OpenSimMirror/OpenSim/Region/Environment/Modules/ChatModule.cs

454 lines
19 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Sockets;
using System.Text.RegularExpressions;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules
{
public class ChatModule : IRegionModule, ISimChat
{
private List<Scene> m_scenes = new List<Scene>();
private LogBase m_log;
private int m_whisperdistance = 10;
private int m_saydistance = 30;
private int m_shoutdistance = 100;
private IRCChatModule m_irc = null;
public ChatModule()
{
m_log = MainLog.Instance;
}
public void Initialise(Scene scene, IConfigSource config)
{
// wrap this in a try block so that defaults will work if
// the config file doesn't specify otherwise.
try
{
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
}
catch (Exception)
{
}
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += NewClient;
scene.RegisterModuleInterface<ISimChat>(this);
}
// setup IRC Relay
m_irc = new IRCChatModule(config);
}
public void PostInitialise()
{
if (m_irc.Enabled)
{
m_irc.Connect(m_scenes);
}
}
public void Close()
{
m_irc.Close();
}
public string Name
{
get { return "ChatModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
public void NewClient(IClientAPI client)
{
client.OnChatFromViewer += SimChat;
}
public void SimChat(Object sender, ChatFromViewerArgs e)
{
ScenePresence avatar = null;
//TODO: Move ForEachScenePresence and others into IScene.
Scene scene = (Scene) e.Scene;
//TODO: Remove the need for this check
if (scene == null)
scene = m_scenes[0];
// Filled in since it's easier than rewriting right now.
LLVector3 fromPos = e.Position;
LLVector3 fromRegionPos = e.Position +
new LLVector3(scene.RegionInfo.RegionLocX*256, scene.RegionInfo.RegionLocY*256,
0);
string fromName = e.From;
string message = e.Message;
byte type = (byte) e.Type;
LLUUID fromAgentID = LLUUID.Zero;
if (e.Sender != null)
{
avatar = scene.GetScenePresence(e.Sender.AgentId);
}
if (avatar != null)
{
fromPos = avatar.AbsolutePosition;
fromRegionPos = fromPos +
new LLVector3(scene.RegionInfo.RegionLocX*256, scene.RegionInfo.RegionLocY*256, 0);
fromName = avatar.Firstname + " " + avatar.Lastname;
fromAgentID = e.Sender.AgentId;
}
string typeName;
switch (e.Type)
{
case ChatTypeEnum.Broadcast:
typeName = "broadcasts";
break;
case ChatTypeEnum.Say:
typeName = "says";
break;
case ChatTypeEnum.Shout:
typeName = "shouts";
break;
case ChatTypeEnum.Whisper:
typeName = "whispers";
break;
default:
typeName = "unknown";
break;
}
if (e.Message.Length > 0)
{
m_log.Verbose("CHAT",
fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " +
e.Message);
if (m_irc.Connected)
{
m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
}
if (e.Channel == 0)
{
foreach (Scene m_scene in m_scenes)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
if (!presence.IsChildAgent)
{
int dis = -100000;
LLVector3 avatarRegionPos = presence.AbsolutePosition +
new LLVector3(
scene.RegionInfo.RegionLocX * 256,
scene.RegionInfo.RegionLocY * 256,
0);
dis =
Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
switch (e.Type)
{
case ChatTypeEnum.Whisper:
if (dis < m_whisperdistance)
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Say:
if (dis < m_saydistance)
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Shout:
if (dis < m_shoutdistance)
{
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Broadcast:
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
break;
default:
break;
}
}
});
}
}
}
else
{
if (avatar != null)
{
switch (e.Type)
{
case ChatTypeEnum.StartTyping:
avatar.setTyping(true);
break;
case ChatTypeEnum.StopTyping:
avatar.setTyping(false);
break;
}
}
}
}
}
internal class IRCChatModule
{
private string m_server = null;
private int m_port = 6668;
private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
private string m_nick = null;
private string m_channel = null;
private NetworkStream m_stream;
private TcpClient m_tcp;
private StreamWriter m_writer;
private StreamReader m_reader;
private Thread pingSender;
private Thread listener;
private bool m_enabled = false;
private bool m_connected = false;
private List<Scene> m_scenes = null;
private LogBase m_log;
public IRCChatModule(IConfigSource config)
{
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
m_tcp = null;
m_writer = null;
m_reader = null;
try
{
m_server = config.Configs["IRC"].GetString("server");
m_nick = config.Configs["IRC"].GetString("nick");
m_channel = config.Configs["IRC"].GetString("channel");
m_port = config.Configs["IRC"].GetInt("port", m_port);
m_user = config.Configs["IRC"].GetString("username", m_user);
if (m_server != null && m_nick != null && m_channel != null)
{
m_enabled = true;
}
}
catch (Exception)
{
MainLog.Instance.Verbose("CHAT", "No IRC config information, skipping IRC bridge configuration");
}
m_log = MainLog.Instance;
}
public bool Connect(List<Scene> scenes)
{
try
{
m_scenes = scenes;
m_tcp = new TcpClient(m_server, m_port);
m_log.Verbose("IRC", "Connecting...");
m_stream = m_tcp.GetStream();
m_log.Verbose("IRC", "Connected to " + m_server);
m_reader = new StreamReader(m_stream);
m_writer = new StreamWriter(m_stream);
pingSender = new Thread(new ThreadStart(PingRun));
pingSender.Start();
listener = new Thread(new ThreadStart(ListenerRun));
listener.Start();
m_writer.WriteLine(m_user);
m_writer.Flush();
m_writer.WriteLine("NICK " + m_nick);
m_writer.Flush();
m_writer.WriteLine("JOIN " + m_channel);
m_writer.Flush();
m_log.Verbose("IRC", "Connection fully established");
m_connected = true;
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
return m_connected;
}
public bool Enabled
{
get { return m_enabled; }
}
public bool Connected
{
get { return m_connected; }
}
public void PrivMsg(string from, string region, string msg)
{
try
{
m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg);
m_writer.Flush();
}
catch (IOException)
{
m_log.Error("IRC", "Disconnected from IRC server.");
listener.Abort();
pingSender.Abort();
m_connected = false;
}
}
private Dictionary<string, string> ExtractMsg(string input)
{
Dictionary<string, string> result = null;
string regex = @":(?<nick>\w*)!~(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
Regex RE = new Regex(regex, RegexOptions.Multiline);
MatchCollection matches = RE.Matches(input);
// Get some direct matches $1 $4 is a
if ((matches.Count == 1) && (matches[0].Groups.Count == 5))
{
result = new Dictionary<string, string>();
result.Add("nick", matches[0].Groups[1].Value);
result.Add("user", matches[0].Groups[2].Value);
result.Add("channel", matches[0].Groups[3].Value);
result.Add("msg", matches[0].Groups[4].Value);
}
else
{
m_log.Verbose("IRC", "Number of matches: " + matches.Count);
if (matches.Count > 0)
{
m_log.Verbose("IRC", "Number of groups: " + matches[0].Groups.Count);
}
}
return result;
}
public void PingRun()
{
while (true)
{
m_writer.WriteLine("PING :" + m_server);
m_writer.Flush();
Thread.Sleep(15000);
}
}
public void ListenerRun()
{
string inputLine;
LLVector3 pos = new LLVector3(128, 128, 20);
while (true)
{
while ((inputLine = m_reader.ReadLine()) != null)
{
// Console.WriteLine(inputLine);
if (inputLine.Contains(m_channel))
{
Dictionary<string, string> data = ExtractMsg(inputLine);
if (data != null)
{
foreach (Scene m_scene in m_scenes)
{
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
if (!avatar.IsChildAgent)
{
avatar.ControllingClient.SendChatMessage(
Helpers.StringToField(data["msg"]), 255,
pos, data["nick"],
LLUUID.Zero);
}
});
}
}
}
}
Thread.Sleep(50);
}
}
public void Close()
{
listener.Abort();
pingSender.Abort();
m_writer.Close();
m_reader.Close();
m_tcp.Close();
}
}
}