242 lines
8.3 KiB
C#
242 lines
8.3 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using NUnit.Framework;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Communications;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
using OpenSim.Tests.Common;
|
|
using OpenSim.Tests.Common.Mock;
|
|
|
|
namespace OpenSim.Region.Framework.Scenes.Tests
|
|
{
|
|
/// <summary>
|
|
/// Basic scene object status tests
|
|
/// </summary>
|
|
[TestFixture]
|
|
public class SceneObjectStatusTests : OpenSimTestCase
|
|
{
|
|
private TestScene m_scene;
|
|
private UUID m_ownerId = TestHelpers.ParseTail(0x1);
|
|
private SceneObjectGroup m_so1;
|
|
private SceneObjectGroup m_so2;
|
|
|
|
[SetUp]
|
|
public void Init()
|
|
{
|
|
m_scene = new SceneHelpers().SetupScene();
|
|
m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
|
|
m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSetTemporary()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
m_scene.AddSceneObject(m_so1);
|
|
m_so1.ScriptSetTemporaryStatus(true);
|
|
|
|
// Is this really the correct flag?
|
|
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.TemporaryOnRez));
|
|
Assert.That(m_so1.Backup, Is.False);
|
|
|
|
// Test setting back to non-temporary
|
|
m_so1.ScriptSetTemporaryStatus(false);
|
|
|
|
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
|
|
Assert.That(m_so1.Backup, Is.True);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSetPhantomSinglePrim()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
m_scene.AddSceneObject(m_so1);
|
|
|
|
SceneObjectPart rootPart = m_so1.RootPart;
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
|
|
|
|
m_so1.ScriptSetPhantomStatus(true);
|
|
|
|
// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
|
|
|
|
m_so1.ScriptSetPhantomStatus(false);
|
|
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
|
|
}
|
|
|
|
[Test]
|
|
public void TestSetNonPhysicsVolumeDetectSinglePrim()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
m_scene.AddSceneObject(m_so1);
|
|
|
|
SceneObjectPart rootPart = m_so1.RootPart;
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
|
|
|
|
m_so1.ScriptSetVolumeDetect(true);
|
|
|
|
// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
|
|
|
|
m_so1.ScriptSetVolumeDetect(false);
|
|
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
|
|
}
|
|
|
|
[Test]
|
|
public void TestSetPhysicsSinglePrim()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
m_scene.AddSceneObject(m_so1);
|
|
|
|
SceneObjectPart rootPart = m_so1.RootPart;
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
|
|
|
|
m_so1.ScriptSetPhysicsStatus(true);
|
|
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
|
|
|
|
m_so1.ScriptSetPhysicsStatus(false);
|
|
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
|
|
}
|
|
|
|
[Test]
|
|
public void TestSetPhysicsVolumeDetectSinglePrim()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
m_scene.AddSceneObject(m_so1);
|
|
|
|
SceneObjectPart rootPart = m_so1.RootPart;
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
|
|
|
|
m_so1.ScriptSetPhysicsStatus(true);
|
|
m_so1.ScriptSetVolumeDetect(true);
|
|
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom | PrimFlags.Physics));
|
|
|
|
m_so1.ScriptSetVolumeDetect(false);
|
|
|
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
|
|
}
|
|
|
|
[Test]
|
|
public void TestSetPhysicsLinkset()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
m_scene.AddSceneObject(m_so1);
|
|
m_scene.AddSceneObject(m_so2);
|
|
|
|
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
|
|
|
|
m_so1.ScriptSetPhysicsStatus(true);
|
|
|
|
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
|
|
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
|
|
|
|
m_so1.ScriptSetPhysicsStatus(false);
|
|
|
|
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
|
|
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
|
|
|
|
m_so1.ScriptSetPhysicsStatus(true);
|
|
|
|
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
|
|
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test that linking results in the correct physical status for all linkees.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestLinkPhysicsBothPhysical()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
m_scene.AddSceneObject(m_so1);
|
|
m_scene.AddSceneObject(m_so2);
|
|
|
|
m_so1.ScriptSetPhysicsStatus(true);
|
|
m_so2.ScriptSetPhysicsStatus(true);
|
|
|
|
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
|
|
|
|
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
|
|
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test that linking results in the correct physical status for all linkees.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestLinkPhysicsRootPhysicalOnly()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
m_scene.AddSceneObject(m_so1);
|
|
m_scene.AddSceneObject(m_so2);
|
|
|
|
m_so1.ScriptSetPhysicsStatus(true);
|
|
|
|
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
|
|
|
|
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
|
|
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test that linking results in the correct physical status for all linkees.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestLinkPhysicsChildPhysicalOnly()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
m_scene.AddSceneObject(m_so1);
|
|
m_scene.AddSceneObject(m_so2);
|
|
|
|
m_so2.ScriptSetPhysicsStatus(true);
|
|
|
|
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
|
|
|
|
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
|
|
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
|
|
}
|
|
}
|
|
} |