);
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List<XInventoryFolder> tree = GetFolderTree(userID, suitcase.folderID);
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if (tree == null || (tree != null && tree.Count == 0))
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{
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SetAsNormalFolder(suitcase);
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userInventory.Folders.Add(ConvertToOpenSim(suitcase));
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return userInventory;
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}
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List<InventoryItemBase> items;
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foreach (XInventoryFolder f in tree)
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{
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// Add the items of this subfolder
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items = GetFolderItems(userID, f.folderID);
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if (items != null && items.Count > 0)
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{
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userInventory.Items.AddRange(items);
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}
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// Add the folder itself
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userInventory.Folders.Add(ConvertToOpenSim(f));
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}
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items = GetFolderItems(userID, suitcase.folderID);
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if (items != null && items.Count > 0)
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{
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userInventory.Items.AddRange(items);
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}
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SetAsNormalFolder(suitcase);
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userInventory.Folders.Add(ConvertToOpenSim(suitcase));
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
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userID, userInventory.Folders.Count, userInventory.Items.Count);
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return userInventory;
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}
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public override InventoryFolderBase GetRootFolder(UUID principalID)
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
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// Let's find out the local root folder
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XInventoryFolder root = GetRootXFolder(principalID); ;
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if (root == null)
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{
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m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID);
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return null;
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}
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// Warp! Root folder for travelers is the suitcase folder
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XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
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if (suitcase == null)
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
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// make one, and let's add it to the user's inventory as a direct child of the root folder
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// In the DB we tag it as type 100, but we use -1 (Unknown) outside
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suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase");
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if (suitcase == null)
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m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
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m_Database.StoreFolder(suitcase);
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// Create System folders
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CreateSystemFolders(principalID, suitcase.folderID);
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}
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SetAsNormalFolder(suitcase);
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return ConvertToOpenSim(suitcase);
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}
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protected void CreateSystemFolders(UUID principalID, UUID rootID)
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{
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m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase...");
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XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID);
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.Animation, "Animations");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.Bodypart, "Body Parts");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.Landmark, "Landmarks");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.Notecard, "Notecards");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.Object, "Objects");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.SnapshotFolder, "Photo Album");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.LSLText, "Scripts");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.Sound, "Sounds");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
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}
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public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
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{
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//m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
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XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
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XInventoryFolder[] folders = m_Database.GetFolders(
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new string[] { "agentID", "type", "parentFolderID" },
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new string[] { principalID.ToString(), ((int)type).ToString(), suitcase.folderID.ToString() });
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if (folders.Length == 0)
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{
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m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
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return null;
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}
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m_log.DebugFormat(
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"[HG SUITCASE INVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
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folders[0].folderName, folders[0].folderID, type, principalID);
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return ConvertToOpenSim(folders[0]);
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}
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public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
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{
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InventoryCollection coll = null;
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if (!IsWithinSuitcaseTree(principalID, folderID))
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return new InventoryCollection();
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coll = base.GetFolderContent(principalID, folderID);
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if (coll == null)
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{
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m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID);
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coll = new InventoryCollection();
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}
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return coll;
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}
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public override List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
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{
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// Let's do a bit of sanity checking, more than the base service does
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// make sure the given folder exists under the suitcase tree of this user
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if (!IsWithinSuitcaseTree(principalID, folderID))
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return new List<InventoryItemBase>();
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return base.GetFolderItems(principalID, folderID);
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}
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public override bool AddFolder(InventoryFolderBase folder)
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{
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//m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder {0} {1}", folder.Name, folder.ParentID);
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// Let's do a bit of sanity checking, more than the base service does
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// make sure the given folder's parent folder exists under the suitcase tree of this user
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if (!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
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return false;
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// OK, it's legit
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if (base.AddFolder(folder))
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{
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List<XInventoryFolder> tree;
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if (m_SuitcaseTrees.TryGetValue(folder.Owner, out tree))
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tree.Add(ConvertFromOpenSim(folder));
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return true;
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}
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return false;
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}
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public override bool UpdateFolder(InventoryFolderBase folder)
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{
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//m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Update folder {0}, version {1}", folder.ID, folder.Version);
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if (!IsWithinSuitcaseTree(folder.Owner, folder.ID))
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: folder {0} not within Suitcase tree", folder.Name);
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return false;
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}
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// For all others
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return base.UpdateFolder(folder);
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}
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public override bool MoveFolder(InventoryFolderBase folder)
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{
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if (!IsWithinSuitcaseTree(folder.Owner, folder.ID) ||
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!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
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return false;
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return base.MoveFolder(folder);
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}
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public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
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{
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// NOGO
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return false;
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}
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public override bool PurgeFolder(InventoryFolderBase folder)
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{
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// NOGO
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return false;
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}
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public override bool AddItem(InventoryItemBase item)
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{
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// Let's do a bit of sanity checking, more than the base service does
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// make sure the given folder's parent folder exists under the suitcase tree of this user
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if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
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return false;
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// OK, it's legit
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return base.AddItem(item);
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}
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public override bool UpdateItem(InventoryItemBase item)
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{
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if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
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return false;
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return base.UpdateItem(item);
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}
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public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
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{
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// Principal is b0rked. *sigh*
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if (!IsWithinSuitcaseTree(items[0].Owner, items[0].Folder))
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return false;
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return base.MoveItems(principalID, items);
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}
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public override bool DeleteItems(UUID principalID, List<UUID> itemIDs)
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{
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return false;
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}
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public new InventoryItemBase GetItem(InventoryItemBase item)
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{
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InventoryItemBase it = base.GetItem(item);
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if (it == null)
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve item {0} ({1}) in folder {2}",
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item.Name, item.ID, item.Folder);
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return null;
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}
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if (!IsWithinSuitcaseTree(it.Owner, it.Folder) && !IsPartOfAppearance(it.Owner, it.ID))
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase",
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it.Name, it.Folder);
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return null;
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}
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// UserAccount user = m_Cache.GetUser(it.CreatorId);
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// // Adjust the creator data
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// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
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// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
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//}
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return it;
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}
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public new InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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InventoryFolderBase f = base.GetFolder(folder);
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if (f != null)
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{
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if (!IsWithinSuitcaseTree(f.Owner, f.ID))
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return null;
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}
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return f;
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}
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//public List<InventoryItemBase> GetActiveGestures(UUID principalID)
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//{
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//}
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//public int GetAssetPermissions(UUID principalID, UUID assetID)
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//{
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//}
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#region Auxiliary functions
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private XInventoryFolder GetXFolder(UUID userID, UUID folderID)
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{
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XInventoryFolder[] folders = m_Database.GetFolders(
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new string[] { "agentID", "folderID" },
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new string[] { userID.ToString(), folderID.ToString() });
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if (folders.Length == 0)
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return null;
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return folders[0];
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}
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private XInventoryFolder GetRootXFolder(UUID principalID)
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{
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XInventoryFolder[] folders = m_Database.GetFolders(
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new string[] { "agentID", "folderName", "type" },
|
|
new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() });
|
|
|
|
if (folders != null && folders.Length > 0)
|
|
return folders[0];
|
|
|
|
// OK, so the RootFolder type didn't work. Let's look for any type with parent UUID.Zero.
|
|
folders = m_Database.GetFolders(
|
|
new string[] { "agentID", "folderName", "parentFolderID" },
|
|
new string[] { principalID.ToString(), "My Inventory", UUID.Zero.ToString() });
|
|
|
|
if (folders != null && folders.Length > 0)
|
|
return folders[0];
|
|
|
|
return null;
|
|
}
|
|
|
|
private XInventoryFolder GetSuitcaseXFolder(UUID principalID)
|
|
{
|
|
// Warp! Root folder for travelers
|
|
XInventoryFolder[] folders = m_Database.GetFolders(
|
|
new string[] { "agentID", "type" },
|
|
new string[] { principalID.ToString(), "100" }); // This is a special folder type...
|
|
|
|
if (folders != null && folders.Length > 0)
|
|
return folders[0];
|
|
|
|
// check to see if we have the old Suitcase folder
|
|
folders = m_Database.GetFolders(
|
|
new string[] { "agentID", "folderName", "parentFolderID" },
|
|
new string[] { principalID.ToString(), "My Suitcase", UUID.Zero.ToString() });
|
|
if (folders != null && folders.Length > 0)
|
|
{
|
|
// Move it to under the root folder
|
|
XInventoryFolder root = GetRootXFolder(principalID);
|
|
folders[0].parentFolderID = root.folderID;
|
|
folders[0].type = 100;
|
|
m_Database.StoreFolder(folders[0]);
|
|
return folders[0];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private void SetAsNormalFolder(XInventoryFolder suitcase)
|
|
{
|
|
suitcase.type = (short)AssetType.Folder;
|
|
}
|
|
|
|
private List<XInventoryFolder> GetFolderTree(UUID principalID, UUID folder)
|
|
{
|
|
List<XInventoryFolder> t = null;
|
|
if (m_SuitcaseTrees.TryGetValue(principalID, out t))
|
|
return t;
|
|
|
|
t = GetFolderTreeRecursive(folder);
|
|
m_SuitcaseTrees.AddOrUpdate(principalID, t, 5*60); // 5minutes
|
|
return t;
|
|
}
|
|
|
|
private List<XInventoryFolder> GetFolderTreeRecursive(UUID root)
|
|
{
|
|
List<XInventoryFolder> tree = new List<XInventoryFolder>();
|
|
XInventoryFolder[] folders = m_Database.GetFolders(
|
|
new string[] { "parentFolderID" },
|
|
new string[] { root.ToString() });
|
|
|
|
if (folders == null || (folders != null && folders.Length == 0))
|
|
return tree; // empty tree
|
|
else
|
|
{
|
|
foreach (XInventoryFolder f in folders)
|
|
{
|
|
tree.Add(f);
|
|
tree.AddRange(GetFolderTreeRecursive(f.folderID));
|
|
}
|
|
return tree;
|
|
}
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return true if the folderID is a subfolder of the Suitcase or the suitcase folder itself
|
|
/// </summary>
|
|
/// <param name="folderID"></param>
|
|
/// <param name="root"></param>
|
|
/// <param name="suitcase"></param>
|
|
/// <returns></returns>
|
|
private bool IsWithinSuitcaseTree(UUID principalID, UUID folderID)
|
|
{
|
|
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
|
if (suitcase == null)
|
|
{
|
|
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder", principalID);
|
|
return false;
|
|
}
|
|
|
|
List<XInventoryFolder> tree = new List<XInventoryFolder>();
|
|
tree.Add(suitcase); // Warp! the tree is the real root folder plus the children of the suitcase folder
|
|
tree.AddRange(GetFolderTree(principalID, suitcase.folderID));
|
|
XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl)
|
|
{
|
|
if (fl.folderID == folderID) return true;
|
|
else return false;
|
|
});
|
|
|
|
if (f == null) return false;
|
|
else return true;
|
|
}
|
|
#endregion
|
|
|
|
#region Avatar Appearance
|
|
|
|
private AvatarAppearance GetAppearance(UUID principalID)
|
|
{
|
|
AvatarAppearance a = null;
|
|
if (m_Appearances.TryGetValue(principalID, out a))
|
|
return a;
|
|
|
|
a = m_AvatarService.GetAppearance(principalID);
|
|
m_Appearances.AddOrUpdate(principalID, a, 5 * 60); // 5minutes
|
|
return a;
|
|
}
|
|
|
|
private bool IsPartOfAppearance(UUID principalID, UUID itemID)
|
|
{
|
|
AvatarAppearance a = GetAppearance(principalID);
|
|
|
|
if (a == null)
|
|
return false;
|
|
|
|
// Check wearables (body parts and clothes)
|
|
for (int i = 0; i < a.Wearables.Length; i++)
|
|
{
|
|
for (int j = 0; j < a.Wearables[i].Count; j++)
|
|
{
|
|
if (a.Wearables[i][j].ItemID == itemID)
|
|
{
|
|
//m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is a wearable", itemID);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check attachments
|
|
if (a.GetAttachmentForItem(itemID) != null)
|
|
{
|
|
//m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is an attachment", itemID);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|