115 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			INI
		
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			INI
		
	
	
| ;;
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| ;; Please don't change this file.
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| ;; All optional settings are in StandaloneCommon.ini.example,
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| ;; which you can copy and change.
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| ;;
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| 
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| [Modules]
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|     AssetServices           = "LocalAssetServicesConnector"
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|     InventoryServices       = "LocalInventoryServicesConnector"
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|     NeighbourServices       = "LocalNeighbourServicesConnector"
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|     AuthenticationServices  = "LocalAuthenticationServicesConnector"
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|     AuthorizationServices	= "LocalAuthorizationServicesConnector"
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|     GridServices            = "LocalGridServicesConnector"
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|     PresenceServices        = "LocalPresenceServicesConnector"
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|     UserAccountServices     = "LocalUserAccountServicesConnector"
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|     GridUserServices        = "LocalGridUserServicesConnector"
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|     SimulationServices      = "LocalSimulationConnectorModule"
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|     AvatarServices          = "LocalAvatarServicesConnector"
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|     EntityTransferModule    = "BasicEntityTransferModule"
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|     InventoryAccessModule   = "BasicInventoryAccessModule"
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|     MapImageService			= "MapImageServiceModule"
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| 
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|     LibraryModule              = true
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|     LLLoginServiceInConnector  = true
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|     GridInfoServiceInConnector = true
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|     MapImageServiceInConnector = true
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| 
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| [SimulationDataStore]
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|     LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
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| 
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| [EstateDataStore]
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|     LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
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| 
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| [AssetService]
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|     LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
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| 
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| [InventoryService]
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|     LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
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| 
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| [LibraryService]
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|     LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
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|     LibraryName = "OpenSim Library"
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|     DefaultLibrary = "./inventory/Libraries.xml"
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| 
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| [AvatarService]
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|     LocalServiceModule    = "OpenSim.Services.AvatarService.dll:AvatarService"
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| 
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| [AuthenticationService]
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|     LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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| 
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| [GridService]
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|     LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
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|     Realm = "regions"
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|     StorageProvider = "OpenSim.Data.Null.dll"
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| 
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| [PresenceService]
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|     LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
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|     StorageProvider = "OpenSim.Data.Null.dll"
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| 
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| [UserAccountService]
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|     LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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| 
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|     ;; These are for creating new accounts
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|     AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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|     GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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|     GridService = "OpenSim.Services.GridService.dll:GridService"
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|     InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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|     AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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| 
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|     ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
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|     CreateDefaultAvatarEntries = true
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| 
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| [GridUserService]
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|     LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
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| 
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| [FriendsService]
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|     LocalServiceModule = "OpenSim.Services.FriendsService.dll"
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| 
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| [Friends]
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|     Connector = "OpenSim.Services.FriendsService.dll"
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| 
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| [LoginService]
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|     LocalServiceModule    = "OpenSim.Services.LLLoginService.dll:LLLoginService"
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|     UserAccountService    = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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|     GridUserService       = "OpenSim.Services.UserAccountService.dll:GridUserService"
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|     AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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|     InventoryService      = "OpenSim.Services.InventoryService.dll:XInventoryService"
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|     PresenceService       = "OpenSim.Services.PresenceService.dll:PresenceService"
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|     GridService           = "OpenSim.Services.GridService.dll:GridService"
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|     AvatarService         = "OpenSim.Services.AvatarService.dll:AvatarService"
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|     FriendsService        = "OpenSim.Services.FriendsService.dll:FriendsService"
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| 
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|     WelcomeMessage = "Welcome, Avatar!"
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| 
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|     ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
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|     ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
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|     ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
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|     ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
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|     ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
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|     ;; Options are 
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|     ;;   "none"     no DST 
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|     ;;   "local"    use the server's only timezone to calculate DST.  This is previous OpenSimulator behaviour.
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|     ;;   "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
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|     ;;      'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
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|     DSTZone = "America/Los_Angeles;Pacific Standard Time"
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| 
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| [MapImageService]
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| 	LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
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| 	; in minutes
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| 	RefreshTime = 60
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| 
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| ;; This should always be the very last thing on this file
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| [Includes]
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|     Include-Common = "config-include/StandaloneCommon.ini"
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