60 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
[AssetCache]
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    ;;
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    ;; Options for FlotsamAssetCache
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    ;;
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    ; cache directory can be shared by multiple instances
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    CacheDirectory = ./assetcache
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    ; Other examples:
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    ;CacheDirectory = /directory/writable/by/OpenSim/instance
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    ; Log level
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    ; 0 - (Error) Errors only
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    ; 1 - (Info)  Hit Rate Stats + Level 0
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    ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
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    ;
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    LogLevel = 0
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    ; How often should hit rates be displayed (given in AssetRequests)
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    ; 0 to disable
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    HitRateDisplay = 100
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    ; Set to false for disk cache only.
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    MemoryCacheEnabled = false
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    ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
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    ; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute)
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    ; increases performance without large memory impact
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    MemoryCacheTimeout = 2
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    ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
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    ; Specify 0 if you do not want your disk cache to expire
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    FileCacheTimeout = 0
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    ; How often {in hours} should the disk be checked for expired filed
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    ; Specify 0 to disable expiration checking
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    FileCleanupTimer = .166  ;roughly every 10 minutes
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    ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
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    ; long (in miliseconds) to block a request thread while trying to complete
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    ; an existing write to disk.
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    ; WaitOnInprogressTimeout = 3000
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    ; Number of tiers to use for cache directories (current valid
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    ; range 1 to 3)
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    ;CacheDirectoryTiers = 1
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    ; Number of letters per path tier, 1 will create 16 directories
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    ; per tier, 2 - 256, 3 - 4096 and 4 - 65K
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    ;CacheDirectoryTierLength = 3
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    ; Warning level for cache directory size
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    ;CacheWarnAt = 30000
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    ; Perform a deep scan of all assets within all regions, looking for all assets
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    ; present or referenced.  Mark all assets found that are already present in the
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    ; cache, and request all assets that are found that are not already cached (this
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    ; will cause those assets to be cached)
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    ;
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    ; DeepScanBeforePurge = false
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