149 lines
5.1 KiB
C#
149 lines
5.1 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Reflection;
|
|
using log4net;
|
|
using Nini.Config;
|
|
using Mono.Addins;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.StructuredData;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Servers.HttpServer;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
using OpenSim.Services.Interfaces;
|
|
using Caps = OpenSim.Framework.Capabilities.Caps;
|
|
|
|
namespace OpenSim.Region.ClientStack.Linden
|
|
{
|
|
/// <summary>
|
|
/// MeshUploadFlag capability. This is required for uploading Mesh.
|
|
/// </summary>
|
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
|
public class MeshUploadFlagModule : INonSharedRegionModule
|
|
{
|
|
// private static readonly ILog m_log =
|
|
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
/// <summary>
|
|
/// Is this module enabled?
|
|
/// </summary>
|
|
public bool Enabled { get; private set; }
|
|
|
|
private Scene m_scene;
|
|
private UUID m_agentID;
|
|
|
|
#region ISharedRegionModule Members
|
|
|
|
public MeshUploadFlagModule()
|
|
{
|
|
Enabled = true;
|
|
}
|
|
|
|
public void Initialise(IConfigSource source)
|
|
{
|
|
IConfig config = source.Configs["Mesh"];
|
|
if (config == null)
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
Enabled = config.GetBoolean("AllowMeshUpload", Enabled);
|
|
}
|
|
}
|
|
|
|
public void AddRegion(Scene s)
|
|
{
|
|
if (!Enabled)
|
|
return;
|
|
|
|
m_scene = s;
|
|
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
|
}
|
|
|
|
public void RemoveRegion(Scene s)
|
|
{
|
|
if (!Enabled)
|
|
return;
|
|
|
|
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
|
}
|
|
|
|
public void RegionLoaded(Scene s)
|
|
{
|
|
}
|
|
|
|
public void PostInitialise()
|
|
{
|
|
}
|
|
|
|
public void Close() { }
|
|
|
|
public string Name { get { return "MeshUploadFlagModule"; } }
|
|
|
|
public Type ReplaceableInterface
|
|
{
|
|
get { return null; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void RegisterCaps(UUID agentID, Caps caps)
|
|
{
|
|
IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag);
|
|
caps.RegisterHandler("MeshUploadFlag", reqHandler);
|
|
m_agentID = agentID;
|
|
}
|
|
|
|
private Hashtable MeshUploadFlag(Hashtable mDhttpMethod)
|
|
{
|
|
// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
|
|
|
|
OSDMap data = new OSDMap();
|
|
ScenePresence sp = m_scene.GetScenePresence(m_agentID);
|
|
data["username"] = sp.Firstname + "." + sp.Lastname;
|
|
data["display_name_next_update"] = new OSDDate(DateTime.Now);
|
|
data["legacy_first_name"] = sp.Firstname;
|
|
data["mesh_upload_status"] = "valid";
|
|
data["display_name"] = sp.Firstname + " " + sp.Lastname;
|
|
data["legacy_last_name"] = sp.Lastname;
|
|
data["id"] = m_agentID;
|
|
data["is_display_name_default"] = true;
|
|
|
|
//Send back data
|
|
Hashtable responsedata = new Hashtable();
|
|
responsedata["int_response_code"] = 200;
|
|
responsedata["content_type"] = "text/plain";
|
|
responsedata["keepalive"] = false;
|
|
responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data);
|
|
return responsedata;
|
|
}
|
|
}
|
|
} |