236 lines
8.6 KiB
C#
236 lines
8.6 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.IO;
|
|
using libsecondlife;
|
|
using libsecondlife.Packets;
|
|
using Nini.Config;
|
|
using System.Threading;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Console;
|
|
|
|
namespace pCampBot
|
|
{
|
|
/// <summary>
|
|
/// Thread/Bot manager for the application
|
|
/// </summary>
|
|
public class BotManager : conscmd_callback
|
|
{
|
|
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
protected ConsoleBase m_console;
|
|
protected List<PhysicsBot> m_lBot;
|
|
protected Thread[] m_td;
|
|
protected bool m_verbose = true;
|
|
protected Random somthing = new Random(System.Environment.TickCount);
|
|
protected int numbots = 0;
|
|
protected IConfig Previous_config;
|
|
|
|
/// <summary>
|
|
/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
|
|
/// </summary>
|
|
public BotManager()
|
|
{
|
|
m_console = CreateConsole();
|
|
MainConsole.Instance = m_console;
|
|
m_lBot = new List<PhysicsBot>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Startup number of bots specified in the starting arguments
|
|
/// </summary>
|
|
/// <param name="botcount">How many bots to start up</param>
|
|
/// <param name="cs">The configuration for the bots to use</param>
|
|
public void dobotStartup(int botcount, IConfig cs)
|
|
{
|
|
Previous_config = cs;
|
|
m_td = new Thread[botcount];
|
|
for (int i = 0; i < botcount; i++)
|
|
{
|
|
startupBot(i, cs);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add additional bots (and threads) to our bot pool
|
|
/// </summary>
|
|
/// <param name="botcount">How Many of them to add</param>
|
|
public void addbots(int botcount)
|
|
{
|
|
int len = m_td.Length;
|
|
Thread[] m_td2 = new Thread[len + botcount];
|
|
for (int i = 0; i < len; i++)
|
|
{
|
|
m_td2[i] = m_td[i];
|
|
}
|
|
m_td = m_td2;
|
|
int newlen = len + botcount;
|
|
for (int i = len; i < newlen; i++)
|
|
{
|
|
startupBot(i, Previous_config);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This starts up the bot and stores the thread for the bot in the thread array
|
|
/// </summary>
|
|
/// <param name="pos">The position in the thread array to stick the bot's thread</param>
|
|
/// <param name="cs">Configuration of the bot</param>
|
|
public void startupBot(int pos, IConfig cs)
|
|
{
|
|
PhysicsBot pb = new PhysicsBot(cs);
|
|
|
|
pb.OnConnected += handlebotEvent;
|
|
pb.OnDisconnected += handlebotEvent;
|
|
if (cs.GetString("firstname", "random") == "random") pb.firstname = CreateRandomName();
|
|
if (cs.GetString("lastname", "random") == "random") pb.lastname = CreateRandomName();
|
|
|
|
m_td[pos] = new Thread(pb.startup);
|
|
m_td[pos].Start();
|
|
m_lBot.Add(pb);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a random name for the bot
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private string CreateRandomName()
|
|
{
|
|
string returnstring = "";
|
|
string chars = "abcdefghijklmnopqrstuvwxyz0123456789";
|
|
|
|
for (int i = 0; i < 7; i++)
|
|
{
|
|
returnstring += chars.Substring(somthing.Next(chars.Length),1);
|
|
}
|
|
return returnstring;
|
|
}
|
|
|
|
/// <summary>
|
|
/// High level connnected/disconnected events so we can keep track of our threads by proxy
|
|
/// </summary>
|
|
/// <param name="callbot"></param>
|
|
/// <param name="eventt"></param>
|
|
public void handlebotEvent(PhysicsBot callbot, EventType eventt)
|
|
{
|
|
switch (eventt)
|
|
{
|
|
case EventType.CONNECTED:
|
|
m_log.Info("[ " + callbot.firstname + " " + callbot.lastname + "]: Connected");
|
|
numbots++;
|
|
break;
|
|
case EventType.DISCONNECTED:
|
|
m_log.Info("[ " + callbot.firstname + " " + callbot.lastname + "]: Disconnected");
|
|
m_td[m_lBot.IndexOf(callbot)].Abort();
|
|
numbots--;
|
|
if (numbots >1)
|
|
Environment.Exit(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shutting down all bots
|
|
/// </summary>
|
|
public void doBotShutdown()
|
|
{
|
|
foreach (PhysicsBot pb in m_lBot)
|
|
{
|
|
pb.shutdown();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Standard CreateConsole routine
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected ConsoleBase CreateConsole()
|
|
{
|
|
return new ConsoleBase("Region", this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// I don't think the bots use this..
|
|
/// </summary>
|
|
/// <param name="commandParams"></param>
|
|
/// <param name="pos"></param>
|
|
/// <returns></returns>
|
|
private string CombineParams(string[] commandParams, int pos)
|
|
{
|
|
string result = String.Empty;
|
|
for (int i = pos; i < commandParams.Length; i++)
|
|
{
|
|
result += commandParams[i] + " ";
|
|
}
|
|
result = result.TrimEnd(' ');
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Command runnint tool.. Currently use it to add bots, shutdown and (dangerous)Forcequit
|
|
/// </summary>
|
|
/// <param name="command"></param>
|
|
/// <param name="cmdparams"></param>
|
|
public void RunCmd(string command, string[] cmdparams)
|
|
{
|
|
switch (command)
|
|
{
|
|
case "shutdown":
|
|
m_console.Warn("BOTMANAGER", "Shutting down bots");
|
|
doBotShutdown();
|
|
break;
|
|
case "quit":
|
|
m_console.Warn("DANGER", "This should only be used to quit the program if you've already used the shutdown command and the program hasn't quit");
|
|
Environment.Exit(0);
|
|
break;
|
|
case "addbots":
|
|
int newbots = 0;
|
|
Helpers.TryParse(cmdparams[0], out newbots);
|
|
|
|
if (newbots > 0)
|
|
addbots(newbots);
|
|
break;
|
|
case "help":
|
|
m_console.Notice("HELP", "\nshutdown - graceful shutdown\naddbots <n> - adds n bots to the test\nquit - forcequits, dangerous if you have not already run shutdown");
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Required method to implement the conscmd_callback interface
|
|
/// </summary>
|
|
/// <param name="ShowWhat"></param>
|
|
public void Show(string ShowWhat)
|
|
{
|
|
}
|
|
}
|
|
}
|