OpenSimMirror/OpenSim/Region/Application
Dan Lake 5fd1749150 Remove SceneViewer from ScenePresence to reduce quadruple queueing of
prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack

Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
2011-11-11 17:16:52 -08:00
..
Application.cs Temporarily put in a log line which shows which locale the user is running in. 2011-07-29 23:43:35 +01:00
ConfigurationLoader.cs move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00
IApplicationPlugin.cs * minor: Comments 2009-08-12 22:54:57 -04:00
OpenSim.cs Remove SceneViewer from ScenePresence to reduce quadruple queueing of 2011-11-11 17:16:52 -08:00
OpenSimBackground.cs Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet 2009-10-09 02:10:53 -07:00
OpenSimBase.cs move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00