104 lines
3.2 KiB
C#
104 lines
3.2 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System.Collections.Generic;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
|
|
namespace OpenSim.Data.Null
|
|
{
|
|
/// <summary>
|
|
/// NULL DataStore, do not store anything
|
|
/// </summary>
|
|
public class NullDataStore : IRegionDataStore
|
|
{
|
|
public void Initialise(string dbfile)
|
|
{
|
|
return;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
|
|
public void StoreRegionSettings(RegionSettings rs)
|
|
{
|
|
}
|
|
|
|
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
|
|
{
|
|
}
|
|
|
|
public void RemoveObject(UUID obj, UUID regionUUID)
|
|
{
|
|
}
|
|
|
|
// see IRegionDatastore
|
|
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
|
{
|
|
}
|
|
|
|
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
|
|
{
|
|
return new List<SceneObjectGroup>();
|
|
}
|
|
|
|
public void StoreTerrain(double[,] ter, UUID regionID)
|
|
{
|
|
}
|
|
|
|
public double[,] LoadTerrain(UUID regionID)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public void RemoveLandObject(UUID globalID)
|
|
{
|
|
}
|
|
|
|
public void StoreLandObject(ILandObject land)
|
|
{
|
|
}
|
|
|
|
public List<LandData> LoadLandObjects(UUID regionUUID)
|
|
{
|
|
return new List<LandData>();
|
|
}
|
|
|
|
public void Shutdown()
|
|
{
|
|
}
|
|
}
|
|
}
|