OpenSimMirror/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs

993 lines
34 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Security.Policy;
using System.Reflection;
using System.Globalization;
using System.Xml;
using OpenMetaverse;
using log4net;
using Nini.Config;
using Amib.Threading;
using OpenSim.Framework;
using OpenSim.Region.CoreModules;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
public class ScriptInstance : IScriptInstance
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IScriptEngine m_Engine;
private IScriptWorkItem m_CurrentResult = null;
private Queue m_EventQueue = new Queue(32);
private bool m_RunEvents = false;
private UUID m_ItemID;
private uint m_LocalID;
private UUID m_ObjectID;
private UUID m_AssetID;
private IScript m_Script;
private UUID m_AppDomain;
private DetectParams[] m_DetectParams;
private bool m_TimerQueued;
private DateTime m_EventStart;
private bool m_InEvent;
private string m_PrimName;
private string m_ScriptName;
private string m_Assembly;
private int m_StartParam = 0;
private string m_CurrentEvent = String.Empty;
private bool m_InSelfDelete = false;
private int m_MaxScriptQueue;
private bool m_SaveState = true;
private bool m_ShuttingDown = false;
private int m_ControlEventsInQueue = 0;
private int m_LastControlLevel = 0;
private bool m_CollisionInQueue = false;
private TaskInventoryItem m_thisScriptTask;
// The following is for setting a minimum delay between events
private double m_minEventDelay = 0;
private long m_eventDelayTicks = 0;
private long m_nextEventTimeTicks = 0;
private bool m_startOnInit = true;
private StateSource m_stateSource;
private bool m_postOnRez;
private bool m_startedFromSavedState = false;
private string m_CurrentState = String.Empty;
private UUID m_RegionID = UUID.Zero;
//private ISponsor m_ScriptSponsor;
private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
m_LineMap;
public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
LineMap
{
get { return m_LineMap; }
set { m_LineMap = value; }
}
private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
// Script state
private string m_State="default";
public Object[] PluginData = new Object[0];
/// <summary>
/// Used by llMinEventDelay to suppress events happening any faster than this speed.
/// This currently restricts all events in one go. Not sure if each event type has
/// its own check so take the simple route first.
/// </summary>
public double MinEventDelay
{
get { return m_minEventDelay; }
set
{
if (value > 0.001)
m_minEventDelay = value;
else
m_minEventDelay = 0.0;
m_eventDelayTicks = (long)(m_minEventDelay * 10000000L);
m_nextEventTimeTicks = DateTime.Now.Ticks;
}
}
public bool Running
{
get { return m_RunEvents; }
set { m_RunEvents = value; }
}
public bool ShuttingDown
{
get { return m_ShuttingDown; }
set { m_ShuttingDown = value; }
}
public string State
{
get { return m_State; }
set { m_State = value; }
}
public IScriptEngine Engine
{
get { return m_Engine; }
}
public UUID AppDomain
{
get { return m_AppDomain; }
set { m_AppDomain = value; }
}
public string PrimName
{
get { return m_PrimName; }
}
public string ScriptName
{
get { return m_ScriptName; }
}
public UUID ItemID
{
get { return m_ItemID; }
}
public UUID ObjectID
{
get { return m_ObjectID; }
}
public uint LocalID
{
get { return m_LocalID; }
}
public UUID AssetID
{
get { return m_AssetID; }
}
public Queue EventQueue
{
get { return m_EventQueue; }
}
public void ClearQueue()
{
m_TimerQueued = false;
m_EventQueue.Clear();
}
public int StartParam
{
get { return m_StartParam; }
set { m_StartParam = value; }
}
public TaskInventoryItem ScriptTask
{
get { return m_thisScriptTask; }
}
public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
UUID itemID, UUID assetID, string assembly,
AppDomain dom, string primName, string scriptName,
int startParam, bool postOnRez, StateSource stateSource,
int maxScriptQueue)
{
m_Engine = engine;
m_LocalID = part.LocalId;
m_ObjectID = part.UUID;
m_ItemID = itemID;
m_AssetID = assetID;
m_PrimName = primName;
m_ScriptName = scriptName;
m_Assembly = assembly;
m_StartParam = startParam;
m_MaxScriptQueue = maxScriptQueue;
m_stateSource = stateSource;
m_postOnRez = postOnRez;
m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
if (part != null)
{
lock (part.TaskInventory)
{
if (part.TaskInventory.ContainsKey(m_ItemID))
{
m_thisScriptTask = part.TaskInventory[m_ItemID];
}
}
}
ApiManager am = new ApiManager();
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
}
try
{
m_Script = (IScript)dom.CreateInstanceAndUnwrap(
Path.GetFileNameWithoutExtension(assembly),
"SecondLife.Script");
// Add a sponsor to the script
// ISponsor scriptSponsor = new ScriptSponsor();
// ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as MarshalByRefObject);
// lease.Register(scriptSponsor);
//m_ScriptSponsor = scriptSponsor;
}
catch (Exception e)
{
m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
}
try
{
foreach (KeyValuePair<string,IScriptApi> kv in m_Apis)
{
m_Script.InitApi(kv.Key, kv.Value);
}
// m_log.Debug("[Script] Script instance created");
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));
}
catch (Exception e)
{
m_log.Error("[Script] Error loading script instance\n"+e.ToString());
return;
}
m_SaveState = true;
string savedState = Path.Combine(Path.GetDirectoryName(assembly),
m_ItemID.ToString() + ".state");
if (File.Exists(savedState))
{
string xml = String.Empty;
try
{
FileInfo fi = new FileInfo(savedState);
int size=(int)fi.Length;
if (size < 512000)
{
using (FileStream fs = File.Open(savedState,
FileMode.Open, FileAccess.Read, FileShare.None))
{
System.Text.ASCIIEncoding enc =
new System.Text.ASCIIEncoding();
Byte[] data = new Byte[size];
fs.Read(data, 0, size);
xml = enc.GetString(data);
ScriptSerializer.Deserialize(xml, this);
AsyncCommandManager.CreateFromData(m_Engine,
m_LocalID, m_ItemID, m_ObjectID,
PluginData);
// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));
if (m_RunEvents && (!m_ShuttingDown))
{
m_RunEvents = false;
}
else
{
m_RunEvents = false;
m_startOnInit = false;
}
// we get new rez events on sim restart, too
// but if there is state, then we fire the change
// event
// We loaded state, don't force a re-save
m_SaveState = false;
m_startedFromSavedState = true;
}
}
else
{
m_log.Error("[Script] Unable to load script state: Memory limit exceeded");
}
}
catch (Exception e)
{
m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
}
}
else
{
ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
if (presence != null && (!postOnRez))
presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
// m_log.ErrorFormat("[Script] Unable to load script state, file not found");
}
}
public void Init()
{
if (!m_startOnInit) return;
if (m_startedFromSavedState)
{
Start();
if (m_postOnRez)
{
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
}
if (m_stateSource == StateSource.NewRez)
{
// m_log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
PostEvent(new EventParams("changed",
new Object[] {new LSL_Types.LSLInteger(256)}, new DetectParams[0]));
}
else if (m_stateSource == StateSource.PrimCrossing)
{
// CHANGED_REGION
PostEvent(new EventParams("changed",
new Object[] {new LSL_Types.LSLInteger(512)}, new DetectParams[0]));
}
}
else
{
Start();
PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0]));
if (m_postOnRez)
{
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
}
}
}
private void ReleaseControls()
{
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(m_LocalID);
if (part != null)
{
int permsMask;
UUID permsGranter;
lock (part.TaskInventory)
{
if (!part.TaskInventory.ContainsKey(m_ItemID))
return;
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
permsMask = part.TaskInventory[m_ItemID].PermsMask;
}
if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter);
if (presence != null)
presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID);
}
}
}
public void DestroyScriptInstance()
{
ReleaseControls();
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
}
public void RemoveState()
{
string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
m_ItemID.ToString() + ".state");
try
{
File.Delete(savedState);
}
catch(Exception)
{
}
}
public void VarDump(Dictionary<string, object> vars)
{
m_log.Info("Variable dump for script "+ m_ItemID.ToString());
foreach (KeyValuePair<string, object> v in vars)
{
m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString());
}
}
public void Start()
{
lock (m_EventQueue)
{
if (Running)
return;
m_RunEvents = true;
if (m_EventQueue.Count > 0)
{
if (m_CurrentResult == null)
m_CurrentResult = m_Engine.QueueEventHandler(this);
else
m_log.Error("[Script] Tried to start a script that was already queued");
}
}
}
public bool Stop(int timeout)
{
IScriptWorkItem result;
lock (m_EventQueue)
{
if (!Running)
return true;
if (m_CurrentResult == null)
{
m_RunEvents = false;
return true;
}
if (m_CurrentResult.Cancel())
{
m_CurrentResult = null;
m_RunEvents = false;
return true;
}
result = m_CurrentResult;
m_RunEvents = false;
}
if (result.Wait(new TimeSpan((long)timeout * 100000)))
{
return true;
}
lock (m_EventQueue)
{
result = m_CurrentResult;
}
if (result == null)
return true;
if (!m_InSelfDelete)
result.Abort();
lock (m_EventQueue)
{
m_CurrentResult = null;
}
return true;
}
public void SetState(string state)
{
if (state == State)
return;
PostEvent(new EventParams("state_exit", new Object[0],
new DetectParams[0]));
PostEvent(new EventParams("state", new Object[] { state },
new DetectParams[0]));
PostEvent(new EventParams("state_entry", new Object[0],
new DetectParams[0]));
throw new EventAbortException();
}
public void PostEvent(EventParams data)
{
// m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
if (!Running)
return;
// If min event delay is set then ignore any events untill the time has expired
// This currently only allows 1 event of any type in the given time period.
// This may need extending to allow for a time for each individual event type.
if (m_eventDelayTicks != 0)
{
if (DateTime.Now.Ticks < m_nextEventTimeTicks)
return;
m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks;
}
lock (m_EventQueue)
{
if (m_EventQueue.Count >= m_MaxScriptQueue)
return;
if (data.EventName == "timer")
{
if (m_TimerQueued)
return;
m_TimerQueued = true;
}
if (data.EventName == "control")
{
int held = ((LSL_Types.LSLInteger)data.Params[1]).value;
// int changed = ((LSL_Types.LSLInteger)data.Params[2]).value;
// If the last message was a 0 (nothing held)
// and this one is also nothing held, drop it
//
if (m_LastControlLevel == held && held == 0)
return;
// If there is one or more queued, then queue
// only changed ones, else queue unconditionally
//
if (m_ControlEventsInQueue > 0)
{
if (m_LastControlLevel == held)
return;
}
m_LastControlLevel = held;
m_ControlEventsInQueue++;
}
if (data.EventName == "collision")
{
if (m_CollisionInQueue)
return;
if (data.DetectParams == null)
return;
m_CollisionInQueue = true;
}
m_EventQueue.Enqueue(data);
if (m_CurrentResult == null)
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
}
}
}
/// <summary>
/// Process the next event queued for this script
/// </summary>
/// <returns></returns>
public object EventProcessor()
{
lock (m_Script)
{
EventParams data = null;
lock (m_EventQueue)
{
data = (EventParams) m_EventQueue.Dequeue();
if (data == null) // Shouldn't happen
{
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
}
return 0;
}
if (data.EventName == "timer")
m_TimerQueued = false;
if (data.EventName == "control")
{
if (m_ControlEventsInQueue > 0)
m_ControlEventsInQueue--;
}
if (data.EventName == "collision")
m_CollisionInQueue = false;
}
//m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
m_DetectParams = data.DetectParams;
if (data.EventName == "state") // Hardcoded state change
{
// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
// m_PrimName, m_ScriptName, data.Params[0].ToString());
m_State=data.Params[0].ToString();
AsyncCommandManager.RemoveScript(m_Engine,
m_LocalID, m_ItemID);
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
if (part != null)
{
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));
}
}
else
{
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
data.EventName == "control") // Don't freeze avies!
{
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
try
{
m_CurrentEvent = data.EventName;
m_EventStart = DateTime.Now;
m_InEvent = true;
m_Script.ExecuteEvent(State, data.EventName, data.Params);
m_InEvent = false;
m_CurrentEvent = String.Empty;
if (m_SaveState)
{
// This will be the very first event we deliver
// (state_entry) in default state
//
SaveState(m_Assembly);
m_SaveState = false;
}
}
catch (Exception e)
{
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
m_InEvent = false;
m_CurrentEvent = String.Empty;
if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
{
try
{
// DISPLAY ERROR INWORLD
string text = FormatException(e);
if (text.Length > 1000)
text = text.Substring(0, 1000);
m_Engine.World.SimChat(Utils.StringToBytes(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
}
catch (Exception e2) // LEGIT: User Scripting
{
m_log.Error("[SCRIPT]: "+
"Error displaying error in-world: " +
e2.ToString());
m_log.Error("[SCRIPT]: " +
"Errormessage: Error compiling script:\r\n" +
e.ToString());
}
}
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
{
m_InSelfDelete = true;
if (part != null && part.ParentGroup != null)
m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
}
else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
{
m_InSelfDelete = true;
if (part != null && part.ParentGroup != null)
part.Inventory.RemoveInventoryItem(m_ItemID);
}
}
}
}
lock (m_EventQueue)
{
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
}
}
m_DetectParams = null;
return 0;
}
}
public int EventTime()
{
if (!m_InEvent)
return 0;
return (DateTime.Now - m_EventStart).Seconds;
}
public void ResetScript()
{
if (m_Script == null)
return;
bool running = Running;
RemoveState();
ReleaseControls();
Stop(0);
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
m_EventQueue.Clear();
m_Script.ResetVars();
m_State = "default";
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));
if (running)
Start();
m_SaveState = true;
PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0]));
}
public void ApiResetScript()
{
// bool running = Running;
RemoveState();
ReleaseControls();
m_Script.ResetVars();
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
m_EventQueue.Clear();
m_Script.ResetVars();
m_State = "default";
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));
if (m_CurrentEvent != "state_entry")
{
m_SaveState = true;
PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0]));
throw new EventAbortException();
}
}
public Dictionary<string, object> GetVars()
{
return m_Script.GetVars();
}
public void SetVars(Dictionary<string, object> vars)
{
m_Script.SetVars(vars);
}
public DetectParams GetDetectParams(int idx)
{
if (m_DetectParams == null)
return null;
if (idx < 0 || idx >= m_DetectParams.Length)
return null;
return m_DetectParams[idx];
}
public UUID GetDetectID(int idx)
{
if (m_DetectParams == null)
return UUID.Zero;
if (idx < 0 || idx >= m_DetectParams.Length)
return UUID.Zero;
return m_DetectParams[idx].Key;
}
public void SaveState(string assembly)
{
// If we're currently in an event, just tell it to save upon return
//
if (m_InEvent)
{
m_SaveState = true;
return;
}
PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
string xml = ScriptSerializer.Serialize(this);
if (m_CurrentState != xml)
{
try
{
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
Byte[] buf = enc.GetBytes(xml);
fs.Write(buf, 0, buf.Length);
fs.Close();
}
catch(Exception e)
{
m_log.Error("Unable to save xml\n"+e.ToString());
}
//if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
//{
// throw new Exception("Completed persistence save, but no file was created");
//}
m_CurrentState = xml;
}
}
public IScriptApi GetApi(string name)
{
if (m_Apis.ContainsKey(name))
return m_Apis[name];
return null;
}
public override string ToString()
{
return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName);
}
string FormatException(Exception e)
{
if (e.InnerException == null) // Not a normal runtime error
return e.ToString();
string message = "Runtime error:\n" + e.InnerException.StackTrace;
string[] lines = message.Split(new char[] {'\n'});
foreach (string line in lines)
{
if (line.Contains("SecondLife.Script"))
{
int idx = line.IndexOf(':');
if (idx != -1)
{
string val = line.Substring(idx+1);
int lineNum = 0;
if (int.TryParse(val, out lineNum))
{
KeyValuePair<int, int> pos =
Compiler.FindErrorPosition(
lineNum, 0, LineMap);
int scriptLine = pos.Key;
int col = pos.Value;
if (scriptLine == 0)
scriptLine++;
if (col == 0)
col++;
message = string.Format("Runtime error:\n" +
"Line ({0}): {1}", scriptLine - 1,
e.InnerException.Message);
System.Console.WriteLine(e.ToString()+"\n");
return message;
}
}
}
}
m_log.ErrorFormat("Scripting exception:");
m_log.ErrorFormat(e.ToString());
return e.ToString();
}
public string GetAssemblyName()
{
return m_Assembly;
}
public string GetXMLState()
{
bool run = Running;
Stop(100);
Running = run;
// We should not be doing this, but since we are about to
// dispose this, it really doesn't make a difference
// This is meant to work around a Windows only race
//
m_InEvent = false;
// Force an update of the in-memory plugin data
//
PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
return ScriptSerializer.Serialize(this);
}
public UUID RegionID
{
get { return m_RegionID; }
}
}
}