OpenSimMirror/OpenSim/Region/ScriptEngine/YEngine
UbitUmarov 16cfb3deab mantis 8717: fix local heap use account (will automatlic recompile scripts) 2020-06-27 13:33:11 +01:00
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MMRDelegateCommon.cs rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 2018-02-23 14:52:34 +00:00
MMRIEventHandlers.cs rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 2018-02-23 14:52:34 +00:00
MMRInternalFuncDict.cs Y(xmr)engine cosmetics... 2018-02-25 00:18:41 +00:00
MMRScriptBinOpStr.cs Yengine: Also error on division by Zero 2019-10-18 14:16:37 +01:00
MMRScriptCodeGen.cs mantis 8717: fix local heap use account (will automatlic recompile scripts) 2020-06-27 13:33:11 +01:00
MMRScriptCollector.cs mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles 2019-04-15 23:32:22 +01:00
MMRScriptCompValu.cs mantis 8551: Simplify Yengine heap usage control 2019-11-18 17:33:02 +00:00
MMRScriptCompile.cs mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles 2019-04-15 23:32:22 +01:00
MMRScriptConsts.cs Y(xmr)engine cosmetics... 2018-02-25 00:18:41 +00:00
MMRScriptEventCode.cs Yengine: let llminEventDelay do something: it just ignores a more limited set of events than Xengine (neither do as SL) 2019-02-20 20:12:13 +00:00
MMRScriptInlines.cs Yengine: Also error on division by Zero 2019-10-18 14:16:37 +01:00
MMRScriptMyILGen.cs rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 2018-02-23 14:52:34 +00:00
MMRScriptObjCode.cs Yengine: only retry compile if there was a object file in cache with wrong version or signature 2018-03-09 22:44:58 +00:00
MMRScriptObjWriter.cs Y(xmr)engine cosmetics... 2018-02-25 00:18:41 +00:00
MMRScriptReduce.cs Yengine: Also error on division by Zero 2019-10-18 14:16:37 +01:00
MMRScriptTokenize.cs cosmetics 2020-02-28 00:53:51 +00:00
MMRScriptTypeCast.cs Yengine make float.tostring culture invariant 2019-10-17 19:40:54 +01:00
MMRScriptVarDict.cs Y(xmr)engine cosmetics... 2018-02-25 00:18:41 +00:00
XMRArray.cs more changes on YEngine scripts heap usage 2019-11-22 04:09:05 +00:00
XMREngXmrTestLs.cs Y(xmr)engine cosmetics... 2018-02-25 00:18:41 +00:00
XMREngine.cs missing file 2020-05-25 14:50:10 +01:00
XMREvents.cs those events are per script not per part 2020-02-26 03:18:22 +00:00
XMRHeapTracker.cs more changes on YEngine scripts heap usage 2019-11-22 04:09:05 +00:00
XMRInstAbstract.cs more changes on YEngine scripts heap usage 2019-11-22 04:09:05 +00:00
XMRInstBackend.cs mantis 8704: fix issues on YEngine 2020-05-20 00:35:51 +01:00
XMRInstCapture.cs mantis 8704: fix issues on YEngine 2020-05-20 00:35:51 +01:00
XMRInstCtor.cs mantis 8704: fix issues on YEngine 2020-05-20 00:35:51 +01:00
XMRInstMain.cs Yengine: let llminEventDelay do something: it just ignores a more limited set of events than Xengine (neither do as SL) 2019-02-20 20:12:13 +00:00
XMRInstMisc.cs force Yengine scripts recompile 2020-06-02 22:18:28 +01:00
XMRInstQueue.cs rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 2018-02-23 14:52:34 +00:00
XMRInstRun.cs force Yengine scripts recompile 2020-06-02 22:18:28 +01:00
XMRObjectTokens.cs Yengine: change filename extentions on scripts state (better delete contents of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore ) 2018-02-25 00:49:44 +00:00
XMRSDTypeClObj.cs more changes on YEngine scripts heap usage 2019-11-22 04:09:05 +00:00
XMRScriptThread.cs YEngine: change some startup log messages 2019-11-22 07:42:00 +00:00
XMRScriptUThread.cs limit max number of attachments to 38. All can be on same point 2019-11-13 18:44:58 +00:00