464 lines
20 KiB
C#
464 lines
20 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
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// or at least some of they can be moved somewhere else
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public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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{
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AddInventoryItem(avatar.ControllingClient, item);
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}
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}
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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{
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return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
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}
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return LLUUID.Zero;
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}
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AssetBase asset;
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asset = new AssetBase();
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asset.FullID = LLUUID.Random();
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asset.Type = (sbyte) item.assetType;
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asset.InvType = (sbyte) item.invType;
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asset.Name = item.inventoryName;
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asset.Data = data;
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AssetCache.AddAsset(asset);
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item.assetID = asset.FullID;
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userInfo.UpdateItem(remoteClient.AgentId, item);
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// remoteClient.SendInventoryItemUpdate(item);
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if (item.invType == 7)
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{
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//do we want to know about updated note cards?
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}
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else if (item.invType == 10)
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{
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// do we want to know about updated scripts
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}
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return (asset.FullID);
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}
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}
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}
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return LLUUID.Zero;
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}
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public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
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LLUUID itemID)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AgentAssetTransactions transactions =
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CommsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
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if (transactions != null)
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{
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AssetBase asset = null;
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bool addToCache = false;
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asset = AssetCache.GetAsset(assetID);
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if (asset == null)
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{
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asset = transactions.GetTransactionAsset(transactionID);
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addToCache = true;
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}
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if (asset != null)
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{
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if (asset.FullID == assetID)
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{
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asset.Name = item.inventoryName;
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asset.Description = item.inventoryDescription;
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asset.InvType = (sbyte) item.invType;
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asset.Type = (sbyte) item.assetType;
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item.assetID = asset.FullID;
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if (addToCache)
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{
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AssetCache.AddAsset(asset);
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}
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userInfo.UpdateItem(remoteClient.AgentId, item);
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// temporary method to test out creating new inventory items
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transActionID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType, sbyte type,
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byte wearableType, uint nextOwnerMask)
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{
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if (transActionID == LLUUID.Zero)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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asset.Name = name;
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asset.Description = description;
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asset.InvType = invType;
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asset.Type = type;
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asset.FullID = LLUUID.Random();
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asset.Data = new byte[1];
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AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.assetID = asset.FullID;
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item.inventoryDescription = description;
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item.inventoryName = name;
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item.assetType = invType;
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item.invType = invType;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = nextOwnerMask;
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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else
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{
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CommsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
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callbackID, description, name, invType,
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type, wearableType, nextOwnerMask);
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//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
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}
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}
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private SceneObjectGroup GetGroupByPrim(uint localID)
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{
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup)ent).HasChildPrim(localID))
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return (SceneObjectGroup)ent;
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}
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}
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="primLocalID"></param>
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public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
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{
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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if (group != null)
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{
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bool fileChange = group.GetPartInventoryFileName(remoteClient, primLocalID);
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if (fileChange)
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{
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if (XferManager != null)
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{
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group.RequestInventoryFile(primLocalID, XferManager);
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}
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}
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}
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}
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public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
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{
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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int type = group.RemoveInventoryItem(remoteClient, localID, itemID);
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group.GetProperites(remoteClient);
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if (type == 10)
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{
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EventManager.TriggerRemoveScript(localID, itemID);
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}
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}
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}
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public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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LLUUID copyID = LLUUID.Random();
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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bool isTexture = false;
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bool rezzed = false;
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if (item.invType == 0)
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{
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isTexture = true;
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}
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AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture);
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if (rezAsset != null)
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{
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string script = Util.FieldToString(rezAsset.Data);
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//Console.WriteLine("rez script "+script);
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EventManager.TriggerRezScript(localID, copyID, script);
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rezzed = true;
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}
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else
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{
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//lets try once more incase the asset cache is being slow getting the asset from server
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rezAsset = AssetCache.GetAsset(item.assetID, isTexture);
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if (rezAsset != null)
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{
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string script = Util.FieldToString(rezAsset.Data);
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// Console.WriteLine("rez script " + script);
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EventManager.TriggerRezScript(localID, copyID, script);
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rezzed = true;
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}
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}
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if (rezzed)
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{
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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// TODO: do we care about the value of this bool?
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bool added = group.AddInventoryItem(remoteClient, localID, item, copyID);
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group.GetProperites(remoteClient);
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}
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}
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="packet"></param>
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/// <param name="simClient"></param>
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public void DeRezObject(Packet packet, IClientAPI remoteClient)
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{
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DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
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if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
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{
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//currently following code not used (or don't know of any case of destination being zero
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}
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else
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{
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foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
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{
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EntityBase selectedEnt = null;
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent.LocalId == Data.ObjectLocalID)
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{
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selectedEnt = ent;
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break;
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}
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}
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if (selectedEnt != null)
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{
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if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
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{
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string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
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asset.Description =
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((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
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asset.InvType = 6;
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asset.Type = 6;
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asset.FullID = LLUUID.Random();
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asset.Data = Helpers.StringToField(sceneObjectXml);
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AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.assetID = asset.FullID;
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item.inventoryDescription = asset.Description;
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item.inventoryName = asset.Name;
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item.assetType = asset.Type;
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item.invType = asset.InvType;
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item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = 2147483647;
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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DeleteSceneObjectGroup((SceneObjectGroup) selectedEnt);
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}
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}
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}
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}
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}
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public void DeleteSceneObjectGroup(SceneObjectGroup group)
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{
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SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
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if (rootPart.PhysActor != null)
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{
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phyScene.RemovePrim(rootPart.PhysActor);
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rootPart.PhysActor = null;
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}
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m_storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
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group.DeleteGroup();
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lock (Entities)
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{
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Entities.Remove(group.UUID);
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}
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group.DeleteParts();
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}
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public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false);
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if (rezAsset != null)
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{
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AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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userInfo.DeleteItem(remoteClient.AgentId, item);
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remoteClient.SendRemoveInventoryItem(itemID);
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}
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else
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{
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//lets try once more incase the asset cache is being slow getting the asset from server
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rezAsset = AssetCache.GetAsset(item.assetID, false);
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if (rezAsset != null)
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{
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AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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userInfo.DeleteItem(remoteClient.AgentId, item);
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remoteClient.SendRemoveInventoryItem(itemID);
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}
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}
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}
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}
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}
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}
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private void AddRezObject(string xmlData, LLVector3 pos)
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{
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SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
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AddEntity(group);
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group.AbsolutePosition = pos;
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SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
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if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
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{
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PrimitiveBaseShape pbs = rootPart.Shape;
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rootPart.PhysActor = phyScene.AddPrimShape(
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rootPart.Name,
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pbs,
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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rootPart.AbsolutePosition.Z),
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new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
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new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
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rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
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}
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}
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}
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} |