OpenSimMirror/OpenSim/Region/OptionalModules
UbitUmarov fbd741ece3 prims have at most 9 face textures 2019-03-07 12:12:11 +00:00
..
Agent cosmetics on terrain patchs 2019-01-20 20:58:27 +00:00
Asset Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Avatar prevent freswitch from messing global cert validation, more work is need on rest requests ( also for other things) 2019-02-04 21:44:40 +00:00
DataSnapshot missing updated files 2018-05-26 19:02:09 +01:00
Example Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Framework/Monitoring remove a dead module 2018-10-23 12:48:28 +01:00
Materials prims have at most 9 face textures 2019-03-07 12:12:11 +00:00
PhysicsParameters Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
PrimLimitsModule mantis 8035: fix number of prims use to be from all owned parcels 2018-11-08 21:52:16 +00:00
Properties Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Scripting remove MRM module (minimodule). Its outdated and we have no maintainers. Thanks to all that worked on it. You should either use scripts or a full region module. Or revert this commit and update its code ;) 2019-01-31 12:14:29 +00:00
ServiceConnectorsIn/Freeswitch Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UserStatistics Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ViewerSupport Fix custom dialogs working when bin/ is read-only 2017-01-07 01:16:56 +00:00
World cosmetics on terrain patchs 2019-01-20 20:58:27 +00:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.