393 lines
16 KiB
C#
393 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Terrain;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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using OpenSim.Assets;
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namespace OpenSim.world
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{
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public partial class World
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{
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public void ModifyTerrain(byte action, float north, float west)
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{
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switch (action)
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{
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case 1:
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// raise terrain
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Terrain.raise(north, west, 10.0, 0.001);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 2:
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//lower terrain
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Terrain.lower(north, west, 10.0, 0.001);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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}
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return;
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}
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public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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foreach (ClientView client in m_clientThreads.Values)
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{
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// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
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int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos);
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switch (type)
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{
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case 0: // Whisper
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if ((dis < 10) && (dis > -10))
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{
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//should change so the message is sent through the avatar rather than direct to the ClientView
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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}
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break;
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case 1: // Say
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if ((dis < 30) && (dis > -30))
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{
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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}
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break;
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case 2: // Shout
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if ((dis < 100) && (dis > -100))
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{
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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}
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break;
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case 0xff: // Broadcast
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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break;
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}
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}
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}
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public void RezObject(AssetBase primAsset, LLVector3 pos)
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{
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PrimData primd = new PrimData(primAsset.Data);
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Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
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nPrim.CreateFromStorage(primd, pos, this._primCount, true);
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this.Entities.Add(nPrim.uuid, nPrim);
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this._primCount++;
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}
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public void DeRezObject(Packet packet, ClientView simClient)
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{
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DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
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//Needs to delete object from physics at a later date
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if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
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{
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//currently following code not used (or don't know of any case of destination being zero
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libsecondlife.LLUUID[] DeRezEnts;
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DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
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int i = 0;
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foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
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{
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
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foreach (Entity ent in this.Entities.Values)
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{
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if (ent.localid == Data.ObjectLocalID)
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{
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DeRezEnts[i++] = ent.uuid;
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this.localStorage.RemovePrim(ent.uuid);
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = ent.localid;
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foreach (ClientView client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
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//Uncomment when prim/object UUIDs are random or such
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//2007-03-22 - Randomskk
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//this._primCount--;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Deleted UUID " + ent.uuid);
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}
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}
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}
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foreach (libsecondlife.LLUUID uuid in DeRezEnts)
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{
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lock (Entities)
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{
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Entities.Remove(uuid);
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}
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}
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}
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else
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{
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foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
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{
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Entity selectedEnt = null;
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
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foreach (Entity ent in this.Entities.Values)
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{
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if (ent.localid == Data.ObjectLocalID)
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{
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AssetBase primAsset = new AssetBase();
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primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
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primAsset.InvType = 6;
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primAsset.Type = 6;
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primAsset.Name = "Prim";
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primAsset.Description = "";
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primAsset.Data = ((Primitive)ent).GetByteArray();
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this._assetCache.AddAsset(primAsset);
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this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
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selectedEnt = ent;
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break;
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}
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}
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if (selectedEnt != null)
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{
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this.localStorage.RemovePrim(selectedEnt.uuid);
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = selectedEnt.localid;
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foreach (ClientView client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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lock (Entities)
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{
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Entities.Remove(selectedEnt.uuid);
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}
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}
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}
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}
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}
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public void SendAvatarsToClient(ClientView remoteClient)
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{
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foreach (ClientView client in m_clientThreads.Values)
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{
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if (client.AgentID != remoteClient.AgentID)
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{
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// ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
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// RemoteClient.OutPacket(objupdate);
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client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar);
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client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar);
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}
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}
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}
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public void LinkObjects(uint parentPrim, List<uint> childPrims)
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{
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Primitive parentprim = null;
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foreach (Entity ent in Entities.Values)
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{
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if (ent.localid == parentPrim)
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{
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parentprim = (OpenSim.world.Primitive)ent;
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}
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}
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for (int i = 0; i < childPrims.Count; i++)
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{
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uint childId = childPrims[i];
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foreach (Entity ent in Entities.Values)
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{
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if (ent.localid == childId)
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{
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((OpenSim.world.Primitive)ent).MakeParent(parentprim);
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}
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}
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}
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}
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public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
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foreach (Entity ent in Entities.Values)
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{
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if (ent.localid == primLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdateShape(shapeBlock);
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break;
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}
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}
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}
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public void SelectPrim(uint primLocalID, ClientView remoteClient)
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{
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foreach (Entity ent in Entities.Values)
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{
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if (ent.localid == primLocalID)
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{
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((OpenSim.world.Primitive)ent).GetProperites(remoteClient);
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break;
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}
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}
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}
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public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient)
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{
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foreach (Entity ent in Entities.Values)
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{
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if (ent.localid == localID)
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{
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((OpenSim.world.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet);
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break;
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}
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}
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}
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public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient)
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{
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foreach (Entity ent in Entities.Values)
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{
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if (ent.localid == localID)
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{
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((OpenSim.world.Primitive)ent).UpdateTexture(texture);
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break;
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}
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}
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}
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public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient)
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{
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foreach (Entity ent in Entities.Values)
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{
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if (ent.localid == localID)
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{
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((OpenSim.world.Primitive)ent).UpdatePosition(pos);
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break;
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}
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}
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}
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public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient)
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{
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foreach (Entity ent in Entities.Values)
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{
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if (ent.localid == localID)
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{
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ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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((OpenSim.world.Primitive)ent).UpdateFlag = true;
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break;
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}
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}
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}
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public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient)
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{
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foreach (Entity ent in Entities.Values)
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{
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if (ent.localid == localID)
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{
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((OpenSim.world.Primitive)ent).Scale = scale;
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break;
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}
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}
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}
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#region Parcel Packet Handlers
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void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client)
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{
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//Get the parcels within the bounds
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List<Parcel> temp = new List<Parcel>();
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int x, y;
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int inc_x = end_x - start_x;
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int inc_y = end_y - start_y;
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for(x = 0; x < inc_x; x++)
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{
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for(y = 0; y < inc_y; y++)
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{
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Parcel currentParcel = parcelManager.getParcel(start_x + x,start_y + y);
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if(!temp.Contains(currentParcel))
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{
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temp.Add(currentParcel);
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currentParcel.sendParcelProperties(sequence_id,snap_selection,remote_client);
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}
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}
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}
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parcelManager.sendParcelOverlay(remote_client);
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}
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#endregion
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/*
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public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY)
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY)))
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{
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MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
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mapReply.AgentData.AgentID = simClient.AgentID;
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mapReply.AgentData.Flags = 0;
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mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
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mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
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mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
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mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
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mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
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mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight;
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mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName);
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mapReply.Data[0].RegionFlags = 72458694;
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mapReply.Data[0].Access = 13;
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mapReply.Data[0].Agents = 1; //should send number of clients connected
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simClient.OutPacket(mapReply);
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}
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}
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public bool RezObjectHandler(ClientView simClient, Packet packet)
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{
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RezObjectPacket rezPacket = (RezObjectPacket)packet;
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AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
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if (inven != null)
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{
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if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
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{
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AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
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if (asset != null)
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{
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PrimData primd = new PrimData(asset.Data);
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Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
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nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
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this.Entities.Add(nPrim.uuid, nPrim);
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this._primCount++;
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this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
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}
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}
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}
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return true;
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}
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public bool ModifyTerrain(ClientView simClient, Packet packet)
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{
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ModifyLandPacket modify = (ModifyLandPacket)packet;
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switch (modify.ModifyBlock.Action)
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{
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case 1:
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// raise terrain
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if (modify.ParcelData.Length > 0)
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{
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Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
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RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
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}
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break;
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case 2:
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//lower terrain
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if (modify.ParcelData.Length > 0)
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{
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Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
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RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
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}
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break;
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}
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return true;
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}
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*/
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}
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}
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