OpenSimMirror/Common/OpenSim.Servers/LoginServer.cs

297 lines
11 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Nwc.XmlRpc;
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Collections;
using System.Security.Cryptography;
using System.Xml;
using libsecondlife;
using OpenSim;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Grid;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.User;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Types;
namespace OpenSim.UserServer
{
public delegate void AddNewSessionHandler(Login loginData);
/// <summary>
/// When running in local (default) mode , handles client logins.
/// </summary>
public class LoginServer : LoginService, IUserServer
{
private IGridServer m_gridServer;
public IPAddress clientAddress = IPAddress.Loopback;
public IPAddress remoteAddress = IPAddress.Any;
private int NumClients;
private bool userAccounts = false;
private string _mpasswd;
private bool _needPasswd = false;
private LocalUserProfileManager userManager;
private int m_simPort;
private string m_simAddr;
private uint regionX;
private uint regionY;
private AddNewSessionHandler AddSession;
public LocalUserProfileManager LocalUserManager
{
get
{
return userManager;
}
}
public LoginServer( string simAddr, int simPort, uint regX, uint regY, bool useAccounts)
{
m_simPort = simPort;
m_simAddr = simAddr;
regionX = regX;
regionY = regY;
this.userAccounts = useAccounts;
}
public void SetSessionHandler(AddNewSessionHandler sessionHandler)
{
this.AddSession = sessionHandler;
this.userManager.SetSessionHandler(sessionHandler);
}
public void Startup()
{
this._needPasswd = false;
this._mpasswd = EncodePassword("testpass");
userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr, regionX, regionY);
userManager.InitUserProfiles();
userManager.SetKeys("", "", "", "Welcome to OpenSim");
}
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
{
Console.WriteLine("login attempt");
Hashtable requestData = (Hashtable)request.Params[0];
string first;
string last;
string passwd;
LoginResponse loginResponse = new LoginResponse();
loginResponse.RegionX = regionX;
loginResponse.RegionY = regionY;
//get login name
if (requestData.Contains("first"))
{
first = (string)requestData["first"];
}
else
{
first = "test";
}
if (requestData.Contains("last"))
{
last = (string)requestData["last"];
}
else
{
last = "User" + NumClients.ToString();
}
if (requestData.Contains("passwd"))
{
passwd = (string)requestData["passwd"];
}
else
{
passwd = "notfound";
}
if (!Authenticate(first, last, passwd))
{
return loginResponse.LoginFailedResponse();
}
NumClients++;
// Create a agent and session LLUUID
// Agent = GetAgentId(first, last);
// int SessionRand = Util.RandomClass.Next(1, 999);
// Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797");
// LLUUID secureSess = LLUUID.Random();
loginResponse.SimPort = m_simPort.ToString();
// 7 June 2007, AJD:
// [10:03:05] (@AdamZaius) Sandbox should work listening on 0.0.0.0 if you can fix the login XML reply
// OLD: loginResponse.SimAddress = m_simAddr.ToString();
loginResponse.SimAddress = "0.0.0.0";
// loginResponse.AgentID = Agent.ToStringHyphenated();
// loginResponse.SessionID = Session.ToStringHyphenated();
// loginResponse.SecureSessionID = secureSess.ToStringHyphenated();
loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next());
XmlRpcResponse response = loginResponse.ToXmlRpcResponse();
Hashtable responseData = (Hashtable)response.Value;
//inventory
/* ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"];
Hashtable Inventory1 = (Hashtable)InventoryList[0];
Hashtable Inventory2 = (Hashtable)InventoryList[1];
LLUUID BaseFolderID = LLUUID.Random();
LLUUID InventoryFolderID = LLUUID.Random();
Inventory2["name"] = "Textures";
Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
Inventory2["type_default"] = 0;
Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"];
Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
*/
CustomiseLoginResponse(responseData, first, last);
Login _login = new Login();
//copy data to login object
_login.First = first;
_login.Last = last;
_login.Agent = loginResponse.AgentID;
_login.Session = loginResponse.SessionID;
_login.SecureSession = loginResponse.SecureSessionID;
_login.CircuitCode = (uint) loginResponse.CircuitCode;
_login.BaseFolder = loginResponse.BaseFolderID;
_login.InventoryFolder = loginResponse.InventoryFolderID;
//working on local computer if so lets add to the gridserver's list of sessions?
/* if (m_gridServer.GetName() == "Local")
{
((LocalGridBase)m_gridServer).AddNewSession(_login);
}*/
AddSession(_login);
return response;
}
protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last)
{
}
protected virtual LLUUID GetAgentId(string firstName, string lastName)
{
LLUUID Agent;
int AgentRand = Util.RandomClass.Next(1, 9999);
Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
return Agent;
}
protected virtual bool Authenticate(string first, string last, string passwd)
{
if (this._needPasswd)
{
//every user needs the password to login
string encodedPass = passwd.Remove(0, 3); //remove $1$
if (encodedPass == this._mpasswd)
{
return true;
}
else
{
return false;
}
}
else
{
//do not need password to login
return true;
}
}
private static string EncodePassword(string passwd)
{
Byte[] originalBytes;
Byte[] encodedBytes;
MD5 md5;
md5 = new MD5CryptoServiceProvider();
originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
encodedBytes = md5.ComputeHash(originalBytes);
return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
}
public bool CreateUserAccount(string firstName, string lastName, string password)
{
Console.WriteLine("creating new user account");
string mdPassword = EncodePassword(password);
Console.WriteLine("with password: " + mdPassword);
this.userManager.CreateNewProfile(firstName, lastName, mdPassword);
return true;
}
public UserProfile GetProfileByName(string firstName, string lastName)
{
return this.userManager.GetProfileByName(firstName, lastName);
}
//IUserServer implementation
public AgentInventory RequestAgentsInventory(LLUUID agentID)
{
AgentInventory aInventory = null;
if (this.userAccounts)
{
aInventory = this.userManager.GetUsersInventory(agentID);
}
return aInventory;
}
public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory)
{
return true;
}
public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
{
}
}
}