1343 lines
47 KiB
C#
1343 lines
47 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Threading;
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using System.Timers;
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using System.Xml;
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using Axiom.Math;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Capabilities;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Environment.Types;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Terrain;
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using Timer = System.Timers.Timer;
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namespace OpenSim.Region.Environment.Scenes
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{
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public delegate bool FilterAvatarList(ScenePresence avatar);
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public partial class Scene : SceneBase
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{
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#region Fields
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protected Timer m_heartbeatTimer = new Timer();
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public InnerScene m_innerScene;
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private Random Rand = new Random();
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private uint _primCount = 702000;
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private readonly Mutex _primAllocateMutex = new Mutex(false);
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private int m_timePhase = 24;
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private int m_timeUpdateCount;
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private readonly Mutex updateLock;
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public bool m_physicalPrim;
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protected ModuleLoader m_moduleLoader;
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protected StorageManager m_storageManager;
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protected AgentCircuitManager m_authenticateHandler;
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public CommunicationsManager CommsManager;
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// protected XferManager xferManager;
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protected SceneCommunicationService m_sceneGridService;
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protected SceneXmlLoader m_sceneXmlLoader;
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protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>();
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protected BaseHttpServer httpListener;
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protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>();
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public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
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protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
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//API module interfaces
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public IXfer XferManager;
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private IHttpRequests m_httpRequestModule;
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private ISimChat m_simChatModule;
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private IXMLRPC m_xmlrpcModule;
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private IWorldComm m_worldCommModule;
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private IAvatarFactory m_AvatarFactory;
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// Central Update Loop
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protected int m_fps = 10;
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protected int m_frame = 0;
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protected float m_timespan = 0.1f;
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protected DateTime m_lastupdate = DateTime.Now;
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protected float m_timedilation = 1.0f;
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private int m_update_physics = 1;
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private int m_update_entitymovement = 1;
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private int m_update_entities = 1;
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private int m_update_events = 1;
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private int m_update_backup = 200;
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private int m_update_terrain = 50;
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private int m_update_land = 1;
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private int m_update_avatars = 1;
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#endregion
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#region Properties
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public AgentCircuitManager AuthenticateHandler
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{
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get { return m_authenticateHandler; }
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}
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private readonly LandManager m_LandManager;
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public LandManager LandManager
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{
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get { return m_LandManager; }
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}
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private readonly EstateManager m_estateManager;
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private PhysicsScene phyScene
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{
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set { m_innerScene.PhyScene = value; }
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get { return (m_innerScene.PhyScene); }
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}
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public PhysicsScene PhysScene
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{
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set { m_innerScene.PhyScene = value; }
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get { return (m_innerScene.PhyScene); }
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}
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public object SyncRoot
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{
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get { return m_innerScene.m_syncRoot; }
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}
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public EstateManager EstateManager
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{
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get { return m_estateManager; }
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}
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public float TimeDilation
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{
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get { return m_timedilation; }
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}
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private readonly PermissionManager m_permissionManager;
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public PermissionManager PermissionsMngr
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{
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get { return m_permissionManager; }
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}
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public int TimePhase
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{
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get { return m_timePhase; }
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}
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public Dictionary<LLUUID, SceneObjectGroup> Objects
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{
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get { return m_innerScene.SceneObjects; }
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}
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protected Dictionary<LLUUID, ScenePresence> m_scenePresences
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{
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get { return m_innerScene.ScenePresences; }
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set { m_innerScene.ScenePresences = value; }
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}
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protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects
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{
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get { return m_innerScene.SceneObjects; }
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set { m_innerScene.SceneObjects = value; }
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}
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public Dictionary<LLUUID, EntityBase> Entities
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{
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get { return m_innerScene.Entities; }
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set { m_innerScene.Entities = value; }
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}
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#endregion
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#region Constructors
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public Scene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
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AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim)
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{
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updateLock = new Mutex(false);
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m_moduleLoader = moduleLoader;
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m_authenticateHandler = authen;
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CommsManager = commsMan;
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m_sceneGridService = sceneGridService;
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m_storageManager = storeManager;
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AssetCache = assetCach;
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m_regInfo = regInfo;
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m_regionHandle = m_regInfo.RegionHandle;
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m_regionName = m_regInfo.RegionName;
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m_datastore = m_regInfo.DataStore;
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RegisterRegionWithComms();
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m_physicalPrim = physicalPrim;
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m_LandManager = new LandManager(this, m_regInfo);
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m_estateManager = new EstateManager(this, m_regInfo);
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m_eventManager = new EventManager();
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m_permissionManager = permissionManager;
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m_permissionManager.Initialise(this);
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m_innerScene = new InnerScene(this, m_regInfo, m_permissionManager);
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m_sceneXmlLoader = new SceneXmlLoader(this, m_innerScene, m_regInfo);
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RegisterDefaultSceneEvents();
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MainLog.Instance.Verbose("Creating new entitities instance");
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Entities = new Dictionary<LLUUID, EntityBase>();
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m_scenePresences = new Dictionary<LLUUID, ScenePresence>();
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m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
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MainLog.Instance.Verbose("Creating LandMap");
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Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
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ScenePresence.LoadAnims();
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httpListener = httpServer;
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m_dumpAssetsToFile = dumpAssetsToFile;
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}
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#endregion
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#region Startup / Close Methods
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protected virtual void RegisterDefaultSceneEvents()
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{
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m_eventManager.OnParcelPrimCountAdd += m_LandManager.addPrimToLandPrimCounts;
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m_eventManager.OnPermissionError += SendPermissionAlert;
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}
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public override void Close()
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{
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ForEachScenePresence(delegate(ScenePresence avatar)
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{
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avatar.ControllingClient.Stop();
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});
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m_heartbeatTimer.Close();
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m_innerScene.Close();
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m_sceneGridService.Close();
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foreach (IRegionModule module in this.Modules.Values)
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{
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if (!module.IsSharedModule)
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{
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module.Close();
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}
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}
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Modules.Clear();
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base.Close();
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}
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/// <summary>
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///
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/// </summary>
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public void StartTimer()
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{
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m_heartbeatTimer.Enabled = true;
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m_heartbeatTimer.Interval = (int)(m_timespan * 1000);
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m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
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}
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public void SetModuleInterfaces()
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{
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m_simChatModule = RequestModuleInterface<ISimChat>();
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m_httpRequestModule = RequestModuleInterface<IHttpRequests>();
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m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
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m_worldCommModule = RequestModuleInterface<IWorldComm>();
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XferManager = RequestModuleInterface<IXfer>();
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}
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#endregion
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#region Update Methods
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/// <summary>
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/// Performs per-frame updates regularly
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void Heartbeat(object sender, EventArgs e)
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{
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Update();
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}
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/// <summary>
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/// Performs per-frame updates on the scene, this should be the central scene loop
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/// </summary>
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public override void Update()
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{
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TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate;
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// Aquire a lock so only one update call happens at once
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updateLock.WaitOne();
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try
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{
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// Increment the frame counter
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m_frame++;
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// Loop it
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if (m_frame == Int32.MaxValue)
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m_frame = 0;
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if (m_frame % m_update_physics == 0)
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m_innerScene.UpdatePreparePhysics();
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if (m_frame % m_update_entitymovement == 0)
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m_innerScene.UpdateEntityMovement();
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if (m_frame % m_update_physics == 0)
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m_innerScene.UpdatePhysics(
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Math.Max(SinceLastFrame.TotalSeconds, m_timespan)
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);
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if (m_frame % m_update_entities == 0)
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m_innerScene.UpdateEntities();
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if (m_frame % m_update_events == 0)
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UpdateEvents();
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if (m_frame % m_update_backup == 0)
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UpdateStorageBackup();
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if (m_frame % m_update_terrain == 0)
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UpdateTerrain();
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if (m_frame % m_update_land == 0)
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UpdateLand();
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// if (m_frame%m_update_avatars == 0)
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// UpdateInWorldTime();
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}
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catch (NotImplementedException)
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{
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throw;
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}
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catch (Exception e)
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{
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MainLog.Instance.Error("Scene", "Failed with exception " + e.ToString());
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}
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finally
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{
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updateLock.ReleaseMutex();
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m_timedilation = m_timespan / (float)SinceLastFrame.TotalSeconds;
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m_lastupdate = DateTime.Now;
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}
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}
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private void UpdateInWorldTime()
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{
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m_timeUpdateCount++;
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if (m_timeUpdateCount > 600)
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{
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List<ScenePresence> avatars = GetAvatars();
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foreach (ScenePresence avatar in avatars)
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{
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avatar.ControllingClient.SendViewerTime(m_timePhase);
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}
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m_timeUpdateCount = 0;
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m_timePhase++;
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if (m_timePhase > 94)
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{
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m_timePhase = 0;
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}
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}
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}
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private void UpdateLand()
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{
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if (m_LandManager.landPrimCountTainted)
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{
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//Perform land update of prim count
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performParcelPrimCountUpdate();
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}
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}
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private void UpdateTerrain()
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{
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if (Terrain.Tainted() && !Terrain.StillEditing())
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{
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CreateTerrainTexture();
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lock (Terrain.heightmap)
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{
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lock (SyncRoot)
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{
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phyScene.SetTerrain(Terrain.GetHeights1D());
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}
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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float[] terData = Terrain.GetHeights1D();
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Broadcast(delegate(IClientAPI client)
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{
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for (int x = 0; x < 16; x++)
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{
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for (int y = 0; y < 16; y++)
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{
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if (Terrain.Tainted(x * 16, y * 16))
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{
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client.SendLayerData(x, y, terData);
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}
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}
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}
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});
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Terrain.ResetTaint();
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}
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}
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}
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private void UpdateStorageBackup()
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{
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Backup();
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}
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private void UpdateEvents()
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{
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m_eventManager.TriggerOnFrame();
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}
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/// <summary>
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/// Perform delegate action on all clients subscribing to updates from this region.
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/// </summary>
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/// <returns></returns>
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internal void Broadcast(Action<IClientAPI> whatToDo)
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{
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ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); });
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public bool Backup()
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{
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EventManager.TriggerOnBackup(m_storageManager.DataStore);
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return true;
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}
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#endregion
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#region Load Terrain
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public void ExportWorldMap(string fileName)
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{
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List<MapBlockData> mapBlocks = this.CommsManager.GridService.RequestNeighbourMapBlocks((int)(this.RegionInfo.RegionLocX - 9), (int)(this.RegionInfo.RegionLocY - 9), (int)(this.RegionInfo.RegionLocX + 9), (int)(this.RegionInfo.RegionLocY + 9));
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List<AssetBase> textures = new List<AssetBase>();
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List<System.Drawing.Image> bitImages = new List<System.Drawing.Image>();
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foreach (MapBlockData mapBlock in mapBlocks)
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{
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AssetBase texAsset = this.AssetCache.GetAsset(mapBlock.MapImageId, true);
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if (texAsset != null)
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{
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textures.Add(texAsset);
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}
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else
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{
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texAsset = this.AssetCache.GetAsset(mapBlock.MapImageId, true);
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if (texAsset != null)
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{
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textures.Add(texAsset);
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}
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}
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}
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foreach(AssetBase asset in textures)
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{
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System.Drawing.Image image= OpenJPEGNet.OpenJPEG.DecodeToImage(asset.Data);
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bitImages.Add(image);
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}
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System.Drawing.Bitmap mapTexture = new System.Drawing.Bitmap(2560, 2560);
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System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(mapTexture);
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System.Drawing.SolidBrush sea = new System.Drawing.SolidBrush(System.Drawing.Color.DarkBlue);
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g.FillRectangle(sea, 0, 0, 2560, 2560);
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for(int i =0; i<mapBlocks.Count; i++)
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{
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ushort x = (ushort) ((mapBlocks[i].X - this.RegionInfo.RegionLocX) + 10);
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ushort y = (ushort) ((mapBlocks[i].Y - this.RegionInfo.RegionLocY) + 10);
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g.DrawImage(bitImages[i], (x*128), (y*128), 128, 128);
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}
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mapTexture.Save(fileName, System.Drawing.Imaging.ImageFormat.Jpeg);
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}
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/// <summary>
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/// Loads the World heightmap
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/// </summary>
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///
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public override void LoadWorldMap()
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{
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try
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{
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double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
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if (map == null)
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{
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if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile))
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{
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MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain.");
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Terrain.HillsGenerator();
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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}
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else
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{
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try
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{
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Terrain.LoadFromFileF32(m_regInfo.EstateSettings.terrainFile);
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Terrain *= m_regInfo.EstateSettings.terrainMultiplier;
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}
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catch
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{
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MainLog.Instance.Verbose("TERRAIN",
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"No terrain found in database or default. Generating a new terrain.");
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Terrain.HillsGenerator();
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}
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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}
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}
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else
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{
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Terrain.SetHeights2D(map);
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}
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CreateTerrainTexture();
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CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map
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}
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catch (Exception e)
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{
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MainLog.Instance.Warn("terrain", "Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString());
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}
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}
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/// <summary>
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///
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|
/// </summary>
|
|
public void CreateTerrainTexture()
|
|
{
|
|
//create a texture asset of the terrain
|
|
byte[] data = Terrain.ExportJpegImage("defaultstripe.png");
|
|
m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
|
|
AssetBase asset = new AssetBase();
|
|
asset.FullID = m_regInfo.EstateSettings.terrainImageID;
|
|
asset.Data = data;
|
|
asset.Name = "terrainImage";
|
|
asset.Type = 0;
|
|
asset.Temporary = true;
|
|
AssetCache.AddAsset(asset);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Primitives Methods
|
|
|
|
/// <summary>
|
|
/// Loads the World's objects
|
|
/// </summary>
|
|
public virtual void LoadPrimsFromStorage()
|
|
{
|
|
MainLog.Instance.Verbose("Loading objects from datastore");
|
|
List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID);
|
|
foreach (SceneObjectGroup prim in PrimsFromDB)
|
|
{
|
|
AddEntityFromStorage(prim);
|
|
SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
|
|
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
|
|
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
|
|
rootPart.PhysActor = phyScene.AddPrimShape(
|
|
rootPart.Name,
|
|
rootPart.Shape,
|
|
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
|
rootPart.AbsolutePosition.Z),
|
|
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
|
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
|
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
|
|
rootPart.doPhysicsPropertyUpdate(UsePhysics);
|
|
}
|
|
MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Returns a new unallocated primitive ID
|
|
/// </summary>
|
|
/// <returns>A brand new primitive ID</returns>
|
|
public uint PrimIDAllocate()
|
|
{
|
|
uint myID;
|
|
|
|
_primAllocateMutex.WaitOne();
|
|
++_primCount;
|
|
myID = _primCount;
|
|
_primAllocateMutex.ReleaseMutex();
|
|
|
|
return myID;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="addPacket"></param>
|
|
/// <param name="ownerID"></param>
|
|
public void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape)
|
|
{
|
|
if (PermissionsMngr.CanRezObject(ownerID, pos))
|
|
{
|
|
SceneObjectGroup sceneOb =
|
|
new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
|
|
AddEntity(sceneOb);
|
|
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
|
|
// if grass or tree, make phantom
|
|
if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255))
|
|
{
|
|
rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom;
|
|
}
|
|
// if not phantom, add to physics
|
|
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
|
|
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
|
|
rootPart.PhysActor =
|
|
phyScene.AddPrimShape(
|
|
rootPart.Name,
|
|
rootPart.Shape,
|
|
new PhysicsVector(pos.X, pos.Y, pos.Z),
|
|
new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
|
|
new Quaternion(), UsePhysics);
|
|
}
|
|
}
|
|
|
|
public void RemovePrim(uint localID, LLUUID avatar_deleter)
|
|
{
|
|
m_innerScene.RemovePrim(localID, avatar_deleter);
|
|
}
|
|
|
|
public void AddEntityFromStorage(SceneObjectGroup sceneObject)
|
|
{
|
|
m_innerScene.AddEntityFromStorage(sceneObject);
|
|
}
|
|
|
|
public void AddEntity(SceneObjectGroup sceneObject)
|
|
{
|
|
m_innerScene.AddEntity(sceneObject);
|
|
}
|
|
|
|
public void RemoveEntity(SceneObjectGroup sceneObject)
|
|
{
|
|
if (Entities.ContainsKey(sceneObject.UUID))
|
|
{
|
|
m_LandManager.removePrimFromLandPrimCounts(sceneObject);
|
|
Entities.Remove(sceneObject.UUID);
|
|
m_LandManager.setPrimsTainted();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by a prim when it has been created/cloned, so that its events can be subscribed to
|
|
/// </summary>
|
|
/// <param name="prim"></param>
|
|
public void AcknowledgeNewPrim(SceneObjectGroup prim)
|
|
{
|
|
prim.OnPrimCountTainted += m_LandManager.setPrimsTainted;
|
|
}
|
|
|
|
public void LoadPrimsFromXml(string fileName)
|
|
{
|
|
m_sceneXmlLoader.LoadPrimsFromXml(fileName);
|
|
}
|
|
|
|
public void SavePrimsToXml(string fileName)
|
|
{
|
|
m_sceneXmlLoader.SavePrimsToXml(fileName);
|
|
}
|
|
|
|
public void LoadPrimsFromXml2(string fileName)
|
|
{
|
|
m_sceneXmlLoader.LoadPrimsFromXml2(fileName);
|
|
}
|
|
|
|
public void SavePrimsToXml2(string fileName)
|
|
{
|
|
m_sceneXmlLoader.SavePrimsToXml2(fileName);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Add/Remove Avatar Methods
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param
|
|
/// <param name="agentID"></param>
|
|
/// <param name="child"></param>
|
|
public override void AddNewClient(IClientAPI client, bool child)
|
|
{
|
|
SubscribeToClientEvents(client);
|
|
|
|
m_estateManager.sendRegionHandshake(client);
|
|
|
|
CreateAndAddScenePresence(client, child);
|
|
|
|
m_LandManager.sendParcelOverlay(client);
|
|
CommsManager.UserProfileCache.AddNewUser(client.AgentId);
|
|
CommsManager.TransactionsManager.AddUser(client.AgentId);
|
|
}
|
|
|
|
protected virtual void SubscribeToClientEvents(IClientAPI client)
|
|
{
|
|
// client.OnStartAnim += StartAnimation;
|
|
client.OnRegionHandShakeReply += SendLayerData;
|
|
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
|
|
client.OnModifyTerrain += ModifyTerrain;
|
|
// client.OnRequestWearables += InformClientOfNeighbours;
|
|
client.OnAddPrim += AddNewPrim;
|
|
client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition;
|
|
client.OnUpdatePrimSinglePosition += m_innerScene.UpdatePrimSinglePosition;
|
|
client.OnUpdatePrimGroupRotation += m_innerScene.UpdatePrimRotation;
|
|
client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
|
|
client.OnUpdatePrimSingleRotation += m_innerScene.UpdatePrimSingleRotation;
|
|
client.OnUpdatePrimScale += m_innerScene.UpdatePrimScale;
|
|
client.OnUpdateExtraParams += m_innerScene.UpdateExtraParam;
|
|
client.OnUpdatePrimShape += m_innerScene.UpdatePrimShape;
|
|
client.OnRequestMapBlocks += RequestMapBlocks;
|
|
client.OnUpdatePrimTexture += m_innerScene.UpdatePrimTexture;
|
|
client.OnTeleportLocationRequest += RequestTeleportLocation;
|
|
client.OnObjectSelect += SelectPrim;
|
|
client.OnObjectDeselect += DeselectPrim;
|
|
client.OnGrabUpdate += m_innerScene.MoveObject;
|
|
client.OnDeRezObject += DeRezObject;
|
|
client.OnRezObject += RezObject;
|
|
client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
|
|
client.OnObjectDescription += m_innerScene.PrimDescription;
|
|
client.OnObjectName += m_innerScene.PrimName;
|
|
client.OnLinkObjects += m_innerScene.LinkObjects;
|
|
client.OnDelinkObjects += m_innerScene.DelinkObjects;
|
|
client.OnObjectDuplicate += m_innerScene.DuplicateObject;
|
|
client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags;
|
|
client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily;
|
|
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
|
|
client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
|
|
client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest);
|
|
client.OnParcelPropertiesUpdateRequest +=
|
|
new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest);
|
|
client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest);
|
|
client.OnParcelObjectOwnerRequest +=
|
|
new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
|
|
|
|
client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
|
|
|
|
client.OnCreateNewInventoryItem += CreateNewInventoryItem;
|
|
client.OnCreateNewInventoryFolder += CommsManager.UserProfileCache.HandleCreateInventoryFolder;
|
|
client.OnFetchInventoryDescendents += CommsManager.UserProfileCache.HandleFecthInventoryDescendents;
|
|
client.OnRequestTaskInventory += RequestTaskInventory;
|
|
client.OnFetchInventory += CommsManager.UserProfileCache.HandleFetchInventory;
|
|
client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
|
|
client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest;
|
|
client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer;
|
|
client.OnRezScript += RezScript;
|
|
client.OnRemoveTaskItem += RemoveTaskInventory;
|
|
|
|
client.OnGrabObject += ProcessObjectGrab;
|
|
client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
|
|
|
|
EventManager.TriggerOnNewClient(client);
|
|
}
|
|
|
|
protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
|
|
{
|
|
ScenePresence newAvatar = null;
|
|
|
|
byte[] visualParams;
|
|
AvatarWearable[] wearables;
|
|
|
|
if (m_AvatarFactory == null ||
|
|
!m_AvatarFactory.TryGetIntialAvatarAppearance(client.AgentId, out wearables, out visualParams))
|
|
{
|
|
AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
|
|
}
|
|
|
|
newAvatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams);
|
|
|
|
if (!newAvatar.IsChildAgent)
|
|
{
|
|
newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
|
|
}
|
|
|
|
return newAvatar;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="agentID"></param>
|
|
public override void RemoveClient(LLUUID agentID)
|
|
{
|
|
m_eventManager.TriggerOnRemovePresence(agentID);
|
|
|
|
ScenePresence avatar = GetScenePresence(agentID);
|
|
|
|
Broadcast(delegate(IClientAPI client) { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); });
|
|
|
|
ForEachScenePresence(
|
|
delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
|
|
|
|
lock (m_scenePresences)
|
|
{
|
|
m_scenePresences.Remove(agentID);
|
|
}
|
|
|
|
lock (Entities)
|
|
{
|
|
Entities.Remove(agentID);
|
|
}
|
|
|
|
try
|
|
{
|
|
avatar.Close();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
MainLog.Instance.Error("Scene.cs:RemoveClient exception: " + e.ToString());
|
|
}
|
|
|
|
// Remove client agent from profile, so new logins will work
|
|
CommsManager.UserService.clearUserAgent(agentID);
|
|
|
|
return;
|
|
}
|
|
|
|
public void NotifyMyCoarseLocationChange()
|
|
{
|
|
ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
|
|
}
|
|
#endregion
|
|
|
|
#region Entities
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="entID"></param>
|
|
/// <returns></returns>
|
|
public bool DeleteEntity(LLUUID entID)
|
|
{
|
|
if (Entities.ContainsKey(entID))
|
|
{
|
|
Entities.Remove(entID);
|
|
m_storageManager.DataStore.RemoveObject(entID, m_regInfo.RegionID);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void SendKillObject(uint localID)
|
|
{
|
|
Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region RegionComms
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void RegisterRegionWithComms()
|
|
{
|
|
m_sceneGridService.RegisterRegion(m_regInfo);
|
|
m_sceneGridService.OnExpectUser += NewUserConnection;
|
|
m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
|
|
m_sceneGridService.OnCloseAgentConnection += CloseConnection;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="regionHandle"></param>
|
|
/// <param name="agent"></param>
|
|
public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
|
|
{
|
|
if (regionHandle == m_regInfo.RegionHandle)
|
|
{
|
|
if (agent.CapsPath != "")
|
|
{
|
|
Caps cap =
|
|
new Caps(AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port,
|
|
agent.CapsPath, agent.AgentID, m_dumpAssetsToFile);
|
|
|
|
Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
|
|
"/CAPS/" + agent.CapsPath + "0000/");
|
|
cap.RegisterHandlers();
|
|
cap.AddNewInventoryItem = AddInventoryItem;
|
|
cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
|
|
if (m_capsHandlers.ContainsKey(agent.AgentID))
|
|
{
|
|
//MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
|
|
// agent.AgentID.ToStringHyphenated());
|
|
m_capsHandlers[agent.AgentID] = cap;
|
|
}
|
|
else
|
|
{
|
|
m_capsHandlers.Add(agent.AgentID, cap);
|
|
}
|
|
}
|
|
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
|
|
}
|
|
}
|
|
|
|
public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
|
|
{
|
|
if (regionHandle == m_regInfo.RegionHandle)
|
|
{
|
|
if (m_scenePresences.ContainsKey(agentID))
|
|
{
|
|
m_scenePresences[agentID].MakeRootAgent(position, isFlying);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void CloseConnection(ulong regionHandle, LLUUID agentID)
|
|
{
|
|
if (regionHandle == m_regionHandle)
|
|
{
|
|
ScenePresence presence = m_innerScene.GetScenePresence(agentID);
|
|
if (presence != null)
|
|
{
|
|
libsecondlife.Packets.DisableSimulatorPacket disable = new libsecondlife.Packets.DisableSimulatorPacket();
|
|
presence.ControllingClient.OutPacket(disable);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void InformClientOfNeighbours(ScenePresence presence)
|
|
{
|
|
m_sceneGridService.EnableNeighbourChildAgents(presence);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="regionHandle"></param>
|
|
/// <returns></returns>
|
|
public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
|
|
{
|
|
return m_sceneGridService.RequestNeighbouringRegionInfo(regionHandle);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="minX"></param>
|
|
/// <param name="minY"></param>
|
|
/// <param name="maxX"></param>
|
|
/// <param name="maxY"></param>
|
|
public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
|
|
{
|
|
m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxX);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="RegionHandle"></param>
|
|
/// <param name="position"></param>
|
|
/// <param name="lookAt"></param>
|
|
/// <param name="flags"></param>
|
|
public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position,
|
|
LLVector3 lookAt, uint flags)
|
|
{
|
|
if (m_scenePresences.ContainsKey(remoteClient.AgentId))
|
|
{
|
|
m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], regionHandle, position, lookAt, flags);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="regionhandle"></param>
|
|
/// <param name="agentID"></param>
|
|
/// <param name="position"></param>
|
|
public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
|
|
{
|
|
return m_sceneGridService.CrossToNeighbouringRegion(regionhandle, agentID, position, isFlying);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Module Methods
|
|
public void AddModule(string name, IRegionModule module)
|
|
{
|
|
if (!Modules.ContainsKey(name))
|
|
{
|
|
Modules.Add(name, module);
|
|
}
|
|
}
|
|
|
|
public void RegisterModuleInterface<M>(M mod)
|
|
{
|
|
if (!ModuleInterfaces.ContainsKey(typeof(M)))
|
|
{
|
|
ModuleInterfaces.Add(typeof(M), mod);
|
|
}
|
|
}
|
|
|
|
public T RequestModuleInterface<T>()
|
|
{
|
|
if (ModuleInterfaces.ContainsKey(typeof(T)))
|
|
{
|
|
return (T)ModuleInterfaces[typeof(T)];
|
|
}
|
|
else
|
|
{
|
|
return default(T);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Other Methods
|
|
public void SetTimePhase(int phase)
|
|
{
|
|
m_timePhase = phase;
|
|
}
|
|
|
|
public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned,
|
|
string message, string url)
|
|
{
|
|
if (m_scenePresences.ContainsKey(avatarID))
|
|
{
|
|
m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned,
|
|
message, url);
|
|
}
|
|
}
|
|
|
|
public LLUUID MakeHttpRequest(string url, string type, string body)
|
|
{
|
|
if (m_httpRequestModule != null)
|
|
{
|
|
return m_httpRequestModule.MakeHttpRequest(url, type, body);
|
|
}
|
|
return LLUUID.Zero;
|
|
}
|
|
|
|
public void performParcelPrimCountUpdate()
|
|
{
|
|
m_LandManager.resetAllLandPrimCounts();
|
|
m_eventManager.TriggerParcelPrimCountUpdate();
|
|
m_LandManager.finalizeLandPrimCountUpdate();
|
|
m_LandManager.landPrimCountTainted = false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Console Commands
|
|
#region Alert Methods
|
|
|
|
private void SendPermissionAlert(LLUUID user, string reason)
|
|
{
|
|
SendAlertToUser(user, reason, false);
|
|
}
|
|
|
|
public void SendGeneralAlert(string message)
|
|
{
|
|
foreach (ScenePresence presence in m_scenePresences.Values)
|
|
{
|
|
presence.ControllingClient.SendAlertMessage(message);
|
|
}
|
|
}
|
|
|
|
public void SendAlertToUser(LLUUID agentID, string message, bool modal)
|
|
{
|
|
if (m_scenePresences.ContainsKey(agentID))
|
|
{
|
|
m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
|
|
}
|
|
}
|
|
|
|
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
|
|
{
|
|
foreach (ScenePresence presence in m_scenePresences.Values)
|
|
{
|
|
if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
|
|
{
|
|
presence.ControllingClient.SendAgentAlertMessage(message, modal);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void HandleAlertCommand(string[] commandParams)
|
|
{
|
|
if (commandParams[0] == "general")
|
|
{
|
|
string message = CombineParams(commandParams, 1);
|
|
SendGeneralAlert(message);
|
|
}
|
|
else
|
|
{
|
|
string message = CombineParams(commandParams, 2);
|
|
SendAlertToUser(commandParams[0], commandParams[1], message, false);
|
|
}
|
|
}
|
|
|
|
private string CombineParams(string[] commandParams, int pos)
|
|
{
|
|
string result = "";
|
|
for (int i = pos; i < commandParams.Length; i++)
|
|
{
|
|
result += commandParams[i] + " ";
|
|
}
|
|
return result;
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void ForceClientUpdate()
|
|
{
|
|
foreach (EntityBase ent in Entities.Values)
|
|
{
|
|
if (ent is SceneObjectGroup)
|
|
{
|
|
((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void HandleEditCommand(string[] cmmdparams)
|
|
{
|
|
Console.WriteLine("Searching for Primitive: '" + cmmdparams[0] + "'");
|
|
foreach (EntityBase ent in Entities.Values)
|
|
{
|
|
if (ent is SceneObjectGroup)
|
|
{
|
|
SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
|
|
if (part != null)
|
|
{
|
|
if (part.Name == cmmdparams[0])
|
|
{
|
|
part.Resize(
|
|
new LLVector3(Convert.ToSingle(cmmdparams[1]), Convert.ToSingle(cmmdparams[2]),
|
|
Convert.ToSingle(cmmdparams[3])));
|
|
|
|
Console.WriteLine("Edited scale of Primitive: " + part.Name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Show(string ShowWhat)
|
|
{
|
|
switch (ShowWhat)
|
|
{
|
|
case "users":
|
|
MainLog.Instance.Error("Current Region: " + RegionInfo.RegionName);
|
|
MainLog.Instance.Error(
|
|
String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname",
|
|
"Agent ID", "Session ID", "Circuit", "IP", "World"));
|
|
|
|
foreach (ScenePresence scenePrescence in GetAvatars())
|
|
{
|
|
MainLog.Instance.Error(
|
|
String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
|
|
scenePrescence.Firstname,
|
|
scenePrescence.Lastname,
|
|
scenePrescence.UUID,
|
|
scenePrescence.ControllingClient.AgentId,
|
|
"Unknown",
|
|
"Unknown",
|
|
RegionInfo.RegionName));
|
|
}
|
|
break;
|
|
case "modules":
|
|
MainLog.Instance.Error("The currently loaded modules in " + RegionInfo.RegionName + " are:");
|
|
foreach (IRegionModule module in Modules.Values)
|
|
{
|
|
if (!module.IsSharedModule)
|
|
{
|
|
MainLog.Instance.Error("Region Module: " + module.Name);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Script Handling Methods
|
|
|
|
public void SendCommandToPlugins(string[] args)
|
|
{
|
|
m_eventManager.TriggerOnPluginConsole(args);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Script Engine
|
|
|
|
private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
|
|
private bool m_dumpAssetsToFile;
|
|
|
|
public void AddScriptEngine(ScriptEngineInterface ScriptEngine, LogBase m_logger)
|
|
{
|
|
ScriptEngines.Add(ScriptEngine);
|
|
|
|
ScriptEngine.InitializeEngine(this, m_logger);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region InnerScene wrapper methods
|
|
|
|
public LLUUID ConvertLocalIDToFullID(uint localID)
|
|
{
|
|
return m_innerScene.ConvertLocalIDToFullID(localID);
|
|
}
|
|
|
|
public void SendAllSceneObjectsToClient(ScenePresence presence)
|
|
{
|
|
m_innerScene.SendAllSceneObjectsToClient(presence);
|
|
}
|
|
|
|
//The idea is to have a group of method that return a list of avatars meeting some requirement
|
|
// ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
|
|
|
|
public List<ScenePresence> GetAvatars()
|
|
{
|
|
return m_innerScene.GetAvatars();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request a List of all m_scenePresences in this World
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public List<ScenePresence> GetScenePresences()
|
|
{
|
|
return m_innerScene.GetScenePresences();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request a filtered list of m_scenePresences in this World
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
|
|
{
|
|
return m_innerScene.GetScenePresences(filter);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request a Avatar by UUID
|
|
/// </summary>
|
|
/// <param name="avatarID"></param>
|
|
/// <returns></returns>
|
|
public ScenePresence GetScenePresence(LLUUID avatarID)
|
|
{
|
|
return m_innerScene.GetScenePresence(avatarID);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="action"></param>
|
|
public void ForEachScenePresence(Action<ScenePresence> action)
|
|
{
|
|
foreach (ScenePresence presence in m_scenePresences.Values)
|
|
{
|
|
action(presence);
|
|
}
|
|
}
|
|
|
|
public void ForEachObject(Action<SceneObjectGroup> action)
|
|
{
|
|
foreach (SceneObjectGroup presence in m_sceneObjects.Values)
|
|
{
|
|
action(presence);
|
|
}
|
|
}
|
|
|
|
public SceneObjectPart GetSceneObjectPart(uint localID)
|
|
{
|
|
return m_innerScene.GetSceneObjectPart(localID);
|
|
}
|
|
|
|
public SceneObjectPart GetSceneObjectPart(LLUUID fullID)
|
|
{
|
|
return m_innerScene.GetSceneObjectPart(fullID);
|
|
}
|
|
|
|
internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
|
|
{
|
|
return m_innerScene.TryGetAvatar(avatarId, out avatar);
|
|
}
|
|
|
|
|
|
internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
|
|
{
|
|
return m_innerScene.TryGetAvatarByName(avatarName, out avatar);
|
|
}
|
|
|
|
internal void ForEachClient(Action<IClientAPI> action)
|
|
{
|
|
m_innerScene.ForEachClient(action);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|