293 lines
6.0 KiB
C#
293 lines
6.0 KiB
C#
#region BSD License
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/*
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Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
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and the following disclaimer in the documentation and/or other materials provided with the
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distribution.
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* The name of the author may not be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#endregion
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using System;
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using System.IO;
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using System.Xml;
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using Prebuild.Core.Attributes;
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using Prebuild.Core.Interfaces;
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using Prebuild.Core.Utilities;
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using Prebuild.Core.Targets;
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namespace Prebuild.Core.Nodes
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{
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/// <summary>
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///
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/// </summary>
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public enum BuildAction
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{
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/// <summary>
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///
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/// </summary>
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None,
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/// <summary>
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///
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/// </summary>
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Compile,
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/// <summary>
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///
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/// </summary>
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Content,
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/// <summary>
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///
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/// </summary>
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EmbeddedResource,
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/// <summary>
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///
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/// </summary>
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ApplicationDefinition,
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/// <summary>
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///
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/// </summary>
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Page,
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/// <summary>
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///
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/// </summary>
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Copy
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}
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/// <summary>
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///
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/// </summary>
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public enum SubType
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{
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/// <summary>
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///
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/// </summary>
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Code,
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/// <summary>
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///
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/// </summary>
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Component,
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/// <summary>
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///
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/// </summary>
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Designer,
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/// <summary>
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///
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/// </summary>
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Form,
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/// <summary>
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///
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/// </summary>
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Settings,
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/// <summary>
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///
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/// </summary>
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UserControl,
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/// <summary>
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///
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/// </summary>
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CodeBehind,
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}
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public enum CopyToOutput
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{
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Never,
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Always,
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PreserveNewest
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}
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/// <summary>
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///
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/// </summary>
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[DataNode("File")]
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public class FileNode : DataNode
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{
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#region Fields
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private string m_Path;
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private string m_ResourceName = "";
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private BuildAction? m_BuildAction;
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private bool m_Valid;
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private SubType? m_SubType;
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private CopyToOutput m_CopyToOutput = CopyToOutput.Never;
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private bool m_Link = false;
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private string m_LinkPath = string.Empty;
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private bool m_PreservePath = false;
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#endregion
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#region Properties
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/// <summary>
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///
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/// </summary>
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public string Path
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{
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get
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{
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return m_Path;
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}
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}
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/// <summary>
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///
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/// </summary>
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public string ResourceName
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{
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get
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{
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return m_ResourceName;
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}
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}
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/// <summary>
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///
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/// </summary>
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public BuildAction BuildAction
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{
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get
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{
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if (m_BuildAction != null)
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return m_BuildAction.Value;
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else
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return GetBuildActionByFileName(this.Path);
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}
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}
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public CopyToOutput CopyToOutput
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{
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get
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{
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return this.m_CopyToOutput;
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}
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}
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public bool IsLink
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{
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get
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{
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return this.m_Link;
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}
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}
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public string LinkPath
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{
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get
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{
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return this.m_LinkPath;
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}
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}
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/// <summary>
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///
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/// </summary>
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public SubType SubType
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{
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get
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{
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if (m_SubType != null)
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return m_SubType.Value;
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else
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return GetSubTypeByFileName(this.Path);
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}
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}
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/// <summary>
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///
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/// </summary>
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public bool IsValid
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{
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get
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{
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return m_Valid;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="file"></param>
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/// <returns></returns>
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public bool PreservePath
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{
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get
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{
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return m_PreservePath;
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}
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}
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#endregion
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#region Public Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="node"></param>
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public override void Parse(XmlNode node)
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{
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string buildAction = Helper.AttributeValue(node, "buildAction", String.Empty);
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if (buildAction != string.Empty)
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m_BuildAction = (BuildAction)Enum.Parse(typeof(BuildAction), buildAction);
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string subType = Helper.AttributeValue(node, "subType", string.Empty);
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if (subType != String.Empty)
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m_SubType = (SubType)Enum.Parse(typeof(SubType), subType);
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Console.WriteLine("[FileNode]:BuildAction is {0}", buildAction);
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m_ResourceName = Helper.AttributeValue(node, "resourceName", m_ResourceName.ToString());
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this.m_Link = bool.Parse(Helper.AttributeValue(node, "link", bool.FalseString));
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if ( this.m_Link == true )
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{
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this.m_LinkPath = Helper.AttributeValue( node, "linkPath", string.Empty );
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}
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this.m_CopyToOutput = (CopyToOutput) Enum.Parse(typeof(CopyToOutput), Helper.AttributeValue(node, "copyToOutput", this.m_CopyToOutput.ToString()));
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this.m_PreservePath = bool.Parse( Helper.AttributeValue( node, "preservePath", bool.FalseString ) );
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if( node == null )
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{
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throw new ArgumentNullException("node");
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}
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m_Path = Helper.InterpolateForEnvironmentVariables(node.InnerText);
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if(m_Path == null)
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{
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m_Path = "";
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}
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m_Path = m_Path.Trim();
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m_Valid = true;
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if(!File.Exists(m_Path))
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{
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m_Valid = false;
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Kernel.Instance.Log.Write(LogType.Warning, "File does not exist: {0}", m_Path);
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}
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if (System.IO.Path.GetExtension(m_Path) == ".settings")
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{
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m_SubType = SubType.Settings;
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m_BuildAction = BuildAction.None;
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}
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}
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#endregion
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}
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}
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