![]() This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces |
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Tests | ||
IncomingPacket.cs | ||
IncomingPacketHistoryCollection.cs | ||
J2KImage.cs | ||
LLClientView.cs | ||
LLImageManager.cs | ||
LLUDPClient.cs | ||
LLUDPServer.cs | ||
OpenSimUDPBase.cs | ||
OutgoingPacket.cs | ||
ThrottleRates.cs | ||
TokenBucket.cs | ||
UnackedPacketCollection.cs |